NIMRODS - Havi
Listen up, NIMRODS!

We rolled out a small update that addresses a few issues.

As a small team, we've been juggling various aspects of the game, with some team members concentrating on enhancing performance, while others are dedicated to developing future systems that will be introduced in later stages of the game. Stay tuned for more details in the next devlog 😉

Despite NIMRODS appearing deceptively simple, its intricacy lies in the sheer number of bullets that can spawn and the diverse combinations possible (in the millions and more). Such a seemingly straightforward game demands extensive performance adjustments behind the scenes. We've been making significant strides in this area and are committed to ensuring that the game runs seamlessly upon its full release.

While the development process has presented its challenges, we're determined to overcome them and deliver a flawlessly functioning game.

Changelog
Fixes
  • Fixed an issue where an error could occur on reload if a weapon had an upgrade that can generate XP
  • Fixed an issue where the Bayonet would sometimes fail to damage enemies in its range
Community
Keep staying amazing, and be sure to continue providing feedback and bug reports!

If you would like to share your videos with us and the community, come join us at:
https://discord.gg/mdbCsgnsS7

We hope to see you there! ːHeartPixː
Bunny Parking - LadyDilly
  • added new winter location with new activities on the map
  • added new 10 levels that can be completed only on winter location
  • added 23 new achievements
  • fixed bug that allowed to complete normal or hard levels while completing easy ones
  • fixed that you couldn't exit game or return to the menu using ui if the online session failed to destroy
  • fixed some localization issues
Dec 4, 2023
Exp10sion - 咋说呢
Thanks for adding Exp10sion to your wishlist.
We deeply appreciate the interests and supports from every player.


Since the game demo and store page got published, we've received lots of feedbacks and suggestions about our game demo, from both online players and face-to-face players during offline exhibitions (including G-Fusion Chengdu and USCS Indie Game Playtesting Night). Based on these feedbacks, we updated our game this week:

- We added gamepad/controller supports into our game. You could use gamepad to experience the whole game.
- We updated full keyboard inputs. Now you can use keyboard to control game menu.



- We planted more detailed tutorials, including game machenism introduction and keybind hints within levels.




- At last, we updated several art assets, like background pictures and UI textures.


That's all for the updates of Exp10sion. All the updates are on both the game demo and the upcoming release version.
Thanks again for your support. Hope you enjoy the game.

Any feedbacks and comments are welcomed. Also welcome to Exp10sion's Discord server: https://discord.gg/dnphTuPpjk
Progress Bar Simulator - SpielmannSpiel
Hello fellow progressing people,

for the spoopy season we bring you the most scary stuff we gamedevs had experienced ever: THE UNITY RUNTIME FEE BANKRUPT UPDATE!

UPDATE: This Update was delayed, because we couldn't make a new sale, because our game was "too cheap", because we never updated our prices and they went below thresholds on all of our games.

Unity wanted to introduce a completely insane runtime fee for every installation of a game ever made with Unity, which would had bankrupt many studios.
To honor this very "interesting" decision, we added a new achievement: BANKRUPT.
Install our game 5 times and you would had cost us more money that we would had made on a sale *

* WAY before that, because of all the fees, but we are going for gross revenue here ^^"

You can read our statement here:
The state(ment) of Unity

A lot of people put videos together about what happened, here is a playlist with Callum Upton and Lost Relic Games who summed it up pretty well.
PLAYLIST


We also added a rudimentary Steam Deck support for the main menu (dev console is still a work in progress), better firehorse error message and the reviews of Miky11 review and blueskies9968.
Also added "date" command to the terminal to show what the date is that the PBS receives from the operating system (which for some people seems to be not what they expect under certain circumstances ^^")

Happy progressing <3

The SpielmannSpiel Team
Dec 4, 2023
AChat - rbskft
New costumes

Dungeons & Kingdoms: Prologue - dakdeveloper
  • NEW - sandbox/storymode intro sequence
    - This involved adding at least partial systems for trade, the merchant boat captain, rowboats and others
    - When starting a new game there is now an introduction to the game world with some backstory. This will be expanded on later as the worldbuilding progresses with proper names and locations
    - This is a dynamic introduction that will work for any starting party as it involves the party chracters
  • Some minor optimizations mainly around turning off some processes that aren't used during gameplay
  • Continue Game button is now working - it will load the most recent save
  • Add new build pieces configured for AI workers:
    - LGBS_7015_ThatchRoofA_InnerCorner6x5x3
    - LGBS_7016_ThatchRoofA_OuterCorner6x5x3
    - LGBS_2185_WoodWallWindow_3x3a
  • Change unlock level for 7015 and 7016 to builder skill level 1 (From level 2), learning points = 5
  • Fix sometimes all character skills would be set to max when a game session first starts
  • Update builder skill unlock progression to only include build pieces that are configured for AI workers
  • Fix blueprints showing placeholder characters when placed
  • Upgrade AI engine to v4.3.84
  • Updated global default navmesh to latest default terrain (new game start)
  • Reduce skill point requirement for Builder Skill level 2 from 100 to 20 to allow faster testing of applying skill/learning points
  • Fix gamemode setting when loading game
  • Changed camera zoom to use distance instead of field of view zoom by default. Also now allows a greater range from up close to far away. Also allows a field of view alternative zoom for close up inspection (press left CTRL to toggle zoom modes). This functions sort of like a FPS view mode.
  • Fix terraforming not updating navmesh in affected area - this could cause AI path problems
  • Enlarge default bounds affected when doing teraforming operations, from 10x to 50x

Slasher U: An 18+ Horror Movie Dating Sim, Act 1 - medieval knievel
New build (v6.0025), available now on the main page!

MAJOR CHANGES
  • Fixed Mike’s responses for asking him to vote for Tate at Prom so they show up correctly
  • Laila’s Act 2 lead-up cutscenes now all work correctly
  • Laila’s second-to-last Final Girl Ball Act 2 leadup cutscene now loads correctly
  • Tate now behaves more realistically if you hook up with other people AND you haven’t had a conversation about being exclusive!
  • You can now have Tate gather up his druthers and confront you about wanting to be exclusive if you hook up with other people while you’re dating!
  • All the above means Tate’s default is monogamy while there ARE some edge cases where you can date other people while you’re with him (at least one case)
  • Added a Content Setting for Player alcohol consumption

MINOR CHANGES
  • The game now starts you off with a Slasher U hoodie in your inventory! Neat!
  • Sawyer’s memory of receiving your dorm key now shows up correctly in his Memories list
  • You can no longer pick the lock in the DIK spare room
  • Removed all the OTHER stuff I accidentally plonked in your inventory on startup! Sorry, no more free wardrobe :’)
  • Laila’s “You Agreed to be Laila’s Consort to the Final Girl Ball!” memory is now permanent in her Memories list


As always, you can report bugs in the Bugfinder General thread, or on the #bugs-bugs-bugs channel on Discord! <3333

[ONGOING STUFF]
Thank y'all so much for your support, fanart, & reviews!! As always - I couldn't do this without you!! Y'all rule!!!!!!!! xoxoxoxooxoxox Professor Plutonium
Dec 4, 2023
Wet Sand - Shroomie
Ahoy, pirates! The biting winter winds have brought news and we are ready to share it with you.

A lot has passed since the last developer diary, so we'll try not to miss anything. There will be a lot of text and a lot of images, so let's go!

Let's start with the sad part - we have reduced the number of artists. This happened for a variety of reasons. Now we are coping with fewer workers. We assure you that this situation will not affect the timing or quality of images in the game, because most of them are already ready.

And then there's the good stuff!

Have you ever been worried about not getting things done in time? We sometimes feel like we're behind schedule, but if you look at the time spent on the previous chapters, everything falls into place. Chapter 3 is being done quickly, despite the larger volume.

Even the tests have already started! Yes, preliminary, but the text is already "felt". The story turned out to be interesting and even multifaceted. It is expected that with full coverage of all the content (we remind you that there will be optional tasks in the chapter) the passage will take you about 6 hours of quite intense story!

Since the game is in development, we are changing some things from past chapters. One of the edits will be a simplification in the gallery - the titles will change to a numbers. This way it will be easier to understand what is not yet open and ask questions to us or other players.

And let's move smoothly to the images. Perhaps some of them have already been shown, but there is something new.

Maps

Remember the island map from chapter two? We enjoyed drawing one of those and will have two more in chapter three.


One of the side quests will have a story related to a specific city. We don't want to reveal all the cards, so it's enough to know that a mini-game will be connected with this place.


The story expands and you can finally see the map of the game world. By the icons you can understand that there will be several cities waiting for you with the possibility to visit them in side quests. In the third chapter there will be two such cities, but in the following chapters their number will increase.

Backgrounds

That's how we thought - we will make a lot of backgrounds inside the ship in the first chapter, and then they will be less. NO. Only after a while we realized that we were making an adventure game, and this implies frequent changes of locations. In this chapter, there turned out to be quite a lot of them too.


The place looks like a library. Fabian won't be here alone. Who on the crew might like to read? Besides Phil, of course...


This background is still in the works, but you can already understand what the mood will be. We tried to balance between bright, warm art and gloomy ones.

Artworks

While writing a story, you should always have an understanding in your head of how many images you will get from the written scenes. But sometimes it is very hard and at the stage of testing there is a feeling that here it was necessary to have a separate art, and here it is more. So, the boundary of adequacy is smoothly erased and you want to illustrate almost every word. Unfortunately, this is impossible. But we make sure that the most important points are shown.


Another blonde on the ship!? Ms. Brown has a rival. Or not on the ship?


In any good story there is room for something cozy and warm. If you've built the right relationship, that "warmth" will be the hug of sweet Benno.

We so enjoy showing you scrappy artwork without telling you what follows what and in what exact situation it will be shown! It's not cheating, it's just a flirtation to make you feel genuine feelings during the walkthrough. But always remember that any news, is potential spoilers.

A couple words about the animations - there will be 6 of them in the past chapters and 6 in the third, they are marvelous and enhance the game in an incredible way! The animator is a wizard.

Ah, we almost forgot! In this chapter we decided to try such a thing as horizontal art, aka "long", multi-screen art. Again, we won't say why or how it will happen, but we can share a sketch.


Thank you so much for your interest! We are incredibly happy with every comment and warm feedback. We read everything, send you rays of goodwill and discuss it in the team. You, dear players, are our greatest value!

The next diary will be published after the New Year, and then it will be just a short walk to the release ;)
Chessarama - Thalia [Community Manager]


We're in the final stretch – only 24 hours until Chessarama is available for you to enjoy! The pieces are set, and the excitement is at its peak.



🏆 The Giveaway Continues: There's still time to win a Chessarama-themed chess board signed by world-renowned chess champions. Join the fun and enter the giveaway before it ends on Dec 16th:

🎮 Wishlist Chessarama on Steam: This is your moment to support indie game development and be part of our launch day celebration. Wishlist now and get ready to challenge your mind and chess skills like never before.

https://store.steampowered.com/app/1831830/Chessarama/

We're thrilled to bring Chessarama to chess and puzzle enthusiasts around the globe! Join us in celebrating the strategy and creativity at the heart of this game.

Your support is what makes our game studio thrive. Wishlist Chessarama today and prepare for a thrilling strategic adventure!
Dec 4, 2023
Menyr - NOG Studio
Hello dear Menyrians,

We've uploaded our end of year Kickstarter update!

Here's a little recap for those of you who are interested:
  • 🗺️✨ Huge maps in Menyr: 100km², 2.5x Skyrim, larger than Red Dead Redemption 2 + enhanced performance.
  • 🎥💬 Halloween Live Showcase Recap.
  • 🎃👻 New Spooky Assets: Cemetery and eerie models for Halloween.
  • 👋🎉 Final 2023 Update: Team holiday break, thanks to backers, see you in 2024!

Click here to read the entire update!

We hope you guys enjoy your end of year festivities!
See you in 2024!

- The Menyr Team
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