Hamid Pendant changed to apply / double your corrosion stacks on game turn (anything based on "when you apply an effect" was creating an infinite combo with something)
Javelins now instead gain extra attacks if you have an item equipped in off-hand (Peltasts are supposed to have a shield)
Peltast now starts with a shield
Strijela now automatically makes your equipped ranged weapon AOE
Pain Cleric now deals 100 blood damage to allies when they are attack, no longer buffs them
added Sarval Shield, void item, apply Meditate to self on block = WIL
fixed more typos
pretas slightly depowered again
changed some mechanical stuff - still looking for the straight to desktop CRASH that has popped up recently, can't reproduce it myself - if anyone could give details / help pin it down, would be very helpful (what were you doing, what items / prestige / culture / class etc)
We are very happy to introduce to you the button-rebind support for controllers! However, how create the best experience possible, we will only enable rebinding on these actions: Attack, Jump, Dash, Cast Skill, Run, Interact, and Checkpoint.
Actions that are not able to rebind: Movement (Left Stick), Adjust Mantra Point (Arrow Buttons), Fast Use Items (Right Stick, Right Press), Open Inventory (Select), Open Game Menu (Start)
Wound Man will be updated to ver. 0.2.0 in the next few days. A number of features have been added and lots of bugs have been squashed. Your feedback has been greatly appreciated and is being used to make the game better.
Some things to look for:
The Cabinet of Curiosities is open! Store your prizes in the cabinet. Click your prize to inspect it.
Easy access to the Cabinet. Added links from the main menu and esc screen.
Video settings. Easily switch between modes (Fullscreen, Windowed and Windowed Fullscreen). Change the resolution. Change the FPS. Toggle Vsync.
New quick restart for sudden death levels - and new animations. Added a safe drop zone.
Prizes for completing timed levels.
Zoomed-in images for Vein and Nerve levels.
More intuitive main menu.
Increased pointer accuracy
and more!
A full list of features and fixes will be included in the ver. 0.2.0 release notes.
Thank you so much for being patient while I worked on this update. The game needed a lot of restructuring in its coding architecture to make it more sustainable in the future. This update brings so many changes and new content that I can't possibly remember everything that went into it but here's the biggest chages:
Prepare for an innovative addition to your interstellar arsenal - Vending Machines are now operational in Helion! These automated wonders are strategically placed across the cosmos, offering crucial support during your cosmic battles.
π₯ MediVend Healing Stations: π In the heat of battle, every hit counts. Replenish your health and rejuvenate your squad at the new MediVend Healing Stations. Strategically placed across maps, these machines provide a quick health boost, ensuring you stay in the fight.
π« AmmoMatic Reload Stations: π Running low on firepower? Fear not! The AmmoMatic Reload Stations are at your service. Refill your ammunition and gear up for the next wave of cosmic adversaries. Keep the fight alive with a fully loaded arsenal.
π How to Access the Vending Machines: Spot these lifesavers across various maps in Helion. Approach, interact, and let the Vending Machines equip you for victory. Whether you're low on health or ammo, these automated allies have your back.