Prepare for an innovative addition to your interstellar arsenal - Vending Machines are now operational in Helion! These automated wonders are strategically placed across the cosmos, offering crucial support during your cosmic battles.
🏥 MediVend Healing Stations: 💊 In the heat of battle, every hit counts. Replenish your health and rejuvenate your squad at the new MediVend Healing Stations. Strategically placed across maps, these machines provide a quick health boost, ensuring you stay in the fight.
🔫 AmmoMatic Reload Stations: 🚀 Running low on firepower? Fear not! The AmmoMatic Reload Stations are at your service. Refill your ammunition and gear up for the next wave of cosmic adversaries. Keep the fight alive with a fully loaded arsenal.
🌐 How to Access the Vending Machines: Spot these lifesavers across various maps in Helion. Approach, interact, and let the Vending Machines equip you for victory. Whether you're low on health or ammo, these automated allies have your back.
After compiling your feedback, I've started working on a big content update for Shot Supreme! The focus of the update is to introduce a new Prestige system. The system allows players to pick a permanent upgrade at the cost of restarting their progress. Players collect multiple permanent upgrades by continuing to prestige, unlocking higher scores than ever! This system will bring more depth and gameplay to the already addictive loop.
As the team behind "Stargaze," we've been thrilled with the love and support you've shown our game. Today, we're excited to announce our next big project: Mixture!
"Mixture" is an innovative VR experience that builds upon the foundation we laid with "Stargaze." In this new adventure, we're taking everything to the next level – from immersive storytelling to groundbreaking VR gameplay. "Mixture" offers a blend of mystery, exploration, and innovative puzzles, set in a mesmerizing universe that promises to captivate your imagination.
We believe that fans of "Stargaze" will find "Mixture" not only familiar in its dedication to quality and immersion but also refreshing in its unique approach and narrative.
Here’s what you can look forward to:
Immersive VR experience: Dive into a beautifully crafted universe, where every detail is designed for an enthralling VR experience.
Engaging storyline: Unravel mysteries and discover a story that will take you on an unforgettable journey.
Innovative gameplay: Encounter new mechanics and challenges that leverage the full potential of VR technology.
Stunning visuals: Be prepared to be amazed by the breathtaking environments and detailed worlds.
We can't wait to share more about "Mixture" with you in the coming weeks. Expect updates, sneak peeks, and exclusive content as we lead up to the big reveal!
Stay tuned, and thank you for your continued support. We hope you're as excited about "Mixture" as we are!
You read that right, ITR2’s Steam page is live right now! Check out the pre early access FAQ as well as some very early in-game footage. And if you feel like it, add the game to your Wishlist, it would mean a lot to us.
- Fixed waiter not resuming cleaning tables after sink or dishwasher was emptied. - Changed "No place to put dirty dishes" from blocking to non blocking PopUp. - Fixed crash d3d11 buffer error from driver. - Fixed price not displaying in shop for some languages. - Fixed wrong outfit in character customization. - Fixed floating navmesh in lake map Ample Shoreline. - Fixed run tracks in lake map Archipelago Beach and Ample Shoreline. - Changed maximum amount of tables allowed in the restaurant for luxury from 5 to 8.
-fixed an issue where the AKM drum mag animations would not play
-fixed an issue in Heist where the cash could not be collected
-fixed an issue in Heist where the money bags would not destroy between rounds and there would be overlapping bags from the previous round lying around and confusing the player
-fixed an issue in Heist where the A and B dig points would look invisible after digging
-fixed an issue with the PvP bots which caused them to throw an error and not setup correctly sometimes
-fixed an issue with the PvP bots which caused their sprinting animation to look funny
-attempted to fix the auto fire sound issue where the fire rate of the sound didn’t match the fire rate of the weapon. Now the fire rate is 1:1 with the sound but the audio might slightly cutoff if you’re shooting a high RPM weapon for too long. This will be fixed in a future update
-reworked the full auto sounds, they are pretty much the same sounds but set up better to avoid the above mentioned issue
-replaced all explosion sounds (including flashbang explosion sound) with new ones
-fixed an issue which caused the muzzle smokes to be placed in the wrong position, and in some cases the wrong muzzle smoke VFX would play
-fixed an issue which caused the on barrel attachments to slightly move when firing a sniper rifle