The second City Bus Manager Modding Contest is over!š
Some great mods have been uploaded to the Steam Workshop during the submission phase. Now it's time to find the three best mods with the hashtag #CBMModdingContest2 until December 11th. We will contact the winners after the deadline.
It's December 4th, which means a) it is NATIONAL DICE DAY, and b) Conclave Virtual Tabletop is available now on Steam!
Here's the Launch Trailer for your viewing pleasure:
I originally built Conclave for my own weekly game, before expanding it into something we could publish on Steam... And now it's finally happened. I cannot tell you how much I appreciate all of your support and encouragement!
Reviews, wishlists, and follows help us out A TON (especially reviews), as would sharing this with anyone you know that you think might enjoy it. Please also consider dropping by our Discord community, if you haven't already.
(Bonus reminder: Conclave fully supports the Hero ForgeĀ® Access Key. Linking your account means you will not only have access to your entire library of minis, but you'll also unlock 5 free minis!)
Seriously, thanks so much! We're looking forward to seeing what you all think of Conclave :)
We were really pleased with this horseshoe design - did you know that whether a horseshoe is considered lucky displayed 'up' or 'down' varies in different cultures? We thought we would do both, and hope that it brings our story's secret lovers some extra luckā¦
Most of all, we are checking for FUN so that every level has that āIāll play just one more handā¦ā feeling.
Regency Solitaire II is coming to Steam early next year ā we would love you to wishlist it and help us make it a success:
-All weapons can be used SIMULTANEOUSLY. No more fire rate delay when using 2 different weapons at once. Have fun and let me know if this is a good change! -Drop pod can be opened with the saw blade -Picking up weapons from a drop pod now requires you to press "E", or "A" on gamepad to actually bring up the menu. No more accidental pickups -"RIPDRIVE 2.0" alters the look of your engine heat meter
FIXES
-Fixed achievements again -Leaderboard automatically refreshes. Fixes issue where your score would sometimes not visually update
We can't believe it's been over 2 years since we launched Flow Weaver, and we continue to be overwhelmed by the number of people enjoying our game. In fact, that ongoing support has allowed us, over the last couple of years, to continue to put some time and love into polishing and improving the Flow Weaver experience.
Some of those updates have gone out quietly over the last couple of years, and today we're launching the final and largest update yet. This patch completely refactors how some logic in the game is processed, which should drastically reduce bugs and logic issues throughout. Moreover, we've added in a host of new VO lines that were always intended to be included, to help guide the player. Along with a number of minor art changes and quality of life updates, it's also fixed the final Planar Compass sequence to better reflect our writers' original intention.
We consider this update to be the true "Director's Cut" vision of Flow Weaver, and we can't wait for you to check it out.
To celebrate this update, we're also putting Flow Weaver on sale for the very first time! From December 4 to 15, 2023, you can get Flow Weaver at 30% off -- so tell your friends that now is the perfect opportunity!
Thanks so much for your support over the years. Full patch notes follow!
PATCH NOTES 1.2.0 =================
refactored logic to prevent a host of bugs and issues
fixed several bugs causing VO to be interrupted, not play properly, or play multiple times
added several dozen missing VO lines to provide additional context and feedback
added a few missing subtitles
added screen on launch to communicate that players will need space around their play area to reach some objects
updated hitbox of the chest to make it easier to grab
added darkness effect to necromancer's shadow appearing and disappearing
updated Detect Magic to differentiate some types of objects
moved Shadowrealm runestone to be easier to spot
fixed logic in the Skybridge to maintain island positions
made it easier to understand how to construct the Skybridge laser device
updated some skyboxes, faeries, and other minor art tweaks
fixed bug preventing rain from appearing in the Material World
fixed some timing on events and VO in the Skybridge
- updated the Planar Compass sequence near the end of the game to better reflect the setting and match up with VO
Dedicated servers for Smalland: Survive the Wilds have been one of your most requested features, and we're thrilled to announce that following months of testing and planning, this option will be available from December 11th via our partners at GPORTAL.
Servers can be rented for 3 days, 30 days, 90 days, 180 days or 360 days. Pricing for the standard 30-day rental, with slots for 10 players, will be 11 EUR, 14 USD or 10.36 GBP.
Servers can be pre-ordered now via https://www.g-portal.com/smalland, and will be accessible in-game from 16.00 GMT on 11th December.
Official hosted servers will also go live at the same time in EU, US and Asia. These will be free for all players to access, and will offer persistent worlds. Peer to Peer play will remain, of course, for those who just want to keep playing as they are right now.
We are still working to release server files for players who wish to host their own servers, and this will happen as soon as possible, but will also require specific attention from the development team who are still hard at work finishing the game for its 1.0 release.
The upcoming game update will feature new headshot sound and visual effects. Here's a sneak peek.
Dev comments: There used to be no audio or visual feedback, letting the player know they've performed a headshot kill. We wanted the game to be more rewarding and transparent in this respect.
Now, a sequence of headshots will have a new mind-blowing sound effect to let you know just how skilled you are. Moreover, the headshot and headshot kill will have a new visual effect that will indicate if you are done with your opponent or if there's more lead to deliver.
As the sun finally rises over the vibrant nation of Ambros, a new force stirs. The "Bandits of Ambros" update introduces a tale of rebellion and power struggles.
These Bandits, once mere Hedonists like others in Ambros, now reject the established order. Disillusioned, they prey on those not following their rebellious mentality, driven by a desire for power, a sense of injustice, and raw ambition.
They are not just thieves in the night; they are revolutionaries in plain sight, challenging the status quo and seeking to rewrite the rules of power and prestige. Their emergence has sent ripples across Ambros, challenging every Hedonist to reconsider their place in this world. The Bandits do not hide in the shadows; they are as much a part of the day as the sun above, making their presence felt across the landscape.
The Bandits' Rebellion
As you journey through Ambros, the once familiar pathways and bustling marketplaces now whisper tales of the Bandits' uprising. Clad in their muted attire of greys and browns, these rebels stand in stark defiance against the gilded excess of their former lives. Each encounter with them isn't just a clash of steel; it's a confrontation with a new ideology, a challenge to the established order of Ambros. You'll meet three types: the powerful Greatsword Wielders, the cunning Pot Throwers, and the strategic Captains. These Bandits bring a smarter, group-based combat style that's different from your previous encounters with creatures. They also introduce poison in combat, adding a new layer to your battles. Keep an eye out for their drops, especially the Moonstone Greatsword and Bracelet, along with other unique items.
A Tactical Edge
As you engage with these Bandits, you'll discover the Stagger System, a new rhythm in the dance of combat! Just picture this: with each consecutive hit, your enemies stagger, their movements faltering. Now is your chance for increased damage and leaving them vulnerable and unable to act for a moment. This system adds depth to your fights, especially useful in handling groups of Bandits. For now, it's exclusive to these new foes, but expect to see it expanded to other enemies in future updates.
The Return of the Moonstones
In this update, the moonstones take on a new significance in Ambros. No longer just a glint in the night, they've become a key resource. The Moonstone Greatsword is a highlight ā not only does it pack a serious punch, but it also carries an air of elegance. The Moonstone Jewelries are more than just a stylish accessory: they enhance your abilities, giving you an edge in battle. And for your treasures, the Moonstone Treasure Chest offers both security and a touch of finesse to your town.
Battle with Style
Stepping into the realm of combat jewelry, you'll find new ways to boost your powers. Rings and earrings made from Moonstone, Emerald, Ruby, and Sapphire aren't just for showing off - they're practical, giving you a boost in combat. This first batch of jewelry is just the beginning, laying the base for a more complex accessory system in the future.
Are you ready to face the Bandits and finally harness the power of the moonstones? Step into Ambros and shape your destiny in this new chapter now!
And as always: As you explore these new additions, we're eager to hear your thoughts. Join our Discord and share your experiences and ideas to help us evolve Coreborn together!
PATCH NOTES
Combat
Introduction of three new enemy types: Greatsword Bandit, Pot Thrower Bandit, and Bandit Captain
Introduction of dynamic group combat system. Bandits will form groups and engage based on the group composition
Introduction of the new stagger system to Bandit combat. Consecutive hits build up pressure to stagger targets
Implementation of poison to Bandit combat. Targets poisoned get a debuff with damage ticks over time
Polished VFX for Nocturnal Creatures
New Equipment
Added the Moonstone Greatsword as a new weapon
Added the Moonstone Bracelet as new equipment
Added Jewelry as additional accessories
Crafting
Added new resources and crafting ingredients (moonstone, gemstones and more)
Re-worked antidote items to counteract newly added poison
Added new recipes for equipment, food and consumables
UI
Added background blur in menus
Crafting stations now only display the associated recipes
Movement
Adjusted rough landing animation to trigger only when players receive fall damage
Quality of Life Improvements
Added a recipe shortcut button to the crafting menu
Added a āRemove allā button to the inventory
Added a new camera mode for the town center placement
Bugfixes
Fixed a bug that caused wheat to spawn slightly above ground
Fixed an issue where creatures sometimes did not correctly rotate towards players when attacking
Fixed a crash when placing a vase from the PBS menu
Fixed an issue where creatures didnāt change to their night behavior right away
Adjusted the skill requirements of some lamps to not be unlocked before you can place them
Deprecated Elixir of Poison Resistance items
Storage, town center and crafting station menus now close when you walk away
Fixed one case where player inputs could get blocked
Fixed an issue where building pieces couldnāt be built with a full inventory
Fixed a bug during town attacks that could lead to players losing the town under very specific conditions
Known issues
Very rarely player inputs can still get blocked. Relogging usually resolves this issue
If you get disconnected to the main menu, you will have to fully restart the game to log back in