In this update, we have introduced a new system, [Armor Break], along with updates related to the game's lore and story. The new system is designed to immobilize even the most powerful enemies equipped with super armor. We acknowledge that there are still inadequacies in the production and system, so your feedback and suggestions are very valuable to us.
You can find the details of the update below!
[Main Changes]
1. New System: Added [Armor Break].
[Armor Break] is a new system that can immobilize enemies with super armor. The gauge for [Armor Break] fills up with each hit from normal attacks or skills, and is displayed as a white gauge around the enemy HP bar UI. The gauge decreases over time if not continuously attacked, so you need to hit the enemy rapidly and consistently to fully charge it.
Once the gauge is filled to 100%, [Armor Break] occurs, resulting in powerful effects. For common monsters, it results in instant death regardless of their health status! For champion monsters, elite monsters, and boss monsters with super armor, it temporarily disables their super armor and renders them immobile.
Chargeable skills have the following advantages for [Armor Break]: Fully charged skills fill the [Armor Break] gauge significantly more than regular skills. Hitting an enemy with a fully charged skill at the moment it prepares to attack will immediately fill the [Armor Break] gauge to 100%!
Since each skill fills the gauge differently, and each monster requires a different amount to be filled, you'll need to build your skill deck accordingly if you want to focus on this system.
2. [Unlock] UI Added.
To provide a continuous and diverse playing experience, we have added an [Unlock] element and UI that adds modules and skills as you progress through the game. Future skills and modules will be revealed through [Unlock]. However, some of the existing modules and skills will be temporarily locked at the beginning of the game. We ask for your understanding in this matter.
3. Story Content Added to Tutorial.
We have added cutscenes and interactable objects to the intro and tutorial related to the story. We'll keep working on the various events that will happen, and the mysteries of the world!
[Update]
[Modification]
The resources for the enemies LittleSwordWolf and LittleGunWolf have been changed.
[Modification]
The attack pattern of LittleSwordWolf has been modified. Now, LittleSwordWolf will charge forward with a sword.
[Modification]
The health of all enemies has been adjusted downwards.
[Modification]
Super armor is now provided by default to all champion monsters (manager monsters) in all stages.
[New Feature]
Now, the enemies LittleSwordWolf and LittleGunWolf will roar upon spotting the player.
Please enjoy the new features and story. We would like to hear your opinions on any issues you encounter while playing the game. Even small details are welcome. Your honest and candid feedback will be of great help as we strive to improve even the issues that were overlooked in the demo version.
We are giving away the IS-2 shielded and a bunch of great rewards absolutely free of charge! You need to enter the game 15 days in a row and grab your rewards every day, along with 10 parts of the certificate for the IS-2 shielded. Don't miss a single day of the 15-day subscription to grab all rewards! Collect 100 parts of the certificate, combine them in your Storage, and make this premium heavy tank yours!
When is the Advent Wheel subscription available?
Europe: December 4, 10:00 (CET) to December 17, 10:00 (CET)
North America: December 4, 01:00 (PT) / 04:00 (ET) to December 17, 01:00 (PT) / 04:00 (ET)
APAC: December 4, 17:00 (UTC+8) to December 17, 17:00 (UTC+8)
Thanks to your support and encouragement, Blade of the Netherworld, which took the two of us more than a year to make, is finally on sale today!
From the demo to EA, we have players and friends who support us every step of the way, and thank you for providing a lot of optimization and improvement suggestions for us.
The main reason for this reverse bounce is as we promised in the EA interface, we hope that more players can participate in the development of this game. We can improve the game together, rather than the two of us working behind closed doors, completely cutting off the connection between players.
ːwinter2019happygingerbreadː[Read here! The most important thing]ːwinter2019happygingerbreadː The Early Access version of Blade of the Netherworld may not be perfect, but we will continue to update and improve it until the game's officially launched day. We also announced the next update plan for the game today, so interested players can take a look. If there's anything you're interested in that we haven't mentioned, or if you've encountered a bug in the game, you can join our community and get in touch.
Dear players! This is the Omega Crafter dev-team. Have you enjoyed Omega Crafter open beta test?
We have published the latest version (v0.2.1) for the Omega Crafter PlayTest. Please restart your Steam client app to update Omega Crafter PlayTest, and check your game is successfully updated to the latest version (v0.2.1).
Please tell us any suggestions or bug-reports on Discord, and enjoy your Omega Crafter!
## Bugfixes
- Fixed the problem that the machine crashes when Grammis start mining stones - Fixed the bug that players are deprived of their access to "Processing Tables" when they get an item "Data of the Primitive" - Fixed the problems on the Data Analyzer UI, and made it easy to see the details - Fixed several problems about localization
Following our last updates regarding to scouting, thanks to your help we managed to fix a bug about unlocked attributes on a player via scouting not being saved.