Increased the time for the fish to get off the hook while fishing. Heroes will now suggest a reference price for overpriced equipment. Fixed some text errors. Reduced the stuttering when the hero makes a quote.
[Gameplay Update] In defense mode, you can switch the controlled units in the strategy panel now! During clearance, the retire page will display the equipment and weapons currently used. The weapon panel has added a one click remove function Target machine attributes can be adjusted, including resistance, burst resistance, immunity, and elemental resistance AI will not attack buildings that are being blasted (to avoid element reactions) The command pannel allows you to view detailed skill descriptions When thesentiment is full, the font will be bolded When maintenance costs increase, the current increase in maintenance costs will be displayed Weapon description has added explosion damage value [Bug optimization] Fix the bug where nano repair triggers explosive resistance Fixed some bugs that could cause stun time to be shorter than expected Fixed bug in achievement description related to steel slugs Fixed some bugs with incorrect product refresh times Optimized the text description of the drone reinforcement module Removed some misleading copy from the plot, such as Restoration Subsidies, etc Fixed a bug where some bosses didn't focus on entry A bug where switching roles will reset the number of pages of the cargo interface was fixed A small performance update was made
Webview2 now used instead of nw.js (temporary?) Achievements now activate but do not show popup, ingame popup to be added next update Fixed a wall stuck respawn point Fixed some volume and music issues Changed a room hint More steamdeck testing to come Fixed final stats glitch
--Added Rockets vs Cars Beta Gamemode --Updated Vehicles to take damage from explosions vs exploding on first hit to better balance bullet vs explosion damage for the new RvC gamemode.
Hi folks! Months have turned into days, and soon, days will turn into hours, hours into minutes, and minutes into seconds. We are almost finally at the release stage of Roguenarok, and I am so thankful to all of you for your love and support.
As of now, I am currently improving the survival mode—doing some balancing with the difficulty and challenge. If you have any concerns or suggestions, feel free to chat in your comments here. I really love reading all of them ːsteamhappyː
ADDITIONS AND ADJUSTMENTS: - Added NEW Feature: Scoreboard / Hold Tab or Select (XBOX) to access the Scoreboard while in a singleplayer or multiplayer lobby. - Added Player Roles / Regular Players will have the "Player" role, The Developers will have the "DEV" role, and Moderators when applicable will have the "MOD" role. This will show in the scoreboard.
BUG FIXES: - Attempted to fix Player Clipping at the bottom of the map Park.
SANDBOX CHANGES: - Fixed HMG22 Ammo Stats in Moshpit. It now has 90 Mag / 450 Reserves instead of 24 Mag / 240 Reserves.
ALPHA BUILD 1.8 PATCH 12 CHANGELOG:
BUG FIXES: - Fixed Scoreboard Overlapping with the Player HUD.
NOTE: Starting with this update log, and all future logs, I will consolidate all patch notes into one post for each release version (Ex: 1.9 Release)