It has already been 3 years since we decided to develop games. And now, after all this long and thorny way, we want to announce that today is a SPECIAL day!
From this month and from this day forward, we will be calling ourselves TopHouse Publishing - TopHut, which will not only be releasing our own games, but also publishing other developers! And the first third-party game we will be publishing on Steam is MILF's Plaza from the wonderful developer Texic!
MILF's Plaza is an erotic visual novel with a non-linear plot in a unique 2D style! The protagonist, full of ambition and eager for thrills, is ready to do anything to find his place in the sun. But his life is only turning out to be more complicated…
🧡 Dynamic narration 🧡 Charming characters 🧡 Animated H-scenes 🧡 Open world 🧡 Interactive environment
We have prepared a special WISHLIST CAMPAIGN for you! Add the game to your wishlist on Steam and wait for your bonuses 🍑
Another great event that will allow you to earn great rewards if you get reward seats before the end of the event. With this event you will become even stronger.
Upgrade your generals and troops, enhance your equipment to increase your ratings instantly.
In a couple of hours, I will make an update that adds some changes to the Ranger class:
1. The skill attacks that use normal arrows, like Heavy Arrow and Double Shot, are now undodgeable.
2. The skill tree option for 'Enhanced Dexterity' now gives 2 extra damage per 3 points of dexterity instead of 1.
3. When the Ranger reaches level 15, the class is granted a new passive skill named 'Mystical Arrows'. This adds different random effects to all the Ranger's ranged attacks. These include 'Cripple', 'Burning', 'Powerless', 'Weakness', 'Acid Burn', and 'Sticky'.
It's been an exciting and busy month for the Astrometica team, as we've been hard at work addressing your valuable feedback from the demo. We've implemented numerous improvements and introduced new mechanics to enhance your gaming experience.
1. 3D Model Enhancements:
We've dedicated significant time to refining our 3D models, and we're in the process of remaking some of the models featured in the demo. Currently, our focus is on revamping all the corridors, and we can't wait to showcase the updated look in our next devlog.
2. Alien Infection System:
A key addition to Astrometica is the alien infection system, intricately woven into the game's narrative. Brace yourselves for dangerous areas that demand special equipment for exploration. Here's a sneak peek at the alien infection system and a glimpse of the extraterrestrial creature:
3. New Locations and Secrets:
We've expanded the universe of Astrometica with new locations and secrets, adding depth to the game's storyline. Here's a preview of some of the places you'll explore:
Moxora Station
Shipyard
Hydroponic Stations
And many more surprises that we're keeping under wraps to maintain the thrill of discovery.
4. Redesigned Menu System:
Experience a fresh look and improved functionality with our completely redesigned menu system:
5. New Buildable Objects:
We've introduced several new buildable objects to empower your gameplay:
Smelter Device: Melt minerals into ingots with the Smelter Device, allowing you to control the quantity as needed.
Recycle Machine: Efficiently recycle any items you require using this device.
Upgrade Station: Craft and upgrade your equipment with the Upgrade Station, ensuring you're always prepared for the challenges ahead.
Advanced Fabricator: Create more advanced items with this versatile device, providing the flexibility to choose the quantity you wish to craft.
6. Model Remakes:
We've revamped some essential models to enhance their visual appeal:
Small Storage and Medium Storage:
Power Cell Charger and Battery Charger:
Thank you for the incredible support you've shown us. If you have any questions, feedback, or just want to chat, join us on our Discord server. Your input is invaluable as we continue to shape the universe of Astrometica.
- loading window not loading a save file when clicked - fixed a bug where the game would crash when using an empty slot for a new game. - fixing minor hidden errors within the game
We are thrilled to announce that the demo for Skystrider is now available for download! This is the result of two years of hard work and passion, and we can’t wait for you to experience it. This is just a taste of what’s to come, as we are working on the full release, which will have even more content, features, and surprises. But for now, enjoy the demo and let us know what you think! We appreciate your feedback and support, and we hope you have fun playing Skystrider!
we're proud to introduce you to Mazetools Soniface 4.0! In the last two years we worked hard on this big update, added a lot of new features and put a lot of love into it. Next to the support of Kinect v2 and Azure Kinect, you are now able to use your webcam for motion tracking sound and music, even on all mobile platforms. Furthermore we added Linux support and a lot of useful features like a new optional user interface design, that makes it easier to handle Soniface on smaller displays.
Check out our demoversion to see what it is all about and join our weekly livestreams on https://www.youtube.com/@mazetools to contact us, ask questions and to enjoy together with us our live sessions at the Ectoplastic Lab.
Have a good time and a nice sound!
__________________ Here is the list of new features and improvements:
Improved app performance, structure, sound & visual quality New design mode for small displays Webcam based motion tracking to sound interface New Preset structure for all instruments Rhythm Sequencer Pattern Mode Parametric EQ for Master, Rhythm & Sampler New effects for Sampler & Rhythm Key Interface with chord & scale picker Keys for live instrument input New Guide, improved in-app help in english & german
Hello, Poopsy here! As some of you might know, The Lies We Tell Ourselves was originally planned for a Q4 2023 release.
Unfortunately, the last 6 months have been pretty difficult, in terms of personal health and unexpected family loss. As a result, I've been struggling to find the necessary peace of mind to focus on developing the game, on top of the usual struggle in trying to promote it.
Thankfully, things are getting progressively better and I'm steadly getting back on track with my development schedule. However, I will have to make up for the time lost, which means I had to make the tough decision to delay the launch.
Additionally, I only get to release once and -as a solo dev- I'm simply too small and invisible to even attempt to compete against any of the amazing titles, big and small, that have been and will be released by the end of this year.
For the sake of clarity, I'm aiming for a Q2 or Q3 2024 release. I will share an actual date as I get closer to my deadline and assess the situation.
I deeply appreciate any support during this time. Whether it's leaving a cute comment, tagging your favorite content creator to play the demo or simply helping spread the word, your involvement and understanding mean more than words can express.