Astrometica - BeryMery
Hello everyone!

It's been an exciting and busy month for the Astrometica team, as we've been hard at work addressing your valuable feedback from the demo. We've implemented numerous improvements and introduced new mechanics to enhance your gaming experience.



1. 3D Model Enhancements:

We've dedicated significant time to refining our 3D models, and we're in the process of remaking some of the models featured in the demo. Currently, our focus is on revamping all the corridors, and we can't wait to showcase the updated look in our next devlog.

2. Alien Infection System:

A key addition to Astrometica is the alien infection system, intricately woven into the game's narrative. Brace yourselves for dangerous areas that demand special equipment for exploration. Here's a sneak peek at the alien infection system and a glimpse of the extraterrestrial creature:




3. New Locations and Secrets:

We've expanded the universe of Astrometica with new locations and secrets, adding depth to the game's storyline. Here's a preview of some of the places you'll explore:

Moxora Station


Shipyard


Hydroponic Stations


And many more surprises that we're keeping under wraps to maintain the thrill of discovery.

4. Redesigned Menu System:

Experience a fresh look and improved functionality with our completely redesigned menu system:






5. New Buildable Objects:

We've introduced several new buildable objects to empower your gameplay:

Smelter Device:
Melt minerals into ingots with the Smelter Device, allowing you to control the quantity as needed.


Recycle Machine:
Efficiently recycle any items you require using this device.



Upgrade Station:
Craft and upgrade your equipment with the Upgrade Station, ensuring you're always prepared for the challenges ahead.



Advanced Fabricator:
Create more advanced items with this versatile device, providing the flexibility to choose the quantity you wish to craft.



6. Model Remakes:

We've revamped some essential models to enhance their visual appeal:

Small Storage and Medium Storage:



Power Cell Charger and Battery Charger:


Thank you for the incredible support you've shown us. If you have any questions, feedback, or just want to chat, join us on our Discord server. Your input is invaluable as we continue to shape the universe of Astrometica.



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Dec 2, 2023
KaRu - Mirror Studio
Hello!
We focused on:

- loading window not loading a save file when clicked
- fixed a bug where the game would crash when using an empty slot for a new game.
- fixing minor hidden errors within the game

If you encounter any bugs please do inform us!

-AM
Skystrider - studio.ichor


We are thrilled to announce that the demo for Skystrider is now available for download! This is the result of two years of hard work and passion, and we can’t wait for you to experience it. This is just a taste of what’s to come, as we are working on the full release, which will have even more content, features, and surprises. But for now, enjoy the demo and let us know what you think! We appreciate your feedback and support, and we hope you have fun playing Skystrider!
元素召唤 Summon Elemental - dss
无尽怪物血量问题修复
Mazetools Soniface Lab - mazetools
Hi friends of music and sound,

we're proud to introduce you to Mazetools Soniface 4.0! In the last two years we worked hard on this big update, added a lot of new features and put a lot of love into it. Next to the support of Kinect v2 and Azure Kinect, you are now able to use your webcam for motion tracking sound and music, even on all mobile platforms. Furthermore we added Linux support and a lot of useful features like a new optional user interface design, that makes it easier to handle Soniface on smaller displays.

Check out our demoversion to see what it is all about and join our weekly livestreams on https://www.youtube.com/@mazetools to contact us, ask questions and to enjoy together with us our live sessions at the Ectoplastic Lab.

Have a good time and a nice sound!

__________________
Here is the list of new features and improvements:

Improved app performance, structure, sound & visual quality
New design mode for small displays
Webcam based motion tracking to sound interface
New Preset structure for all instruments
Rhythm Sequencer Pattern Mode
Parametric EQ for Master, Rhythm & Sampler
New effects for Sampler & Rhythm
Key Interface with chord & scale picker
Keys for live instrument input
New Guide, improved in-app help in english & german
The Lies We Tell Ourselves - Super Poopsy

Hello, Poopsy here!
As some of you might know, The Lies We Tell Ourselves was originally planned for a Q4 2023 release.

Unfortunately, the last 6 months have been pretty difficult, in terms of personal health and unexpected family loss.
As a result, I've been struggling to find the necessary peace of mind to focus on developing the game, on top of the usual struggle in trying to promote it.


Thankfully, things are getting progressively better and I'm steadly getting back on track with my development schedule.
However, I will have to make up for the time lost, which means I had to make the tough decision to delay the launch.

Additionally, I only get to release once and -as a solo dev- I'm simply too small and invisible to even attempt to compete against any of the amazing titles, big and small, that have been and will be released by the end of this year.

For the sake of clarity, I'm aiming for a Q2 or Q3 2024 release. I will share an actual date as I get closer to my deadline and assess the situation.


I deeply appreciate any support during this time. Whether it's leaving a cute comment, tagging your favorite content creator to play the demo or simply helping spread the word, your involvement and understanding mean more than words can express.


Take care!

ARIDA: Backland's Awakening - contact
The year is ending, but there is time for new things! 👀

An update with several new features is now live:
  • New music for dialogues, cinematics and other scenes in the game;
  • New sound effects for various actions in the game;
  • Many visual improvements such as particles and aesthetic feedback:

We also made some corrections based on the recent feedback you sent! ❤

And, to celebrate another year of ÁRIDA's expansion, we took the opportunity to share incredible news: the mobile version of ÁRIDA received an international award!!



To celebrate Google Play's highlights, games and apps receive the "Best Of" award.
➡️ http://play.google.com/best-of-2023

In the "Best Of Play Pass" category, we are proud to announce that ÁRIDA was awarded in more than 15 markets, including Brazil, the United States, Germany and Japan!

Long live ÁRIDA!
Thanks for you love!❤️
Dec 2, 2023
Death Elevator - Mc Kpirot
Screen settings added into the "Settings Menu"

- Now you can change the game between full screen and windowed mode
- You can also change the resolution of the game

Several users had an issue with the "standard" resolution of the game, this patch might fix it!
Cactus Cowboy - Desert Warfare - Cactus VR Studios

Hello everyone,

Cactus Cowboy - Desert Warfare just turned 1 month old and for celebration comes the first update/patch bringing new free content and options to the game on top of some fixes. See the detailed notes below.
The game will continue to grow and expand with new mini missions over its lifecycle. No paid DLC, just as regular updates to the game.

Watch the mini mission trailer:



Thank you for supporting Cactus Cowboy. It really means a lot to me.

Patch Notes
General:
Add: New mini mission "Cornered" to Extras Menu
Add: New gameplay option Virtual Gun Stock
Add: Remote grab training obstacle

Fix: Recoil SMG03
Fix: Rocket Remote not firing at target in C01L03
Fix: Typo in instructions poster
Fix: Unlimited ammo bug
Fix: C04L02 debug text can be seen
Fix: Minigun cause cause controller not to stop vibrating

PCVR Exclusive:
Add: New option in main menu for custom controller angles
Fix: Game remains running in Steam after being closed
Dec 2, 2023
Wicked Engine - turanszkij
- fixes for motion blur pop-in artifacts on terrain
- improved temporal AA for materials using wind
- rain effect "head blocker" to avoid rain droplets under and very close to camera
- vertex buffer quantization: reduced GPU memory usage of vertex buffers
- emitted particle system feature: take color from mesh (particles will take their color accoring to where they are spawned on the mesh surface)
- editor: physics impulse improvement will be applied at more accurate position on rigid body instead of center of mass
- editor: paint tool now works correctly for textures that use tiling
- editor: open standalone image, sound and video files
- other fixes and improvements
...