Gardens Of Celestial Globes - Structures from obscurity
Ready or Not - catindabox
Attention Officers,

Thank you for joining us for the 65th edition of our biweekly development briefing, December 1st, 2023!

Today we are going to go over some of the great work that’s gone into new weapons that have been added to the game, including the MCX rifle, LVAR rifle, F90 rifle, Supernova shotgun, UMP-9 SMG, TLE 1911, and the TPL less-lethal launcher.

Redone weapon models, covered after, are the breaching shotgun which is now an 870MCS, the M45A1 pistol, UMP45 SMG, and the MPX SMG.

Throughout we'll show and discuss much of the new gunshot and foley (handling) audio that has been added with most of the weapons above.

Lastly, we’ll take a look at re-worked ammunition values and penetration system. Revealed in this section is new training ammunition for use in training areas only, with a corresponding custom training MK18 rifle and G19 pistol.

Also, as you may have noticed from our post from on X yesterday, you can expect a big announcement from us at The Game Awards this December 7th!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

Vol.65 Development Briefing summary points:
(not a changelog)
New weapons:
- MCX rifle
- LVAR rifle
- F90 rifle
- Supernova shotgun
- UMP9 SMG
- TLE 1911 pistol
- TPL Less-Lethal launcher
Redone weapon models:
- 870MCS Breaching Shotgun
- UMP45 SMG
- M45A1 pistol
- MPX SMG
Weapon audio matches the furniture of a weapon (how it is constructed, such as stocks and rails). E.g. the MCX and LVAR have different foley audio since they’re constructed of different components despite being on the same MCX platform.
Reworked realistic ammunition values, including new tissue damage, armor penetration, cover penetration, spalling, and ricochet values. Engine blocks of vehicles now block ammo as a reflection of the detailed rework to cover penetration.
(For use in Training Areas only) New training ammo for the new designated blue furnished training MK18 and Glock19 models.
- New Training MK18 rifle (Blue) (Training areas only)
- New Training G19 pistol (Blue) (Training areas only)


New Weapons and Audio:

The new weapons listed below are the MCX, LVAR, F90, TLE 1911, UMP9, and TPL Pepperball Launcher.

As always, our audio design team has been hard at work crafting the most impactful authentic muzzle reports and foley possible. We have also made a major audio pass to distant gunshots across the board.

The videos below feature weapon audio and the new models alike to give you an idea of what your arsenal will look and sound like.


MCX:

In game description: “Highly popular with modern police tactical units all over the world, the MCX platform [could be considered as] slowly taking over the AR15 in terms of modularity, performance, and customization.”

“The MCX chambered in 5.56x45mm shares a similar resemblance to the one used by the CTSFO (the UK’s Counter Terrorist police unit), featuring an 11.5” barrel, a collapsing/telescoping stock, a custom charging handle, and a keymod handguard outfitted with side and lower rail sections for use with accessories. This rifle build was in the style of a traditional MCX, more alike the ones from the 1st generation.”

The MCX’s fantastic modularity is represented by the LVAR weapon we will discuss next.

(Image below: An in-game replay photo of the new MCX during a magazine check)

(Video below: Some audio of firing the new MCX indoors and outdoors)


LVAR:

The [in-game [b]LVAR [/b](or the Low Visibility Assault Rifle)] is chambered in .300 Blackout and is the first weapon in the game to be integrally suppressed. With .300 Blackout being a sizeable subsonic round, this rifle is an excellent combination of stealth and hard-hitting capability in a short-barrel configuration.

The LVAR is inspired by the LVAW (Low Visibility Assault Weapon) but ours notably uses “an MCX gen 1 upper and gen 2 lower, with the rest being LVAW parts”

Compared to the MCX, the platform it is built on, the LVAR is equipped with a unique folding stock, handguard, and upper/lower receiver, as well as many parts that were developed especially for the rifle. Due to the LVAR being only marketed towards law enforcement/military applications, it serves as a perfect rifle addition for the LSPD’s arsenal.

“Initial development proposals were to add [just] one MCX platform rifle chambered in 5.56 ammo only, but because of the modular nature of the weapon, it wasn’t too difficult to reconfigure a second MCX-style rifle to fire .300 Blackout, which is [what is known in-game as the LVAR.]”

(Image below: An in-game replay photo of the new LVAR during a magazine check)

(Video below: Some audio of firing the new LVAR indoors and outdoors)


F90:

The F90 is the game’s first bullpup-style rifle, featuring a barrel and magazine set further back than other conventional rifles to reduce overall weapon length. This new addition delivers you rifle caliber power in a compact state-of-the art package, a further iteration of the AUG rifle design that it is similar to.

“There were several suggestions on what the first bullpup rifle would be for the game. While the Austrian AUG was considered, the rail space was too limited, and it had a special progressive trigger feature to switch between semi and full auto which would have been troublesome to put in the game.

Ultimately, the F90 was chosen because it solved a lot of the problems we had with the AUG. The F90 has a simple selector switch (a tiny tab that sticks out that prevents the trigger from being pulled all the way through, effectively semi-auto), plenty of rail space which also allows the use of grip attachments, and the added benefit of being able to use STANAG magazines.”


(Image below: An in-game replay photo of the new F90 during a magazine check)

(Video below: Some audio of the new F90 firing indoors and outdoors)


Supernova

Shown below is the brand new pump action Supernova shotgun, loaded in 12 gauge, equally devastating as it is alluring.

(Image below: An in-game replay photo of the new Supernova shotgun)

(Video below: Some of the audio from the new Supernova shotgun firing indoors and outdoors)


TLE 1911:

“During the development of the new Police Station, a memorial was made for a decorated SWAT member who used a custom 1911 that became the TLE 1911. [Although] initially the TLE 1911 was supposed to be a prop weapon for the station, it is now its own useable pistol in-game.”

The new TLE 1911 pistol is custom ordered for the LSPD including an all-black finish, putting a twist on the classic beauty and functionality of this pistol into your officer’s hands.

This weapon has unique foley (general handling audio like reloads) different from its modernized cousin in the game, the M45A1. The original foley audio for the new 1911 was sourced from a 1911 Hardballer, which, fun fact, was stylized like the iconic Silverballer.

“Compared to the M45A1, the TLE1911 [also] has taller iron sights, a shorter beaver tail, and a full-length recoil guide rod. Because of this 1911’s non-railed frame, the TLE has a set of unique and classic attachments not shared with the M45A1.”

(Image below: In-game replay photo of the sleek new TLE 1911 in all of its glory)

(Video below: Some audio of firing the new TLE 1911 indoors and outdoors)


UMP9:

This variant of the UMP is chambered in 9mm ammo, allowing for more controllable recoil and 5 more rounds in the magazine than the UMP45.

What was already one of the most controllable SMGs in the game becomes surgically accurate with minimal effort considering its relatively low cyclic fire rate.

The UMP9 needs to be converted internally in order to be chambered in 9mm, with this weapon featuring a different replaced barrel, bolt, and magazine.

(Image below: In-game replay photo of the new UMP9, with the 9mm designation etched into its slide)

(Video below: Some audio of the new UMP9 indoors and outdoors)


TPL Pepperball Launcher:

“To coincide with the revamped pepper ball mechanic [that has more area denial capability from lasting pepper cloud impacts], a new shorter alternative to the R7, the TPL launcher was added that you can use in super-tight spaces. While it does lack in ammo capacity, it does make up for it in reload speed.”

(Image below: In-game replay view of the new TPL pepperball launcher)



Redone Weapon Models:

Many of our existing models have been redone to better suit our desires for quality and immersion. These redone models include the 870MCS Breaching Shotgun, MPX, UMP-45, and M45A1.


870MCS Breaching Shotgun

This new model for the breaching shotgun, the now 870MCS Breaching Shotgun has a much shorter barrel, a with specially shaped grip on the pump and an overall higher model fidelity.

(Image below: In-game replay photo of the 870MCS Breaching Shotgun)

(Video below: The 870MCS shotgun in use)


M45A1

The M45A1 was a model that benefited greatly from a remodel, for its previous version was generally too large and suffered from culling issues where the user’s hand would clip through the model.

This new version brings the scale into a more accurate level and showcases fine enhancements to its visuals. New foley audio has also been added for weapon handling.

(image below: In-game replay photo of the remodeled M45A1)



UMP-45

Here is the enhanced remodel of our UMP45. The video below serves to compare the handling and audio with the new UMP9.

(Image below: An in-game replay photo of the remodeled UMP45)

(Video below: Some audio of the new UMP45 to compare with the new UMP9)



MPX

The redone MPX has improved fidelity in addition to new gunfire audio.

(Image below: An in-game replay photo of the remodeled MPX)

(Video below: Some of the new audio of the remodeled MPX)


Ammunition Rework

Our ammo damage and penetration values have been revamped across all ammo types in order to provide more realistic gameplay. We based how much armor-defeating capability certain rounds should have based on their rated effectiveness against real-world tiers of ballistic armor. The variables of armor penetration, penetration distance, tissue damage, spalling, and ricochet potential are all now represented more appropriately across each ammo type.

An example of some of the immersive changes to cover penetration is how the engine block on vehicles will now appropriately shield you from incoming fire:

(GIF below: The rounds fired at the engine block of this vehicle deflect or are absorbed, providing you with a realistic level of hard cover in firefights. Park your feet with care.)


Last but not least, we now have training ammunition which is only able to be used in training areas with designated training weapons. Those designated training weapons take the form of a custom blue furnished MK18 rifle and G19 pistol. This ammo in its early state currently functions like an extremely weak rifle cartridge, however this will likely be improved upon in the future.

(Image below: In-game replay photos of the special blue training MK18 rifle and G19 pistol with their exclusively designated training ammo visible loaded in the magazines. This development screenshot is not taken within a training area, however it will only be usable in training areas in-game.)



Conclusion

Hopefully this newsletter can help you prepare your favorite in-game loadout ideas for 1.0 and our future updates. Speaking of which, we’re still on track to have the 1.0 release out to you before the end of this year!

Before we go, one last bit of intel,

[Image below: A view of part of the new gore system in-game. The impacts of harmful actions are looking a bit more serious, make sure you’re sure before taking the shot]


This concludes our 65th development briefing. Be sure to tune in next time for more development news!

Thank you to our wildly talented weapon modelers and audio designers who provided insights to this development briefing, as well as Hunter for the hard-hitting GIF of bullet penetration.

Are you a content creator on YouTube or Twitch looking for new games? We've got you covered; Ready or Not has partnered with Lurkit to elevate gameplay!
Link up with our Lurkit campaign here!



Make sure you follow Ready or Not on Steam here!
Our other links: Discord, X, YouTube, Instagram, Facebook.


Stack up and clear out.
VOID Interactive
Dec 1, 2023
Nightingale - Maribel
Heya Realmwalkers,

We just published our latest developer update video that covers:
⭐ A server stress test reminder and how to sign up
⭐ Highlights from the November playtest
⭐ Adjustments we're making based on feedback and the playtest experience
⭐ Some answers to commonly asked questions like, who is Puck's voice actor, if we're upgrading to Unreal 5.3, why we're playtesting pre-launch, and whether Realm Cards are additional purchases
⭐ And more!

Check out the full video here:
[embed/link]


As always, thanks for joining us on this journey.

- The Nightingale Team
Inflexion Games
Dec 1, 2023
Day Of Reborns Playtest - MotaVane
Internal development.
Who is Abby - CyberFlux Games


Hey everyone,

The last 30 days have been a whirlwind of activity at CyberFlux Games, and we're pumped to roll out a major update for Who is Abby that's live right now in Early Access!

What’s New in the Latest Version of Who is Abby:

The Big Changes:
- New Chapter Alert: Bucking our original plans, we've dropped an all-new chapter into Early Access. Dive into 'Chapter 5 – A Sleepless Night' and let us know your thoughts. We're really proud of it and eager for your feedback.
- Lost in the Woods Revamped: Based on your input, Chapter 2 has been completely transformed. Discover new engaging sections, elements hinting at the full release, and lots of other cool surprises. Your feedback was the catalyst for this overhaul, and we're excited to hear your take on these changes.
- Ray Tracing for All: We’ve added a ray tracing toggle for those without the latest hardware. There's a handy test in the menu to check if your GPU is ray tracing-ready. If it isn't be sure to select Ray-Tracing disabled in the graphics settings and the game will still look lovely!
- Menu Evolution: Our menu system is getting an update. It's not quite done, but it's shaping up to be more intuitive and streamlined.

General Enhancements:
- Uplifted the in-game music with fresh scores.
- Polished cinematic scenes for heightened drama.
- Added gamma adjustment settings for customised brightness.
- General gameplay enhancements for improved flow.
- Performance optimisations for smoother play.
- Lighting enhancements for a livelier environment.
- Added a plethora of new wooden planks... and a few bananas for good measure.
- Refined level streaming tech for more seamless transitions.
- New dialogues and inspectable items for deeper immersion.
- Overhauled foliage for a more lush environment.
- Tons of little fixes and adjustments.

We’re buzzing with excitement to bring these updates to you and are keen to hear your impressions, feedback and thoughts. Your insights are priceless, so please, keep the feedback rolling in on Discord or the Steam Community Hub.

Here's to forging new memories in Clearwater!

CyberFlux Games.
Bancroft Academy - Bae Sumin
Hey everyone!

We're thrilled to bring you this week's update, packed with exciting progress and sneak peeks into the evolving world of "Bancroft Academy."


🔍 Character BIOS: A Dynamic Glimpse: We've made significant strides in developing an interactive system for character bios. Here's a sneak peek at one of the dynamic bios you'll encounter. The bios will be ever-evolving, with an "Other Notes" section that updates with noteworthy events and interactions. This feature aims to deepen your connection with each character, offering insights and surprises as you progress through the game.







🔎 Clues Tab: Keeping Mysteries Alive: Adding to the intrigue, we're implementing a 'Clues' tab. While we're keeping the details under wraps for now, anticipate an engaging element that will add layers to your gameplay experience.


📱 The Phone System: A Central Hub of Interaction: The phone system in "Bancroft Academy" is shaping up to be a central gameplay element. We're introducing text messaging, calling, and a news feed/Instagram-style content to enhance interactivity. This feature will offer a more immersive and connected experience within the game world. Expect to stay updated, in touch, and engaged with everything happening at Bancroft Academy!


🌟 New Features on the Horizon: The phone will also allow you to view stats across various characters, including potential romances. We're incorporating custom backgrounds, with some unlockable and others as generic options. This system, a labor of love and time, is still in development, but we're making great progress.


✅ Currently completed:
  • Bios
  • BCA Radio
  • Stats
The remaining features are actively being developed, and we're excited to have them ready for Episode 2.


📖 Story Writing for Episode 2: We must admit, our focus has been heavily on coding and enhancing our renders. The entire team (all four of us) are dedicating our efforts to these aspects. As a result, story writing for Episode 2 has taken a bit of a backseat, but rest assured, it's on our radar, and we'll be diving back into it soon.


Your support and feedback are invaluable to us. We're pushing our creative and technical boundaries to bring you an exceptional experience in "Bancroft Academy." Stay tuned for more updates, and thank you for being a part of this magical journey!


Stay safe and have a great weekend,
Your Bancroft Academy Team
Suicide Guy - Giulia Airoldi
Hello my friends!
The latest VR edition of Suicide Guy is today available for PlayStation VR2!

Check it out!

https://store.playstation.com/en-us/concept/10008626





A first person puzzle game like no other where you'll have to find the way out of your own dreams using objects and tools that you'll obtain during the nap.

Play this super immersive experience with your PSVR2 Device.


Features:

- New awesome levels that take full advantage of VR devices

- Full body locomotion in Virtual Reality

- Total physics control of all items

- New incredible moves: be able to pick up items, throw them, activate mechanisms and even burp.

- Driving System redesigned for VR

- Teleport movement style extra option (if your stomach can't take it)

- An important mission to accomplish (again)


What Does the new Deluxe edition includes?

- Graphics and performance improvements

- Fully adapted for PlayStation VR2 devices

- Improved comfort for VR
Bug Bash - VespineShooter
  • Performance improvements
  • UI updates
Shooting Game Builder - SB_Games_Public
ver 1.0.25.110 -> ver 1.0.28.116

  • Fixed script command "Attack/Shot" passing ParamAB to 16 bits.
  • Added script command "Draw/String"
  • Fixed reversed priority of mouse points in sprite editing
  • Changed around OGG decoding
  • Fixed OGG decoding (without loop)
  • Changed the maximum total time for stage editing to 1,000,000, also reducing the load.
  • Fixed a bug that the debug window would fall if the speed button or volume was changed while execution was stopped.
  • Loop point information is displayed in BGM edit.
  • Fixed a bug that caused the speed and relative angle of the script command "Move/Polar" to be interchanged.
Business Heroes: Street Grub - Thor
Hello heroes, 🤗
New Prototype Development ⚒️
  1. Implemented the new Population dropdown.
  2. Removed hunger check for customers if the segment is not unlocked.
  3. Updated pathing and stand spots in Noisy Playground and Street Corner.
  4. Fixed bug stopping move stand dropdown from using specific locality.
  5. Implemented top bar weather dropdown.
  6. Added city name to title header.
  7. Implemented updates to population, patty preference, and minimum patty requirements.
Looking for a unique blend of intricate strategy and classic tycoon gaming? 🎮Join our community and plunge into a world where every burger flipped is a step towards your tycoon dream. 🍔👑
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