Winter has returned to Albion, and the Yuletide Challenge is back! For the entire month of December, earn points for open-world activities, unlock chests, and earn rewards like an avatar ring, classic furniture items, and the beloved Snow Husky mount.
Yuletide Greetings
SNOW HUSKY: You’ve got another chance to claim the charming Snow Husky, a handsome canine companion that will carry you through Albion’s harshest terrain. Along with its strong base move speed, its Hunting Instinct spell gives a short but powerful speed burst.
AVATAR RING: Along with the Snow Husky, adventurers who reach this month’s total point goal will unlock the Yuletide Challenge Ring, which gives your avatar a cheery holiday look any time of year. And remember: unclaimed Adventurer’s Challenge Rings can always be traded in for Adventurer’s Tokens at the Vanity Merchant!
SEASONAL SPECIALS: Unlock Yuletide Challenge chests to get a mix of holiday-themed prizes, along with goodies like Silver, Tomes of Insight, treasures and resources. Each chest has a chance to give classic Yuletide decorations like Presents and Decorated Trees as well as the Yuletide Candle, Wreath, Lantern, and Candy Boot!
As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount and avatar ring reward. So log in, head out into the open world, gather points, and claim these rewards while they last!
It has been a difficult and hectic month for us, but we have ploughed on regardless! There is lots to enjoy for the setting aficionados amongst you.
We are running a new and expanded schedule of events for our supporters on our Discord server. Come along and tune in if you would like to see our artists working live, our voice talent playing games together, and other delights besides.
MVP of this release is Mokkel, who has cleaned and cut an extraordinary amount of VA for you all.
Act V Features
Scene: Chia chias you up (collab with Mattrex).
Dynamic: If you go to bed alone at the end of Chapter One, you might receive a surprise visitor (collab with Mattrex).
Dynamic: The court herald is now available to discuss the intricacies of the Realm and its history (collab with Mattrex).
Art: Chia gets a raise (four images, Lubbio).
Art: Enid gets caught between a wall and a hard place (six images, Lubbio).
Voice: Adeline’s Chapter One wakeup interactions (Marina Montague).
Voice: Adeline’s discussion about the present (Marina Montague).
Voice: The introduction to Chia’s Chapter One wakeup interactions (Marina Montague).
Voice: The dragon’s part in the Flag and Omen court events (GreyScale).
Voice: The dragon’s part in Malagar’s catchup (GreyScale).
Voice: The dragon’s part in Hector’s catchup (GreyScale).
Voice: The dragon’s part in Rhyll’s catchup (GreyScale).
Gallery: Chia’s ‘Getting A Raise’ scene has been added to the Gallery (Tosk).
Gallery: Enid’s ‘Never Gets Any Easier’ scene has been added to the Gallery (Tosk).
Act I-IV Features
Dynamic: Breaker gets a revised intro, and a full interaction menu (collab with Mattrex).
Art: Issa’s wolfman fate (three images, Lubbio).
Art: Sabetha and Inej’s kobold fate (four images, Lubbio).
Animation: Chanwe’s second theology lesson, animated (thirteen animations, Amon Ra).
Voice: Chia’s cameo in the Pale Rock assault (Marina Montague).
Voice: Malagar’s experiment with Malice and a kobold (Jim Peakway).
Voice: Naho’s part in her scene with Cooch (Marina Montague).
Voice: Naho’s heat scene, dragon and Eburon variants (Marina Montague).
Voice: Naho’s promotion to consort, wild and broken variants (Marina Montague).
Voice: Naho’s failure of will in her first night as a broken consort (Marina Montague).
Voice: Naho’s restlessness in the wake of her first night, and receiving a reward (Marina Montague).
Gallery: Issa’s other kobold punishment has been added to the Gallery (Tosk).
Gallery: Issa’s wolfman fate has been added to the Gallery (Tosk).
Gallery: Sabetha and Inej’s kobold fate has been added to the Gallery (Tosk).
Tweaks
Breaker will appear on the right side of the screen, rather than the left, during his chamber interactions.
Chanwe’s second theology lesson will leave her suitably messy for a short period afterwards.
Chia’s first interaction with you in Act V will make her name clear. Existing playthroughs will have it set before Chapter One ends.
Mina’s kobold fate art has been slightly retouched, to improve its appearance.
Valzira’s broken scenes use the same background, whether they happen in Breaker’s chamber or her own cell.
Valzira’s birth scene, when accessed by the Gallery, will ask you about the intended state of her limbs.
Wherever we have recorded voice lines for the dragon, we have distributed them throughout the code to all matching lines of speech (thank you, HereToHelp and Tosk!).
Kobold voice lines and sound effects have also been distributed out more broadly, where they are appropriate.
You will need to see the court briefing in Act V before generals become available to visit.
New playthroughs will track how much Treasure the dragon had left over at the end of Act IV, before it is merged into the treasury.
Game credits have been updated.
Fixes
The Bad Dragon achievement hint shows the correct number of different Wounds required to achieve it.
The Fourth Time’s The Charm achievement can now trigger when visiting your kobold horde in act V, instead of just the court event.
Enid’s Never Gets Any Easier scene has the correct outro if you pick the wall variant on second (or subsequent) viewing.
Enid’s clothes will not be constantly ripped if she is pregnant.
Enid fixes her clothes between visits.
Rhyll will no longer reappear as a loyal general in Act V after being killed by you in Act IV. Nice try, Rhyll.
A handful of typos have been corrected.
And everything found during playtesting. Thank you, playtesters!
This weekend we are doing an event on Competitive! Lately it has been more populated so to celebrate that we are doubling all the rewards gained in it!
Team up with your friends and get right to fight other teams!
Start: 01.12.2023, 1:00 PM CET End: 04.12.2023, 1:00 PM CET
This weekend we are doing an event on Competitive! Lately it has been more populated so to celebrate that we are doubling all the rewards gained in it!
Team up with your friends and get right to fight other teams!
Start: 01.12.2023, 1:00 PM CET End: 04.12.2023, 1:00 PM CET
This weekend we are doing an event on Competitive! Lately it has been more populated so to celebrate that we are doubling all the rewards gained in it!
Team up with your friends and get right to fight other teams!
Start: 01.12.2023, 1:00 PM CET End: 04.12.2023, 1:00 PM CET
Added: Controller support Added: Support for defaulted admin command parameters (to allow some commands even if syntax is wrong or has missing parameters.. example: /additem self itemid (quanity defaulted value: 1) Added: New keybind settings UI Updated: Nameplate only get shown if owning player is in view for the local player Updated: Construction de-spawn/destroy refactor to make sure constructions get destroyed Updated: Landscape now permanently loaded and not streamed by World Partition (Going to impact performance but will temporarily fix landscape collision issues until new engine version comes out) Fixed: Some spots with floating grass Fixed: Server settings not being saved after editing via admin commands Fixed: Presence download issue Fixed: Nameplates getting stuck on screen after character spawn Fixed: Construction remove/destroy not working Fixed: Decay effect missing Fixed: Default admin flag load issue Fixed: lamp posts adding "Steamy" effect Fixed: Show reticle setting was forced off
Some of the other things that are currently cooking in the dev kitchen:
Eastern Dragon Concept Art
Drake Model Rework
The new Wyvern Model
The new Baby Crab Model
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
December has just started, the smell of roasted chestnuts and warm cocoa is a must with the cold weather, and of course, we’ll treat your weekends to special bonuses during December to make your RIFT adventure even more whimsical
Check the schedule below and set the dates on your calendar!
🛡️ Friday, December 1, 2023 – Monday, December 4, 2023 Player & Guild: +50%
🎭 Friday, December 8, 2023 – Monday, December 11, 2023 Dungeon Currency: +50%
🌌 Friday, December 15, 2023 – Monday, December 18, 2023 Planarite: +50%
🏅 Friday, December 22, 2023 – Monday, December 25, 2023 Prestige & Favor: +50%
️🛡️ Friday, December 29, 2023 – Monday, January 1, 2024 Player & Guild: +50%
We are currently rolling out a minor update to the game. Please be assured that a substantial update is on the way, packed with numerous new features.
However, it's important to note that all these features are interconnected, making it impossible for us to release them piecemeal. We sincerely apologize for the wait and appreciate your patience and understanding as we work diligently to bring you the best gaming experience. Stay tuned for more exciting updates coming soon
• Spanish Language is updated • Japanese Language is updated
SpaceBourne 2 Early Access Ver. 3.2.0
BUG FIXES:
Reported by players as follows :
• In Kar's mission, if we kill the surrounding soldiers and save the game, the mission sequence is broken when we load it.• When planning an operation in the Expend mission, if the 'Clear All' button is pressed or the screen is closed, the progress sequence gets disrupted. The same issue occurs if an extra operation Phase is added in the same scenario.• In the operation screen, sometimes, even though my army level is high, I encounter a 'low level' warning and cannot start the operation• If I press the G key to fly while in the first-person camera, the character's body remains invisible in the Third person camera view• Our character accelerates, if we destroy slow time device during our slow time while in boss fight• When there is a looping sound effect (like when firing), if I enter a dialogue, the sound doesn't stop and continues to play in a loop. It keeps playing until I close the game.• Raid video tutorial (about plunder) have two times same line• In the Vessel Venture mission, I get very low performance in the As-Tech factory and I fall down when I reach certain parts of the floor.• In some independent stations, if I pass by (without going into it) and then enter another independent station, it opens the interier of both stations.• Sometimes motherships become duplicates. In this case, when I try to board the ship from the cockpit, the game freezes and crashes.• In the mission Big Girl when you first get your fathers ship, The ceiling is suppose to open but its not• In the 'Saving the Anka' mission, the 'Waiting for raid' objective is not progressing. “We believe the waiting time here is too long. Therefore, we have halved the waiting time. If you are still encountering this issue, please send us your save file via Discord or contact@dbkgames.com. This way, if there is another issue we haven't identified, we can better understand what the problem is”• If I 'jump' from one system to another (without using a Stargate), the game crashes right in the middle of the jump sequence.• Sometimes when I level up as a pilot, it shows that I have leveled up, but I don't receive a perk point.• If I have a mission in the same solar system where a raid is taking place, the mission becomes active during the raid, and the warp drive remains offline.• Some freelancer missions are not spawning the mission area. When I go to the target system, the mission point does not appear.• The mothership may not be able to align at stations. When I enter a station, part of the mothership appears inside the station and prevents me from moving inside the station• If there are multiple stations in a system, when I exit from Station A, I can be teleported to the door of Station B, but my ship remains at Station A.• When we first went to the city of Arkansas, the screen fades out and stays that way. The "Talk with Drane" objective appears but the fade screen doesn't close.• Some Armor is painted in the decal color when passing over the decals.• When we operate on Falron stations, sometimes the ground battle area does not appear and I cannot finish the battle on the ground.• After the raid starts, if I am in a major system, I can see distant systems when I activate the warp drive and can jump to those systems while the raid is ongoing. In this case, when the raid ends, I capture the system I jumped to.• There is an infinite loop in stargates. The jump effect gets stuck, and I can't move to the new system. (This only happens in systems captured by the player)• After saving the game in a guild station, if I load a save file taken from another guild station, the stock of the guild market where I first saved is transferred to the second station.• When I establish a sub house and give too many systems to this sub house, suddenly the "independence demand" reaches 100%.• In the main story, during the part where I fight with a mech, many bullets pass through the mech, and I can only hit a small area.• When I connect VKB brand controllers to my computer, the game crashes. “We fixed this bug, and we got the VKB joysticks fully functional, but these controllers have an unusual button system. Therefore, when you enter the HOTAS settings, it appears as if there are about 140 buttons for each controller. This doesn't affect the game, but don't be surprised when you see it :)”Additionally, with our new community manager on board, our social media channels have become much more active. If you want to stay up-to-date with the latest news, developments, and surprises related to our game, please make sure to follow us on social media. We're excited to share more with you and engage with our amazing community. Stay connected for all the latest updates!Twitter , Instagram , Facebook