Thank you all for such amazing support and for playing the game. We are happy to see such a good reception and thank you for all the feedback and bug reports. This is the first patch, and we'll try to keep it up until we get everything under control.
ːCotcKeyː New & Updated
Epilogue story after completing the Episode added
ːCotcMiningCartː Fixes
Boss will die properly now
You can't navigate the menu anymore when the welcome message is present
You can now close the Key Binding menu with the 'Back' key
Loading Bonus Map from other levels and beating it won't mark the former level as finished now
Bonus Map "best" time won't apply to the previous map anymore
Ogre won't appear on top of the crates anymore in E1L05 (moved to the ground)
Tiles and walkable pits fixed on all levels that had this problem
Frozen enemies standing on blocks, won't fall into the after they unfreeze
Placing an empty "Creature Riser" object in the level editor won't crash the level anymore
Keybindings will save properly after Reset now
As a side note, we are aware of the performance drops that some of you are experiencing on some levels and we will put this on top priority so you can expect a performance update next week.
Today we have something different for you. Our friends at Wondernaut Studio just revealed their new game called IRONHIVE!
[Trailer]
IRONHIVE is a deckbuilding strategy game about surviving in a dying world. You take on a role of the Ironlord and tasked with building your colony, ensuring the survival of your people, and creating a legacy that will be passed on to the next generations. You are the only remaining hope for your people.
If you’ve enjoyed ORX, we think that you might enjoy IRONHIVE as well! Consider adding the game to your wishlist, subscribing to the Wondernaut Studio newsletter and following IRONHIVE on X (formerly Twitter)!
Also, our partners at CRITICAL REFLEX made their own Discord server, where you not only can discuss both ORX and Ironhive, but also get your news and participate in events for all other games published by CRITICAL REFLEX!
This doesn’t mean we’re abandoning our own Discord, of course, so you can join whichever one you’d like!
We love seeing your videos week after week. You do the game justice and we can't wait to see more! We'd like to thank you once again for this great content.
Once again this week, we'd like to shine the spotlight on a few content creators.
Follow us on our social media to stay updated about everything!:
We are proud to announce that after months of hard work and some brutal city restoration, IRONHIVE joins Steam, and we can finally share the details with all of you!
What Is IRONHIVE?
IRONHIVE is a deck building strategy game about surviving in a dying world. As the Ironlord, it falls on you to build your colony amidst death and destruction, expand and sustain your population, and leave a worthy legacy to pass on to the future.
Here are some of the things you can expect from your stay in the Colony:
Build Your Colony: erect living and utility quarters, create structures required for production, defense, and social cohesion. If you do not provide the required resources and stability, prepare for imminent collapse.
Manage Your Deck: Use the hand you’ve been dealt wisely. Each turn represents a season you survived, and stability is quickly lost if you don’t play it smart.
Take In the Palpable Atmosphere: Enjoy the thick brushstrokes of the game’s art and feel the oppressive and desolate mood of your city.
Explore a Ruthless World: Send out expeditions to the Wasteland in search of vital resources, technologies, and items. The sweeter the reward, the higher the risks involved.
Secure Your Legacy: Use the Book of Ashes to write down your people’s history. Choose cultural or historical characteristics that will influence your colonies, giving you new talents or bonuses. Choose wisely.
Weave Your Story: Each decision directly impacts your fate. All narrative events are interconnected, weaving into a rich history for each of your Colonies. Stay sharp: don’t let the world’s changes creep onto you and deal with crises accordingly. Ruin is always one bad decision away.
To commemorate the launch of our Steam page, we have also released a brand new trailer to go along with it:
We hope this gives you a good idea of what to expect from IRONHIVE in the future. From now on, follow our Steam page and wishlist the game to stay posted on all further developments. And if you wish to see even more of the game, subscribe to our Twitter and join the CRITICAL REFLEX Discord server for regular updates.
We’re thrilled to be announcing our new pirate-themed city builder and real-time strategy game ‘Republic of Pirates’, coming to Steam in 2024! Set sail to the heart of the Caribbean during the Golden Age of Piracy and establish a pirate utopia. Create a resource-based economy, grow your population, engage in real-time naval combat, and navigate complex diplomatic relationships with rival superpowers as you search for the ultimate fortune and glory.
For a first look at this swashbuckling narrative-driven strategy sim, check out our brand-new announcement trailer as featured in the PC Gaming Show: Most Wanted showcase:
Create a resource-based economy – Utilise over 100 unique buildings to provide resources and infrastructure, upgrade to new industry tiers, and develop your pirate citizens' skills.
Engage in real-time naval battles – Command a fleet of ships, engage in real-time strategic combat, and utilise the tactical map to plan and execute your next raid.
Conduct diplomacy – Establish and manage dynamic relationships with pirate clans and trading companies to harbour rivalries and forge alliances.
Expand your fleet – Construct 8 unique ship classes and customise your fleet’s appearance. Recruit talented captains and hone their skills to unlock new specialisations and combat tactics.
Undertake missions – Attack settlements, collect bounties, strike trade deals and race against time to fulfil urgent faction requests.
Flexible gameplay modes – Build a legendary pirate utopia in a narrative-driven campaign with over 30 hours of content or customise your experience in freeplay mode.
AN ERA OF AMBITION AND OPPORTUNITY
During this Golden Age of Piracy, intrepid freebooters seek their fortune upon the high seas, black-sailed marauders prey upon Spanish treasure ships returning from the New World, and opportunistic privateers, emboldened by their ‘letters of marque’ reap the profits of war from their influential patrons.
At the centre of this cutthroat world lies the 'Republic of Pirates', a powerful league of pirate clans bound together by their shared ambitions and code of honour. But while the early days of the confederacy were prosperous, greed and jealousy soon began to spread culminating in a vicious mutiny and final bloody breakup. It now falls upon your shoulders to set out to reclaim your father’s legacy and bring justice to the traitors who wronged you!
FINDING PARADISE
In 'Republic of Pirates' you’ll be tasked with founding a modest outpost on a remote Caribbean island and growing it into a sprawling pirate settlement with a self-sustaining economy. Construct production buildings such as sugar plantations and rum distilleries to cultivate and refine resources, and distribute goods via a network of couriers, warehouses, and black markets to increase the wealth of your citizens.
Visit the inn to recruit talented captains and utilise the shipyard to build up a powerful fleet before taking to the waves in the name of conquest. Command your ships in real-time as you plunder merchant vessels, clash with rival pirate clans, and liberate islands to add to your burgeoning republic. Expand your reach while shrewdly navigating complex diplomatic relationships with influential trading companies, and rise above the global superpowers of the time!
In the coming weeks we’ll begin posting regular updates on Steam, providing deeper insights into the core gameplay mechanics and systems that you’ll need to master in order create the ultimate pirate utopia!
If you have any questions in the mean time please feel free to comment on this post and we’ll be happy to answer.
We're excited to announce that Unforetold: Witchstone will release into Steam Early Access on January 25, 2024. Check out our latest trailer below!
Thank you for embarking on this journey with us. Every step, every spell, every story is brought to life through your passion. As Unforetold: Witchstone unfolds, we savor the magic that we create together.
Revealed during PC Gaming Show: Most Wanted, Wild Bastards is a hybrid FPS/strategy game with heart-pounding tactical combat, detailed management systems, and a roguelike campaign. It’s the spiritual successor to the highly popular strategy shooter Void Bastards, so it features similarly great mechanics and art, but all in a new setting.
Check it out for yourself in our first trailer!
And where do you fit into this cosmic showdown? Well, partner, you travel from planet to planet to recruit, manage and gun sling with a team of 13 outlaws, each of whom has their own weaponry, special power, and growth tree. You’ll juggle injuries, settle crew disputes, ride through the galaxy, explore and plunder planets, strategize your attacks, and shoot anyone or anything that gets in your way.
Wild Bastards will launch on PC in 2024. To keep up on all things Wild Bastards, make sure you add Wild Bastards to your Wishlist and follow these channels:
Updated the description of the Lucid Sash bonus effect to better reflect how it functions.
Updated the description of the Stunned debuff when applied to a Raid Boss.
Added a new Advanced Setting to show the combat attack timers in seconds instead of percentage.
The Gem Storage has been renamed to the Item Vault and is unlocked by the new Item Vault Building Upgrade.
Players that have built the Gemcutter's Cabin Rank 3 prior to this update will automatically be granted the Item Vault Rank 1 unlocking the ability to store Gems within the Vault.
The Item Vault can be further upgrade to allow for the storage and filtering of Ascendancy Relics.
Balance:
Merged the +Armour Rating and +Armour Rating % passives for Warrior.
Merged the +Evasion Rating and +Evasion Rating % passives for Ranger.
Merged the +Barrier and +Barrier Multiplier passives for Mage.
Damage Over Time Update:
Damage Over Time effects can now critically strike by default.
Updated the Censure Enchant to grant +6% Ailment effect. (Was the ability for DoT's to crit).
Pin Down -> Critical Chance now grants +3% Critical Strike per rank (was +2%).
Gravedancer -> Critical Ailments now grants +10% Critical Chance and +25% Critical Damage to attacks that would apply a Bleed, Poison, or Ignite.
Introduced a new Class Passive that reduces the Duration of your DoT effects.
Gems Updates:
Meteorites can now be Transmuted 1 time.
Imperial Stars, Heartstones, and Shifting Pearls can now be Transmuted 2 times.
Jewel of the Empire can now be Transmuted 3 times.
Added the Decaying Fragment, a new DoT Gem.
Cut Ruby now grants +5 Adaptive Damage (was +2) and +50% Damage (was +20%).
The Set Bonus for Cut Ruby now causes your Attacks to gain +1% Double Damage for each 10% of the targets remaining HP (was +4% Damage Multiplier).
Cut Opal now grants +300 Health (was +120) and +1% Healing Effectiveness (was +1.2 Health Regen).
Cut Opal now has a set bonus requirement of 5 (was 6).
The Set Bonus for Cut Opal now grants 2% Less Damage taken for each 10% of missing Max HP (was -5% Damage Taken).
Cut Peridot now additionally grants +1% Fate.
Cut Peridot now has a set bonus requirement of 4 (was 6).
The Set Bonus for Cut Peridot now grants a 10% chance when a Monster is slain to gain 5x the Gold drop (was +5% Fate).
Cut Amber now grants +50% Damage (was +25%).
The Set Bonus for Cut Amber now grants 8% More Attack Speed for 5 Seconds after using an Offensive Cooldown.
Polished Fang now grants +1% Critical Chance (was 0.1% Health Gain on Hit).
Polished Fang now has a set bonus requirement of 4 (was 5).
The Set Bonus for Polished Fang now causes your Critical Strikes to restore 1% Max HP (was +5% Critical Chance).
Cut Malachite now additionally grants +3% Critical Damage
The Set Bonus for Cut Malachite now causes your Attacks to gain +2% Critical Chance for each 10% of the targets remaining Max HP (was +25% Critical Damage).
Cut Sapphire now grants +30 All Resistance (was +30 Elemental and +30 Physical Resistance).
Cut Sapphire now has a set bonus requirement of 5 (was 6).
The Set Bonus for Cut Sapphire now grants 0.5% of your Max HP and Barrier as All Resistance (was +150 Melee, Ranged, and Magic Resistance).
Cut Amethyst now grants +10 Adaptive Damage (was +4) and +150% Damage (was +40%).
The Set Bonus for Cut Amethyst now grants +5 Mastery Levels for all Skills.
Elementstones now grant +400% to their respective element (was +200%).
Elementstones now additionally grant +25 Elemental Penetration.
The Set Bonus for Elementstones now grants 10% of your Elemental Resistances as Penetration (was +200% Elemental Damage and +200 Elemental Penetration).
Ferrous Core now additionally grants +25 Physical Penetration.
The Set Bonus for Ferrous Core now grants 10% of your Physical Resistances as Penetration (was +200 Physical Penetration).
Steel Prism now additionally grants +3% Increased Armour.
The Set Bonus for Steel Prism now causes you to deal 20% More Damage while a Shield is equipped.
Bug Fixes:
Fixed a bug where Item Drop Toasts could be displayed for Items that were Auto Scrapped by the Gem Storage Filters.
Fixed a bug where Raid Mission Previews would not correctly highlight on hover.
Fixed a bug where the Prepare Mission Menu could be closed by clicking inside the Menu window.
Fixed a bug where attempting to Donate too many high value materials could cause the Donation Credit result to overflow.
Auto cast settings have been hidden on the Character Tactics menu until the relevant upgrades have been unlocked.
🤠 Build & maintain a gang of 13 outlaws 🧨 Tactical showdowns 🗺️ Strategy – Traverse procedural planets, plan ahead, loot, and strengthen the gang 🪐 An ever-changing lawless galaxy