Turf Wars: A Snail Escape - Like A Virgin
Hey Snail Squad,

I'm absolutely thrilled to announce that the wait is over – Turf Wars: A Snail Escape is officially available on Steam, and I can't wait for you to dive into this slimy adventure right now!

🐌 Why Turf Wars?Imagine a brave snail, a garden teeming with challenges, and bugs of all shapes and sizes standing in your way. It's a vibrant journey filled with slime, epic battles, and a whole lot of fun – and it's ready for you to play!

🌍 Bonjour, Hola, Ciao, Guten Tag, Olá!Exciting news – Turf Wars speaks six languages now! English, Spanish, French, German, Italian, and Portuguese – because snails are universal, and so should be the fun! Immerse yourself in the game in the language that feels like home.

🌟 Meet The Swarm – The New Boss in Town!Hidden deep in the grass is a surprise waiting for you – The Swarm! Brace yourselves for a wild ride as you face off against this new boss. It's a challenge, but I know you've got what it takes!

🚀 Roadmap Unveiling Soon!What's next, you ask? Later this week, I'm unveiling the roadmap for future updates. And it will be open to your input. Your feedback is like golden slime – precious and essential. Tell me what you love and what we can improve!

🎉 Heartfelt ThanksA massive THANK YOU for your incredible support. All that have playtested, given feedback and in any way helped out with the game. Your enthusiasm has fueled this snail-powered adventure, and I'm beyond grateful. Turf Wars wouldn't be the same without each and every one of you.

🐌 Play Now!Don't wait – jump into Turf Wars: A Snail Escape and start your snail-tastic journey now. Gather your friends, spread the word, and let's make this launch a lot of fun!

Thank you for being part of this incredible adventure. Can't wait to see you in the garden!

Snail Hugs,
Andreas Werdin
How To Hack In? - redbuffalo
  • Added: Loading hints (during game loading it will display random hints regarding shortcuts, and other useful information)
  • Added: CPU/RAM indicators on task bar (you can hide CPU/RAM desktop widget if you don't like it and use taskbar only)
  • Changed: Notifications look (smaller and more readable notifications)

SteamWorld Dig - Gemma_Coatsink
Why do so few citybuilders make it to consoles? And how come SteamWorld Build plays so well, no matter the platform?

Find out in this month's riveting episode of SteamWorld Telegraph!


SteamWorld Build comes to PC, Nintendo Switch, PlayStation & Xbox on December 1st.

Wishlist it now:

https://store.steampowered.com/app/2134770/SteamWorld_Build/

Join the official SteamWorld Discord Server.
Nov 30, 2023
Hero Realms - classicsmiley
Bug fixes:
-Pit Fight freezes after winning
Despot's Game: Dystopian Battle Simulator - [tB] Tira


UPDATE 1.8.2

In this update, we have adjusted the zombie-level boss fight, buffed eggheads, slightly nerfed healers, and made significant changes to the mutation pool

Class Balance

  • Healers class ability is buffed on all levels:
    • Tier 1: 30 ➔ 45
    • Tier 2: 50 ➔ 60
    • Tier 3: 65 ➔ 80
    • Tier 4: 90 ➔ 110
    • Tier 5: 125 ➔ 150
  • Healer’s T4 ability (Shock Therapy) radius changed 100 ➔ 75

  • Added 25% more attack speed to Tier 1-3 Eggheads.
Mutations balance

  • Bloodletting damage multiplier: 3 ➔ 2
  • Explosive Magic is now a quest mutation for mages. Fireball can be found in the general mutation pool.
Mutation pool

  • Critical Hit is not available for Tanks anymore
  • Splash is not available for Mages anymore
  • Magic Mirror is now available for Tanks, but not available for Shooters
  • Intimidation is now available for Mages, but not available for Tanks
  • Untouchable is not available for Fencers and Tricksters
  • Snake Agility is now available for Eggheads
We have changed the levels where the next mutations can appear:
  • Magic Shield is now available from level 1
  • Purr-Meow is now available from level 1
  • Damage Link is now available from level 1
  • Spatial Reasoning is not available on level 12



King of the Hill Season 19 Results

WINNERS:
1.🥇Lectrice
2.🥈Dayemon
3.🥉The Wrinkled D



Congrats! Your victory medal has been added to your name on the leaderboard.

Season 20 begins today!



Check our new game out: Slime 3K: Rise Against Despot.

https://store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot/

Join our community to share your feedback with the devs and chat with other puny humans like you:

Discord
Twitter
Facebook
Instagram
Reddit


Suzerain - Torpor


Discover Brenas: A Cultural Marvel 🌟

Nestled along the Zpana River, this province boasts a rich history rooted in the resilient Brena tribe's migration from Xina.

Governed by House Sazon, Brenas embodies a blend of ancient heritage and modern dynamics. From the influential noble families steering fiefdoms to the bustling trade hubs of Zille, Jales, and Sallabes, the province exudes diversity.



The verdant forests surrounding Iza serve as a prestigious hunting ground, highlighting the unmatched natural beauty of the region. 🌲 Despite its allure, attempts to exploit these woods for timber have encountered strong opposition from the central government.

Brenas thrives with its most productive gold mines in all of Rizia, vibrant agricultural sectors, and flourishing fishing industries. 🐟🌾 Additionally, a wave of immigrants from Derdia and Wehlen has added a new cultural dimension to Brenas, contributing as 'guest workers' across various sectors. 🌍

Stay tuned for more updates!

Glovurius axa Rizia!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Nov 30, 2023
What games does your dad play - 你老豆玩乜GAME - kcf1982


Three more games were added to the first release:

1. Alien race - A shooting game where players avoid bullets while shooting alien creatures.

2. City ​​defense tower - A city defense game where players use two turrets to shoot down missiles all over the sky to defend the city.

3. Happy Block - An intellectual game where players need to put the scattered numbers in order.
SteamWorld Quest: Hand of Gilgamech - Gemma_Coatsink
Why do so few city builders make it to consoles? And how come SteamWorld Build plays so well, no matter the platform?

Find out in this month's riveting episode of SteamWorld Telegraph!


SteamWorld Build comes to PC, Nintendo Switch, PlayStation & Xbox on December 1st.

Wishlist it now:

https://store.steampowered.com/app/2134770/SteamWorld_Build/

Join the official SteamWorld Discord Server.
SteamWorld Heist - Gemma_Coatsink
Why do so few city builders make it to consoles? And how come SteamWorld Build plays so well, no matter the platform?

Find out in this month's riveting episode of SteamWorld Telegraph!


SteamWorld Build comes to PC, Nintendo Switch, PlayStation & Xbox on December 1st.

Wishlist it now:

https://store.steampowered.com/app/2134770/SteamWorld_Build/

Join the official SteamWorld Discord Server.
Battlefield™ 2042 - TOTALfps
Hello there,

Early this week the team got together for a new Inside Battlefield Podcast episode to look at the current state of vehicle gameplay, and changes we’ve made throughout the Seasons of Battlefield™ 2042.

While we encourage you to listen to the full discussion, we’ve added a short recap below for those of you who’d prefer to read instead.

State of Vehicle Gameplay
At launch Battlefield 2042’s new vehicle call-in and deployment features, alongside the increased map size and player counts opened up more freedom than in previous Battlefield titles. This allowed for new gameplay opportunities versus the old structure many of you were used to. For the team this also added the challenge of having to make more frequent balance adjustments to ensure gameplay remained fun and fair.

Throughout the Seasons we’ve continued making those balance adjustments based on your feedback and gameplay behavior, as well as ensuring all vehicles fit into their intended gameplay roles such as transport, or combat

Overall the team is now happy with the status of vehicle gameplay in Season 6. There is of course always room for improvement! Please keep sharing your feedback with us.

Vehicle Changes Throughout the Seasons
Frequent feedback we’ve heard from the Community was around the prevalence of explosive weaponry, and unclear combat roles across vehicles. During Season 5, we fully overhauled all vehicle loadouts to ensure combat roles were once again clearly defined. This largely meant that some vehicles such as the LATV4 Recon which was meant as a transport vehicle, no longer had access to explosive weaponry.

The handling of ground vehicles was also a big topic in the community, recently with Season 6 we added improvements to steering, acceleration and overall feel while handling them.

Additionally, most vehicles have received a physics upgrade which makes vehicles feel more grounded when traveling, but also includes changes to turn rates so steering feels better.

For the pilots out there we also made several handling and camera adjustments to jets and helicopters that allowed for much tighter gameplay opportunities. We’re happy with those changes and we feel the gameplay now feels more responsive, reactive, and fun!

The team is also happy with how the changes to the EMKV90-TOR have been received by the community, and how it moved away from being a notorious vehicle for sniping from afar. We felt reducing its long-range combat potency was necessary, but to compensate we also increased its close combat power to allow for a more aggressive role. We think it's more fun, and what we wanted to see for the TOR!

Lastly, another big change we made based on your feedback was to adjust vehicle counts across all maps and modes to ensure vehicle gameplay felt unique and fun based on what you are playing.

Upcoming 6.2 Changes
We’re still working on the full Update Notes which will include all 6.2 changes, and we aim to have them in your hands tomorrow. In the meantime, here is a sneak peek of some upcoming vehicle changes.

The aiming system of air vehicles will receive an update. This should help players with their accuracy when shooting. Due to the way weapons on the sides of vehicles work, we’re making changes to increase their accuracy by using computed impact points that are influenced by drag, gravity, projectiles and velocity of the vehicle.

We’re also bringing the rotational HUD icons back for pilots and gunners. This will increase the ability to communicate more clearly between the two and should lead to a better combat feel.

Community Hot Topics Q&A
The team often takes the time to read and discuss your feedback internally, so we also wanted to answer some of the questions we’ve seen you chatting about.

Q: Why do we have weapons coming over from Battlefield Portal but not vehicles?
A: A considerable amount of work is required to ensure Battlefield Portal vehicles fit within the All-Out Warfare roster, and the team preferred to instead focus on adding new vehicles throughout the Seasons to bring you new and unique gameplay opportunities.

To confirm, that means right now there are no plans to bring over vehicles from Battlefield Portal.

Q: Why aren’t jets as competitive for ground combat as in previous games?
A: In previous Battlefield titles, jets could dominate an entire match by themselves. We didn’t want that for Battlefield 2042 and changed their role to focus on air combat, while making ground support capabilities secondary.

Q: How do you feel about the Nightbird, and can we expect further changes?
A: While we’ve identified some areas where we feel the Nightbird can slightly overperform, we’re happy overall with its performance and we currently don’t have any immediate changes planned.

Q: Are you planning any changes for stealth helicopters?
A: Our current intent for the stealth helicopters is to be a more casual gameplay option versus their attack helicopter counterparts, which offer higher risk vs reward type gameplay. We feel stealth helicopters fulfill that casual role well by making it easier for players to avoid being targeted.

Q: How do you feel about the current gameplay of Lis vs vehicles?
A: We've observed that Lis is currently one of the most visible anti-air gameplay elements, while also knowing that it isn't always a fun experience to be taken down by her unexpectedly.

While we don’t have any immediate changes planned for Lis, in the future we may adjust her kit to tone down those areas. Simultaneously, we’d also like to increase anti-air effectiveness for general soldier gameplay.

Q: Are there vehicle changes the team would like to make in the future?
A: No changes are locked, and nothing is set in stone for the future, but there are some areas that the team would love to get to.

Top of mind are thermal vision for tanks, and removing their turret aiming delay. We also see room to improve the vehicle deployment screen functionality, and the general balance and defensive capabilities of vehicle versus soldier gameplay, and vice versa.

---

That’s all we have for you today! We appreciate your continued feedback and we hope you enjoyed this sitdown with the vehicles team!

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
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