Oh! Hi, everybody! I added support of gamepad. You can play with Xbox controller and Dualshock 4. The vibration also works on the Dual shock. I’ll add it to other gamepads later. It's hard because I can testing this only on Dualshock now. I hope to add Steamdeck support because I think that the game will feel good on portable. I fixed a lot of bugs and soft locks. Now you can complete all missions. The release is coming.
We're so excited to announce that the Jurassic World Evolution 2: Cretaceous Predator Pack and Free Update 8 are out now!
Introduce your park guests to 4 new formidable Cretaceous species that are bound to leave them amazed.
New Prehistoric Species
Gigantoraptor
The largest known Oviraptorosaur, Gigantoraptor boasts an impressive coat of feathers and large, elongated legs, allowing it to maintain speed for an extended period of time as it chases down its prey. Find out more about this incredible species in our Species Field Guide.
Utahraptor
This intelligent and ruthless predator is sure to impress your guests. With a stunning feather coat and large scythe-like claws, Utahraptor is sure to stop any prey in its tracks.
Concavenator
Hailing from the Early Cretaceous period, Concavenator has a distinctive narrow hump which makes its profile instantly recogniseable. This extremely agile theropod is likely to make a stunning addition to your parks.
Tarbosaurus
Inspired by the Universal Pictures, Amblin Entertainment and DreamWorks Animation Netflix Show, Jurassic World Camp Cretaceous: Hidden Adventure, Tarbosaurus is a gargantuan predator; make sure to keep it in a secure enclosure to protect your guests from its powerful jaws!
Free Update 8
Releasing alongside the Jurassic World Evolution 2: Cretaceous Predator Pack is Free Update 8, which offers a range of new features, including Prebuilt Sandbox Layouts, New Decorations, and more! To get a better idea of what's included in this free update, check out our Announcement Post, or read the full changelog, below!
Curious as to how the new updates and species look in-game? Catch up on yesterday's preview livestream here.
We hope you enjoy the new Jurassic World Evolution 2: Cretaceous Predator Pack and Free Update 8, park managers. What are you most looking forward to?
You can purchase the Jurassic World Evolution 2: Cretaceous Predator Pack here.
● Hatcheries can now be automated to more easily manage dinosaur populations. Park managers can set a target population number which the hatchery will aim to maintain ● Use the automation button on the hatchery to enable it ● Dinosaurs can be released via the hatchery door or delivered to another enclosure ● Available in all hatchery types; land, aviary and lagoon
Species Unlock Shuffling
● This is a new setting to partially randomise the order in which species can be unlocked on the tech tree for both Custom Challenge and Sandbox mode.
Pack Chase Behaviour
● Selected carnivorous dinosaurs will now chase alongside a same species hunter as they go after their prey
● Added additional Decorations in all Building Style ● 2x Bin ● 1x Sun lounger ● 3x Bench 1 ● 2x Plant pot ● 2x Fountain ● Lagoon Attraction Banner
Prebuilt layouts
● Prebuilt layouts are now available as options in Sandbox and Custom Challenge Mode inspired by Campaign, Challenge and Chaos Theory levels, with existing paths, buildings, enclosures etc... ● You can find those new preset starting layouts on the following maps: ● United Kingdom ● Isla Nublar 1993 ● San Diego ● Isla Sorna ● Isla Nublar 2015 ● Sierra Nevada (Dominion Biosyn Expansion) ● Arizona ● Washington State ● Oregon ● California ● San Albertus (Dominion Malta Expansion) ● San Marie (Dominion Malta Expansion) ● Santaegidius (Dominion Malta Expansion)
Park Teams
● You can now pass through Tour Gates when manually controlling MVUs & Ranger Team vehicles
Capture Mode
● While in Capture Mode the player can now change the time of day and the weather ● Time of Day/Weather options will not affect gameplay, and will revert back to default when Capture Mode is closed. ● Available weather effects are map specific
Airlift releases
● Players can now queue multiple asset releases for Airlift when one is already occurring.
Gene Library
● A search bar has been added on the Genome Library and the Species Viewer to facilitate the search of species.
Show unresearched feeders in the build menu
● The feeder menu will now show unresearched items
Path replacement brush
● Added a new replacement mode for the path creation tool which will overwrite the paths selected by the brush ● Players can change the radius of the brush
Bug Fixes
● Dinosaurs are now less likely to leave and forget their territory without a clear threat ● Park Teams can now pass through Biosyn Sanctuary forests when controlled by the AI ● All alternative vehicle skins available to the player are now present in Custom Challenge mode ● Adjusted Custom Challenge sabotage risk difficulty tooltip to clarify its functionality ● Players can now enable/disable the `Comfort` characteristic and `Fussy` trait appropriately in Custom Challenge and Sandbox modes ● Reduced guest count requirements for Large Hotels so Malta buildings-only playthroughs are more feasible ● Troodon, Struthiomimus, and other small animals no longer shake the ground when the camera is focused on them ● Fixed an issue where Transport helicopters would not deliver flying reptiles between Aviaries ● Add "Decoration Foliage" setting to Custom Challenge mode, to enable/disable decorative foliage from all biomes ● Lagoon sections can no longer be deleted while a marine reptile is being transported to that lagoon ● Dinosaurs are now quicker to eat from hunted prey in certain situations ● Tuna will no longer obstruct the placement of Decorations and Buildings on edge of Lagoons ● Research contracts should no longer be offered in Sandbox when research is disabled ● Fixed rare instances where the players was not being able to sell the Carnotaurus in the Malta campaign ● The Lagoon Platform is now available in the Malta Campaign ● Fixed storms not appearing on Biosyn Sanctuary Sandbox levels ● Single placement tree decorations now use the autumn variants in the autumn temperate square map ● Dinosaurs will now prioritise eating and drinking over fleeing when these needs are critically low ● Dinosaur kills by poison now contribute to kill statistics
Misc
● Various stability fixes ● Various animation fixes ● Various audio fixes ● Various text and localisation fixes
Turn myth into legend in Conqueror’s Blade: Avalon, launching as a free update on December 14. Unlock Units inspired by the knights of Arthurian legend, take on quests in the new Seasonal Campaign, enjoy special events, and earn exclusive rewards via the Battle Pass.
Pledge To The Quest: New Units
Unlock the following Units via Seasonal Challenges in Conqueror’s Blade: Avalon.
Caradoc's Cavalry (3-Star): Send this light Cavalry Unit in to charge with fearsome speed, and clear the way for further attacks.
Perceval's Royal Guard (4-Star): Take the fight to the enemy with this javelin-wielding Unit, and melee your way to victory.
Queen's Knights (5-Star): Recruit thesenoble foot knights who will battle by your side until the bitter end, spurred on by their chivalrous hearts.
Preorder The Battle Pass
Preorder the Avalon Battle Pass to start earning exclusive content when the Season arrives.Get the following bonus items when you preorder the Battle Pass in-game before December 14:
Avalon Battle Pass: Active from December 14.
Victory Pass: The Avalon Battle Pass preorder comes with a bonus Victory Pass. Complete it before December 14 to obtain Treatises, Bronze, Scrolls of Mastery, and Silver Coins, and unlock the new 3-Star Unit.
You’ll unlock Siege Perilous Hero Attire immediately when you activate your Battle Pass. Prove your prowess to climb the tiers and claim Knight of Avalon Attire at Tier 100!
More information about Conqueror’s Blade: Avalon and launch eventswill be coming soon, and you can stay informed by subscribing to the official newsletter and by following Conqueror’s Blade on YouTube, Facebook, Twitter, Instagram, TikTok, and Discord.
Conqueror’s Blade is now available to download and play for free on Microsoft PC via MG Launcher and Steam.
IMPORTANT: This article is accurate as of the time of publication but is subject to change.
We're back with more fixes in hotfix 4.1.2, addressing some issues that arose in the wake of Patch 4.1. Let's dig in!
Medusa Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes:
Added a new missile animation where she rears up instead of leaning down to fire.
Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.)
Added penetration to the projectile (up to 3 small entities.)
Medusa's new attack animation in action:
Main Menu backgrounds now have the appropriate corresponding music.
Fixed the Vault of Nagash landmark building in the Black Pyramid of Nagash settlement not being available to the Vampire Coast.
Sarthorael the Ever-Watcher now uses the Lore of Metal in campaign.
Fixed Sarthorael the Ever-Watcher having the combat stats of a regular Lord of Change instead of an Exalted Lord of Change.
The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in Immortal Empires as well as Realm of Chaos.
The Blood Brute Behemoth (Ghorgon) unit is now correctly tied to a rank requirement for the Daemon Prince faction.
Fixed an issue where the Lileath's Blessing stance icon was showing a very large tooltip on the pre-battle screen.
Fixed an issue where the Lileath, the Maiden technology had no useable effects for Drycha. Effects that are not valid for a faction are now hidden (as they were in WARHAMMER II) - which hides the Spellsinger capacity effect, and an additional effect that increases the minimum Winds of Magic power reserves an army can have has been added to the technology.
Fixed an issue where the number of available rites for Malekith and Morathi were being displayed as double the intended amount on the end turn dial.
Fixed an issue where magic items were being dropped in every battle, rather than with a random chance.
Dwarf Quarrellers no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat.
Fixed an issue where dilemmas offering confederation with certain Bretonnia factions would be missing text explaining which faction would be confederated.
Fixed the Hammer into Anvil skill applying its effects twice to certain Warriors of Chaos units.
Fixed Repanse de Lyonesse not having the correct technologies in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section.
Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an Ogre camp building.
Fixed a rare soft lock during the Formless Horror tutorial when skipping back and forth between sections.
Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign.
The technology Ferocious Plans now takes 1 turn to research for Clan Moulder, to bring them in line with the other Skaven factions.
Beastmen will no longer receive events that affect recruitment costs, as they grant no benefit to them.
Fixed Ogre Camps not increasing income from landmark Port buildings.
Task arrows for hidden allied AI armies are now also hidden.
Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant.
Fixed an instance where Ogre contracts would fail to be issued.
The Slave Pens building will now correctly reduce the cost of Diktats in the local province.
When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown.
Diktats now show the correct icons and descriptions in the province info panel when used.
Added a preview for the effects granted from certain dilemmas.
Fixed an issue where Flame Cannons would not fire if they had a rune applied to them pre-battle.
Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy.
The Lore of Hashut passive, Killing Fire, now applies its full damage as intended instead of only a single tick.
Fixed the Canopic Jars icon not displaying correctly in the Mortuary Cult panel.
Oxyotl's defeat trait will now correctly appear in the character details panel.
Yuan Bo's unique skill Celestial Administration will now also increase Dragon-Blooded Shugengan's recruit rank when replacing.
N'Kari will now start the campaign with the Harvester of Souls passive ability.
Boris Ursus's unique skill, Grand Builder, now correctly reduces the construction time of religious buildings.
Vilitch will now gain bonuses for high Winds of Magic if an army has more than 100 reserves.
Fixed the icon used by Snikch's From the Shadows skill/ability.
The Vampire Coast technology, Lord Two Toes Adley, is now correctly labelled as a Deep caster in the unit info panel.
Fixed the trait gained by being present in Vampiric corruption not applying replenishment to the entire army.
Fixed skills in magic lines for the Light Archmage and the Tzeentch Daemon Prince not requiring the correct amount of skills in the previous group.
Fixed male Cathay units not playing vocalisations when charging.
Fixed Thorek's defeat trait not increasing magic item drop chance.
Fixed the Bray Shaman Heroes not having the Many Limbed Fiend skills.
Fixed the Fire Mage on Sun Dragon missing the additional 10 missile resistance.
The Shadow Liche Priest on Skeletal Horse is now correctly labelled as a Shadow caster in the unit info panel.
Summoned Ancestral Warriors now have the Strider attribute.
Fixed the 8th Book of Nagash not further reducing construction costs via the Foster Terror commandment.
AI Tomb King factions can now recruit the Casket of Souls after performing the rite.
Handmaidens of the Everqueen now start with the Quicksilver Shot passive ability in campaign.
Thank you all once again for your continued feedback and bug reports. Please do keep letting us know about your experience with Total War: WARHAMMER III so we can keep improving it!
If you experience any new bugs or issues after updating, please report them HERE.
Hope you're all in good health and spirits! This week we release the second to last of the planned series of premium skins, the Striped Polecat & Leopard Skin Pack.
If you would come across striped polecat while on a walk in Africa, it would be hard to blame you if your first natural instinct would be to keep your distance. These animals looks very much like skunks, and while we’d wager that most people on earth have never been subjected to being sprayed by a skunk, most people do know that skunks spray predators with a horrifically foul smelling musk that they secrete from their anal glands. Striped polecats are, however, not skunks. So would you be safe from nasty bum spray with these fellers? No! They too can secrete their own blend of deodorant from hell, only not quite as potent as the one skunks have in their arsenal. That’s what experts say, at least. We’re not keen to verify that claim. Note: bum spray is not included in this skin pack.
Leopards also belong to the group of animals we recommend that you keep your distance from. A lot of us know how much it sucks to be clawed by a house cat, so imagine the absolute mayhem a cat ten times bigger can cause. But boy are they beautiful, with their majestic spots. Did you know that the spots of a leopard are called rosettes because they’re similar to roses in shape? Or that they can reach running speeds of up to 58 km/h? Oh, and they can jump up to 6 meters. Yeah, so don’t get on their bad side.
This skin pack contains two skins, one for the fox and one for the lynx.