Total War: WARHAMMER III - CA_KingGobbo


Greetings!

We're back with more fixes in hotfix 4.1.2, addressing some issues that arose in the wake of Patch 4.1. Let's dig in!

  • Medusa Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes:
    • Added a new missile animation where she rears up instead of leaning down to fire.
    • Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.)
    • Added penetration to the projectile (up to 3 small entities.)
    Medusa's new attack animation in action:
  • Main Menu backgrounds now have the appropriate corresponding music.
  • Fixed the Vault of Nagash landmark building in the Black Pyramid of Nagash settlement not being available to the Vampire Coast.
  • Sarthorael the Ever-Watcher now uses the Lore of Metal in campaign.
  • Fixed Sarthorael the Ever-Watcher having the combat stats of a regular Lord of Change instead of an Exalted Lord of Change.
  • The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in Immortal Empires as well as Realm of Chaos.
  • The Blood Brute Behemoth (Ghorgon) unit is now correctly tied to a rank requirement for the Daemon Prince faction.
  • Fixed an issue where the Lileath's Blessing stance icon was showing a very large tooltip on the pre-battle screen.
  • Fixed an issue where the Lileath, the Maiden technology had no useable effects for Drycha. Effects that are not valid for a faction are now hidden (as they were in WARHAMMER II) - which hides the Spellsinger capacity effect, and an additional effect that increases the minimum Winds of Magic power reserves an army can have has been added to the technology.
  • Fixed an issue where the number of available rites for Malekith and Morathi were being displayed as double the intended amount on the end turn dial.
  • Fixed an issue where magic items were being dropped in every battle, rather than with a random chance.
  • Dwarf Quarrellers no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat.
  • Fixed an issue where dilemmas offering confederation with certain Bretonnia factions would be missing text explaining which faction would be confederated.
  • Fixed the Hammer into Anvil skill applying its effects twice to certain Warriors of Chaos units.
  • Fixed Repanse de Lyonesse not having the correct technologies in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section.
  • Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an Ogre camp building.
  • Fixed a rare soft lock during the Formless Horror tutorial when skipping back and forth between sections.
  • Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign.
  • The technology Ferocious Plans now takes 1 turn to research for Clan Moulder, to bring them in line with the other Skaven factions.
  • Beastmen will no longer receive events that affect recruitment costs, as they grant no benefit to them.
  • Fixed Ogre Camps not increasing income from landmark Port buildings.
  • Task arrows for hidden allied AI armies are now also hidden.
  • Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant.
  • Fixed an instance where Ogre contracts would fail to be issued.
  • The Slave Pens building will now correctly reduce the cost of Diktats in the local province.
  • When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown.
  • Diktats now show the correct icons and descriptions in the province info panel when used.
  • Added a preview for the effects granted from certain dilemmas.
  • Fixed an issue where Flame Cannons would not fire if they had a rune applied to them pre-battle.
  • Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy.
  • The Lore of Hashut passive, Killing Fire, now applies its full damage as intended instead of only a single tick.
  • Fixed the Canopic Jars icon not displaying correctly in the Mortuary Cult panel.
  • Oxyotl's defeat trait will now correctly appear in the character details panel.
  • Yuan Bo's unique skill Celestial Administration will now also increase Dragon-Blooded Shugengan's recruit rank when replacing.
  • N'Kari will now start the campaign with the Harvester of Souls passive ability.
  • Boris Ursus's unique skill, Grand Builder, now correctly reduces the construction time of religious buildings.
  • Vilitch will now gain bonuses for high Winds of Magic if an army has more than 100 reserves.
  • Fixed the icon used by Snikch's From the Shadows skill/ability.
  • The Vampire Coast technology, Lord Two Toes Adley, is now correctly labelled as a Deep caster in the unit info panel.
  • Fixed the trait gained by being present in Vampiric corruption not applying replenishment to the entire army.
  • Fixed skills in magic lines for the Light Archmage and the Tzeentch Daemon Prince not requiring the correct amount of skills in the previous group.
  • Fixed male Cathay units not playing vocalisations when charging.
  • Fixed Thorek's defeat trait not increasing magic item drop chance.
  • Fixed the Bray Shaman Heroes not having the Many Limbed Fiend skills.
  • Fixed the Fire Mage on Sun Dragon missing the additional 10 missile resistance.
  • The Shadow Liche Priest on Skeletal Horse is now correctly labelled as a Shadow caster in the unit info panel.
  • Summoned Ancestral Warriors now have the Strider attribute.
  • Fixed the 8th Book of Nagash not further reducing construction costs via the Foster Terror commandment.
  • AI Tomb King factions can now recruit the Casket of Souls after performing the rite.
  • Handmaidens of the Everqueen now start with the Quicksilver Shot passive ability in campaign.

Thank you all once again for your continued feedback and bug reports. Please do keep letting us know about your experience with Total War: WARHAMMER III so we can keep improving it!

If you experience any new bugs or issues after updating, please report them HERE.

See you on the battlefield!

—The Total War Team

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Nov 30, 2023
Shave & Stuff - Tomsons6
Grab fix for Oculus rift CV1 headset
Nov 30, 2023
Pluto's Island - Funwild
PLUTO'S HOTFIX NOTES:
11/30/23

Thanks for all the feedback! Here are some quick hotfixes.

Fixed teleports out when returning from Castle Pass and/or Sewers optional dungeons.

Fixed critical hit chance sometimes stacking infinitely resulting in constant %100 crit and easy runs.

Fixed a bug that was not allowing progress through to the final level even with the proper requirements.
Meadow - A Shelter Game - MaD_Oliver


Hello,

Hope you're all in good health and spirits! This week we release the second to last of the planned series of premium skins, the Striped Polecat & Leopard Skin Pack.

If you would come across striped polecat while on a walk in Africa, it would be hard to blame you if your first natural instinct would be to keep your distance. These animals looks very much like skunks, and while we’d wager that most people on earth have never been subjected to being sprayed by a skunk, most people do know that skunks spray predators with a horrifically foul smelling musk that they secrete from their anal glands. Striped polecats are, however, not skunks. So would you be safe from nasty bum spray with these fellers? No! They too can secrete their own blend of deodorant from hell, only not quite as potent as the one skunks have in their arsenal. That’s what experts say, at least. We’re not keen to verify that claim. Note: bum spray is not included in this skin pack.

Leopards also belong to the group of animals we recommend that you keep your distance from. A lot of us know how much it sucks to be clawed by a house cat, so imagine the absolute mayhem a cat ten times bigger can cause. But boy are they beautiful, with their majestic spots. Did you know that the spots of a leopard are called rosettes because they’re similar to roses in shape? Or that they can reach running speeds of up to 58 km/h? Oh, and they can jump up to 6 meters. Yeah, so don’t get on their bad side.

This skin pack contains two skins, one for the fox and one for the lynx.

https://store.steampowered.com/app/2616000/Meadow_Striped_Polecat_and_Leopard_Skin_Pack/
Nov 30, 2023
Temporian - ChallAcc
Special thanks to lct_loc for their bug reports.

Fixes

  • Research Points remain when continuing
  • Easy Mode unlocks should load correctly on new games (Please let me know if you spot any issues with this)
MotionMuse - MuniAnimation
Version 1.1.3 introduces Joint creation and skeleton editing. This is currently under development and may be buggy. The user can add joints and bones using the new joint creation mode added to the ToolBox. Joints can be removed using the 'del' key / trash button. This mode can be used to create a new skeleton or extend a existing skeleton(s). There is no way to bind meshes to newly created joints yet. We are working towards this and will be adding this to fully rig a character. For now, only skeletons can be created, animated and exported. More will be added in upcoming updates. The full changelog for the current version is as follows:

Added: Joint and bone creation mode, shortcut 'J' to toggle, right click to exit.
Added: A new button in the Toolbar and new panel buttons for the joint creation mode.
Added: Button to toggle creating a new scene for new skeletons vs adding to existing scene.
Note: Click on an existing joint to extend skeletons, on empty space to create a new skeleton.
Note: Joints are created on the camera plane, use axis-aligned views to create axis-aligned joints.
Added: Deleting a Joint will delete all joints below it with any meshes/materials/animations etc.
Added: X-Mirror in Joint creation mode can be used to create Symmetric joints along the X-axis.
Added: Joint name textbox in Joint Settings that can be used to change joint names.
Fixed: 'Weight painting' panel renamed to 'Rigging'. All future rigging tools will be added here.
Fixed: Shortcut 'X' now does not toggle all meshes/joints if nothing is selected.
Added: Notifications in the 3d viewport when Joint Creation, Weight Painting or X-Mirror are active.
Removed: Enable/Disable effector button for being redundant, can be done using the settings panel.
Issue: Note that Joint creation mode is experimental and may have multiple bugs/crashes.
Batbarian: Testament of the Primordials - DrSkipper
  • Prevented a soft lock possible on a miniboss in the Ethereal Palace caused by being able to leave the fight early
Nov 30, 2023
Demeo - tomas
- Added auto saves for Skirmish
- Fixed visible eye tiles not glowing in the Curse of the Serpent Lord boss level
- Fixed skip turn issues in VR
- Fixed display of Cana's attack stat when upgraded
- Fixed some inconsistencies with Cana and vitality potions
Axiom of Maria Playtest - Studio Ganzheit
  • Adjusted climbing mechanics
  • Modified the tutorial at the beginning
Axiom of Maria: Prologue - Studio Ganzheit
  • Adjusted climbing mechanics
  • Modified the tutorial at the beginning
...