- Fixed parry in online mode - Fixed pommel strike in online mode - Fixed some online lobby problems (not all) - Fixed Restart button not working in story mode
We'd like to extend our warmest welcome to everyone new, and also to those who have been following our game from its early stages. It's great to have you here.
We are aiming to actively post developer updates here! So follow us if you're curious about the game, and how it's going.
Please consider wishlisting our game if you haven't already -- it lets us know how much interest there is, and helps the game gain visibility.
Hey all, this is a super massive update I put together over the past week as a thank you to you guys for sticking around through the lack of updates in my exam.
This update was released in two parts (but I'm writing this announcement now) so you may have already noticed some of the changes!
MAPS
City Ruins Map
Introducing a new Point Capture map! Fight building to building on the most vertical map yet! Its based on the apocalyptic decaying ruins of a metropolis.
Map improvements
Improved all of the existing maps with some new stunning vegetation, flowers and bushes :)
WEAPONS
Flare Gun
Introducing the flare gun, a very powerful secondary explosive gun
It has a slightly smaller blast radius than the launcher, but sets enemies on fire and has a faster fire rate
It's also useful for grenade jumping! Shoot at your feet to get launched up, or jump and shoot at a wall to get launched sideways.
Black Hole Gun
The black hole gun is also an explosive gun, but works pretty differently to the other explosives in the game
Left click to fire a black hole, and right click after you've thrown it to freeze it wherever it is
From there it will suck in and trap enemies. It can be escaped by running if you're not too close or grapple/dash
After 5 seconds it explodes killing everyone in its radius, but be careful as it works on you too!
Useful for protecting flags, bases or areas
Gun Reworks
Banana Gun
You can now right click to rapid fire the banana gun (it's a lot less accurate at long range though
Freeze Gun
Fixed a bug that caused the recoil to go crazy and make it un usable
Burst
No more camera shake/recoil on this gun either
Mine launcher
Now deals 2X more damage
ABILITIES
Voodoo Doll
This is an always active ability. When you are damaged, your opponent takes 22% of the damage they deal to you, which lends you the advantage in every gun fight :)
Ammo Kit
This ability works super similarly to the med-kit in that it's excellent in both free for all and team modes (and in fact you can equip both the med kit and ammo kit!).
All allied players within its radius are granted a massive 1.5X fire rate and reload speed boost
NEW RANKING
You'll now rank faster because only a small proportion of players get to the final ranks and experience everything the game has to offer. There's now 20 ranks instead of 15 (with less XP per rank). - Your rank may change/increase this update based on the total amount of XP you have.
Other
New winter menu and music
New directional walk animations
Improved Russian, Spanish and Portuguese translations significantly
Bugs and polish
Strengthened the anti cheat measures
Coop minigame renamed to co-op for clarity
Added a tutorial for buying/equipping abilities
Fixed a bug where every ability was unlocked in the respawning armoury
The water gun/pressure washer stream now always faces forward
Fixed a bug with the smoke/bubble grenade where throwing it at your feet midair would cause it to explode on your feet
Fixed a bug with the costume (DLC) equipping in the armoury where it would get reset each time you loaded into the menu
Fixed a bug that caused the fire and freeze gun effects to not be applied
The maps shown in the map votes will now show up slightly more evenly
Holiday Coins Sale
Finally...one last note To celebrate the holiday season, until next update I've dropped the prices of all coins by 60%, which means (if you really wanted to) you could unlock every weapon skin in the game right now for $6.40 ;)
As always, enjoy the update & head on over to our discord server!
Terrabruma needs you more than ever, Mage! 🧙♂️ As one of the last Spellcasters of Wizordum, embark on an epic journey against Chaos in this 90s-inspired fantasy FPS! Your adventure starts in the Town of Grimbrook.
We're thrilled to announce that Wizordum Early Access is now available!
Full Episode 1 containing eight levels filled with dangers, secrets and treasures
Online score & time run leaderboards
In-game level editor with online level sharing (cross-platform)
Achievements
A new magical soundtrack
Word from the developer
Hello everyone!
This day has finally come, and I'm beyond excited that we can finally give you the game we've been working hard on for the past few years. The development started in 2019 when this was a mere one-day prototype without any goals, and today, we're here, hitting Early Access. We poured our hearts and souls into Wizordum, and we hope you will enjoy the game as much as we enjoy making it!
This is only 1/3 of the game content-wise, so we will constantly look for feedback as we move forward to the v1.0 release. With your help, we can shape the best game we can all possibly have! If you have any feedback, positive or negative, please share it with us. Both are very important to make a better game.
To celebrate the launch day, we released something extra for you. Experience a taste of sorcery by immersing yourself in the "Symphonic Suite from Wizordum", written by Wizordum composer Tim Stoney as a long-form version of the Main Menu theme. https://www.youtube.com/watch?v=D-iUlo6lO-8
And last but not least, thank you for being around and for supporting Wizordum in any way possible. We wouldn't be here today without you, showing interest in the game at every development step. ːCotcHeartː
v6-1328 changelog Fixed a bug caused by a status error caused by using the de-stuck function in the [Altar of Spirits] area Fixed a bug where the refresh type of the Demon Clan in the [Demon Soul Altar] area was incorrect Fixed the bug that the True Qi Exercises of the Body Protection Body were not in a normal state when the spiritual power value was zero Fixed the numerical anomaly caused by the synchronization of battle status Fixed the issue that NPC Zhang Meiya and Zhang Meiqi were abnormal in refresh and attributes Fixed an issue where the appearance range of demons and Terrans in the [Lock Demon Tower] event area was too large Fixed several other bugs where the status of the exercises was abnormal
Adjusted the basic attributes of the high-realm demon clan (Now they have attributes that are more in line with the attributes of the current realm) Adjusted the basic attributes of the High Realm Demons (Now they have attributes that are more in line with the attributes of the current realm) Optimized the server frame rate performance (More tests required)
Puka - can evolve beetles to the third level. (The highest level before the revision) Blue Card - Can evolve a beetle to the fourth level. Has twice the ability of a third-level beetle. Green Card - Can evolve the beetle to the fifth level. Has 3 times the ability of the third level beetle. Gold Card - Can evolve a beetle to level 6. Has 4 times the ability of a level 3 beetle.
*Added beetle card enhancement system.
Repeat inserting the card to absorb it 50 times to evolve the beetle card. (White->Blue->Green->Gold)
*New map - Challenge Train.
*Added new challenge monster - defeat it to gain a lot of reputation and special headgear.
Each map has a fairy NPC sent there to challenge the king and monster on that map. Defeat the challenging monster to obtain the exclusive Zang certificate.
*New special headgear - the ability value is twice that of ordinary headgear.
Each challenge monster has its own headgear.
*Modify the rules for timed drops (beetle capsules, CG posters, etc.) -
The higher the level of the map, the shorter the drop interval is. (10~30 minutes). The higher the character's citizen (prestige) level, the higher the chance of dropping. (1/10~1/100). (The minimum time and maximum success rate remain unchanged from before the revision.)
*Open mall system.
*Modify the appearance color difference of the beetle summoning ball: