v6-1328 changelog Fixed a bug caused by a status error caused by using the de-stuck function in the [Altar of Spirits] area Fixed a bug where the refresh type of the Demon Clan in the [Demon Soul Altar] area was incorrect Fixed the bug that the True Qi Exercises of the Body Protection Body were not in a normal state when the spiritual power value was zero Fixed the numerical anomaly caused by the synchronization of battle status Fixed the issue that NPC Zhang Meiya and Zhang Meiqi were abnormal in refresh and attributes Fixed an issue where the appearance range of demons and Terrans in the [Lock Demon Tower] event area was too large Fixed several other bugs where the status of the exercises was abnormal
Adjusted the basic attributes of the high-realm demon clan (Now they have attributes that are more in line with the attributes of the current realm) Adjusted the basic attributes of the High Realm Demons (Now they have attributes that are more in line with the attributes of the current realm) Optimized the server frame rate performance (More tests required)
Puka - can evolve beetles to the third level. (The highest level before the revision) Blue Card - Can evolve a beetle to the fourth level. Has twice the ability of a third-level beetle. Green Card - Can evolve the beetle to the fifth level. Has 3 times the ability of the third level beetle. Gold Card - Can evolve a beetle to level 6. Has 4 times the ability of a level 3 beetle.
*Added beetle card enhancement system.
Repeat inserting the card to absorb it 50 times to evolve the beetle card. (White->Blue->Green->Gold)
*New map - Challenge Train.
*Added new challenge monster - defeat it to gain a lot of reputation and special headgear.
Each map has a fairy NPC sent there to challenge the king and monster on that map. Defeat the challenging monster to obtain the exclusive Zang certificate.
*New special headgear - the ability value is twice that of ordinary headgear.
Each challenge monster has its own headgear.
*Modify the rules for timed drops (beetle capsules, CG posters, etc.) -
The higher the level of the map, the shorter the drop interval is. (10~30 minutes). The higher the character's citizen (prestige) level, the higher the chance of dropping. (1/10~1/100). (The minimum time and maximum success rate remain unchanged from before the revision.)
*Open mall system.
*Modify the appearance color difference of the beetle summoning ball:
We have an important update regarding the release date for Terminator: Dark Fate - Defiance. It is with sincere regret that we announce the delay of the game's launch, previously slated for December 7th.
The new release date is now set for February 21st, 2024.
We understand that this news might come as a disappointment to many of you, however, this decision was made to ensure that we deliver a meticulously crafted and polished gaming experience.
Our team believes that dedicating a few additional weeks to refine, polish, and resolve any existing bugs will significantly enhance the overall quality of the game. We strongly believe in the potential of this game and think you're going to love it. That's why we're doing our best to create the smoothest and most enjoyable experience for you to play.
The extended timeline allows us to focus on crucial aspects such as multiplayer testing, implementing more quality of life improvements, and addressing specific issues raised by our community, such as performance-related concerns. This includes enhancements to server infrastructure for improved global coverage and addressing issues with non-discrete video card selection, tutorial screens, and problems encountered with ultra-wide resolutions.
We appreciate your patience and support during this period of refinement. We are committed to delivering a game that exceeds your expectations and thank you for your understanding regarding this necessary delay. Stay tuned for further updates and insights into the progress of Terminator: Dark Fate - Defiance as we work tirelessly to bring you an exceptional gaming experience on February 21st, 2024. And please do keep up to date with the game on our Discord channel for more direct communication and updates as we move closer to the launch date.
Hello gamers! We are very happy to announce the first Major Update of Quriocity!
In this major update we introduce full controller support, which includes 4 controller profiles with different input mappings. You will be able to find them in the Settings panel, so if you like to play with the controller, please take a look and find the layout that best suits you. All modern standard controllers are supported: Xbox controllers, PlayStation controllers, Switch controllers, and third-party controllers. The controller inputs are also fully integrated in the tutorials and in the game UI, which will adapt on the fly to the input system you are using.
We have added a new functionality: the units snapping. By enabling this feature, you will be able to easily snap the units to each other as you place them on the map. This feature supports both controller and mouse.
We have improved the memory optimization to save up to 50% of the space without reducing the visual quality. We have improved the overall performances of the game, and we have fixed some minor bugs.
As always, feel free to share your thoughts. You can do that on Steam and on our official Discord server.
We’ve added a few new screenshots to our Steam page. Let’s take a look:
A whimsical tavern setting in the Halfling region
Nestled beneath the high canopy of giant trees and surrounded by the green hills and rolling fields of Halflington, there will be a cozy tavern for you to manage.
The campaign in Tavern Keeper will see you open taverns in unique locations, each with their own environment, culture and interesting characters to meet. We've added this screenshot to show you one of these locations, the greenest!
The heart of any tavern: the taproom
Our existing screenshots have shown taverns full of decorations and characters in the midst of a busy day but your tavern doesn’t start out like that. Often, you begin with an empty room and place furniture bit by bit.
The above screenshot shows the simple process of putting down a bar counter, the place where your patrons can order drinks. The green outline indicates that it is in a valid position and the little squares show you where your patrons will access or queue to use this small but crucial part of your tavern.
The staff hiring screen
Tavern Keeper is a sim management game. It’s your tavern but you hire and manage staff members to do the grunt work for you. This is the staff hiring screen showing you different candidates, each with their own background, skill levels and personality traits for you to consider.
Dear Lords of the Monastery: The Pumpkin Lord quest for the 2023 Halloween Challenge is officially over. Rewards earned will be kept in your character inventory permanently. Also, by this update, the rewards of the Pumpkin quest will be cross-shared with any other characters you might create in the future.
The specifics:
New content:
1. The equipment and items earned from the Halloween Challenge can be obtained by newly created characters. You can find them in the Blacksmith's board and armor scrolls. 2. The Pumpkin Lord quest line will be removed.
Fixes:
3. Fixed the issue where the BOSS may get stuck during battle. 4. Fixed the issue where the enemy is suspended in the air after grabbing them then rotate your head. 5. Fixed the hand glitch caused by certain doors. 6. Fixed the abnormal vibrating glitch caused by low HP 7. Optimize the hand so it no longer twitches when taking out items from the slots.