Three characters from the BLEACH TV Animation Series: Thousand-Year Blood War are being added!
The draw rate for featured ★5 characters in this Summons is 4.5% and 1.5% for all other ★5 characters. The x10 Summons guarantees one ★5 character every five Steps until Step 20.
Furthermore, you'll receive a free "Choose a New ★5 Character Summons Ticket (Counter-Attack)" on Step 25.
The Choose a New ★5 Character Summons Ticket (Counter-Attack) can be used to choose one of the new characters below.
Characters: Ichibe (Thousand-Year Blood War 2023 version) Senjumaru (Thousand-Year Blood War 2023 version) Kirio (Thousand-Year Blood War 2023 version)
Added UI options to reroll, recolor, and remodel items in the forge. Removed spellbook and made spells equippable in the inventory. Improved the performance of the inventory UI. Auras now stack for increased damage. Buffed aura damage. Hitting a wall now cancels a roll early. Added a kama weapon model. Buffed spell damage. Changed window shader. Changed smoke shader. Changed some functions using distance checks to use AABB checks for performance gains. Performance improvements and reduced memory usage.
Welcome to Quit Today's Dev Blog, again🙂 Quit Today is a 2D side-scrolling beat 'em-up game, with an absurd but seemingly logical storyline that people may face day by day in their careers (。・∀・)ノ゙
As players, the desire to become stronger in the game is natural. On one hand, it's expected that as the game progresses, stronger enemies will appear. On the other hand, it's just enjoyable to play the game like a pro when your abilities are enhanced!
In this Deb blog, we would like to talk about the design of power growth in "Quit Today" and how we keep the creative momentum flowing during the game development process.
🏢 The Longer You Stay in the Workplace, the More You Learn Survival Skills!
Although there are often troubles in the company that make people feel uncomfortable and fed up, it cannot be denied that long-term workplace experience accumulates a lot of wisdom, enhancing our judgment in unexpected situations.
Being immersed in the workplace for a long time, we no longer feel as clueless as when we first entered. We understand our labor rights and realize that things we can't stand may not be due to our incompetence but could be inherently unreasonable!
Working in the office also help acquire various job skills over time, allowing us to find shortcuts to complete tasks faster and better.
What initially took a long time to accomplish can be quickly linked to various resources and shortcuts related to the task, making you adept at handling these processes you're already familiar with.
✨ Gaining power in the workplace makes it easier to survive the battles! ✨
We hope "Quit Today" is a game that looks fun but also relates to everyone's experiences.
🤘 How to Gain the Power of Creation
Creators are not born with the ability to imagine and create content out of thin air. Inspiration is also inspired by experiences encountered in life. To avoid depleting imagination, it's crucial for us to carefully experience life and plan time to appreciate other creative works (games, comics, animation, movies, novels, etc.). Both are essential for finding inspiration.
So, we can often boldly declar: "✨ I'm working right now! ✨" while playing games!
Even if the inspiration fragments are similar, each creator's unique perspective and creative approach add magic to these fragments, creating works with distinctive personal styles.
Because works are based on experience and existing knowledge, even if we don't deliberately reference, there may inevitably be some designs in the work that others have done. Sometimes, when we see a game using similar methods, we can't help but cheer for them, hoping they all do well together!
🎅 Hoping for the Blessing of the Gaming Deity!
Game development is a patient process. Our team, with one person in charge of executing the development plan, art, and programming, and another person in charge of non-development tasks, requires the developer to repeat testing the same actions many times (as for why testing many times, I'll write another piece to explain).
During late-night rushes, repeatedly testing the game can lead to falling asleep. At such times, we hope for a sudden burst of wisdom from above, allowing the game to be designed perfectly in one go, without the need for modifications and repeated confirmation of functions. Or we wish we could sleep with peace of mind, and little elves would finish the game for us the next morning 🤣
We currently offer a demo. Feel free to try it out 👇
Adjusted the hit position of several characters that would cause Pathfinder's projectile to miss the target
Added "Apply" button in Graphic settings
Updated the general attack flow to resolve several issues relating to character's hit reaction
Fixed an issue where the audio starts to stutter during battle
Fixed projectile collision detection issues
Other minor fixes
Thank you for sharing your valuable feedback with us. We are working on updates and improvements based on your suggestions. Please stay tuned for further updates.
For the final version scheduled for release in March 2024, it has been decided that “French”, “Italian”, “Spanish”, and “German” will be implemented! In addition, at this point, the addition of 34 new puzzles is also planned! (The number will change in the future depending on the results of the campaign)
The campaign is still ongoing. If you are interested, please join us!
Fixed regression bug that could cause hidden missions or karma to be generated incorrectly under certain circumstances, causing a crash when trying to access these networks, or a partial generation of the mission preventing its completion. The fix applies to networks generated from now on.