I've worked hard on this game in the last months! If you played the game before you will realize that there have been a lot of changes. But the biggest ones are yet to come! But... you won't find them here.
In 2024 the prologue will disappear
The prologue is being replaced with 'Saikyo Robots' which will have more content and long term updates.
I am very grateful to everyone that supported me and the game so that we could grow together. Soon it is time to remove this game from steam. It was always meant to be a limited-time offering.
Purpose
The purpose of the Prologue was to gather feedback to make Saikyo Robots better. You have all been amazing at giving feedback. I'm very proud of what the game has become and it is all thanks to you.
Another purpose was to get you to like the game so much, that you want more. And there will be more!
I am working on more levels, characters, weapons, upgrades, interactive elements on the map to explore and more! If you want to see those things come alive you can wishlist "Saikyo Robots". It will have all that content I talked about when it releases in mid 2024.
Our Week 104 update is here. This week we’re adding Seed Pouches, a Tier 1 item that will store your seeds gathered while out exploring.
We’ve also got an update on Batteries and next week's update. You’ll also have probably noticed this update is a day early, which is intentional and will make sense tomorrow, so keep an eye out for some news.
Jump in and have a read.
Notable Improvements:
Permit sprint cancels reload on magazine and round fed weapons, if enabled in the control settings
In the Kill List operation, creatures now also spawn outside of mission area
Added the building tier to building piece tooltips
Added a 'Z' collision offset so you can more freely place rugs on top of floors with beams beneath them
This week: Seed Pouches
This week we’re adding the Seed Pouch, a new Tier 1 item crafted on your character and acts as a storage system from within your inventory for any seeds you collect.
This requires 20 fiber and 10 leather and will store 6 different seeds in stacks of up to 400. Any seeds you collect will automatically be stored in the Seed Pouch if it has room - rather than in your inventory.
Effectively, this should free up 5 inventory slots while you harvest wild plants or farming.
You can use the context menu from within your inventory to access the seed pouch, similar to how you break fish into chunks.
Coming Soon: Batteries
We’ve been busy testing out the new batteries system over the past week. Our internal feedback is that the interaction and flow of the changes feels a lot better with the tweaks we’ve made over the last couple of weeks.
We are looking to do some open testing in the next few weeks, so if you’d be interested in participating, come join the experimental branch channel in our Discord to get all the details.
Next Week: UI QoL Improvements
Next week we’re bringing some QoL improvements to the in-game UI, and some other content that we’ll keep a secret until then.
A lot of the improvements have come from suggestions and feedback in our Feature Upvote page, so make sure you keep using this when you want to communicate with the team.
If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.
- Characters can now level up to level 50 - Disabled collision on dead bodies - enabled sound Attenuation for weapons - players no longer drop weapons on death - players now drop ammo on death - added achievement for leveling up in game. - added weapon bar. The weapon icon doesn't change right now. This will be fixed on the next update. - added test emote
An update file for Teravit was released on November 30th, 2023, at 14:00 (JST). The following changes have been made in this update.
The game version will be "001.51" after the update.
■New Additions & Changes
・Made a change in the World 'Arena Shooter (Alpha)' to notify players through the chat log when they log in and when they defeat another player.
・The following changes have been made to the 'Group Function':
- The name of the 'Group Function' has been changed to 'Alliance Function'. - Made changes to display in the chat log that an alliance has been formed with other players.
New character traits icon (thanks to Wel for creating the icon)
Added a button to turn off automatic saving in the control settings
Add a custom setting for one day's duration, with a minimum of 45 minutes and a maximum of 120 minutes (add the DayLength=45 parameter in the server settings, only allowing 45, 90120)
Added a sustained buff to adrenaline
Optimization:
If the alarm is triggered, the randomly generated zombie distance will be adjusted further
Optimized the UI of the workbench to make the text display more comprehensive
Fix the floating small stones on the old map
Optimization of first person firearms and weapons for hand movements such as threading, stuttering, convulsions, and mismatched hand positions
Bug fix:
Fix a crash caused by array out of bounds during loading
Repairing NPC houses does not require construction and will also take effect in the management center
Repair the missing broken body of the door
Fix the material error of the cowboy hat
Fix some errors on the map
Fix the issue of excessive memory usage in the new map
Fixed hand disappearance caused by picking up gloves in first person mode on the client side