Nov 29, 2023
Drift.Wav - Westscott
What's New?
  • 5 more achievements
  • Higher reverse drift reward
  • 2 new cars
  • Shadow glitch fixed on highway signs
  • Extended the net worth leaderboard to top 50
  • Numbered the net-worth entries ( what a concept )
  • VHS screen effect with toggle in menu
  • achievements now update on death or completion instead of when closing the game.
  • Unique and random highway sign text.
  • New AI added to test track ( both AI & track are still a WIP )
  • New AI is at the roundabout in the test track
  • minor track changes.
  • minor bug fixes

- Join the discord and suggest what you think or what you want to see next!!
Nov 29, 2023
Saikyo Robots: Prologue - Missing The Moon
I've worked hard on this game in the last months! If you played the game before you will realize that there have been a lot of changes. But the biggest ones are yet to come! But... you won't find them here.

In 2024 the prologue will disappear
The prologue is being replaced with 'Saikyo Robots' which will have more content and long term updates.

I am very grateful to everyone that supported me and the game so that we could grow together. Soon it is time to remove this game from steam. It was always meant to be a limited-time offering.

Purpose
The purpose of the Prologue was to gather feedback to make Saikyo Robots better. You have all been amazing at giving feedback. I'm very proud of what the game has become and it is all thanks to you.

Another purpose was to get you to like the game so much, that you want more. And there will be more!

I am working on more levels, characters, weapons, upgrades, interactive elements on the map to explore and more! If you want to see those things come alive you can wishlist "Saikyo Robots". It will have all that content I talked about when it releases in mid 2024.

Thank you all for your amazing support
- Deniz
ICARUS - Shamm
Our Week 104 update is here. This week we’re adding Seed Pouches, a Tier 1 item that will store your seeds gathered while out exploring.

We’ve also got an update on Batteries and next week's update. You’ll also have probably noticed this update is a day early, which is intentional and will make sense tomorrow, so keep an eye out for some news.

Jump in and have a read.

Notable Improvements:
  • Permit sprint cancels reload on magazine and round fed weapons, if enabled in the control settings
  • In the Kill List operation, creatures now also spawn outside of mission area
  • Added the building tier to building piece tooltips
  • Added a 'Z' collision offset so you can more freely place rugs on top of floors with beams beneath them


This week: Seed Pouches

This week we’re adding the Seed Pouch, a new Tier 1 item crafted on your character and acts as a storage system from within your inventory for any seeds you collect.

This requires 20 fiber and 10 leather and will store 6 different seeds in stacks of up to 400. Any seeds you collect will automatically be stored in the Seed Pouch if it has room - rather than in your inventory.

Effectively, this should free up 5 inventory slots while you harvest wild plants or farming.

You can use the context menu from within your inventory to access the seed pouch, similar to how you break fish into chunks.



Coming Soon: Batteries

We’ve been busy testing out the new batteries system over the past week. Our internal feedback is that the interaction and flow of the changes feels a lot better with the tweaks we’ve made over the last couple of weeks.

We are looking to do some open testing in the next few weeks, so if you’d be interested in participating, come join the experimental branch channel in our Discord to get all the details.



Next Week: UI QoL Improvements

Next week we’re bringing some QoL improvements to the in-game UI, and some other content that we’ll keep a secret until then.

A lot of the improvements have come from suggestions and feedback in our Feature Upvote page, so make sure you keep using this when you want to communicate with the team.



If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.7.118077

New Content
[expand type=details]
  • Unlocking Seed Pouch Talent Recipe and upping seed stack count to 200 -> 400
[/expand]

Fixed
[expand type=details]
  • Updated shadow geo for Prometheus
  • Update new player welcome messagee
  • Permit sprint cancels reload on magazine and round feed weapons, if enabled under control settings
  • Adding venom sac data for correct sounds to play
  • Small volume adjustment for venom sac pick up
  • Make sprint cancel reload respect Settings > Controls option
  • Added a 'z' collision offset so you can more freely place rugs ontop of floor with beams beneath them
  • Drill UMG now takes into account the drill speed
  • Update description for Settings > Controls > sprint cancel reload
  • Replaced the tuskers physics asset with the buffalos to prevent tusker mesh folding in on itself on death
  • Added building tier to buildable tooltips
  • Fixed spacing on set tooltips due to hidden building tier text
  • Increased resistances and insulation on brick building tiers, this helps avoiding confusion why these tiers are worse than stone
  • Removed forced upper case on building tier tooltip on item sets
  • Linked translatable text for Operations button in C0NT4CT device
  • Fixed typo in Bestiary Weakness Unlock notification
  • Fixed Bestiary biome for Wooly Zebra
  • Fixed Komodo reference in Ashen Drake bestiary lore
  • Added translatable text for fuel UI
  • Updated refresh rate for fuel UI to prevent numbers jumping by 2
  • KILL LIST: Fixed creatures not spawning outside of mission area
[/expand]

Future Content
[expand type=details]
  • Submitting Mini Hippo carcass and textures
  • Resubmitting carcass mask map due to texture group mistake
  • Decal Pass, Fixed Macro Cliff Blocking Cave and Cliff Pass, Ashlands, Prometheus
  • General Polish Pass/bug fixes, Ice Sheet Yellow Quad on Prometheus
  • Field Guide Add some more logging to help categorize items (internal dev)
  • Field Guide Add a black list category
  • Setup for manual caves and Cliff pass, Ashlands, Prometheus
  • Submitting Mini Hippo 1st variation carcass and textures
  • Small adjustment to scorpion crossbow based on updated animations
  • Fix Action DT validation
  • Updated Cave Volume, landscape sculpting and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
  • Field Guide prevent back button initial action
  • Added DEP_WaterPurifier_T2
  • Added DEP_Trophy_IceMammoth, DEP_Trophy_IceMammoth_Chandelier, DEP_Trophy_IceMammoth_LightStand
  • Field Guide show output counts in recipe outputs
  • Set dressing Cave, added cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
  • Adding first pass setup and sounds for scorpion rifle fire and last shot fire sounds etc and data table entry
  • Ground Cliff Pass, Landscape Sculpting Pass and Added a Deep Ore Deposit, Ashlands, Prometheus
  • Submitting Mini Hippo second variation carcass and textures
  • Adding internal / external sounds for scorpion gun. Replacing gun layers with separated layers
  • Improve turret prototype
  • Fixed item popup building tier showing on all items (dev only)
  • Adding item icons for the biomass items, black wolf fur and venom sack items
  • Adding meshes for the biomass items
  • Added BLD_Floor_Diagonal_Stone, APEX DM still needs to be done
  • Added BLD_Wall_Diagonal_Solid_Stone, APEX DM still needs to be done
[/expand]


Svarog's Dream Playtest - lynxbird
-Updated intro screen.
-Added game version at the start.
-Fixed newly reported bugs.
Nov 29, 2023
Cozy Room Decorator Playtest - Lucky Roll Studio
Alpha 0.1.2
  • Added hover effect on home page, load page, and settings page to help show when an object is clickable.
  • Updated sound effects in specific screens based on actions performed and ensured all items that should currently have a Sound FX have one.
  • Added Sign Up option to the game. Users will be able to sign up for a Lucky Roll account using the link or QR code provided in game.
  • Added the ability to Log In to the game using your Lucky Roll account. Link your accounts in order to get an exclusive beta item.
  • Added the ability to upload your save data to the cloud.
  • Added the ability to download your data from the cloud.
  • Fixed a bug that reset an object’s rotation when cloning it.
  • Added a few character restrictions to naming rooms. Characters such as “ and \.
  • Users can now link their Lucky Roll account to the Alpha. Progress will carry over into the Beta.
Green Hawk Platoon Playtest - VanCity Nikolai
Changes:

- Characters can now level up to level 50
- Disabled collision on dead bodies
- enabled sound Attenuation for weapons
- players no longer drop weapons on death
- players now drop ammo on death
- added achievement for leveling up in game.
- added weapon bar. The weapon icon doesn't change right now. This will be fixed on the next update.
- added test emote
Nov 29, 2023
Teravit - aakknn
Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on November 30th, 2023, at 14:00 (JST).
The following changes have been made in this update.

The game version will be "001.51" after the update.

■New Additions & Changes
・Made a change in the World 'Arena Shooter (Alpha)' to notify players through the chat log when they log in and when they defeat another player.

・The following changes have been made to the 'Group Function':

- The name of the 'Group Function' has been changed to 'Alliance Function'.
- Made changes to display in the chat log that an alliance has been formed with other players.

Thank you for your continued support of Teravit.
Nov 29, 2023
我来自江湖 From Jianghu - GameElem
新增:
•增加主线任务【奔赴七派】的后续任务。
•增加触发器功能:【指定装备物品战斗开始】、【指定装备物品战斗结束】、【指定装备物品回合开始】、【指定装备物品回合结束】、【战斗实体队伍】、【触发物品】、【获取所有可获取的武功种类】、【获取当前模组所有可获取的武功种类】、【获取所有非模组的可获取的武功种类】、【获取当前模组指定分类的武功种类】、【获取非模组指定分类的武功种类】、【获取当前模组指定分类的状态效果种类】、【获取非模组指定分类的状态效果种类】、【设置战斗实体朝向指定实体】、【获取指定队伍的所有战斗实体】、【获取战斗位置指定距离内的所有空闲位置】、【设置状态效果的护盾值】、【判断地图实体是否存在】、【任意地图实体被点击】。
•状态效果编辑器增加【护盾值】设置。

调整:
•自动战斗调整为2倍速。
•拥有【忠贞】特性的角色不再主动分手断情和夫妻和离。
•角色属性面板显示属性附加来源。
•武学特性克制的额外伤害由【20%】调整为【30%】。

修复:
•修复在门派使用【无名心法】后,物品不会消失的问题。
Empire Chronicles - cris_litvin
Empire Chronicles (Version 1.2.9) - Minor Update

  • Changed shop loot from average party level to highest character level.(mainly affects Ashtondale Keep Shops if Horace is under leveled)
  • Bug Fix: The 3rd arena boss was incorrectly level scaling.
No One Survived - 我是狼
New:

  • New character traits icon (thanks to Wel for creating the icon)

  • Added a button to turn off automatic saving in the control settings

  • Add a custom setting for one day's duration, with a minimum of 45 minutes and a maximum of 120 minutes (add the DayLength=45 parameter in the server settings, only allowing 45, 90120)

  • Added a sustained buff to adrenaline


Optimization:

  • If the alarm is triggered, the randomly generated zombie distance will be adjusted further

  • Optimized the UI of the workbench to make the text display more comprehensive

  • Fix the floating small stones on the old map

  • Optimization of first person firearms and weapons for hand movements such as threading, stuttering, convulsions, and mismatched hand positions


Bug fix:

  • Fix a crash caused by array out of bounds during loading

  • Repairing NPC houses does not require construction and will also take effect in the management center

  • Repair the missing broken body of the door

  • Fix the material error of the cowboy hat

  • Fix some errors on the map

  • Fix the issue of excessive memory usage in the new map

  • Fixed hand disappearance caused by picking up gloves in first person mode on the client side
...