The notorious Doc Diver reigns over his security zone filled with mutated monsters! Eliminate him to end his ghastly experiments!
Get a glimpse at what to expect in the fight against Doc Diver!
1. Rising & Falling Water Levels
Throughout the fight, the sewer water levels will fluctuate. If the water rises to the ceiling of the Warden room, Doc Diver will swim above the ground and drop bombs! Attack him while he's above you and destroy any bombs before they detonate! If the water level is low, Doc Diver will run across the room instead! And be aware of the bullet projectiles fired from his pistol; jump over these bullets and keep up the pressure on the Warden boss.
2. Brain Huggers Dropping In!
When the water levels reach the ceiling, sometimes Doc Diver will use the sewer tunnels to temporarily escape. Expect two Brain Huggers to jump out from two tunnels! Dispatch them and wait for Doc Diver to appear again.
3. Bubble Streams
While Doc Diver is cowering away in the sewer tunnels, he'll pop out of a hole and activate a series of underwater jetstreams that'll force Hal upwards to the spiked ceiling! Keep away from these to avoid getting propelled vertically, and destroy any more Brain Huggers that may show up!
4. The Doc Returns
When Doc Diver comes out of hiding, he'll repeat his attack cycle by swimming across the room, shooting bullet projectiles, and dropping bombs. Jump over or destroy the bombs he drops and take down the Warden!
You can face Doc Diver in the Sewers security zone in Prison City--available NOW!
Follow Retroware's publisher page to stay up-to-date on all our games, news, and more!
The release of Booze Masters: Freezing Moonshine is just around the corner, and today we enter the secret world of moonshine making and our secret mechanics. The information contained herein may prove essential to your survival in the winter motel 'La Sorpresa', but we recommend that you consult a psychiatrist or pharmacist before you begin, as improperly prepared alcohol can risk a massive hangover or death. Take notes and be prepared for a dose of mystical moonshine knowledge from Jerry's basement.
Making moonshine is not difficult. Of course, if we're talking about the usual piss you can find in any liquor store, but here we're making vodka out of frozen cacti. What can go wrong? Well, just about anything.
Let's start at the beginning. You can't make something out of nothing, so let's start by gathering the right plants to make a drink with divine properties. It will please more than one drunkard outside the shop. You can find the seedlings near the motel, but it's a bit of a walk, really.... Who planted them?
Once you've dug up some herbs with your shovel, the fun begins. In Jerry's moonshine workshop, you have a whole range of messed-up equipment at your disposal. Pick a recipe from the board and follow the instructions - just don't get the proportions wrong or it'll all go to trash.
We start by placing the jug under the crusher, into which we place the appropriate amount of pre-harvested crops, then turn the crank and the magic happens. Once we've processed our ingredients, it's time to strain them and move the jug to the fermentation stand.
This is the moment to add the yeast and other ingredients. Switch on the fermenter and you're done! Just kidding. Now comes the hardest part. Keep an eye on the temperature gauge and keep it in the right position or your whole elaborate plan will be in tatters.
If by some miracle you make it this far, congratulations on your success. Go ahead, bottle your life's work, and brag about it on Insta for a few likes.
The full version of the game will be released on December 13, allowing you to try your hand at creating a variety of spirits. We hope you find this insight into the secrets of moonshine making more interesting than the evening news on TV. Add the game to your wishlist and stay tuned.
Survivors, brace yourselves for a chilling reveal! I'm thrilled to present the official cinematic trailer and mesmerizing key art for Winter Survival, showcasing the frosty landscapes and heart-pounding adventures that await you in our upcoming survival game.
🎥 Cinematic Trailer
Immerse yourself in a cinematic experience like never before! The trailer showcases you just some of the dangers that await in Winter Survival. Grab your favourite drink and some snacks, and enjoy the trailer!
🎨 Stunning Key Art
Behold the beauty and danger encapsulated in our stunning key art! The visual masterpiece captures the essence of Winter Survival, featuring our protagonist, mysterious landscapes, and the never-ending battle that will define your future. This key art is a glimpse into the soul of the game, igniting anticipation for the epic challenges that await.
Get ready to embark on a frosty adventure like never before! Share the excitement with fellow survivors, and stay tuned for more updates as we unveil additional details about Winter Survival. The icy wilderness is calling — will you answer?
Join us live on our Steam page for an exclusive look into the new land that is coming in the upcoming Co-Op Mode Update. See what the Oxbow has in store in a never-before-seen pre-recorded gameplay session; Live-chat with the devs and publishers and ask them your most burning questions 🔥
We are going live on 1 December 2023
6-8 PM CET for the EU viewers (GMT -5; 12 PM EST/ GMT -8; 9 AM PST)
Call to Arms - Gates of Hell: Ostfront - Herr Flick
“Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: you are about to embark upon the Great Crusade!”
Release
Community members! Today we proudly announce the release of Call to Arms - Gates of Hell: Liberation! This DLC introduces the western front action in 1944, featuring the US faction, as well as German western front content. A year and a half of working non- stop has resulted in our biggest DLC to date. We would like to thank everyone that supported us while we were developing this love baby, and now it’s time to release it!
We’ve had a lot of positive feedback from the content creators we asked to showcase Liberation; they confirm the Western Front with its Bocages and other unique features make for a different feel to gameplay altogether. This is not the Eastern Front! It’s not like we’ve actually released the Kraken but after you’ve tried it, you’ll probably agree that this is something quite different. It ought to be; the sheer number of maps, assets and models make for a package that is indeed a whole new front. It’s larger than its base game was, when it was released in 2021!
Yes, Liberation is our largest DLC package to date. This clearly shows, everywhere you look. Aside from all the editor assets and maps, we have a pretty long list of vehicles that come with Liberation. This would be obvious perhaps; the US army wasn’t short on variety!
Call to Arms - Gates of Hell is a fairly realistic game. The sheer amount of units, game mechanics and gimmicks of the game can sometimes appear daunting to new players. Experience tells us that if you’re switching in from another RTT/ RTS game, you run into the learning curve unexpectedly, and you might be kicking yourself after a while for not having watched our official tutorials on YouTube, or not having played the in- game tutorial missions. So that definitely comes recommended. Alternatively one can dive into the Game manual or our FanWiki to get to know more about Call to Arms - Gates of Hell as well. And for those that prefer asking the community, there’s always our Discord server.
Additions
Some of the material will become available in the days after launch, and we will update the game for this in the coming week, or as soon as these items become available. These are the briefing videos for the German singleplayer campaign and some parts of localisation.
Available worldwide now!
So without further ado, get “Liberation”, hit the beaches, and dive into the most immersive RTS depiction of the Western Front you have ever tried:
THE FOR SCIENCE! UPDATE WILL BE OUT DECEMBER 19, 2023!!
[h5](Yes, in three weeks!)[/h5]
Check out our last news post for information on some features to expect! And stay tuned for an all-new Dev Chat later this week that deep dives into everything this milestone update has to offer.
We'll share more details about global release timing when we get closer to launch. We can't wait for you all to get your hands on For Science!!
● Panzer II C with full physics and new armour system. ● KV-1 1941 with full physics and new armour system. ● BT-7 with full physics and new armour system. ● New setting Use Steam Cloud saving'. This will simply stop the game downloading your progress file from Steam Cloud Servers. It will still upload them, though.
CHANGED:
● Increased sensivity of unselecting in game chat inputfield with mouse movement. ● Increased HP of guns modules on tanks. ● Increased damage for the BK 3.7 from 60 to 80. ● Increased damage for the 7.5 cm KwK 42 L70 from 140 to 150. ● Increased damage for the 8.8 cm KwK 36 L56 from 130 to 140. ● Increased damage for the BK 7.5 from 100 to 125.
FIXED:
● T-70 physics issues sometimes. ● SU-100 wheels camouflage wrongly set up. ● In game inputfield chat missing a mask. ● Fuel amount not synced in multiplayer when joining a game mid game. ● Nothing exploded or could hit the ground. Very problematic. It's like the ground was excluded from every calculations. ● Panzer II C loadout. ● Rate of fire for the 2 cm KwK 30 L55 was wrong (200vs280).
We are happy to announce that Kiki has been released into early access and is available for purchase! Also don't forget about our wonderful music DLC for Kiki!