Agatha Knife - Mango Protocol
It's the year 1999. Alternative metal band KoRn releases their fourth album, “Issues,” featuring cover art depicting a torn rag doll on it. The album’s last promotional single, “Somebody Someone,” and its music video, released in 2000, features the band performing the song amidst some arthropods, like roaches, a spider, and a fly. Two years later, the band released a DVD compilation of music videos, interviews, and different behind-the-scenes clips. But, the twist was that once you put the disc on the DVD player, you would find yourself immersed in some kind of creepy escape room game, navigating through an apparently abandoned asylum and looking for hidden codes to unlock new videos in different locations.

A rag doll, arthropods, and an abandoned house. Sound familiar?

Well, fast forward to 2006, Mariona, now creative and art director in Mango Protocol, drew inspiration from listening to KoRn during those years to write a short and abstract story. In that story, she introduced a character based on the ragdoll from the "Issues" album cover. The narrative unfolded as the ragdoll explored around a house divided into concentric spaces, looking for insects to deliver to a girl who seemed to be working on some kind of obscure project.


Short storyboard inspired by KoRn's fourth album "Issues", and music video compilation "Deuce".

While originally envisioned as a script for a puppetry-based short film, it wasn't until 2018 that the pieces fell into place. Mariona, along with Javi and Jordi, transformed her earlier ideas into the foundation for the fourth installment of the Psychotic Adventures saga: CLeM, a mystery puzzlevania adventure with a dark twist.

Javi started working on that original abstract story and, knowing Mariona for more than 14 years, distilled all the ideas and thoughts behind it and adapted it into something that could fit better with the team's vision for a narrative-driven puzzle game. Maintaining the dark essence and main elements from Mariona's initial script, he expanded it into a fully realized story that resonated even more personally with her. Meanwhile, Jordi, armed with this narrative blueprint, crafted the gameplay, designing a really wide range of environmental and self-contained puzzles, each intricately linked to the overarching story. Every puzzle is tightly connected with the narrative, so they always feel coherent with the story, the characters, and the world in the game. Mariona, on the other hand, reimagined all the visuals for the story, starting with the player character — the ragdoll. However, as it usually happens when Mariona starts doodling ideas, not many drafts are needed until the team falls in love with one of them.



We always wanted CLeM to be a cute and creepy experience, and Mariona knew that the ragdoll (that we call “the servant”) needed to have the “cute” element, with a tiny body but a big head, and a static but friendly face. Contemplating a few ideas for the inventory system, the concept of a zip on the nape of the servant’s head emerged as a practical solution since all items could be stored inside, which made a lot of sense and simplified the general design of the servant. It also allowed Jordi to add a nice animation to the zip puller while the servant is walking.



Lastly, Mariona still had many options for the eyes, the zip, maybe an eyebrow and some hair, and other details like patches or the actual colours for every part. Greenish, so they look more like a zombie? Brownish, so they somehow resemble the fabric of a potato sack? Well, during the first year of development we called that character “potato”, so you can guess which colours Mariona decided to go with.



And that's how our cute servant ended up looking how they do!



We hope you enjoyed learning about the inspirations and creative process behind the servant. Feel free to share your thoughts here, on our socials, and Discord server. We have some more content like this to show you in future publications so you can know more about the beautiful and twisted world of CLeM. Stay tuned!

https://store.steampowered.com/app/1861440/CLeM/

Vampire: The Masquerade® - Bloodlines™ 2 - Feeona_PDX
Good evening Kindred,

This week, we have another recap diary where The Chinese Room Community Manager Josh Matthews meets Ian Thomas, Sarah Longthorne and Arone Le Bray. In this recap, Sarah recaps parts of her dev diary, and is joined by Ian Thomas and Arone Le Bray to go into more depth on the main character, as well as answering a few fan questions relating to the main character and the dev diary on Narrative Atmosphere and Themes.




Render of female Phyre

What’s Next
Tomorrow, 30th of November, we are revealing the third playable clan, at the PC Gamer Show: Most Wanted, and we’ll be back with a new dev diary in two weeks. This time it will be Andrea Sancio, Associate Technical Director sharing his thoughts on how TCR are working with Unreal 5. After the holidays, we’ll be back with more dev diaries in January.
Shakes and Fidget - Leander Playa Games
Hello heroes!

Get ready for the following WEEKEND EVENTS from Friday to Sunday: Exceptional XP Event, Epic Quest Extravaganza & Sands of Time Special.



Moreover, check out the official HELLEVATOR SURVEY: {LINK REMOVED} Please take it by Monday 16 CET and help us improve the game. Thank you!

PET FRIENDS, need winter pets? You can find them from Friday after unlocking them in their habitats!
Nov 29, 2023
My Horse: Bonded Spirits - Dawid_Gameparic
Hello Players! 👋

With the help of recent devlogs and the demo version you’ve already met some of the townsfolk, saw the stud farm, the area around and so much more. 🙂 Therefore today, we’d like to focus on something else. It’s a topic you’ve been asking about a lot but we’ve only given you a positive answer, not any specifics. Today we’ll talk about customization! 🤩

As we’ve already mentioned, there will be the possibility to customize your character, horse’s hair, but that’s not all. Throughout your adventure in My Horse, you’ll be able to change:

-horse’s hair color
-the shape of mane and tail
-your character’s hairstyle
-color of saddle and bridle
-covers for horse’s eyes and muzzle
-your saddle
-clothing


and that’s not all! After playing the game for a while you’ll also unlock clothes for your horses! A dracula outfit is one of them! 🔥


Keep in mind that some of the customization options won’t be available right off the bat, but rather bought or earned with gold or experience points.

We’ve put a lot of effort into giving you the details which will help you to make your playthrough more personalized and it’ll be very nice if you let us know what other elements you’d like to be able to customize! 🐴 We can’t wait to hear your answers.

If you enjoy our work, please consider adding the game to your wishlists on Steam and join our discord community where you can meet developers and other people interested in the game. 👇

https://store.steampowered.com/app/2376970/My_Horse_Bonded_Spirits/


See you soon
My Horse: Bonded Spirits Team
Nexus 5X - demasiri (Arc CM)


The Turtuon Federation is a lithoid faction unique to Stellaris Nexus and offers a play style that fits neatly into the idea of the smallest empire with the largest reach. Their insular nature means that you pay a higher Support penalty for each planet you control, which if not monitored carefully can cause problems in the early game.



But their unique resource Patriarchs, is automatically converted into the same number of extra Council Votes. This means you've got more power to push through the Titles that benefit you the most and get those all-important Succession Points. You get Patriarchs every time you use the Construction Edict, so the more you build up your planets, the more influence you have on the Galactic Council.

They also get an extra building slot on their planets, and the Edict Insular Growth, which adds another new building slot, and only costs 4 support and 1 Patriarchs.



And last but not least, the Turtuon also get +25% Army Defense, so if anyone wants to try and conquer one of their planets, they need to come prepared.

If you enjoy the idea of sitting in your fortress pulling strings; the leader Statesman has the Edict Electors; which gives you 1 Patriarchs and 6 Materials, building up your Patriarchs quickly, so that you can swing almost any vote in your favor.

But locking down on a few high-value planets, isn't the only way to play with the Turtuon.
If you like a slower pace, but still want to play a more military focused game, you can play as the Nationalist. They get the unique Edict Militia, which gives all the fleets within your empire +1 Ships, and quickly turns you into a force to be reckoned with.



The Turtuon are a slow faction in an otherwise fast-paced game, which can make them complex to play if you're new to Stellaris Nexus, but don't underestimate them, or you might find yourself between a Turtuon and a hard place.

Studio Director Dax spoke to Head of QA Brad who drilled deep into every crevice of the Turtuon, as can be seen in the video below:
Nov 29, 2023
Crossfire: Legion - [PL] The Game Doc
Greetings Commanders,

It’s been a joy since last month for us to see you incorporate the latest 3 new units into your strategies and mix up the battlefield. Especially on the new map we released. This motivates us to continue working hard to bring you new content and features to enjoy. This month's update is focused on fixing issues that were affecting some players from being able to progress or play. Thanks for the player feedback that helped make this happen.


  • Infinite loading during start-up, experienced by some players, has been fixed.
  • Campaign: Act 2 - Mission 7 will no longer result in infinite loading after locating the payload.
  • Level Editor: Delete Map button is now working properly.


  • Cobra: Multi-Shot casts successfully at max range.
  • Cobra: Multi-Shot casts successfully outside of the max range.
  • Scout: Signal Flare range indicator is visible while Overwatch is active.


  • Campaign Mission Select UI correctly appears after selecting Campaign from the Game Mode Selection screen.

Remember, if you are still Crossfire curious you can try our:

Single-player Content
  • Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
  • Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
  • Standard PvP Mode on all multiplayer maps, for head to head player combat
  • COOP skirmish, to set up custom games with your friends
  • Battlelines mode, to smash armies together with a total focus on their macro-management
  • Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter
Facebook
Discord
Instagram
Twitch
Reddit

Thanks again and we’ll see you on the battlefield.
- Your Crossfire: Legion team
Superbrothers: Sword & Sworcery EP - capy!bianca
Cosmic friends! 💖

Thank you for your unwavering patience. We are finally Steam Deck Verified; enjoy dream-walking to the fullest with Superbrothers: Sword & Sworcery EP



One of our Capys is playing it on the new Steam Deck OLED!

CLeM - Aeman
It's the year 1999. Alternative metal band KoRn releases their fourth album, “Issues,” featuring cover art depicting a torn rag doll on it. The album’s last promotional single, “Somebody Someone,” and its music video, released in 2000, feature the band performing the song amidst some arthropods, like roaches, a spider, and a fly. Two years later, the band released a DVD compilation of music videos, interviews, and different behind-the-scenes clips. But, the twist was that once you put the disc on the DVD player, you would find yourself immersed in some kind of creepy escape room game, navigating through an apparently abandoned asylum and looking for hidden codes to unlock new videos in different locations.

A rag doll, arthropods, and an abandoned house. Sound familiar?

Well, fast forward to 2006, Mariona, now creative and art director at Mango Protocol, drew inspiration from listening to KoRn during those years to write a short and abstract story. In that story, she introduced a character based on the ragdoll from the "Issues" album cover. The narrative unfolded as the ragdoll explored around a house divided into concentric spaces, looking for insects to deliver to a girl who seemed to be working on some kind of obscure project.


Short storyboard inspired by KoRn's fourth album "Issues", and music video compilation "Deuce".

While originally envisioned as a script for a puppetry-based short film, it wasn't until 2018 that the pieces fell into place. Mariona, along with Javi and Jordi, transformed her earlier ideas into the foundation for the fourth installment of the Psychotic Adventures saga: CLeM, a mystery Puzzlevania adventure with a dark twist.

Javi started working on that original abstract story and, knowing Mariona for more than 14 years, distilled all the ideas and thoughts behind it and adapted it into something that could fit better with the team's vision for a narrative-driven puzzle game. Maintaining the dark essence and main elements from Mariona's initial script, he expanded it into a fully realized story that resonated even more personally with her.

Meanwhile, Jordi, armed with this narrative blueprint, crafted the gameplay, designing a really wide range of environmental and self-contained puzzles, each intricately linked to the overarching story. Every puzzle is tightly connected with the narrative, so they always feel coherent with the story, the characters, and the world in the game. Mariona, on the other hand, reimagined all the visuals for the story, starting with the player character — the ragdoll. However, as it usually happens when Mariona starts doodling ideas, not many drafts are needed until the team falls in love with one of them.


We always wanted CLeM to be a cute and creepy experience, and Mariona knew that the ragdoll (that we call “the servant”) needed to have the “cute” element, with a tiny body but a big head, and a static but friendly face. Contemplating a few ideas for the inventory system, the concept of a zip on the nape of the servant’s head emerged as a practical solution since all items could be stored inside, which made a lot of sense and simplified the general design of the servant. It also allowed Jordi to add a nice animation to the zip puller while the servant is walking.


Lastly, Mariona still had many options for the eyes, the zip, maybe an eyebrow and some hair, and other details like patches or the actual colours for every part. Greenish, so they look more like a zombie? Brownish, so they somehow resemble the fabric of a potato sack? Well, during the first year of development we called that character “potato”, so you can guess which colours Mariona decided to go with.


And that's how our cute servant ended up looking how they do!



Final Remarks
We hope you enjoyed learning about the inspirations and creative process behind the servant. Feel free to share your thoughts here, on our socials, and Discord server. We have some more content like this to show you in future publications so you can know more about the beautiful and twisted world of CLeM. Stay tuned!

https://store.steampowered.com/app/1861440/CLeM/

Nov 29, 2023
SkyFly - rgraham2512
Hello All. Once again thank you for playing my first title on Steam. This patch contains a fix that wasn't allowing players to open the game, as well as a fix for the achievements.
Nov 29, 2023
An Amazing Wizard - Gobo
🧙‍♂️ Development Updates #9

In the last 2 weeks we were finishing Spells Merging system, adding more decorations to the new biome and dialogs with many characters.

✅ Added:
[System] Finished Spells Merging system. Unleash your creativity by combining any spells you want!
[Astral World] Added initial dialogs with all Astral Guardians and Spellweaver.
[Enemies] Support enemies are now able to buff or heal minibosses and bosses.
[Achievements] Added 2 hidden achievements.
[Perks] Added new Perk related to Spells Merging.

🔄 Changed:
[QOL] Reduced Screen Shake duration and magnitude.
[Crosshair] Crosshair is now always enabled by default.
[Player] Increased max mana gained per level 10 => 15 and mana regeneration per level.
[Spells] Adjusted mana cost of all spells.
[Spells] Thrower spells now deal damage every 0.05 => 0.25 seconds.
[Tutorial] Changed first mission of the tutorial.
[Enemies] Lowered maximum health of all enemies on higher difficulty levels.
[Perks] Buffed all Perks related to mana.

⚙️Fixed:
[Tutorial] Fixed a very rare bug where you could get stuck in tutorial if you exit the game and then came back in specific mission.
[Tutorial] Fixed a bug where it was possible to skip tutorial missions.
[Enemies] Improved Goblin Shaman AI.
[Spells] Fixed interaction of all spells with gravity zones.
[Performance] Improved performance of all animated objects.

Stay tuned for the next updates!
...