Back again and honestly couldn't wait to share this.
Trading Cards, Badges, Emoticons, and Profile Backgrounds are now released!
Below are a few items from each set, and hoping the rest will be a pleasant surprise~
Trading Cards (5 total + foil versions)
In the last post, I shared Ellenia and Myneâs WIP large versions, so hereâs those finished, along with their new foil Trading Card versions â
Since parts of Night Loops call to mind the completion of a self-portrait, we wanted the Trading Cards to feel hand-drawn. For this, the character art and backgrounds were drawn at various times these past years, either separately or together. Then digitally, were edited together, adding extra shading and final touches. (Exception is for Myneâs sanctuary background which all credit goes to Estella!)
I thought it might be fun to share some in-process pics rather than keeping it all in the dark vault never to be seen again. Hereâs a look at some of the original drawings that were scanned in along with some of the tools used:
And a couple more picks from the set...
Badges (6 total including 1 foil)
These may look a bit familiar
Emoticons (7 total)
New pixel art for these
Profile Backgrounds (5 total)
Fateful Kelsingør making for quite the background
Looking forward to hear what you think about the rest if you may stumble upon them in the wild. And see you at the next update!
First of all, we'd like to thank everybody who has been playing our game, leaving reviews, or sending bug reports. Much appreciated!
We're planning to release a themed update around the New Year, which is also going to include a number of fixes.
It's too early to speak about long-term plans yet. We're taking a break after the release and now we're mostly focused on getting the game in the public eye.
With the release of Age of War â Chapter 3 just two weeks away on December 14, we want to help you prepare for the siege of the mighty Stygian stronghold in the ruins of Al-Merayah with a Battle Pass Boost!
From December 1 to 14, this boon will let everyone cut through their Battle Pass levels like a hot axe through the flesh of their enemies.
đThe Puppeteer has added bonuses to one-time purchases of lots in the bank. The offer is valid until the end of the week, don't miss the opportunity to take advantage of it!!!đ
I am super excited to share with you that the Kickstarter campaign for Star Racer is now live! Please check it out and consider backing, and sharing with all of your friends!
The public demo is now available! We worked super hard on it, so please let us know what you think! You can download it straight from the Steam store page!
Who lives in a pineapple under the sea? SpongeBob SquarePants and all his friends (and even some one-sided enemies) have joined Brawlhalla!
Do some kah-rah-tay with SpongeBob SquarePants â Brawlhallaâs first ever Mythic Crossover! Heâs joined by 2 new Epic Crossovers â Patrick Star, who is ready to go jellyfishing and Sandy Cheeks, who will lasso any opponent in her way! All three Crossover characters include unique Weapon Skins, custom Signature FX, new Legend Select animations, and dedicated roster spots.
Patch 8.02 is also stacked with new additions including the long-awaited PlayStation Cross Inventory coming this Friday: December 1st, 2 new Challenges added to the Challenges Preview, a Balance Pass, and many more Game Improvements & Bug Fixes!
From Bikini Bottom to Valhalla! SpongeBob makes a splash as the first ever Mythic Crossover! Mythic Crossovers are a new tier of Crossovers that includes everything an Epic Crossover has, with additional features to make them feel even more like the original IP. In the case of SpongeBob, these include custom light Attack animations and dynamic costumes.
Patrick & Sandy also join the Grand Tournament as Epic Crossovers. All Crossover characters feature unique Weapon Skins, custom Signature FX, new lock-in animations, and dedicated roster spots.
More residents from under the sea have also arrived, including The Flying Dutchman Sidekick, King Jellyfish KO Effect, Squidward Emoji, and many more favorites. Find all of these and more SpongeBob content in Mallhalla.
All items will remain in Mallhalla after the event ends.
Featuring:
SpongeBob SquarePants Mythic Crossover
âIâM READY! IâM READY! IâM READY!â
Mirrors the abilities of Rayman (Gauntlets/Axe)
The first ever Mythic Crossover!
Don your Kah-Rah-Tay helmet when Gauntlets are equipped, and a Krusty Krab fry cook hat when holding an Axe! These costume changes happen regardless of which Weapon Skins are equipped and apply only to SpongeBob, not other Legends or Crossovers.
Also featuring custom light Attack animations!
Patrick Star Epic Crossover
âIs mayonnaise an instrument?â
Mirrors the abilities of Teros (Axe/Hammer)
Featuring custom light Attack animations!
Patrick Star is SpongeBobâs best friend and neighbor. The inner machinations of his mind are an enigma, and this pink starfish is the ultimate pal who loves to nap, blow bubbles, and eat ice cream! Thatâs not all - heâs also an expert in Wumbology!
Sandy Cheeks Epic Crossover
âI'm hotter than a hickory-smoked sausage!â
Mirrors the abilities of Cassidy (Blasters/Hammer)
Despite being a squirrel, Sandy Cheeks lives under the sea in her oxygen-filled treedome. Sheâs a born-and-bred Texan thrill-seeker and adrenaline junkie. But donât let her love of extreme sports and karate fool you - sheâs also a master scientist and inventor!
Sidekick:
The Flying Dutchman
âHeâs gonna steal your soul!â
Emote:
Clarinet
âSquidwardâs favorite instrument.â
Featuring custom sound FX
Bubbles
âItâs a giraffe!â
Randomized - get an elephant, bubble buddy, or giant bubble!
Featuring custom sound FX
KO Effect:
King Jellyfish
âKeeeee-viiiiin!!!!!â
Featuring custom sound FX
Weapon Skins:
Goofy Goober Guitar
âWEâRE ALL GOOFY GOOBERS (Rock!)â
Axe Weapon Skin
Squidwardâs Clarinet
âNot a toilet plunger.â
Sword Weapon Skin
Avatars:
Bold and Brash
âMore like 'Belongs in the Trash'âŚâ
Krabby Patty
âItâs time for the moment youâve been waiting for!â
DoodleBob
âMee hoy minoy!â
Gary
âMeow.â
Emojis:
Squidward WP
âWell Played, Iâm even more handsome now!â
SpongeBob Heart
âImaginaaation!â
SpongeBob Tired
â*heavy breathing*â
SpongeBob BRB
âAlright, Iâll be right backâŚâ
Patrick Think
âThinking hurts my brainâŚâ
SpongeBob Lookinâ Good
âYou like Krabby Patties⌠Donât you Squidward?â
Patrick Surprise
âWell, never mind the car⌠whereâs the road???â
SpongeBob GG
âGG: Goofy Gooberâ
Patrick Facepalm
âSpongebob's never getting that table....â
The SpongeBob SquarePants Crossover event also includes:
Free âGoofy Gooberâ Title for logging in during the Event.
New âBikini Bottomâ Map, featured in the new Brawl of the Week mode â Bubble Tag Relay!
New Splash art and animated UI Theme.
Original main menu, character select, and victory theme music.
Daily login bonus of 250 Gold to celebrate this Crossover event!
Are you ready, brawlers? Find a teammate and pick your best three Legends and face off against an enemy duo. Strike your opponents to entrap them in a Bubble. Bubbled players canât Attack and have limited movement. Your Legend swaps out as you lose stocks. Capture the entire enemy team to score a point. The first team to 5 points wins!
Team Bubble Tag & Strikeout combined!
Capture your opponents in Bubbles by striking them.
Free your teammates by attacking or running into them.
Bubbled players can even dash to their teammates or away from opponents!
First team to 5 points wins!
Weâre glad to announce PlayStation is joining in on Brawlhallaâs Cross-Inventory system. On December 1st, PlayStation Brawlers will be able to enjoy all the benefits of the amazing Cross-Inventory system in Brawlhalla.
Whether you are comfy on your âconsole couch,â at the helm of your PC battle station, or on the go with your mobile phone, you can have all your hard-earned Brawlhalla Items, thanks to Cross-Inventory. This addition means Cross-Inventory and Cross-Play across all platforms for Brawlhalla! âď¸
Hereâs a great flow chart showing an example of how simple Cross-Inventory is to set up.
Koji Sensei has 2 new challenges for you to start practicing! Introducing âTwo Fundamental Hammer KO Combosâ and âTwo Fundamental Sword Combosâ. These join the ever-expanding preview for Brawlhallaâs âChallengeâ System.
Two Fundamental Hammer KO Combos
The Hammer is a great Weapon for KO-ing your opponent. Here are two fundamental Hammer KO combos that are true. Try these when your opponent's damage is high enough. Notice that one KO's from the side and the other from the ceiling. Be aware of your position when choosing which to use!
Two Fundamental Sword Combos
It's always smart to know what your tools are for KO-ing your opponent. Here are two fundamental Sword KO combos that are true. It's important to note that one KO's from the side and the other from the ceiling. Choose wisely when you are in battle!
This balance pass is the first of several during the esports off-season. This one contains a few targeted changes at reining in certain damage-specific combo starters on overperforming weapons, while providing improvements to some key tools that were shown to be lacking during the Autumn Championship and Autumn Royale. This patch also contains Loki's first balance pass, which makes him legal for all official Brawlhalla tournaments.
Battle Boots The Battle Boots Side Light now has slightly less rear threat coverage at the beginning of the Hit Window, allowing more consistent dodges through this attack. Similarly, we have decreased the threat coverage of the Battle Boots Down Light. We have also decreased the Hit Window for more reliable dodges and counterattacks against the Down Light, and we have increased the Recover time on miss to keep the total duration of the attack the same.
Battle Boots Side Light: Decreased threat coverage toward the rear of the attack.
Battle Boots Down Light: Decreased threat coverage at the beginning of the attack; Decreased Hit Window from 5 to 4; Increased total Recover time on miss from 15 Fixed/15 Variable to 16 Fixed/15 Variable.
Blasters The Blasters Neutral Air is an important tool in continuing pressure against an airborne opponent, as well as providing a defensive option when recovering back to stage. We have brought the Time to Hit slightly closer to its previous value to aid in these situations, given the inherent dead-zones in the Blastersâ far-reaching threat coverage.
Blasters Neutral Air: Decreased Time to Hit from 10 to 9.
Gauntlets The Gauntlets Neutral Light would previously take too long to score knockouts, even when the opponent was far into red health, so we have increased the Force to provide more timely knockouts when compared to other similar attacks. The Gauntlets Neutral Air now has significantly less Stun to require tighter timing on team combos, to provide wider escape windows when off-stage against this weapon, and to open a dodge window between this attack and the Neutral Light.
Gauntlets Neutral Light: Increased Force from 44 Fixed/40 Variable to 46 Fixed/42 Variable.
Gauntlets Neutral Air: Decreased Stun from 16 to 12.
Greatsword We have reduced the Time to Hit for the Greatsword Neutral Finisher from Down Bridge for more consistent strikes against opponents who opt for a dash between Greatsword chain attacks. The Greatsword Down Air had too much freedom of movement for its range and utility, so we have reduced the maximum allowed acceleration to be closer in line with other similar attacks.
Greatsword Neutral Finisher (from Down Bridge): Decreased Time to Hit from 15 to 14; Slightly increased threat coverage near the user.
Greatsword Down Air: Slightly decreased maximum allowed acceleration during the attack; Greatly decreased maximum allowed acceleration on miss.
Orb The Orb Recovery now maintains the upper range of its Stun value for a longer portion of the Hit Window. This provides a more consistent frame advantage for most of the Hit Window. We have also increased the lower range of Force near the end of this attack for more consistent knockouts when striking at the very end of the Hit Window.
Orb Recovery: Increased Force from a range of 75~60 Fixed/44~36 Variable to a range of 75~60 Fixed/44~40 Variable; Hit Window maintains the upper range of 35~25 Stun for a longer period of time.
Rocket Lance The Rocket Lance Neutral Air's Stun now has a sharper decrease over the course of its duration and a slightly lower starting value. This will maintain a more steady frame advantage value regardless of what part of the arc strikes the opponent, which opens dodge windows between the Neutral Air and follow-up attacks.
Rocket Lance Neutral Air: Decreased Stun from a range of 32~27 to a range of 29~18.
Scythe The Scythe Down Air now has less Force for the forward version to better match the backwards Active Input version. This decrease in Force maintains the dodge window between the Down Air and other follow-up attacks for a broader range of health values, for more reliable escapes when recovering back to the stage.
Scythe Down Air: Decreased Force of the forward aerial version from 52 Fixed/30 Variable to 52 Fixed/24 Variable; Decreased Force of the forward grounded version from 20 Fixed/30 Variable to 20 Fixed/24 Variable.
Spear We have decreased the Stun of Spear Side Light to widen dodge windows between large follow-up attacks such as the Neutral Air or certain Signatures, as well as requiring a tighter input from the user to consistently follow-up with a Down Light. The Spear Side Air has also received a decrease in Stun to open a dodge window between follow-up attacks, like the Neutral Light.
Spear Side Light: Decreased Stun from 19 to 17.
Spear Side Air: Decreased Stun from 22 to 20.
Azoth Azoth's Neutral Bow would often be too slow to catch an opponent's high degree of aerial mobility, so it now has a faster Minimum Charge time for more reliable use as an anti-air.
Azoth Neutral Bow: Decreased Minimum Charge time from 15 to 13.
Loki Loki's Side Scythe was too quick for its total threat coverage and power, so we have increased its Minimum Charge time and Recover time to allow more room to dodge and respond against this attack. We have also decreased its maximum vertical threat coverage to make it easier to contest from above. Loki's Down Katars has received a decrease in Damage to better match its overall range and utility.
Loki Side Scythe: Decreased maximum vertical threat coverage; Increased Minimum Charge time from 13 to 16; Increased total Recover time from 20 to 22.
Loki Down Katars: Decreased Damage from 24 to 22.
Sentinel Sentinel's Down Hammer has received an increase in Damage to better match its long Time to Hit and telegraphed movement.
Sentinel Down Hammer: Increased total Damage from 22 to 25.
Sir Roland Sir Roland's Side Sword now has a faster Minimum Charge time to better match its lengthy commitment and duration. We have also shifted the Damage to focus on the final hit, as it would previously deal far too little Damage when striking with only the stab. Sir Roland's Down Sword now has greater Force since it would previously take too long to score knockouts with the middle and end of the attack when compared to other similar attacks.
Sir Roland Side Sword: Decreased Minimum Charge time from 15 to 13; Shifted Damage to be mostly focused on the final hit.
Sir Roland Down Sword: Increased Force from 68 Fixed/48 Variable to 68 Fixed/50 Variable.
Yumiko It was previously too easy to maneuver around Yumiko's Down Bow projectiles, so we have reduced the Recover time of this Signature so the user can apply more consistent pressure after using this unique attack.
Yumiko Down Bow: Decreased Fixed Recover time from 18 to 16.
Gameplay
Players can now ban two Maps individually in all queues!
All platforms have a new option in System Settings: Spectate Delay. Select âSpeedâ for a 1 second delay, or âqualityâ for a 3 second delay.
UI
Chests are now available in one tab in Mallhalla!
Gameplay
Fixed a bug where players using a controller could not back out from the "rename local player" menu.
Fixed a bug where Gadget drop shadows were visible before the Gadget spawned.
Fixed a bug where the achievement/trophy for playing 30 Matchmade games required the player to play 50 Matchmade games.
UI
Fixed a bug where players could not pan or zoom the camera while paused in replay mode.
The free-to-play Legend rotation for this week features!
Tezca â The greatest luchador in the world who also became an ancient god. Tezca makes his own rules in the ring with his Gauntlets & Battle Boots!
Ada â Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
Azoth â Devoted acolytes bring this brilliant and ruthless lich lord to life again (and again) in Valhalla to do battle with Bow and Axe.
Jaeyun â The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
Ulgrim â Equipped with flawless Ivaldi creations, his Axe and Rocket Lance, the legendary blacksmith forges his way into battle!
Caspian â Led by his showmanship and thirst for danger, he has come to Valhalla armed with Katars and Gauntlets to put on a show!
Cassidy â The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
Fait â Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
Sidra â Known for her legendary and fearless raids, the Corsair Queen is prepared to fight with her Sword and Cannon!
- new NPC has been added to the camp, allowing players to sell artifacts for coins - new Event Magic Mirror
Adjustment
- Skill Masters can now purchase Super Skills to replace existing Super Skills - Skill Master, can no longer purchase normal skills that already have a Super Skills upgreades. - Stella's character model has been replaced - Event Moonlight Shower adjusted - Remove Event Luxuria's servants - Artifact Portrait of Lust added to regular draw pool
Bugfix
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: The Legend of Aurorium " even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wish list, and provide us with feedback at any time. :)
-Devs Team of "Artifact Seeker: The Legend of Aurorium "