Nov 29, 2023
Animalia Survival - Zeev
<h1>Patch 124.6 Changelog:</h1>
Nova

Version 124.5 adjustments

<h2>Tweaks</h2>
    -Fixed Kudu not being able to generate Offspring-Fixed Female growing up to Juvie-Adjusted Kudu Male and Female stages-Fixed female becoming male-Adjusted Kudu Spawn-Fixed Female showing male status-Corrected Kudu Female HP to 4500-Adjusted Kudu Baby spawning puppy

<h2>Added</h2>
    -Added animal removal in Slot

Started Dev testing of the game's Android Mobile and PC crossplayer

For more information and details, join our Discord:
https://discord.gg/W74J9Xz67N

Many thanks to everyone!
Nov 29, 2023
Dash & Swing - Innominatum Digital
Patch Notes - Game Update 1.1.1

Corrections:
- World Selection Fixes: Corrected issues with the stage selection screen in both World 1 and World 3.
Nov 29, 2023
Thronefall - Paul
Dear Queens and Kings, It has long been asked for and is finally here! We just extended Thronefall with a brand new endless game mode: The Eternal Trials.

In Eternal Trials you play your way through an endless succession of stages in a rogue-like manner. In each stage you face a level that is based on one of the existing campaign levels but features a random set of enemy waves.



At the beginning of a stage you pick between three options, unique combinations of a level, a weapon and two perks. While the weapon and level only matter for the current stage, the perks will be added permanently to your loadout for this run. This means after every stage you will gain two more perks. This ever growing power is met by enemies who get more challenging each stage.

Be careful! Defeats are permanent in Eternal Trials and one of them will mark the end of your runl! How far will you be able to venture?


With the Eternal Trials game mode we also added a new elite variant for each enemy type. Elites are much stronger versions of their base unit, meaning an elite swordsman is very powerful compared to a regular one. You will usually encounter them later in your runs and they’re distinguishable by their special unit icons and yellow outline.


To start an Eternal Trials run simply ride up to the new level marker on the map. It’s important to note that leaving a run during the night will result in an instant defeat (no worries, there’s an in-game warning for this, it shouldn’t happen by accident). During the day and between stages you can safely quit and resume at a later point, as you’re used to.

As a little extra the Eternal Trials levels also come with randomized colorsets. So in case you always longed to explore the snowed-in mountains of Nordfels or indulge in the lush spring meadows of Frostsee — now is the time. :)

This update also brings a couple of bug fixes and tweaks, listed in detail at the end of this post. We hope you enjoy the Eternal Trials as much as we do. We’re excited to hear about your adventures! Thank you for being such a passionate community.

All the best,
Jonas & Paul



[23/12/01 EDIT:]
We just rolled out a hotfix with some balancing tweaks and bug fixes for Eternal Trials. More info over here: https://store.steampowered.com/news/app/2239150/view/3871469509819519631?l=english



======================================================================
PATCH NOTES 1.3
======================================================================

General:

- New endless game mode "Eternal Trials"

Enemies:

- Exploder health reduced from 70 to 60 hp

Color Schemes:

- Tweaked the color schemes for Neuland, Nordfels and Uferwind, making them more easy on the eyes.

Bug Fixes:

- Leftover projectiles no longer damage you, your units or your buildings
after the end of the night

- Bow and dagger are finally correctly affected by Assasin's Training

- The "Stronger Heroes" perk is only applied when the perk is equipped (the effect was always applied before *whoops*)

- Barricades and hot oil tower are now correctly affected by the “Commander” perk.

- Fixed a couple of spelling errors (thanks for pointing those out!)

- “Warrior Mode” and “Commander Mode” affected the damage output of hero units twice. This should now be resolved.

- Ranged resistance from blacksmith upgrades and perks should now protect from flying wizard damage.

- Hot oil tower's splash attack is now affected by melee attack upgrades (or perks).

- Barricades are now affected by melee attack upgrades (or perks).

- Blacksmith can no longer be upgraded before the end of sunrise preventing a bug that swallowed all of your gold.

- Blacksmith no longer makes progress when it is respawned with the god of destruction perk active.

- “War Horse” perk does no longer work while you are dead.

- You can no longer make the unit command circle appear while you are dead.

- Slow effects on the player are properly reset when you respawn.

- You can no longer see any targeting attack markers while you are dead.

- Your ability cooldown is instantly recharged after you die

- Fixed a bug that made the main menu appear as an overlay while playing when pressing play too early.

Nov 29, 2023
DvDrum, Ultimate Drum Simulator! - DarkTigerDevelop

("Plasmajam" screenshot from community hub)


Hello DvDrummers!

In this update the MIDI devices functionality should have finally been solved for all MIDI devices, and has been solved an issue that caused Workshop Cymbal Sounds to missing to appear in game!



("Fontanezi" screenshot from community hub)


CHANGELOG (Updated 11/30)
  • Fixed MIDI controllers that fail to play.
  • Fixed missing Workshop Cymbals sounds in-game.
  • Fixed Workshop Cymbal Fade sounds playback.
  • Fixed a keys mapping bug for Crash Shading which could lead to drumkit loading failure.
  • Fixed Track Loader external tracks loading.
  • Fixed the options button position on Drumkits buttons in Main Menu.
  • Improved Workshop items visibility behaviour. The visibility will be forced to public only if the item is contained in a public workshop drumkit.
  • Improved some images scaling.
  • Other small improvements.


("Alit thovap" screenshot from community hub)


\m/__(-_-)__\m/
Nov 29, 2023
末世孤镇 Doomsday Lonely town - Chris_zp
repair
1.Fix the problem of invisible weapon upgrade button
2. Fix the abnormal button position when weapons, equipment and replacement
Junkyard Truck - Keystone Knight


Hey Everyone,
Today's update is Part One of a two-part update. TL;DR: Added some trailers, added a mission board which generates random missions, fixed some bugs.

-Randomly generated missions can be obtained on the notice board on the side of the gas station. If you don't like the mission you were given, you can always generate a new one.

-Reminder: Track missions and view mission details using the missions menu(Esc>Missions)

-Added a large container trailer for hauling large volumes of junk and other items.

-Added a large flatbed trailer for extremely heavy items which cannot be picked up. To transport these items, pull the flatbed trailer near them and interact with the object.

-Added recovery options for all trailers. They will recover to a spot within the town.

-Cuttable trees are now on a real-time respawn timer and cannot be regenerated by reloading.

-Junk engines found in abandoned cars no longer regenerate junk on reload.

-Manually carrying abnormally large or heavy objects long distances will drain your hydration and slow your movement speed.

-Dentside now responds more realistically to mud.

-Increased transparency of Dentside windshield.

-Fixed an issue where the jerry can could have a problem filling up the Dentside pickup.

-Fixed a visual issue where the Dentside pickup was not bending grass blades.

-Fixed an issue where you could save on a payphone while still sitting in your vehicle.

-Improved the payphone save interface.

-Fixed an issue where some shrubs appeared black and without texture.

-Decreased frequency of random loot spawns.

-Fixed a Steam integration issue where Junkyard Truck may appear to still be running in Steam after quitting.

-Several insignificant bug fixes not worth mentioning.

The second part of this update is nearly done and should not take much longer. The second part will make use of the unused room in the auto parts store.
Thanks
Keystone
Rhythmetallic - Rhythmetallic


Rhythmetallic update #15 - Younger Dryas
v2.15.0

This update, we collaborate with Thrash/metalcore band - Black Market Currency and add 2 new songs to the game. Enjoy some fast tasty riffs and some heavy breakdowns!

The game graphics are revamped as well. The gritty texture fits more to the theme of metal and hope you all like the new visuals!

More info on them!
https://blackmarketcurrency.com/


- Add 1 new song for free
1. Black Market Currency - Younger Dryas

- Add 1 new song for the world "Metal Forge"
2. Black Market Currency - Respawn the Titan

All songs from Djentle Destruction have alternative difficulties now!
Players can now play their favourite djent songs in easier way!


If you haven't get the DLC, get it now to enjoy all brutally heavy and awesome metal songs!

https://store.steampowered.com/app/1682480/Rhythmetallic__Full_Metal_Expansion/
Nov 29, 2023
Shooting Game Builder - SB_Games_Public
  • Fixed a bug that caused the speed and relative angle of the script command "Move/Polar" to be interchanged.
  • Fixed OGG decoding (without loop)
Nov 29, 2023
EON Fighter - nicolasrizzi
A bug where the random secondary weapon bonus was not working correctly has been fixed.
The Elder Scrolls® Online - ZOS_Kevin

Pay homage to the deity of the ancient Skaal faith with the items and collectibles found in the new All-Maker Crown Crates.

***

The people of the Skaal bow their head in reverence to the All-Maker. For through the All-Maker all are One. Will you join them in their distant land, to stand against the Adversary? Don their stalhrim armors, take up their rune-carved blades. Uphold the Wind and the Earth and the Sun as you seek harmony without and within. The great river of life flows, traveler. Will you flow with it back to the arms of the All-Maker?

***

The new All-Maker Crown Crates arrive in the Crown Store this Thursday, November 30 at 10AM EST. Opening these crates might grant you a sign of the All-Maker’s favor in the form of new and returning items and collectibles.

These goods include unique mounts, pets, furnishings, and much more. You can see just some of the items available within All-Maker Crown Crates below.

Clear Ice Boulder furnishing & Frostfall Recall customized action

Windcaller Garb costume and Orphan of the Stars skin

Those who are fortunate enough to truly catch the All-Maker’s eye might find one of the below extremely rare Radiant Apex mounts.

Solstheim Shiver Wolf and Star-Orphan Elk mounts

Blessed Highmane Lion mount

All-Maker Crown Crates will be available in one-, four-, and 15-crate bundles in addition to a unique 25-crate offering that is available as a one-time purchase only. In addition to the crates, this special bundle also includes the Solstheimstone Incarnate polymorph.

Enjoy a bundle of All-Maker Crown Crates alongside the Solstheimstone Incarnate Polymorph

This polymorph will be unlocked automatically and added to your collectibles when the one-off bundle is first purchased. It is not part of the All-Maker crates themselves.

Of course, the above are just some of the gifts the All-Maker can bestow upon his children. If you wish to see the full list of items you have a chance to receive when opening an All-Maker Crown Crate, check out this thread on our official forums.

Be warned, when the new crates go live, the currently available Buoyant Armiger Crown Crates will be removed from the Crown Store in turn, so don’t forget to pick them up while they’re still available!

All-Maker Crown Crates arrive this Thursday, November 30 at 10AM EST, and can be acquired from the Crown Crate section of the in-game Crown Store. Do you hope to prove yourself to the All-Maker and oppose the Adversary? Let us know about your wintry devotions via X (Formerly Twitter)Instagram, and Facebook
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