Death or Glory - Jyonathanri
EA 0.1.6

General Fixes
  • Roxxor Tree Whack image display error is now fixed in the Deck Edit
  • Fixed a bug with the Beginners Champion Pack which prohibited players from choosing Roxxor as their unlock.
  • Fixed a bug with the Founder’s Pack Roxxor starting Level.
  • Adjusted the game behaviour of Grapples to be affected by negative damage modifiers.
  • Fixed a bug that causes the Reroll chance for starting decks to appear as 1.
  • Fixed several card image/texts errors.
  • Fixed an issue that causes Roxxor decks to be reset to the default in multiplayer.
  • Fixed an issue that causes Force Absorption to not work as it is described.
  • Fixed an issue that causes card backs to not appear on several alternate art cards in multiplayer.

Balance Changes

Persistence
The fear mechanic has always been a touchy subject throughout the beta and this early period of the EA. Given its RNG nature, it is always a surprise (albeit sometimes a very bad one) whether your strategy can work or will even play out when you are feared. We decided to add Fear into the list of status preventions that Persistence will give to players to allow for more control and counterplay when up against certain enemies that use this mechanic often.

Added effect: Persistence will now prevent fear from being applied as well as remove existing fear value when played.

Roxxor - Monkey Hurl
This card was a little weak in comparison to Roxxor’s other attacks as it is a throw that requires a set up and costs 2 momentum just to do 9 damage. We want to keep this as a unique control card that follows up from a throw and not identify it as a big finisher, thus we reduced the momentum cost of this card to increase its playability among the other awesome cards.
Momentum Cost: 2 > 1
Nov 29, 2023
My Hero After the Fall - DAYA
Add English to all texts, switch languages in the settings interface
Echoes of Fear - Grim
Found yourself wandering throughout the map and have no idea where you are? Worry no more, you will now have a easier time!

The update will include these features as well as some minor bug fixes.

Bug Fixes
  • Collision on rocks fixed near one of the first houses you come across.
  • Deer now run away

New Content
  • Minimap and compass added for ease of Navigation
  • Controls can be viewed on the fly by pressing F1


Nov 29, 2023
Galaxy Drift - JustusGames
Version 1.02 Notes:

-Fixed instances of game crashing when launching from steam.
- Memory bug fixed.

If anyone is still experiencing crashes when launching from steam, please post in the steam forums and provide me with your pc specs.

Thank you,
Justus Games
Dungeon Stalkers - action_steam
Playtest Day 2 Developer Livestream + AMA
Primitive Society Simulator - 鸽天下BigDove_YSH
Demo5 is available on FreeDemo version.

//////////Incompatible with old saves, new saves required/////////


• New Skybox, Lighting, Day-Night Cycle
• New terrain system; you can now dig and create mountains
• Bridges can be built over rivers
• You can lay flooring on the ground

• Currently, only one type of flooring is available, more types will be added in the future
• Sheep can also be fed with troughs
• Added Cold Snap and Heavy Rain events
• Custom-sized buildings can be expanded or reduced
• Expedition teams can change their destination
• Added various new buildings
• Added decorative wall options
• Buildings can have multiple color schemes
• Redesigned construction interface
• New tutorial
• Numerous bug fixes



Bless Unleashed - Dr.Z


Greetings Adventurers

For a better gaming experience, our servers will undergo maintenance.

  • NA - November 30, 2023 - 5:30 pm PST/PDT
  • EU - November 29, 2023 - 2:30 am CET
  • Maintained servers - All Servers
  • Estimated time - 2-4 Hours
Content:
  • Servers’ routine maintenance
  • Exchange commodity sorting optimization:
    Adjusting the sorting type of exchange commodities.
    Raise materials, consumables, and trinkets to the top 3 of the list.
※ Note
- During the maintenance, you will be temporarily unable to enter the server to play the game.
- The maintenance will be delayed or advanced according to the situation, please be well noted.
- When the maintenance ends, the compensation items will be sent by mail. (once per account)

Please feel free to contact us if there is any problem or if you have suggestions for the game.
Thank you again for your support and love for Bless Unleashed!

Bless Unleashed VALOFE Team
Nov 29, 2023
绛河之上 Under Supernova - UnderSupernovaGroup
Translation
Added a small tool to detect non hard coded text translation omissions.
Translated almost all text except for a small amount of hard coded text.

Guidance

The blank lines within the built-in document are also displayed, making it look better.

This line will be commented out at the beginning of the built-in document and will not be displayed in the game, making it easier to compare during localization.

Added some built-in documents.

At the beginning, a default interface introduction image is displayed, and clicking it will disappear. Then the built-in document window will be displayed by default.



Added a simplified version of the boot task mechanism.

In the opening definition, a series of guiding tasks can be defined, which can provide the cumulative number of items that need to be achieved, or the total knowledge progress that needs to be achieved, task time limit, item rewards for completing tasks, and knowledge book rewards.

The book reward will be given in the form of a metal plate that records the book.

The rewards for items and books will be placed in the focus grid of the map when completing tasks.

There is a "guide task" text in the interface, and moving the mouse over will display various information such as the description of the task, current progress, completion rewards, and so on.

A new type of consumption task has been added, which automatically removes a specified number of items when the quantity is met.

A failed summoning character dictionary has been added to the mission, which will summon a specified number of enemies of the specified species when the mission fails.



19 new guidance tasks have been added.



Interaction

When saving automatically, a window will pop up displaying

The statistics will show the number of days that food, water, and electricity can sustain.

Lack of water, electricity, food, and warning icons will be displayed on the interface during combat.

Clicking on the warning icon during combat will redirect you to the location associated with the most recent battle.


Base Management

The planting and manufacturing tasks of buildings are no longer summarized and counted, but are listed separately, and each item can be removed.

When building, manufacturing, and terminating tasks are converted into actions, they will be immediately executed to lock the required items. Lock earlier to avoid overly optimistic estimation of additional action conversions.



Simulation

The picking task has added a weight limit, and if it is not picked up completely at once, it will be put back into the task pool

The amount of excavation per grid has been reduced from 9000 to 1000.



Ecological simulation

Added a raw meat value attribute, which will be present in harvested items such as shrimp and crabs.

Plant appendages are defined as those that fall automatically. If it can grow, it will automatically join the plant community when dropped.

Added plants such as potatoes, millet, millet, wild rice, tomatoes, sorghum, and coix.

The amount of fullness and water consumed per minute by organisms can also be defined.



Farming

Added humus properties, which are present in both humus and excreta.

Added field plant logo, those with this logo will not appear in the wild.

Three new plants that can grow within a day have been added: fast-growing starch fruit, fast-growing oil fruit, and fast-growing fiber fruit. And it produces 200 fruits a day.

However, fruits cannot germinate and must be made into balls by adding water and a large amount of substances with humus properties.

These plants all have field plant properties, which means they cannot be collected in the wild. But they have been added to many item pools.


NPC

Added the behavior management item of automatic charging, which has been added to all defined robots.

Characters will have a preference value between -1 and 1 for taste, which will affect the weight of food taste scores

Characters have a preference value between -1 and 1 for items, which can affect the weight of items such as total food score.

That is to say, the lowest score for food is 0, and the highest is 4 times the total score for its taste.

When creating a character, they will extract items they really like, such as minerals and buildings, as their favorite items (with a fixed preference value of 0.9).

The degree of preference for food will be extracted after eating.



Biochemical and Mechanical Transformation

The player character has an additional alternative edible action for installable components (distinguishing between biochemical and mechanical components). Mountable components do not require an edible label.

The maximum installation quantity limit has been added to the installable components. To avoid unlimited expansion of related attributes.

Added attribute to change food and water consumption values after installation.

Added attribute to change maximum stamina after installation.

Added built-in water circulator and built-in food reuse device, reducing water consumption by 0.05 and food consumption by 0.01 per minute, respectively.

Added a built-in equalizing pressure regulator that can adapt downwards to 30000 and upwards to a pressure of 200 million.

Added a built-in inertial protector that supports adapting to 2000 g of gravity.

Two built-in temperature regulators have been added to enhance temperature adaptability, up to 1000.

Added a Star Adventure set that can withstand temperatures up to 10 billion degrees Celsius.

Added a force transmission optimizer component to increase the maximum stamina by 100.

These biochemical components are only available for sale on commercial ships, and once assembled, they can survive on many planets with harsh environments.



Industry

Multiple combustibles have added combustion value attributes.

Various cooked food formulas have added ingredients with combustion value.

The maximum flame temperature of bio oil is set at 3000, and the maximum flame temperature of coke is tentatively set at 2500.

The maximum temperature of methane flame is tentatively set at 2800.

Several iron product formulas have been fueled, and the highest temperature required for fuel is at least 1600.

The details of the formula have been added with a display of manufacturing time.

All actions of the character will be canceled before their death.

Thermal power generation can be transformed into materials with combustion value, and the output can be transformed into worthless ashes.

Split into arrow manufacturing machines, toy manufacturing machines, sewing machines, firearms production machines, ammunition production machines, shell production machines, landmine production machines, robot production machines, and vehicle production machines

Remove universal processing equipment



Cooking

Added item:

Stone mill, flour, bran, biscuits

Using wheat grains to make flour at a stone mill, by-product wheat bran

Making cookies from flour on the stove

Cookies have a shelf life of 300 days



Knowledge

A new electromagnetic induction knowledge has been added, and the knowledge requirements for generators have been changed to it

The creation of traps is a specialized knowledge.

Added several new knowledge on mechanical principles, textile machinery principles, mathematics, bionics, artificial intelligence, and vehicle engineering



Other

Prepare dozens of tons of charcoal for the village settlement to facilitate their cooking.

Changing the monster's name to Oil Bug is easy to understand.



City

Added blueprint water plants and smelters in the ruins of three cities, providing many resources.


Drawing

Added a new set of hair, shoes, skirt, and two types of decorative textures.

Shoes and accessories have also been incorporated into human texture composition.



UI

Gender added to the character description



Bug fix

Fixed a bug in quality calculation

Fixed a manufacturing failure bug where the product weight did not exceed the load capacity, but the material weight exceeded the load capacity.

Fixed a bug that caused the robot to not automatically charge.

Fixed a bug where packages can still be stored at distances over 100
Cronous - dingchao
Dear players The server maintenance work has been completed and the game login function has been activated. Wishing you a pleasant game.

Maintenance and update content:

1. Server optimization and bug fixing;
2. Adjustment of lottery activities;
3. Steam platform client, store purchase condition change: requires 2nd master reclass transfers;
4. Illegal account suspension.
Nov 29, 2023
War Thunder - Blitzkrieg Wulf


Today, we’ll be going over some of the core fixes and quality of life improvements that we’ve worked on during the past 2 weeks, including from the update released today. Thank you for all of the reports you’ve created and the feedback that you’ve left!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Tank autoloaders see some important fixes



We’ve fixed a number of issues relating to the reloading process of tank autoloaders. For example, autoloader reloading took longer than normal, as well as the autoloader reloading even though the first-stage ammo stowage was empty.

One of the main problems that we’ve fixed with autoloaders involved the inability to fire even though a shell was loaded into the gun.

The chance of getting into a night battle has been increased



Earlier this month, we added the option to enable night battles for Ground Realistic Battles, where participating in them allows you to earn sweet night-themed rewards for mission score. As mentioned previously, enabling night battles and queueing for them would put you into two queues, for night and day.

We’ve realized that the chance of getting a night battle was a bit too low, so last week we tweaked the matchmaking algorithm slightly, meaning you’ll now have more of a chance to get into a night battle!

Auto camouflage option tweaked



For years, there’s been an option for automatic camouflage selection for camouflages that you own, this automatic selection depends on the map type. This option is useful so you don’t end up using a snow camo on a non-snow map for example. However, this option didn’t take into account camouflages that had been purchased from the Gaijin Market.

Thanks to some feedback, we’ve adjusted the algorithm to take this into account. Now, when using the automatic camouflage option in battle, the priority is given to Market camouflages that are suitable for a given map.

Quality of Life improvements to the Service Record

The Service Record on your profile is a handy place to see important statistics of vehicles that you’ve used in battles. Over the years, hundreds of vehicles have been added and the Service Record hasn’t quite caught up.

We’ve now added a search bar to this area as well as an additional option to filter by vehicle rank. Amongst the hundreds or even thousands of vehicles that you’ve played with, you’ll finally be able to find the exact one you want with a quick search in seconds!

That’s not all
The full list of bug fixes and improvements are in each Update note below. Here’s a couple of other changes and fixes: when using the air alert radio command in ground battles, allies will have an aircraft icon displayed on their compass. And, switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way as the radars on all MiG-29s and on the Yak-141.

Updates in the past 2 weeks:
Today's update: Update 2.31.1.59

Aircraft
  • Switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way it worked for radars on all MiG-29s and on the Yak-141. From standby mode, radars are switched by “Lock Radar/IRST on target” command into “HMD” mode and by “Radar/IRST beyond/within visual range combat” command into “ACM” mode.
  • APP-73 RWR used on the JA37 will detect radar illumination for SARH missiles.
  • Saab A32A, Saab A32A Röd Adam — a bug that caused the area where chaff is released from to be covered has been fixed. (Report)
  • Bf 109 F-4 (Hungary) — a bug that caused cannons on the wings to be displayed in X-Ray mode when bombs were equipped has been fixed. (Report)
  • Mirage 2000D-R1 — the sequence of firing the countermeasures has been corrected. (Report)
  • A-4H Skyhawk — a bug that caused RWR indication to not be displayed in the cockpit has been fixed. (Report)
Naval Vehicles
  • HMS Renown, USS Des Moines, USS Newport News, USS Texas — information about armor and maximum speed in the stat card has been corrected.
  • A bug where after hitting an enemy ship, smoke from its funnels were displayed as clouds rather than a continuous smoke stream has been fixed.
  • Opytny, La Combattante, SMS Sachsen, IJN Yamashiro — the camera position and its distance to the ship has been changed in accordance with ships of this class. The roll force (heel) during a circle turn has been adjusted.
Interface
  • Priority has been added to Market camouflages when using the Auto camouflage option in battle, which depends on the type of map.
  • A search bar and the possibility of filtering by vehicle rank has been added to the Service Record.
  • A bug that made it impossible to report repairs from the radio command menu while repairing an aircraft has been fixed.
  • While in replays, a bug that caused tooltips to blink when hovering over the action panel has been fixed.
  • The text that displays the number of online players and battles in the hangar has been given a slight shadow so that it’s easier to read whilst against the backdrop of clouds/sky.
  • An aircraft icon has been added to the compass when a player uses the air alert radio command.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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