Farlight 84 - yanglu161616
Farlight 84 Version 15.1.1 showcases our commitment to delivering an ever-evolving battle royale experience. From hero reworks and new upgrades to enhanced game aesthetics, this update marks the start of an exciting new chapter in the journey of Farlight 84.

▌Hero Changes

Syfer: New tactical skill
In the past few updates, we've reworked a few heroes including Maggie, Ducksyde, MK.R, and more. In this update, to enhance Syfer's diversity and tactical choices, she will also welcome some new changes.

1. Adjusted Syfer's role: Support → Attack


2. New tactical skill "Coords Shift":
◇ Syfer throws an electromagnetic pulse device and monitors its coordinate changes.

◇ During the flight of the device, clicking the skill button can teleport to the coordinates where the device is located. Otherwise, the decoder will directly teleport to the coordinates where the device landed.

◇ Skill combo demonstration: "Coords Shift" quickly teleports to the vicinity of the enemy and uses the ultimate "EMP Shock".


Captain: New design
Starting from this version, we will gradually enhance the game's artistic style. We are beginning with our fireman, Captain, whose new design will emphasize his robust physique with a gentle and reliable twist. His revamped look will shine a light on his truth-seeking journey and his role as a reliable friend in the neighborhood.



Since only 3% of you choose to play Captain regularly, we thought you might need some guides on playing with him and have prepared a video to tell you more.


▌Weapon Changes
In order to make the long-term game experience more sophisticated, we plan to make some important changes to the gunplay in Farlight 84. We will start by adjusting the AK-77, making it feel realistic to hold and shoot.

AK-77
◇ Increased damage 16 → 20.
◇ Changed bullet spread design from fixed trajectories to a mix of fixed and random trajectories.

◇ Increased recoil.

◇ New sound effects.

Ancient Star
◇ Reduced damage 90 → 72.

Bar-95
◇ New sound effects.


▌New Battle Pass

◇ Gear up for the long-awaited SSR skin for Syfer - 'Wild Player', inspired by the classic street gaming arcade style and adding more charm to her persona.

◇ MK.R isn't lagging behind with its new SSR skin: 'Fanatic Mech'. Both skins will be available in the all-new battle pass, 'Pixel Bliss', for the upcoming season.



▌Rewards
◇ Added Road to Progress tasks after the player level reaches 30, and generous rewards can be obtained for every certain level increase.

◇ Added Daily Missions, players can easily get rewards by completing missions every day.



▌Social Features
This update brings an end to waiting for friends to finish a match before being able to invite them to a game. You can now schedule to play with your friends who are currently in a game.

◇ Squad Reservation: Added the feature to schedule play with friends, friends can also send appointment invitations during the game.

◇ Friends List: Added "remove follow" feature; supports more number of fans; added friend list team invitation.
◇ Popularity Score: In the future, your profile will display a Popularity score. You can increase a teammate's popularity score by giving them a follow.



▌Others
New announcement section
◇ Our event column will introduce a new announcement section, where updates and announcements will be displayed for easy access to all community members.

◇ Added weekly banlist announcement, the banlist of the previous week will be automatically published at 0:00 UTC every Monday.


Warehouse
◇ HEROES Warehouse: Re-adjusted the customized content tabs: Jetpack, Loot Box, Trail, Capsule, Background, Profile Frame have been added for quick equipment.
◇ DECORATION Warehouse: The tabs for Sticker, Emote, Jetpack, Trail, and Capsule have been removed from the DECORATION Warehouse. Players can now access these items directly from the HEROES Warehouse for equipment.

PC Updates
◇ Optimized vehicle UI interface of the PC version.
◇ Optimized the use experience of the recovery product of the PC version to avoid frequent interruption of the use of the recovery product by moving.
◇ Supports the purchase of Monthly/Weekly cards in Steam, Epic and the official website PC version.

Lottery & Events
◇ Lottery Wheel-Polar Adventure

◇ Chest Event - Sandy Illusion

◇ Recycling Renewal Plan Event
◇ Sign-in Event


▌Wrap-up
V15.1.1 update marks a big milestone in our journey of Farlight 84. With the new SSR skin for Syfer, hero reworks, gameplay additions, artistic style enhancements, and several other changes, this update reassures that your feedback and suggestions are truly valuable to us.

We are constantly learning and improving. More information will be released regarding our upcoming plan to bring Farlight 84 to an all-new level, so follow us for more news.

Enjoy the new content in V15.1.1 and see you all on the battlefield!

Here are some related links:
Nov 28, 2023
Gravity Escape - devon5s
Hello everyone,
We have updated the trial version of Gravity Escape, addressing some issues and adjusting the level configurations.
Players who are interested can give it another try.
We plan to release the full version in the first quarter of next year.
Please be patient and stay tuned.
Thank you!
GrandChase - leigh2023
Hello Heroes of Bermesiah!

Check out the Land of Judgment Card Box/Special Card Box contents from contribution reward.


[Land of Judgment] Card Box/Special Card Box contents

Black Wood Assassin Card
Harrier Garou Mage
Golem of Suspending Time
Fire Hammer Smith Card
Harrier Hooded Jackal
Spiderbot Guard Card
Fire Hammer Berserker Card
Harrier Scorping
Power Shovel Card
Iron Dwarf Engineer Card
Harrier Lich
Void Card
Iron Dwarf Overseer Card
Harrier Dwarf Overseer
Dark Elven Horseman
Fire Hammer Driller Card
Harrier Tech Guard
Golem
Tech Guard Card
Harrier Assassin Champion
Graham's Illusion
Thunder Hammer Rifleman Card
Harrier Beholder
Harrier Giant Frillzard
Thunder Hammer Guard Card
Harrier Assassin Master
Harrier Left Basilisk
Mecha Taurus Card
Harrier Slow Stone
Harrier Dark Paradom
Dark Elven Scout
Harrier Hera
Harrier Commander 'The Dark Sword'
Dark Elven Assassin
Harrier Orc Lord
Harrier Cavalry General
Dark Elven Magic Archer
Harrier Harpy Queen
Harrier Dwarf Royal Guard
Guardian Spirit
Harrierfang
Harrier Cyclops Commander
Royal Elven Guard
Harrier Poison Cactus
Harrier Brutus
Elite Elven Mage
Harrier Snowfield Shield Bearer
Harrier Scorpis
Commander 'The Dark Sword'
Harrier Sand Spirit
Harrier Aron
Commander 'The Dark Staff'
Harrier Magma Paradom
Harrier Apostle of Revelation
Highlander's Illusion
Harrier Wyrm Spawn
Harrier Onyx Wendy
Harrier Larva
Harrier Snowfield Spearman
Invincible Iron Knight Dullahan
Harrier Carnivorous Plant
Harrier Rock Slime
Dreadful Chieftain Urkah
Harrier Dwarf Rifleman
Harrier Snowfield Tempest
Greedy Stavrogin
Harrier Native Leader
Harrier Dwarf Warrior
Indolent Dr. Molly
Harrier Guardian Spirit
Harrier Cyclops Sentry
Temple Guardian
Harrier Vile Naga
Harrier Elven Assassin
Talin Elfbane Card
Harrier Great Gatekeeper
Harrier Obsidian Demon
Sentry Keeper No. 1 Card
Harrier Orc Warrior
Harrier Highlander's Illusion
Sentry Keeper No. 2 Card
Harrier Garou Berserker
Harrier Sand Dinergate
Arawn Card
Harrier Hooded Hound
Harrier Native Spearman
Dahlia
Harrier Dwarf Engineer
Iron Infantry
Quoronnos
Harrier Royal Elven Guard
Iron Squad Commander
Ashtaroth
Harrier Paraminimy
Iron Archer
Ashtaroth (2nd Phase)
Harrier Miston
Iron Cannon
Ashtaroth (Final Phase)
Harrier Sataniel's Warrior
Goblin Worker
Aldeon
Harrier Troll
Goblin Strongman
Zekars
Harrier Frillzard
Goblin Jester
Crookan
Harrier Goblin Fighter
Goblin Defense Wall
Scorpra
Harrier Fytros
Demon Bat
Zalos
Harrier Iron Guard
Raging Demon Bat
Skeram
Crevma
Wicked Stavrogin
Scurvian
Harrier Dark Elven Magic Archer
Temple Apostle
Raid Storm
Harrier Dark Elven Horseman
Pure White Apostle
Renak
Harrier Violent Drillmon
Shadow Apostle
Sand Storm
Harrier Gargoyle
Sentry Robot
Rofnus
Harrier Dark Hierophant
Elite Sentry Robot
Searetone
Harrier Decoy
Sentry Drone
Tyrant Belile
Harrier Goblin
Golem of Reversing Time
Corrupted Saint Gaian


We will strive to create the best experience possible.
Thank you.

Rec Room - Coach
General Improvements
  • Fixes avatar not showing up in room load screen and new outfit thumbnails on Quest.
Bug Fixes
  • Fixed an issue that could cause the CV1 spawner chip to move to an incorrect location.
  • Fixed a bug where the ACM palette menu would sometimes crash.
Rec Room Studio
  • Use the "Test Room" button now to test your room locally without having to wait on a cloud build. We also made it easier to upload and save your work to Rec.net as many times as you want, and then later go back and choose which saves to actually build.
  • Made it easier to find the Room Save Inspector, which lets you build any unbuilt save and tells you the in-game download sizes of your room on different platforms.
  • Fixed up some UI bugs with the Rec Room Studio Room Creator Chat and Circuit Palette windows. Now it's easier to send messages to fellow-creators who are in the room in-game.
  • This change avoids an exception thrown when loading a Studio Function Chip that references a Studio Function that is no longer defined in the room.
We love to hear your feedback, so please don't hesitate to let us know what you think.
Project Feline - Raymond Cripps
When I started posting my projects to YouTube, I never expected anyone to take an interest in them. I still have much to do, but I have learned a lot and your generosity and encouragement inspires me to keep learning. I would have given up long ago if it weren't for you being with me on this journey.

Off-camera I'm an extreme introvert, so 100 thousand people is such an incomprehensibly large number for me to process that I'm not sure how to feel. I could have never imagined things to turn out this way, and I am so grateful for all of you!

I've got a lot on my plate at the moment but I'm working on a special video to celebrate the community, so make sure you're subscribed for when it drops!
Gloomy Juncture - Subtales Studio
Hello, Dear inhabitants of this Gloomy Juncture.
MEO XL & Gamiberica
MEO XL is the biggest gaming event in Portugal. It took place at Exponor (Porto, Portugal) between November 23rd and 26th. For the first time, it hosted Gamiberica, the Iberian Games Summit—the first conference dedicated to debating the video game industry in the Iberian Peninsula. It took place on the 24th of November, organized by Indie X, IndieDevDay, and with the support of APVP - Associação de Produtores de Videojogos Portugueses.


Gamiberica strives to foster meaningful connections within the Spanish and Portuguese indie industry, facilitating collaboration among studios, investments, and talent. The establishment of a dedicated space for such interactions proves highly advantageous for all involved, thanks to the partnership between IndieX and IndieDevDay.

Gloomy Juncture at MEO XL

Gamiberica featured a showcase of 30 games from Portuguese and Spanish studios. Being my first public showcase, I was present for the entire four days. Despite initial nervousness about being a game in such a niche genre, it was heartening to witness players across all age ranges engaging with enthusiasm and persevering through every puzzle until the end of the Prologue.



I've been humbled by the amazing feedback. To everyone who visited the booth, asked about development, played Gloomy Juncture, shared an opinion, or said it was a must-buy—thank you! Your support has made it all worth it already! 💗

Stay tuned, as more exciting news is on the way!

Thanks,
Filipe
Liberation - dodgyville


Hi everyone,

Liberation is not just a game that looks retro, I also want to provide an authentic retro gaming experience. There's a lot of interpretation in that goal. I'm not necessarily here to recreate old gaming mechanics exactly, rather I want to capture the *feel* of playing an early generation space sim. To me that means a sense of wonder, a sense of entertainment, a sense of freedom with not much hand-holding.

At launch, Liberation used a flight scheme similar to the original Elite from 1984. To fly you pitch up and down and rotate your ship. There is no turning (fancy name: yaw). I love that control scheme -- it feels so floaty to me, there is no up or down and space battles become these wonderful swooping and rolling affairs.

However, based on feedback I have decided to use a more modern flight scheme for Liberation. Here's why:
  1. The old scheme does not suit gamepads and that is half of the players
  2. Players today expect to be able to turn their ship (fair enough!)
  3. I didn't implement the original scheme so perfect that it would kill me to change it
So this release is ALL ABOUT replacing and tightening up the flight controls (but a few bonus features slipped in too). The major changes are:
  • New flight model adds turning/yaw
  • New weapon system for improved auto tracking and accuracy
  • Improved gamepad support (on-screen icons, more gamepad types supported)
  • Incoming communications now pause the game
I can never promise new features or anything but my priorities in the near future are mouse support, mission balance updates, and some juicy quality of life improvements (eg highlight which jumpgate is best for the current mission).

Your support makes it happen!

Regards,
Luke


Add
  • New flight model: Added yaw (turning) to ship control
  • New flight model: New float model (responsiveness generally up)
  • New flight model: Precision effect reworked
  • New laser model: Single laser with two beams replaced with two lasers.
  • New laser model: Laser gimbal is radial instead of pitch/yaw
  • New laser model: Laser has improved collision with targets
  • Add arrow icon on HUD to track target, keep on screen
  • Rotate arrow icon to point at target
  • Pause game when comms or other system tabs are open
  • Make docking computer swivel player towards target even if docking denied. This opens up a new tactic during battle
  • add remap support for more joystick buttons (test support with sidewinder precision 2)
  • Show dpad icons on HUD next to system/weapon rows when gamepad detected
  • Auto change the on screen button text if device changes
  • Add icons for playstation controllers
  • Add icons for xbox controllers
  • Add gamepad icon to Target HUD
  • Add gamepad icon for Launch in prologue
  • Add gamepad icon on comms advance
  • Add gamepad speed up and speed down icons to HUD
  • Empty comms shows "no messages"
  • List attached gamepads on remap screen
  • Add support for Microsoft Sidewinder gamepads
  • Add support for PS gamepads
  • Add support for X360 gamepads
  • Add tab key to cycle through Target HUD

Change
  • Relax cargo rules on mining station mission
  • Auto target only when target is in cross hairs
  • Replace targeting gimbal with radial and made it larger
  • Improve laser gimbal accuracy, especially on low performance machines
  • Improve accuracy or enemy fighters
  • Make weapon system buttons loop left on HUD
  • Ignore function keys (eg volume) on title screen
  • Update to Godot 4.2rc2
  • Stop gamepads triggering boost and other systems when in prologue
  • Make comms close button grab focus when comms empty
  • Update keyboard manual entry to reflect new flight model
  • Match gamepad and keyboard invert pitch
  • Make limpet mines not do damage in story mode
  • Stop embarking losing focus for gamepad on market
  • Stop upgrade button losing focus for gamepad on market

Fix
  • Fix to disembarking passengers and cargo when there are other passengers and cargo
  • Fix to encrypted package mission is done in different order
  • Stop laser SFX immediately when ship destroyed
  • Stop bug where toggling scaling (in fullscreen?) causes resolution to go 2x2 pixels
  • Stop toggling retro scaling causing crash on mac
  • Fix R/RS gamepad not displaying on remapping screen
INUMEDA - daisuke-sakakibara
Today, we are pleased to announce the 0.2.0 patch update and price adjustment for 'INUMEDA'.
〇Update Details

◆Controls Update
  • You can now navigate the game using the keyboard.
    *For detailed instructions, refer to the "Controller Guide."

◆Visual Updates
  • Modified the formation of accompanying allies from a single line to a maximum of three columns.
  • Added effects during combat.
  • Introduced graphics for the protagonist's weapon displayed during battles.
  • Changed the visual representation when a companion falls in battle due to death.
  • Adjusted map shapes.

◆Functionality Updates
  • Added a menu to review combo details.
    This allows checking skill effects and activation conditions.
  • Modified the item menu to enable confirmation of equipped items.
  • Updated the shop menu to display the quantity of the selected item.
  • When selecting an equipment item, now displays the status difference compared to the currently equipped item.
  • Changed the ability to toggle battle message playback speed with a single button press.

◆Other Updates

  • Adjusted encounter rates.
  • Changed the respawn location upon total party defeat.
  • Balanced some enemies.
  • Addressed minor bug fixes.

〇About the Price Increase
This time marks our first update that goes beyond bug fixes. We've added elements to enhance your gaming experience, including improved graphics. To ensure you can enjoy the game even more comfortably, we've adjusted the selling price, effective from the update on November 29th. Hope you'll love the improvements.

  • 3.75 USD ⇒ 7.99 USD
    *Prices may vary by country, so please refer to the store page for detailed information.
    Also, this change will not affect those who have already purchased the game.

Moving forward, we plan to incorporate feedback and continue updating.
We appreciate your ongoing support for 'INUMEDA.'
HopDodge - HopDodge
Make a level and post it in the next week and I'll give whoever makes the best one 30 bucks.
Argentum Online - pLuS


Hello everyone!

We are excited to present our exciting calendar of events for the month of December. Get ready to enjoy these competitions and don't miss our exclusive events:

🏆 Clan Tournament (3vs3)
Dates: December 9, 10, 17 and 23

⚔️ Plant Tournament
Dates: December 11, 15, 16, 25, 29

⚔️ 1vs1 Class Tournament
Dates: 01, 02, 08, 09, 11, 15, 16, 19 and 22 December

⚔️ 2vs2 Tournament
Dates: December 14, 20, 26 and 30

🔥 Last Man Standing
Dates: 01, 03, 06, 08, 15, 17, 20, 23, 27, 29, 30 December

Don't miss the opportunity to participate and demonstrate your skills!
We can't wait to see who will be crowned December champions

Let the battle begin!

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🏆 Class Tournament (1vs1) 🏆

Participation requirements:
Minimum level 35
Depending on the number of registered in each class, the format of the tournaments will be
No limit on potions / No items dropped
All skills/items are allowed
Best of 3 Keys
Best of 5 Final
Registration 50k

⚔️ Combat structure ⚔️
The keys will be organized according to the number of participants who sign up for the event, thus being able to extend their development in the following days corresponding to the event.

🗓️Scheduled dates for combats🗓️
December 1, 02, 08, 09, 11, 15, 16, 19 and 22

🏅Prizes 🏅
80% of the gold raised by each class for the winner of each tournament
1 complete class set of your choice

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🏆 2vs2 Tournament - 🏆

Participation requirements:
Minimum level 35
No limit on potions / No items dropped
All skills/items are allowed
Best of 3 Keys
Best of 5 Final
Registration 100k per couple
You cannot repeat class

🗓️Dates🗓️

14/12 8th round
12/20 Quarterfinals
12/26 Semifinal
12/30 Final

🏅Prizes🏅
80% of the gold raised
2 badges of your choice for the couple
1 complete set of your choice for each player

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Clan Tournament (3vs3)

⚔️ Participation requirements: ⚔️
Minimum level 35
You cannot repeat class
No limit on potions / No items dropped
All skills/items are allowed
Best of 3 Keys
Best of 5 Final
Registration 150k per team

🗓️Dates🗓️
09/12 8th round
10/12 Quarterfinals
12/17 Semifinal
12/23 Final

🏅Prizes🏅
80% of the gold raised
3 badges of your choice
1 complete set of your choice for each player

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Implementation of the new Last Man Standing event

All against all mode, where only one will be crowned, taking the equipment of all the participants as loot.

Tentative dates):
December 1, 03, 06, 08, 15, 17, 20, 23, 27, 29 and 30

Prohibited Groups
Teaming up with another participant is punishable by disqualification of both.


Total freedom
All items and skills are allowed. Be creative in your strategy!


Free Registration:
Registration has no cost in gold coins. Participate without worries!
Be careful with your Items! Remember that they fall when they die. Be cautious.

Get ready for action and show all your power by being the last man standing in this exciting event!

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Plant League

Participate in the exciting December Plant League!
The combat dates will be distributed according to the number of registered participants.
Minimum level required: 35.
All classes can sign up to participate

Fight Details:
Limit of 1000 red potions per round.
Best of 3 rounds, where the winner accumulates points.
The final will be best of 5 and will take place on December 29.

🪙 Single Registration:🪙
Cost: 150k per participant.


🏅Prizes:🏅
1 complete set of the winner's class
80% of the gold raised


Tournament Structure:
The participants are divided into equal zones randomly and according to the number of participants.
Each duel won accumulates 1 point
The best in each area advance to the next round


🗓️ Fight dates December 11, 15, 16, 25, 29
...