Hi there! I’m Pikopiko256. We’ve started development of our futuristic robot action game “Scramble Vice”, and its store page is finally up and running.
“Scramble Vice” has got robot battles galore, it’s action-packed, its graphics are positively destructive, there’s banter with party members, there’s mystery, style, jazz fusion music - all the good stuff wrapped up in a 90’s style anime aesthetic.
In this column, instead of reporting on development progress, I’d like to talk a bit more about the game and its design.
We would like to provide some information regarding the distribution of rewards for each event.
Rewards for each event will be sent out sequentially after the collection of payout information.
Please note that there may be slight variances in the amount of Steam Gift Card rewards due to currency adjustments based on the winner's country.
To facilitate the smooth distribution of rewards, we kindly request all winners to send the required information to operation@boldplaygames.com by December 9th using the provided format.
* Subject: EU Region Event Winners
* Contents
- Winning Event Name (e.g. Lucky Ranking Event Week 1 Challenge / Ranking Event / Survey Event) - Game Nickname - Steam ID - Store Country
[How to check Steam ID and Store Country]
1. Log in with your Steam account
2. Click your user name (top right) and click 'Account Information’
3. Check your Steam ID 17-digit number
4. Check Store Country
[Notice]
* If not submitted by December 9, 2023, your win may be canceled.
* The provided Steam ID will be deleted immediately after confirming the winners.
* In order for us to send you a Steam Gift Card, you must friend the account of a BLACK STIGMA operator. If you receive a friend request from the following account, please accept it. (If you decline a friend request or block a requested account, you won't get paid.)
- BLACK STIGMA - MR. ELEVEN
* Rewards may take a while to complete (please note that gifting is available 3 days after accepting a friend request via Steam ID or friend code).
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
The Steam Client Beta has been updated with the following changes:
General
Fixed mouse clicks in the overlay for CS2
Fixed an issue where unlocking Family View in the client would sometimes not unlock checkout
Fixed an issue where the controller info interstitials could be scaled incorrect on Steam Deck or other small monitors
Fixed an issue where VR-only games could be shown with the "Controller Required" notice along with no controller support
Steam Input
Added support for the NACON Revolution 5 Pro controller
Fix: Nintendo Joy-Con gyro turn rates are now correctly calibrated for natural angles. Was previously at 80% real world turn rate.
Fix: "Gyro to..." modes jumping when adding/removing action layers or switching action sets.
Fix: Sony Dualshock accelerometer reading was incorrect on initial connection via bluetooth.
Fix the issue where a cat in the top left corner cannot be clicked in full image mode. Fix the issue where clicking the light bulb button does not take effect during the first run. The bubble prompt time has been increased from 5 seconds to 16 seconds. Renamed the achievement name.
The following are historical cumulative updates Animal images and scenes have been upgraded from 2K to 4K, just like the scenes. (Animals should be clearer now than before.) The frame rate limit has been set. (Low end graphics cards should not be under pressure anymore.) Replace clearer icons Lock 60 frames (requires vertical synchronization to take effect, but dragging may occur) Turn off vertical synchronization (lock frame failure, left and right lateral jumps, entanglement) The current status is lock 60 on, vertical synchronization off, and lock frame failure. Santa Claus has been changed to a transition effect of fading out and in. Fixed the issue of Santa Claus not staining due to clicking too quickly. QE's zoom function has swapped positions, now E is zooming in and Q is zooming out. Now the timer and tutorial menu are displayed by default, and the two homepage buttons have been changed to toggle. Fine tuned the size of the prompt button. Further optimized many debugging secrets. These secrets will be announced in the future. Added camera movement for keyboard WASD and up, down, left, and right, and added zoom in and out for QE and previous and next pages. Add a prompt function, if no new item is found after a 180 second interval, a light bulb button will be displayed on the counter. The Animal Fountain special effect that has been cleared will now disappear instantly when the restart button is clicked to avoid obstruction. Optimized N debugging secrets. Fix the issue of misalignment in one image and click judgment position. Reduce the size of the bubble effect when clicking. At the initial startup, the keyway tutorial becomes more prominent. Santa Claus appears at slightly different times. Gingerbread Man no longer defaults to gray.
Demo v0.92 has been released! It mainly focuses on changing the early game a little bit. To do that, I added 2 more starting cards to each character's deck. Also, there are a few new enemy encounters, and some enemies have special abilities. Additionally there are some small graphic changes, and many other changes! See below for list:
Cards: -Added 2 additional cards to player start deck (7 total now) -Added 1 new card for the mage’s starting deck -Locked and Confused cards now have new descriptions -Cards now ease-in/out when hovering over and the buttons do not
Tutorial: -New step to show enemy status effects
Enemies: -World 1 enemies have been revised with some getting special abilities, and a few new encounters added. -New Skeleton enemy.
Recruits: -5 new recruit abilities added
Map: Map objects now ease-in/out if you hover over them
Story: Story page layout has been changed, and text has been changed to a type writer similar to the tutorial.
Shops: -Shop gfx updated to make shopkeepers less blurry (also character select had same update too) -card upgrade FX has been updated as well
Events: Event page gfx has been updated to look better.
If you're a fan of the game, remember to join the discord so you can give feedback for me to improve the game!
A non-maintenance download patch has been applied to fix the issue below.
■ Patch Details - Fixed the issue where the notification 'Not Enough Materials' was displayed upon using two identical Magical Soul Orbs to craft Magical Soul Orb Special Coffer.
※ Dragonians who are using the platforms referred to above close the client completely and download the patch to implement the latest data.
We will always do our best to provide a stable service.
Is the gacha rate in the mobile game too frustrating? Can't draw any good cards no matter what?! Come and try the weapon gacha system in the "Fleshlight Squad - Fleshlightize" -, and never worry about Spend money like water in the mobile game. The gatcha system in the H-game is unexpectedly generous. Hurry up and collect legendary weapons, join Rei to teach these annoying guys a lesson!
Is the gacha rate in the mobile game too frustrating? Can't draw any good cards no matter what?! Come and try the weapon gacha system in the "Fleshlight Squad - Fleshlightize" -, and never worry about Spend money like water in the mobile game. The gatcha system in the H-game is unexpectedly generous. Hurry up and collect legendary weapons, join Rei to teach these annoying guys a lesson!
Is the gacha rate in the mobile game too frustrating? Can't draw any good cards no matter what?! Come and try the weapon gacha system in the "Fleshlight Squad - Fleshlightize" -, and never worry about Spend money like water in the mobile game. The gatcha system in the H-game is unexpectedly generous. Hurry up and collect legendary weapons, join Rei to teach these annoying guys a lesson!