We have released an update to prepare you for the release of the prequel to Russian Life Simulator - Ancient Russian Life Simulator, which will tell about the greatest exploits of the ancient Rus in the war against lizards, will allow you to use the most famous techniques of the ancient Rus and receive the blessing of the gods! And of course, MASSACRE THE GODLY LIZARDS! The game's release is scheduled for December 15, 2023, but you can download the update for Russian Life Simulator now!
Sale
We are also planning to launch a 50% discount for Russian Life Simulator on December 13th, so you can play the original part before the prequel releases!
Stuck at ho-ho-home for the holidays with your weird handsy brother-in-law, your aunt’s six old, possibly feral cats, and pounds of rock-hard fruitcake? No problem. We’ve got you covered with the best present ever. COOKIE CUTTER is dropping down Steam’s chimney on DECEMBER 14, in all caps because even we can’t believe we made it this year!
So power on your PC or Steam Deck (you better believe it), crank up the volume, and get ready to experience the best metroidvania in years. COOKIE CUTTER is a deep, unique, bloody, irreverent, insane adventure with incredible fight mechanics, an enormous world to explore, ludicrous characters and eye-popping boss fights, stupendous weapons and upgrades, and so much more. And it’s all yours just in time for the best slaycation ever. Best of all? You can have it for 20% off for a limited time
We are here today with a small update to help more with the Tower of Arms 4, I still want it to be relatively hard but I also want it to be beatable, so I have buffed the XP that the 4 fights leading up to it provide slightly, and given them 250 gold (scales with level)
Other things I've done:
- King Leif has had his Defense Lowered by 10
- Added Enthrall to Level 22 Mage, this has a 85% chance to cause Infatuation on a single target, huge if getting stuck on TOA4 or other Quest Bosses!
- Added a NPC outside the Tower of Arms that tells you about Shield Bash, Enthrall, and Scare!
- Removed Weapon Requirement of Scythe or Staff for Scare, now a universal skill for all classes if learned!
Fixed a few bugs over the last 10 days, and finally improved the underwater bubbles animation just now. Posting patch notes for the sake of record-keeping. Final patch of all time.
Complete list of changes:
SOURCE CODE: -"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).
SCRIPTS: -Fixed Acidic Corrosion causing Ricardo's dialogue to reset. -Fixed bug where Ramirez would crap out when you try to buy radiation pills. -(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.
This update focuses solely on bug fixes and addresses a variety of player-reported issues. Thanks for the bug reports, we will continue to try to fix as many issues as we can.
Release Timing
This patch will be released at approximately 10 am PST (UTC-8) on November 29th, 2023.
Full Patch Notes
General & Quests
Fixed bug where quests could deadlock NPC positions and force quests into incompletable state.
Ascension Draft interactables are no longer disabled if you still have empty binding slots. This fixes an issue with the Ascended Daily Challenge mutator.
Fixed large lag spiked caused by having Obelisk vestiges that inflict Crush while not playing as Obelisk.
Magma Miner
Fixed Smash Uncommon augment Wrecking Smash not stacking.
Godkeeper
Updated Whirlwind Epic augment Elusive Whirlwind to not consume Velocity granted if you already have stacks of Velocity.
Star Captain
Fixed Chillazer ascension Big Game Hunter not inflicting Shocked with Epic augment Shocking Chillazer.
Vestiges & Sets & Trinkets
Updated Uncommon vestige Verdant Sprout to grant Max HP and then heal, instead of healing then granting Max HP.
Fixed Trinket Union of the Needless granting revived player 3 omni damage instead of 30 omni damage.
UI
Fixed Magma Miner and Mosscloak class passive max stacks showing up as '1' in the Aspect selection menu.
This build is same as previous, but fixes issues with AccountDump not working, due to some files not making it into the Steam build (reported by @hazre and @j4.lc)
After the long Journey Toward the Sixth Star, 6th Job is finally available now! <h3>6th Job</h3>
As the boundary between Maple World and Grandis is sundered, a new form of Erda has been unleashed. Taming this new power will do more than save the goddesses of the two worlds: it will unlock skills never seen before in either land.
Requirement: Lv. 260 and above (Zero characters must have completed up to Chapter 2). Character must have completed the ‘[Convergence] True Form’ quest, ‘5th Job: Record of Power’ quest, and 5th Job Advancement.
The wait is over! 6th Job Advancement can be started by accepting the ‘[6th Job] Merged Dimension’ quest within the lightbulb notifier on the left side of the screen.
Reminder: Your character must meet the following requirements to start the 6th Job Advancement:
Lv. 260 and above
Completed the ‘[Convergence] True Form’ and ‘5th Job: Record of Power’ quests
Completed 5th Job Advancement
While proceeding with the 6th Job Advancement quests, you can talk to Moco on the map to exit mid-way.
You can return and continue where you left off with the 6th Job Advancement by accepting the ‘[6th Job] Continue with the Job Advancement’ quest within the lightbulb icon.
As you progress through the quests, you’ll receive the following quest items. You must activate the stones and defeat monsters near your level (20 levels below and 20 levels above) to fill each of them with EXP. Once you complete each quest, you will receive EXP as a reward.
My Arcane Stone
Vanishing Journey Stone
Chu Chu Island Stone
Lachelein Stone
Arcana Stone
Morass Stone
Esfera Stone
Upon completing the 6th Job Advancement, you will gain access to Hexa Matrix and activate your Skill Node.
The following 6th Job-related quests have been added:
[6th Job] Merged Dimension
[6th Job] An Erda That Didn't Exist Before
[6th Job] Goddess Inside Erda (1)
[6th Job] The Faint Voice
[6th Job] Goddess Inside Erda (2)
[6th Job] Whose Voice Is It?
[6th Job] Goddess Inside Erda (3)
[6th Job] Into the Sol Erda
[6th Job] A New Age
[6th Job] Collect the Vanishing Journey Symbol
[6th Job] Collect the Chu Chu Island Symbol
[6th Job] Collect the Lachelein Symbol
[6th Job] Collect the Arcana Symbol
[6th Job] Collect the Morass Symbol
[6th Job] Collect the Esfera Symbol
[6th Job] A New Power
[6th Job] HEXA Matrix
Reward:
EXP
<h3>Hexa Matrix</h3> Requirement: Lv. 260 and above (Zero characters must have completed up to Chapter 2). Character must have completed the 6th Job Advancement.
The Hexa Matrix will allow you to improve the skills that you've been relying on for years, granting them brand new effects! Gain new strength as you infuse this power into your entire arsenal of abilities!
Complete the 6th Job Advancement to access the Hexa Matrix via your Skill UI under the “VI” tab.
Hexa Matrix has 2 different system types: Hexa Skills and Hexa Stats.
Hexa Skills
Hexa Skill Nodes consist of the following:
Skill Node: New Origin skill will be given once activated
Mastery Node: 4th Job or lower skill will either be enhanced or replaced once activated
Boost Node: 5th Job skill will be enhanced once activated
Common Node: New skill that is shared between characters of the same class will be given once activated. Common Nodes will be available at a later date, so stay tuned!
Skill Node for the job will be activated upon the completion of the 6th Job Advancement.
Hexa Skill Nodes can be enhanced up to Rank 30. Once the node is enhanced, the skill that is affected by the node will also level up.
Mastery Nodes and Boost Nodes can be activated when certain 5th Job skills reach a specific level, not counting the slot enhancement levels.
If the skill requirement of the skill that is being activated is no longer met due to unequipping or extracting the V Node, the Hexa Skill Node will be deactivated and the new skill given through the Hexa Skill Node will no longer be available.
Hexa Stats
Hexa Stats are stats that can be obtained and enhanced through Hexa Stat Nodes.
Hexa Stats consist of the following stats:
Critical Damage
Boss Damage
Ignore Defense
Damage
Attack Power & Magic ATT
STR/DEX/INT/LUK
There are a total of six Hexa Stat Nodes and one can be activated starting with this v.246 update. The rest of the Hexa Stat Nodes will be added at a later date.
You can set one Main Stat with a higher value and two Additional Stats with a lower value per each Hexa Stat Node.
You can set one type of stat once within all Hexa Stat Nodes
Ex: Boss Damage stat can only be set as a Main Stat for one of the six Hexa Stat Nodes
You can set up to two duplicate types of stats as Additional Stats within all Hexa Stat Nodes
Ex: Critical Damage stat can be set as one of the two Additional Stats on Stat Node #1 and Stat Node #2
You are unable to equip the same type of stats within the same Stat Node
Ex: If the Main Stat is set as DEF Ignore, the two Additional Stats have to be set among the five other stats
Hexa Stat Node can be enhanced up to Rank 20 and one of the three stats’ level will increase with a fixed rate per each rank-up attempt.
Each individual stat can be enhanced up to Rank 10.
The higher the level of the Main Stat, the more Sol Erda Fragments will be needed for each subsequent enhancement.
The higher the level of the Main Stat, the more stats are granted.
Once Hexa Stat Node has been enhanced to Rank 20, the enhancement can be saved. Though, be mindful of the following rules:
Certain functions, such as enhancing or resetting, will be disabled for saved nodes
You can select one node that has been enhanced or a saved node to apply to a character
If you attempt to save when there is already a saved node, the previously saved node information will be replaced
Once Hexa Stat Node has been enhanced to Rank 10, its stat level can be reset using mesos. Hexa Stat Node rank and each individual stat level will reset to 0 afterward.
You can also use mesos to reset the type of stats set on the Hexa Stat Node.
The meso prices for changing stat type and resetting stat level on your Hexa Stat Node are the following:
Stat Type Change: 100 million mesos
Hexa Stat Node Reset: 10 million mesos
Hexa Skills and Hexa Stats can be activated or enhanced by using enhancement materials: Sol Erda and Sol Erda Fragment.
Sol Erda
Sol Erda is used in the following ways:
Activate and enhance Hexa Skills
Activate Hexa Stats
Sol Erda can be obtained by earning Sol Erda Energy after completing the 6th Job Advancement.
You can earn Sol Erda Energy by the following methods:
Completing daily quests
Defeating monsters in Sacred Powered Grandis areas
Defeating the following bosses:
Lotus (Hard)
Damien (Hard)
Lucid (Hard)
Will (Hard)
Verus Hilla (Normal, Hard)
Guardian Angel Slime (Chaos)
Gloom (Chaos)
Darknell (Hard)
Black Mage (Hard, Extreme)
Chosen Seren (Normal, Hard, Extreme)
Kalos the Guardian (Chaos)
Kaling (Normal)
You can create 1 Sol Erda (untradeable) when you collect 1,000 Sol Erda Energy.
Each character can have up to max 20 Sol Erda. If the character has 20 Sol Erda in their possession already, Sol Erda Energy will no longer drop for that character.
Sol Erda Fragment
Sol Erda Fragment is used in the following ways:
Activate and enhance Hexa Skills
Activate and enhance Hexa Stats
Sol Erda Fragment can be obtained after completing the 6th Job Advancement.
You can earn Sol Erda Fragment by the following methods:
Completing daily quests
Defeating monsters in Sacred Powered Grandis area
Sol Erda Fragment is tradeable within account in Aurora, Bera, Elysium, Luna, and Scania worlds. It is untradeable in Reboot worlds.
For characters that completed 6th Job Advancement, you will the following sources to earn Sol Erda Energy and Sol Erda Fragments:
Daily Quest
You will be asked to defeat 3,000 monsters near your level (20 levels below and 20 levels above) in the Grandis area to complete the daily quest.
Daily quests can be completed per character.
Upon completing the daily quest, you can receive the following Daily Quest Rewards:
Sol Erda Energy (x600): Untradeable, 7-day duration.
Sol Erda Fragment (x12): Tradeable within account, Permanent. (Item is untradeable in Reboot worlds.)
Sol Erda Fragments are given only once a day per world. After claiming the Sol Erda Fragment for the day, additional characters that complete the daily quest will only receive Sol Erda Energy.
<h3>6th Job Skills</h3> To learn more about all the new 6th Job Skills, you can refer to the v246 Patch Notes here!