Thanks to support from our players we have identified several problems that impact different users of the game.
Firstly, player PRPE7UAL has helped us identify a situation where the game would hang on start with a white screen due to a Unity issue involving certan vsync settings on Nvidia graphics cards. Accordingly we have switched to using the software encoder for movie playback on all Windows builds. This should resolve launch issues you have in these setups.
Second, thanks to Yhprum we found an issue where the updated movement UI could cause unsolvable puzzles in a few levels due to subtle changes in how potential movesets are generated. 9-2 is one such level and should be solvable again now.
Finally, thanks to omgkitteh we discovered in previous versions of the game there was an unintended glitch that allowed Toshi to move in certain ways with his powermove. This was culled in the QoL update inadvertantly, but we have restored this behavior now to preserve the 1.0 experience of the game for those players which may have been using the glitch to solve some of the levels.
Thank you to our community for helping make Backbeat even better and more compatible on all devices.
As always, if you run into difficulty with the game, please reach out in the forums and we will assist as promptly as we can.
We are pleased to announce that the playable version of the pre-alpha demo of Swappy World is finally online!
First of all: Awakening Games is a small software house publishing for the first time on Steam its videogame it cares about. Our mission is to create content that is shared as much as possible with users and then build a community around it: to listen to opinions and suggestions that come from users. This is because we really care about this game and throughout the development period (which we assume to be about 1 year) we would like to create as smooth and enjoyable an experience as possible.
This is why Swappy World will be a fully moddable game: any user will be able to create their own Biomes, their own Cards, their own Items, and so on, to the point where they can almost reinvent something new!
We are aware that the game is still far from final development and at present there are several bugs to be fixed, but we will update the demo often with these fixes.
A full Roadmap will be available soon, outlining all the next steps of development.
But despite this we still want to update you on what we intend to develop very soon, in the coming weeks:
bugfixes
multilingual support
support for saves (also in the cloud)
development of the first boss fight
hint of plot: we are working on a catchy, fully animated opening movie!
It is very important for us to know what you think of the project, and please feel free to write to us or leave comments that will help us improve what we are doing.
[Update List] Added update announcement display area Added mecha information display shield value Optimization of Delete Button in Archive Interface Exchange the required number of composite interfaces with the existing number of positions to meet usage habits Open the UI with character portrait, where the transparency of the character portrait changes consistent with the background Optimized the rest day without repeatedly popping up plans for the next day Bug in displaying the number of expansion slots on the body maintenance interface Bug of AI type not displaying correctly in combat unit AI Bug where weapon aging rate can be negative Fixed a bug in batch processing UI display Fixed a bug where the training ground target was pushed away [Entrance Guide] Cavalry Girls Update list + Plan https://docs.google.com/spreadsheets/d/1q_qCeklJy5DwJoCU2FpYLFYdl2pWklF85HIn8vsLcD4/edit?usp=sharing
With Update 0.7.75, frame rates should double on average for most players. We will later add a FPS cap slider to the game via hotpatch so your machine doesn't roar like a jet engine. If you ever had or have issues accessing Harem Mode due to hardware limits, give it another go.
CHANGELIST:
12 new sex scenes for Celia, Alet and Erika. 4 additional scenes for Dr. Anya will be added in update 0.8.0 along with Research Pass: Juzi.
Female characters now use different voices and sucking sounds when blowing different sized penises.
Fixed all gallery related issues and added squirt VFX.
Female characters will now use suffocation voices and facial expressions in choking sex scenes.
Improved the highlights of Elizabeth’s hair.
Reworked Elizabeth and Celia locomotion animations and fixed the breast deformation issues with Elizabeth and Anya's environment interaction, masturbation and operation bed scenes.
Max penetration speed in sex scenes increased.
Repair Gel can now be used to instantly refill an investigator's stamina and provide a small bonus to affinity.
Sex scenes tagged with Exhausted no longer require the investigator's stamina to be 0. However, experiments without the Exhausted tag generate ecstasy very slowly if the investigator’s stamina is depleted.
Added a toggle for physics simulated hair strands.
Portuguese and Chinese will no longer be occasionally displayed when using another language.
New and faster experiments analyzing animation - and can now be skipped.
More upper outfits can be retained during sex instead of being disabled.
There will no longer be blurry textures on characters if VRAM is insufficient.
Exiting a sex scene without the investigator getting sated will no longer lower their affinity.
Investigator base stamina doubled. (10->20)
Cumflation shape reworked.
Added thigh and belly fat jiggle physics especially on milf characters such as Dr.Anya.
Miscellaneous model and animation quality improvements.
-New vehicle added: T95! A tank destroyer equipped with a 105mm cannon, and it has an additional empty turret slot on its back! -A very important new system will be added in a few days. Stay tuned! -Character illustrations are being remade. Stay tuned! -Reduced recoil for machine guns and autocannons, making Sd.Kfz.2 more enjoyable to play with. -Sd.Kfz.2 will no longer encounter pivot-turning options during hull upgrades.
First of all, THANK YOU SO MUCH from the entire Brave team for not only playing the Beta but also putting in a crazy amount of effort to give us feedback!! We have read every single form entry and message on Discord, and we have learned a lot!!
It took a while, but we have sorted the feedback into the biggest categories, and it's such a massive relief to know that you loved it
The Beta has now ended, and we are moving forward with full steam to bring you the best game we can in 2024
And while we are at it we thought it will be nice to give you a sneak peak at our brand new agent artwork!
Here is our new Witch:
And our new Hunter:
We can’t wait to share more with you in the coming months!