This is a combination of beta updates from v0.3.6t1 to v0.3.6t2, and some changes made since then, now available on the default branch.
Update Log
Fixed a bug where the Climber achievements were not correctly affected by multi-level. Added a new upgrade type, Charge. Adjusted colors of some upgrade types. Added 12 new upgrades, including 8 charge type upgrades. Removed Revolver module Rapid Fire Enthusiast. Added Revolver module Rapid Fire Master. Modified Revolver module Shotgun Muzzle and Wild Rapid Fire。 Reduced mastery level requirements for some Revolver modules. Added Tracker module Duel Zone. Modified Tracker module Quick Strike, Accurate Tracking and Long Range Preference. Reduced mastery level requirements for some Tracker modules. Polished some text descriptions.
Community
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We present to you a list of changes included in today's global update:
Clans.
– Clan level mechanics have been added:
First level of development:
The first level of group development will allow players to smoothly familiarize themselves with new mechanics in a fairly calm environment.
A first-level grouping will not be able to declare war, but it itself will not yet be able to participate in diplomacy (concluding alliances, entering and creating alliances, declaring war and peace) and battles for bases and fortifications.
Its members will also not display the name of the group and its emblem under the nickname for all other players.
The first level of development will help new players adapt to the mechanics of factions in the absence of external threats.
The first level group has access to:
Group chat
6 titles with the ability to edit them
Basic permissions available
Maximum number of group members: 10 people
We can consider that the first level of the group is an improved version of the in-game group, with a larger number of participants.
Second level of development:
Now the name and emblem of the faction will be displayed for all players
Access to the opportunity to purchase 4 more titles, bringing their total number to 10
From the second level it will be possible to participate in the capture of fortifications and bases
Declaration of war or peace to other factions will become available
A second-level group can already be invited to a union or alliance, but it itself cannot yet create one
There will be more permissions available
Limit on the maximum number of group members: 30 people
Third level of development:
It will be possible to form an alliance with another group
Additional chat tab “Union” (the tab is always displayed, but can only be used if there is an alliance)
The opportunity to participate in the auction for donation databases is available
There will be more permissions available
Limit on the maximum number of group members: 50 people
Fourth level of development:
It becomes possible to create an Alliance together with an allied group
At the 4th level of development, you can invite up to 4 groups to the Alliance
Additional chat tab “Alliance”. This tab will be available only to leaders of factions that are in the Alliance (the tab is always displayed, but it can only be used if there is an alliance)
Limit on the maximum number of group members: 110 people
Fifth level of development:
The number of factions available for invitation to the Alliance increases to 10
Limit on the maximum number of group members: 200 people
Important: if your group at the time of the update has more participants than the limit implies, the players will not be excluded from the group.
You just won’t be able to accept new participants until you reduce the current number of players below the limit.
To increase the group level, players will need Group Points, a certain amount of silver and the required number of participants.
Groups that already exist at the time of the update's release will be calibrated. You will learn about calibration further in the patch note.
– New resource - Grouping Points:
Group Points are a new resource that will simultaneously serve as both a currency and an indicator of the rating of your group.
Most actions that are available to a group will now require Grouping Points (hereinafter referred to as OG).
You can earn OG in several ways:
- Capture and defense of a fortification or base
- Completing tasks from the Group Registrar
- Completing PvE and PvP tasks available only to group members from the Manager of a captured base or fortification
- Walkthrough of in-game events
What are exhaust gases spent on:
- Increasing the level of the clan - Monthly write-off of exhaust gases. The number of OGs written off depends on the level of development of the group
- Carrying out diplomatic actions, such as concluding peace, an alliance, or creating an Alliance
- Purchasing and adding new titles
- Acquiring and improving modifications on a fortification or base
- Inviting a new player to the group
– PvE and PvP tasks for factions have been added:
Now groups will have access to individual tasks that will help them quickly gain OG, money and experience.
Tasks can be divided into two categories:
PvE missions. These quests can be obtained from NPCs involved in the factions. For example, Group Registrar, Base and Fortification Managers, and so on.
PvP tasks. Each member of the group, before capturing or defending a fortification or base, will be able to independently choose the task that he will need to complete during the capture or defense.
The player will be able to choose both the difficulty of the task and its type.
For example: kill N enemy players for the defense side, die no more than N times for the capture side, and many other tasks.
– Some powers were divided:
Top up your base account or general warehouse: Top up your database account Place items in the general base warehouse
Withdraw from the base or general warehouse account: Withdraw from base account Take items from the base's general warehouse
Declaration of war/peace: Declaration of war Declaration of Peace
New powers also appeared: Write a group announcement Change the group's motto
Depending on the level of your faction, new available powers will open up.
– Now to create a grouping you must meet some conditions:
Possess the required amount of silver to create a group (5,000,000)
Have character level 30
– Alliance mechanics have been added:
An alliance is a union of several factions, with their own alliance “tag” and one group at the head.
To create an alliance, a group must have one ally, the appropriate group level and OG.
The head of the main group of the alliance will be able to both select the displayed “tag” and invite other participants to the association.
Of course, when joining an already existing alliance, factions inherit each other's enemies.
All “tags” of factions in the alliance will be green.
All the important tactical advantages (and several new ones) that were previously available to one ally are now available to all factions in the alliance.
The benefits of being in an alliance or union:
All members of the alliance or union will be able to use the rebirth point and safe zone at all donation bases, captured bases and fortifications.
The use of warehouses and machines at captured bases will also be free.
Members of an alliance or union will be able to enter the allied donation bases and use most of its services.
Faction leaders will receive a separate chat tab for more convenient coordination of actions (the tab is always displayed, but can only be used if there is an alliance).
Rating and clan board.
– At the location Airport (airport building), Tunguska (Radius village), Black Forest (Mitrich), Vesuvius (Radio tower), Novaya Zemlya o. Southern (Bridge) Faction Registrars have been added.
– A Group Board has appeared near all Group Registrars.
On this board you can find a rating table of factions, which will be available for review by all players on the server.
The position of the group in the ranking will be determined by the current number of earned OGs.
Once a month, on the 1st, a certain amount of OG will be debited from each group, in accordance with the level of the group.
If a group was not active enough during the month (earned less OG than the monthly write-off amount), it lowers its place in the ranking.
(For example: the monthly write-off amount is 2000 OG, but the number of OG for the group is only 1000. The total number of OG in the rating table after the write-off will be 0.
But, if you earned 2600 OG, and 2000 was written off, then you remain in the black by 600 OG.)
– Also, any player can use the faction board and get acquainted with the capture map - up-to-date information about which faction owns a fortification or base, how much time is left before the capture, which territories have not yet been captured, and which ones are currently being fought for.
Information will be displayed within the location where the player is located.
Calibration.
As part of the calibration, which will last two months from the date of the update's release, all factions will receive a level of zero, which will provide most of the capabilities available before the global update.
Within two months from the date of the update, all factions will earn Faction Points.
The total amount of exhaust gases received during calibration will be taken into account, without taking into account their expenses.
At the end of calibration, depending on the amount of exhaust gas received, the groups will be assigned the appropriate level.
Donation bases will also be retained by the owners for the entire period of calibration.
P.K.
– Changed the system for receiving karma:
The transition to PK status now occurs when you have 500 karma points.
Also, now the amount of karma received for killing a player depends only on the level of the location where the murder occurred:
Lyubech - 300 karma points.
Neighborhoods of Lyubech, Vesuvius, Airport - 260 karma points.
– All participants in the capture or defense will now receive experience.
– Now all players who entered the capture zone will automatically be highlighted as “enemies” for everyone, except for members of their group and members of a union or alliance. The security of bases and fortifications will also respond accordingly.
Bases and fortifications.
– Depending on the duration (in days) of owning a base or fortification, new opportunities will gradually open up, such as:
The ability to hire “smart” security guards (example: private security company “Utyos”).
There will also be different variations of guards: sniper, patrol and guard.
All three types of guards are capable of occupying cover and firing from them at attackers.
Security Guard: has average equipment and weapons.
Sniper: An improved version of the guard. Features better quality uniforms and weapons.
Patrolman: has the best uniform and weapons of all the available guards. Conducts patrols within the base, and is also capable of taking cover when threatened and returning to patrol.
Also, the guards can now use a knife in close combat and can throw grenades.
– Temporary rebirth points - bonfires - have appeared around bases and fortifications.
These spawn points are only available during capture.
Bonfires are activated half an hour before capture and have a small safe zone.
If you leave a safe zone, it becomes inactive until your next respawn.
– At all bases and some fortifications, it became possible to purchase and install a machine gun point. You can purchase it from the database manager.
The machine gun must be loaded with cartridges for firing.
– The ability to purchase the NPC “Provodnik” has been added to all bases and fortifications.
The guide can, for a fee, move you between bases and fortifications that are in your possession.
The conductor guides only within the location where it is installed.
– It is now possible to purchase decorative banners on which you can upload the desired image.
– The cost of modifications to bases and fortifications has been rebalanced.
Trade routes.
– Added new faction mechanics - Trade Routes.
From this moment on, all fortifications belong to a specific settlement.
Having a base and specific fortifications in its possession, the group can “pave a trade route” between them.
If the trade route is laid correctly, the group can hire a “Factional Representative” of the settlement to which the route was laid to its base.
For example: having captured a certain number of fortifications on Vesuvius and a transition fortification in the Outskirts of Lyubech, and connecting the paths with the base in the Outskirts of Lyubech, the group can hire a representative of the “Aegis” camp and purchase a certain list of goods (equipment, consumables, injectors) for Group Trade Points and so on).
There are many representatives.
Each faction offers its own list of goods available for purchase.
The group can independently change the desired representative in the database modification window for a certain fee.
Trade points of the Group, when changing the faction of the representative, are transferred.
The affiliation of fortifications with settlements can be seen on the grouping board, as well as the connections between bases and fortifications:
White lines are all connections.
Green ones are those that belong to your group.
Orange - transitional connections between locations.
There are also transitional connections between cards. That is, having a captured base and two transition fortifications, you can, for example, in the outskirts of Lyubech, install a representative of the settlement from the Black Forest, Vesuvius, and so on.
It is important that there is a direct connection through fortifications to the base in order to be able to select a representative.
– Faction Trade Points have been added to factions.
They are needed to purchase items from faction representatives.
They work in the same way as regular Trade Points.
You can get OTG by completing tasks and going through in-game events.
Donation bases.
– Donation bases are no longer renewed by the owners. After the end of the ownership period, the donation base again goes to auction.
– Added 3 new donation bases: Novikovo (Vesuvius, G2-1), Usov village 4 (D3-2) and Krasnoe village 4 (T9-1) (Black Forest).
Vesuvius.
Important: all characters who were at the location at the time of the update will be sent to the Lyubech station.
– Global changes to the visual component of the location.
– The size of the location has been increased by 1.5 times.
– Changed the location of the entrance to the Volcano event (E7-2).
– Some species of animals and mutants infected with spores appeared at the location.
– Added representatives of the “Ark” faction. Most of them are located in the village of Podgornaya.
– All fortifications have been removed from the location, except for the “Bridge” fortification (the fortification has been renamed and completely redone).
– Added 2 new bases and 6 fortifications. You can find out their location on the faction board.
– Camp “Aegis” is now located in the old location of DOL “Druzhba” (I4-4).
– The distillery is located on the old site of the “Aegis” and the Military Warehouse (I8-3 / I9-1).
– The polygon from the north of the map moved south - to the northern border of Vulcan and was significantly expanded (E4, E5, F4, F5, G4, G5).
– “Rowanushka” (or rather its inhabitants) now live outside the anomalous Collective Garden - on the eastern bank of the river in the territory of an abandoned construction site (A4-4, A5-2).
– DOL “Druzhba” acquired a huge recreational area (Reserve) and a lake with an equipped beach - now this recreation area is located in the southwestern part of the map (B8-2/4).
– Vanya Hell left “Novikovo” and, together with his group “Purgatory” (now quite numerous), settled in the tunnels of the mining and processing plant. On the approaches to the industrial zone of the quarry there are training areas for its newcomers.
– The radio tower has noticeably changed and moved north of its usual location, to the area of the former Test Site (E2-1/2).
Locations.
– Visual changes to the “Tunguska” and “Caravan” locations.
– Updated visual of the PvP location “Central Library”.
– Artifacts no longer appear in the anomalies of the Usov-Swamp event.
– Access to Vesuvius through NPC Monroe no longer requires fulfillment of additional conditions for characters level 50+
Quests.
– When you first enter the game, the reputation of the “Ark” group will be reset (since many players actively did the “Purgatory” quests and could ruin their relationship with the Ark)
– A new storyline has been added in which players are invited to take sides in the confrontation between two key factions in the location: “Purgatory” and “Ark”.
Thus, now it is possible to choose one of 2 playthrough options with their own unique rewards and merchants. You can start a new line from several NPCs: Fin (Ryabinushka), Ilya (Ryabinushka), Chaplain (Radio Tower);
– The old quest line for the Purgatory faction has been completely removed. Vanya Ada's trade assortment has been moved to the new NPC of the Reaper faction; access to it can only be obtained as a result of the story passage of the “Purgatory” quest line.
Your completion of the old line of this group will previously be taken into account. (For example, the quest “Radiochip”).
– The reusable mission “Deliverance of Demons” has been removed.
– Added 10 new reusable missions for the Purgatory group. (They can be obtained under certain circumstances from the following NPCs: Chemist, Chaplain, Leviathan, Stygian;).
– Added two new side quests for the “Purgatory” group
(They can be obtained under certain circumstances from the following NPCs: Chemist, Stygian;).
– The quest “Order: Something Must Disappear” has been renamed to “Order: Live and Enough.” Now during execution it is required to specifically destroy the “Lame Imp”. The reward has been increased.
– Added daily quests for representatives of the Ark faction.
(They can be obtained from the following NPCs: Mario, Steel Chief, Nikita Sergeevich).
– After completing the “Ark” storyline, daily quests for the following NPCs become available: Apostle Andrei, Ilya.
– After choosing a side (the plot of the “Ark”), you can take a personal quest from Rodion (the local leader of the “Ark”), completing which will open access to Filip’s daily quests.
– Added quests that provide the opportunity to correct the reputation of all factions in the game. To find out which NPCs can help you mend your relationship with the group you are interested in, you need to contact the NPC Specialist.
(Having a reputation with this group of values below zero).
– Most of the old Camp Aegis quests have been removed.
Instead, completely new daily tasks and quest lines have been added.
(This is not the final version and some quest lines will be continued in the near future).
– The “Inoculation against the Unknown” quest line can now be completed.
To continue the line (who has completed all previously introduced subchapters), contact Lev Valerianovich at the Lyubech Commandant’s Office.
– Added a new line of Omega quests for Gorely and Mirny.
(You can start it in the Lyubech Commandant’s Office after completing the “Vaccination against the Unknown”).
– The Konukovo Airfield quest line has been reworked.
The line is available for completion even for those players who have previously completed Shepelev’s quests.
– A number of new daily quests have been added to the Konukovo airfield, and a competition for collecting audio cassettes has been added to Karl.
– Added the ability to move from the Airport to Vesuvius and back (Airport Dam - Aegis) - the reputation of “Omega” and “Aegis” is required, respectively. Requires completion of the Mirny quest line.
– Now the quest about the conversation with Diogenes from Arkasha Fly Agaric is taken immediately (the “Secret Base” line) - you will not miss it.
Items.
– Now the PTT can be attached to body armor 6B1 and 6B2
Economy.
– The cost of shots and shells in exchange for black cartridges has been changed.
Skills.
– The “Reduce Positive Effects” skill no longer removes the effects of: Energy, Nerve Stimulator, Devil’s/Ryabinovka/Brusnikovka Injectors, Psychomotor Stimulator.
With 80% probability the skill outputs:
Antidote and antirad VOF
Treatment of intoxication
Poor treatment for radiation sickness
Average treatment for radiation sickness
Treatment of food poisoning
Cardiac muscle tone
Mutant Poison Poison Resistance
Treatment of the parasite Treatment of poisoning from mutant venom
Treatment of chemical poisoning
Treatment of nausea
– The “Grievous Wound” skill now triggers with a 50% chance
Interface.
– Updated icons of cartridges, spare parts, repair kits, and some weapons.
– Removed short names of icons for all items.
– For more convenient identification, a tooltip for items was included in the interface.
– Added the ability to download patches in 128x128 resolution.
– Added Russian localization of settings.
– Changed the font in the in-game chat and some interfaces.
– The group now has the ability to make announcements that will be available in the main information window about the group and will be displayed in the chat of all group members when entering the game.
The player will be able to get acquainted with the card both on the global rating board and when inviting a player to a group.
– The group now has the ability to make announcements that will be available in the main information window about the group and will be displayed in the chat of all group members when entering the game.
– Trade Points are now displayed when received in the in-game chat.
Gameplay.
– Added achievement for 30,000 karma points.
– Effects Treatment of intoxication, Weak treatment of radiation sickness, Moderate treatment of radiation sickness, Treatment of food poisoning, Resistance to poisoning from mutant poison, Treatment of parasite, Treatment of poisoning from mutant poison, Treatment of chemical poisoning, Treatment of nausea are no longer reset upon death.
Events.
– In the “Old TV” event, the zone of PvP laws was increased.
– In the events Forgotten Suitcase, Broken Bell, Bonfire, Moskvich, Bulldozer, 5 Obelisks, Vulcan, a PvP zone was added.
PvP.
– Now in the PvP “Sabotage” mode, in order to win the attacking side, you need to hold the button down for a certain time.
– Added the ability to create your own PvP rooms.
Players can select the desired location and make the room open/closed for entry.
– Added PvP map “Suburb of Lyubech”. You can select it when creating your own room.
– Added the ability to reconnect to a match within 60 seconds without losing points.
Anti cheat.
– Added a reporting system for players directly inside the game. In order to report a player, you can either right-click on him and select the appropriate item, or right-click directly on the nickname in the in-game chat.
Technical changes.
– Multithreading support has been added in test mode. By default it is enabled for everyone. You can disable it in “Basic Settings”.
– Removed x86 version of the client.
– In the near future, support for operating systems Windows 7 and below will be completely discontinued.
Sound.
– Added two new voices for NPCs
Error correction.
– Fixed a bug where the fire in the Black Forest did not heat up (N6-4).
– Fixed additional damage from the “Catapult” anomaly
– Poisonous food now counts towards chef achievements.
– Fixed a bug when, when trying to take money from the auction of donation bases, if the maximum limit in the inventory was exceeded, they disappeared.
– Now you can withdraw money from the donation database auction only after it ends
Affiliate program and promotional code system.
– As part of the updated Affiliate Program, any User who registers in it will receive a certain percentage in in-game currency (Platinum) from all purchases of Users who registered using his promotional code.
You can register for the Affiliate Program directly in the main menu of the game by selecting the appropriate item.
After registering in the Affiliate Program, each Affiliate will receive their own unique Promo Code consisting of random symbols.
By entering the Partner Promo Code, New Users will receive a certain bonus after registering in the project (Premium subscription and other variations).
As soon as the New User makes any purchase in the in-game store, the Partner who invited the New User and whose Promotional Code was used to register, will from that moment always receive a certain percentage of the invited User’s further purchases in the form of “Platinum”.
The user will be able to spend “Platinum” in the in-game store at his own discretion by switching the store to pay with “Platinum”.
The same products will be available for purchase as in the regular in-game store, at the same prices.
You can spend Platinum on any server. To do this, you need to log into your Affiliate Program account in another game account.
You can track the number of User replenishments, your current percentage, expenses and other information about your participation in the Affiliate Program on the website: media.stalker.so (the site will be available for entry along with the release of the update).
A New User can enter a Partner promo code on any server and any platform, be it a launcher, Steam or VK.Play.
Please note: the Partner's promotional code must be entered within 14 days from the date of registration. This option will no longer be available.
To enter a Promo Code, you must select “Enter Promo Code” in the main menu of the game and enter it in the window that appears.
– Media partners:
The changes also affected interaction with our Media partners.
Now you don't have to worry about getting goods for giveaways or consumables for creating content - you can buy them yourself!
If you want to become or are already our Media Partner, for example, you cooperate with us in some way, create interesting content for our Project or already have a unique Promo Code, you can receive an increased percentage in the form of “Platinum” from all purchases of Users who will register with your Promo Code.
The media partner can also independently select the desired Promo Code.
In order to become our Media Partner, after registering in the Affiliate Program, you need to familiarize yourself with the information on the website media.stalker.so
Next, you need to contact the community manager of the project (VK: https://vk.com/staers_so / Discord: StaerS).
If you are already our Media Partner, you will automatically receive the entire amount of “Platinum” to your account for all users registered at the time of the release of the Affiliate Program.
Also, all previously registered Users who used the Media Partner Promo Code will be assigned to your Affiliate Program account.
– Added promotional code system.
From the moment of the update, during holidays and some important events, players will be able to use unique promotional codes and receive valuable bonuses for them.
You can enter a promotional code by selecting the appropriate item in the main menu of the game.
Are you stuck home with nothing to do? Tired of destroying enemy tanks? It's time to take a break! We’d like to invite you to a special Battle Path stream, taking place together with Panzermarmelade on his Twitch channel today at 18:00 CET.
We will be taking questions and answering them during the stream, so don’t miss the opportunity to ask anything you’d like to know about Armored Warfare!
No matter how you repair the Witch's House, it only changes the part above the ground and not the basement. Isn't it a bit disappointing? Now, you can decorate the basement too. You can relocate the processing tools that you originally couldn't move, and decorate the interior of the basement with tools purchased from the shop. Besides, you can also ask Diane to expand the basement in whichever direction you want. Design an efficient route across the basement or decorate it to your liking!
The previous patch added the Tool Selector to the game for easier tool switching. This time, a "Use Potions" UI is added for you to equip the potions to use. Now, you just need to open the "Use Potions" UI to check the available potions and select the one you want to use.
Does this sound familiar to you? You go to the shop to buy decoration items, but can't decide on any because you can't preview how they look. To address such inconvenience, we've added a "Preview" UI to the "Shop" UI. In the "Preview" UI, you can check "an item's appearance, placement and how many you currently own" before you buy it from the shop. A more convenient decoration system awaits you.
A small life form that appears in the new region. It has gorgeous wings and is pleasing to the eye when it flies. But don't be too bewitched by that sight to forget to collect it. Besides, Beemoths only fly at certain locations. Please think carefully before you collect them.
Cable cars are installed everywhere in the new region to assist Ellie's exploration. You can adjust the speed of the cable car to head to your destination faster or take time to enjoy the scenery of the forest. Are you already itching to go explore new locations by cable car? It will provide an experience different from that of the Green Forest and add more varieties to your apprenticeship.
Added a new processing tool — Mixer, so that you can process your collected items in a new way. The "Mixer" mixes and compresses collected items, turning them into cubes. It also has another feature: The longer Ellie holds down the button, the faster the Mixer does its work.
The current crafting is relatively straightforward. You just need to recite the ingredients in the Encyclopedia, and adjust the fire setting and the ladle direction. However, as the game has a witch as its protagonist, we want potion crafting to play a more important role in the game and be more fun. So we've overhauled the potion crafting mechanism to make it feel more convincing. Oh, and! Reciting potion recipes was a torture, wasn't it? After the update, the recipe will be displayed on the top of the screen when you're crafting, saving you the recitation. At first, the ingredients may occasionally fume or cake and not turn into the potion properly, but your success rate will spike just after a few tries! You will definitely like this more convincing potion crafting experience!
That concludes today's development log. The next development log will be posted as scheduled. Thanks for reading!
- Fixed a bug where traveling to the black market would not load after a player had accepted a random quest.
Announcement: We will be doing a major update to Age of Refoging: The Freelands in mid to late December, there will be no updates to the game in the meantime, thank you for your support
Resolved issues with Bloody Canyon -Fixed Bravo respawn, preventing players from spawning below the map -Added Arms Race mode in Bloody Canyon map -Added One Man Army mode in Bloody Canyon map -Added Elimination Pro mode in Bloody Canyon map -Fixed occasional game start failures when selecting the map in specific modes -Fixed the issue in Shop when buying the MYST-Mythological Weapons
GC Shop Update (Black Friday Sale upto 80% off!!)!
Item Name
Sale Price
MYST-Mythological Weapons x1
370
MYST-Mythological Weapons x7
1920
MYST-Mythological Weapons x15
4100
Christmas Kriss SpecOps (1 Day)
90
Christmas Kriss SpecOps (7 Days)
340
Christmas Kriss SpecOps (30 Days)
650
Christmas Kriss SpecOps (90 Days)
1190
Christmas Kriss SpecOps (Permanent)
2241
Christmas Anaconda Silver (1 Day)
35
Christmas Anaconda Silver (7 Days)
140
Christmas Anaconda Silver (30 Days)
290
Christmas Anaconda Silver (90 Days)
490
Christmas Anaconda Silver (Permanent)
990
Christmas FAMAS G2 (1 Day)
90
Christmas FAMAS G2 (7 Days)
340
Christmas FAMAS G2 (30 Days)
650
Christmas FAMAS G2 (90 Days)
1190
Christmas FAMAS G2 (Permanent)
2241
Christmas MG42 Steel (1 Day)
70
Christmas MG42 Steel (7 Days)
290
Christmas MG42 Steel (30 Days)
490
Christmas MG42 Steel (90 Days)
890
Christmas MG42 Steel (Permanent)
1791
Christmas RPG-7 (1 Day)
62
Christmas RPG-7 (7 Days)
234
Christmas RPG-7 (30 Days)
446
Christmas RPG-7 (90 Days)
837
Christmas RPG-7 (Permanent)
1507
Ornament M69HE Frag-NL (1 Day)
35
Ornament M69HE Frag-NL (7 Days)
150
Ornament M69HE Frag-NL (30 Days)
270
Ornament M69HE Frag-NL (90 Days)
490
Ornament M69HE Frag-NL (Permanent)
990
The Yuletide Persuader (1 Day)
79
The Yuletide Persuader (7 Days)
298
The Yuletide Persuader (30 Days)
569
The Yuletide Persuader (90 Days)
1067
The Yuletide Persuader (Permanent)
1920
Yuletide Annihilator (1 Day)
62
Yuletide Annihilator (7 Days)
234
Yuletide Annihilator (30 Days)
446
Yuletide Annihilator (90 Days)
837
Yuletide Annihilator (Permanent)
1507
MYST - Horus Weapon (Epic) x1
664
MYST - Horus Weapon (Epic) x7
3754
MYST - Horus Weapon (Epic) x15
5492
MYST - Horus Weapon (Mythic) x1
809
MYST - Horus Weapon (Mythic) x7
4874
MYST - Horus Weapon (Mythic) x15
6493
MYST - Tarot x1
600
MYST - Tarot x7
2660
MYST - Tarot x15
4200
MYST- Weapon I (Pentuple) x1
1100
MYST- Weapon I (Pentuple) x2
2200
MYST- Weapon I (Pentuple) x3
3300
IceCrystal Package (7 Days)
580
IceCrystal Package (30 Days)
1125
IceCrystal Package (90 Days)
3357
IceCrystal Package (Perm)
5040
Thank you!!
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