Nov 28, 2023
Little Witch in the Woods - egg


No matter how you repair the Witch's House, it only changes the part above the ground and not the basement. Isn't it a bit disappointing?
Now, you can decorate the basement too. You can relocate the processing tools that you originally couldn't move, and decorate the interior of the basement with tools purchased from the shop.
Besides, you can also ask Diane to expand the basement in whichever direction you want.
Design an efficient route across the basement or decorate it to your liking!








The previous patch added the Tool Selector to the game for easier tool switching.
This time, a "Use Potions" UI is added for you to equip the potions to use.
Now, you just need to open the "Use Potions" UI to check the available potions and select the one you want to use.








Does this sound familiar to you? You go to the shop to buy decoration items, but can't decide on any because you can't preview how they look.
To address such inconvenience, we've added a "Preview" UI to the "Shop" UI.
In the "Preview" UI, you can check "an item's appearance, placement and how many you currently own" before you buy it from the shop.
A more convenient decoration system awaits you.








A small life form that appears in the new region.
It has gorgeous wings and is pleasing to the eye when it flies. But don't be too bewitched by that sight to forget to collect it. Besides, Beemoths only fly at certain locations. Please think carefully before you collect them.








Cable cars are installed everywhere in the new region to assist Ellie's exploration.
You can adjust the speed of the cable car to head to your destination faster or take time to enjoy the scenery of the forest. Are you already itching to go explore new locations by cable car? It will provide an experience different from that of the Green Forest and add more varieties to your apprenticeship.








Added a new processing tool — Mixer, so that you can process your collected items in a new way.
The "Mixer" mixes and compresses collected items, turning them into cubes.
It also has another feature: The longer Ellie holds down the button, the faster the Mixer does its work.








The current crafting is relatively straightforward. You just need to recite the ingredients in the Encyclopedia, and adjust the fire setting and the ladle direction.
However, as the game has a witch as its protagonist, we want potion crafting to play a more important role in the game and be more fun. So we've overhauled the potion crafting mechanism to make it feel more convincing.
Oh, and! Reciting potion recipes was a torture, wasn't it?
After the update, the recipe will be displayed on the top of the screen when you're crafting, saving you the recitation.
At first, the ingredients may occasionally fume or cake and not turn into the potion properly, but your success rate will spike just after a few tries!
You will definitely like this more convincing potion crafting experience!








That concludes today's development log.
The next development log will be posted as scheduled.
Thanks for reading!

Nov 28, 2023
Age of Reforging:The Freelands - Muffin XXL
- Fixed a bug where traveling to the black market would not load after a player had accepted a random quest.

Announcement:
We will be doing a major update to Age of Refoging: The Freelands in mid to late December, there will be no updates to the game in the meantime, thank you for your support
Nov 28, 2023
Devil Land RPG - 雪人聊天室
优化了键盘操作,修复了物品功能,调整怪物难度
Combat Arms: the Classic - GM_CA04

Patch Notes
Resolved issues with Bloody Canyon
-Fixed Bravo respawn, preventing players from spawning below the map
-Added Arms Race mode in Bloody Canyon map
-Added One Man Army mode in Bloody Canyon map
-Added Elimination Pro mode in Bloody Canyon map
-Fixed occasional game start failures when selecting the map in specific modes
-Fixed the issue in Shop when buying the MYST-Mythological Weapons

GC Shop Update (Black Friday Sale upto 80% off!!)!

Item Name
Sale Price
MYST-Mythological Weapons x1
370
MYST-Mythological Weapons x7
1920
MYST-Mythological Weapons x15
4100
Christmas Kriss SpecOps (1 Day)
90
Christmas Kriss SpecOps (7 Days)
340
Christmas Kriss SpecOps (30 Days)
650
Christmas Kriss SpecOps (90 Days)
1190
Christmas Kriss SpecOps (Permanent)
2241
Christmas Anaconda Silver (1 Day)
35
Christmas Anaconda Silver (7 Days)
140
Christmas Anaconda Silver (30 Days)
290
Christmas Anaconda Silver (90 Days)
490
Christmas Anaconda Silver (Permanent)
990
Christmas FAMAS G2 (1 Day)
90
Christmas FAMAS G2 (7 Days)
340
Christmas FAMAS G2 (30 Days)
650
Christmas FAMAS G2 (90 Days)
1190
Christmas FAMAS G2 (Permanent)
2241
Christmas MG42 Steel (1 Day)
70
Christmas MG42 Steel (7 Days)
290
Christmas MG42 Steel (30 Days)
490
Christmas MG42 Steel (90 Days)
890
Christmas MG42 Steel (Permanent)
1791
Christmas RPG-7 (1 Day)
62
Christmas RPG-7 (7 Days)
234
Christmas RPG-7 (30 Days)
446
Christmas RPG-7 (90 Days)
837
Christmas RPG-7 (Permanent)
1507
Ornament M69HE Frag-NL (1 Day)
35
Ornament M69HE Frag-NL (7 Days)
150
Ornament M69HE Frag-NL (30 Days)
270
Ornament M69HE Frag-NL (90 Days)
490
Ornament M69HE Frag-NL (Permanent)
990
The Yuletide Persuader (1 Day)
79
The Yuletide Persuader (7 Days)
298
The Yuletide Persuader (30 Days)
569
The Yuletide Persuader (90 Days)
1067
The Yuletide Persuader (Permanent)
1920
Yuletide Annihilator (1 Day)
62
Yuletide Annihilator (7 Days)
234
Yuletide Annihilator (30 Days)
446
Yuletide Annihilator (90 Days)
837
Yuletide Annihilator (Permanent)
1507
MYST - Horus Weapon (Epic) x1
664
MYST - Horus Weapon (Epic) x7
3754
MYST - Horus Weapon (Epic) x15
5492
MYST - Horus Weapon (Mythic) x1
809
MYST - Horus Weapon (Mythic) x7
4874
MYST - Horus Weapon (Mythic) x15
6493
MYST - Tarot x1
600
MYST - Tarot x7
2660
MYST - Tarot x15
4200
MYST- Weapon I (Pentuple) x1
1100
MYST- Weapon I (Pentuple) x2
2200
MYST- Weapon I (Pentuple) x3
3300
IceCrystal Package (7 Days)
580
IceCrystal Package (30 Days)
1125
IceCrystal Package (90 Days)
3357
IceCrystal Package (Perm)
5040

Thank you!!

===================================
Please follow us on:

Discord: https://discord.gg/combatarms

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Facebook : https://www.facebook.com/combatarmstheclassic.vfun/
Nov 28, 2023
Fortification: tower defence - Koker 007
I present to you my first music album "My world".
This album is dedicated to my next game project and includes tracks that will later be used in the game itself. I hope you enjoy these tracks like you like my games.

Album Genres: Downtempo, Lo-Fi, Electronic, Space Ambient, Piano
  1. Koker 007 - Hyperspace jump through the event horizon
  2. Koker 007 - The place of everything
  3. Koker 007 - Voices of stars
  4. Koker 007 - Highlight
  5. Koker 007 - Gliese 581
  6. Koker 007 - Pollen
  7. Koker 007 - Song of life
  8. Koker 007 - Deep digging
  9. Koker 007 - Farewell Forever

Your listening will help me as a game developer too. Thank you so much!


A little about my future project:
Project name: "Main Way"
it's something between "minecraft: Industrial Craft" and "kerbal space programs"
this is the project that made me become a programmer and create games. The idea for developing this project came to me back in 2012, but at that time I did not have any programming skills, but I was very impressed by minecraft, I think you understand what I mean. ^_^
At the moment, the game's development is approximately 20% complete.

Block editor created
Biome editor created
Planet editor is currently being developed

Will need to create:
A creature editor
Buildings editor
crafting system editor
Multiplayer

After the events of 2022, I was depressed and it took me quite a long time to come to my senses. I decided that I wanted to continue developing games and giving people joy, although now I have a job that takes up most of my time, in my free time I continue to develop. Therefore, I ask you to listen to the tracks, this will help Spotify attract new listeners and, as a result, will help me continue developing games. Thank you so much, I love you guys!
Nov 28, 2023
The Crown of Leaves - Lins


Time goes by quickly, and now the project has been in existence for exactly 5 years! The game was released between November 27 and 28, so we shamelessly took an extra day to celebrate. On the occasion of the anniversary, we decided to please you and ourselves with a colorful scene of one of Roui’s birthdays. He spent it in Nouri together with Mermey and Laslo.

"It was the warmest and most amazing day of late autumn, when sunlight suddenly poured through the clouds and drizzling rain. Three friends, soaked to the skin, sang and danced on an empty embankment, presenting an amazing sight. Who would have thought that a well-known dentist and an influential lady philanthropist could have such selfless fun in the company of a student?"
Night of the Dead - jackto


Development Update #15
Building Upgrade, Game Stable and QOL


Ver. 3.0.0.41
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

*If you wish to continue using save files from a previous version (Ver. 2.4.1.2 or earlier), please refer to the information below.
https://steamcommunity.com/app/1377380/discussions/0/4033598370574171076/

*The game has been updated and the official server is reset.

[Game Systems]
- An option to disable anti-cheat and launch the game has been added when starting the game.
Please note that disabling anti-cheat will restrict access to multiplayer play.
- A popup that waits for searching server session has been added for multiplayer usage.
- A popup for loading save files from previous versions has been added.
- A global illumination option has been added to the graphics settings.
- Sound effects have been added to the notify message.


[Building]
- Building upgrades have been added.
Module, Electricity, Trap(Melee, Utility)







[Dungeon]
- The method of entering dungeons has been changed to require the consume of a card key.
- Interactions with already opened dungeon doors have been disabled.
- The conditions for dungeon doors to close have been changed. (Unique zombie is killed and there are no players inside the dungeon.)
- When a dungeon closes and there is a player's corpse bag inside, the corpse bag will now be moved to the entrance of the dungeon.
- The drop rate of equipment from unique zombies has been increased.


[Map]
- Improvements have been made to the map system.
Outlines have been added to the icons displayed on the map.
The font displayed on the map has been changed.
The graphic of the map has been changed.
Due to the map changes, the previously stored fog of war may not function properly. We apologize for any inconvenience this may have caused.
- Quest markers have been added.
- A feature to select the types of markers displayed on the map has been added.
- The coordinates of objects displayed on the map have been overall adjusted.



[Game Balancing]
Items Balancing
- The probability of obtaining special minerals in mines has been increased.
- Mining machines have been modified to allow the acquisition of special minerals.
The types of special minerals that can be obtained depend on the area where the mining machine is installed.

Combat Balancing
- The resistance system has been changed.
The damage reduction by resistance has been altered to apply 75% of the resistance value. (e.g., 100% fire resistance -> 75% reduction in fire damage received)
- The amount of 'damage dealt absorbed as HP' has been decreased. (equipment options, research, coil skills)
- The maximum value of 'damage on consecutive hits' has been reduced. (Gut Massager)

Zombie Balancing
- The health and damage multipliers applied to zombies based on their habitat area have been increased.
- As the in-game date progresses, the proportion of heavy zombies generated in waves has increased.
- The resistance values of zombies have been changed.
- Attack attributes have been added to some zombies.
- Debuffs have been added to the attacks of some zombies.

Building Balancing
- Buildings Have been balanced.
Railgun Trap : Changed Build Material
Trap Contorller : Changed Build Material
Electronic Equipment Workbench : Changed Build and Repair Material
- The tools required for interacting with buildings have been adjusted to be appropriate for each building's stage.

Electricity Balancing
- Electricity buildings have been balanced.
Multiple Rocket Launcher : Increased Power Consumption and Power Limit.
Trap Controller : Increased Power Limit
Large Illuminator : Decreased Power Limit


[Items]
- Quests have been modified so that card keys can no longer be repeatedly obtained through them.
- World loot has been changed to allow the acquisition of card keys. (from reward boxes, zombies)
- A kiosk selling card keys has been added. (Access Card Kiosk)
This kiosk can be found in the department store.
- Card keys in the inventory have been updated to stack.
- Old costumes have been converted into equipment. (Old costumes obtained as costumes remain the same.)
- New items have been added:
Access Card (2 kinds)

Access Card Fragment (5 kinds)
Access Card Fragment can be obtained from unique zombies in each regional dungeon.
The use for this item will be added in a future update.

Victor's Medal


[Animals]
- Crocodile lore animations have been added.


[Quest]
- The voice of the NPC has been changed.


[Graphic]
- Game graphic have been polished.


[Bug Fixed]
- An issue where materials were not properly returned after demolishing a building following a game save has been fixed.
- The unnatural mouse movement when dragging the map has been corrected.
- A bug where the drone station was indicated as operating (ON) despite not receiving power has been resolved.
- The discrepancy between the character's actual location and their map representation has been fixed.
- A bug where pings remained after a team member logged out of the game has been addressed.
- Fixed some crashes.
- An issue where some buttons appeared highlighted even without mouse hover has been corrected.
- The problem of radio messages not playing in the received order has been fixed.
Idle Clans - Isam Games
Hey everyone!

This update aims to tackle a pain point that's been in the game for far too long - the difficulty of finding a clan and finding members for your clan. The newly added clan recruitment center will allow clan leaders to set up parameters for their clan which players seeking clans can use to find the right fit for them.

Related, all clans have also received a new metric: the Activity score. It's calculated automatically based on the experience input by each individual member and clans with the highest activity scores are pushed to the top of the recruitment center.

Another notable change is that recent chat messages are now queried when you log into the game. For clan chat, you'll be able to view messages from the past 24 hours.

There's not nearly all though, so read on!

Clan settings & metrics
  • Activity score: this is calculated by the game automatically and is based on the individual experience contribution of every member in the clan, based on the past few days. Clans with the highest activity score are by default shown at the top of the recruitment center. For an individual member to reach the maximum amount they can contribute towards the clan activity score, they'll need to have gained 400K experience in the past 48 hours. Note that the activity score is calculated no more often than once an hour, so it'll take some time for things to get going once the update lands
  • Minimum total level: clans can set up a minimum total level required of players to be able to apply to their clan. Note that you can still invite players that don't meet the total level requirement
  • Language: clans can now set up a primary language
  • Recruiting only: turn this on to only be offered clans that are actively recruiting and aren't full. Clan leaders note: the recruiting state is off by default and you'll need to turn it on in the management page for players to be able to apply to your clan
  • Category: 3 new categories have been added: Casual, Competitive and Hardcore. Use it to help find the right clan for you
Clan changes
  • Clan management page overhauled, both visually and functionally. As mentioned above, here is where you can configure settings for your clan that will make it easier to get the right people into your clan
  • The member cap for clans has been raised from 15 to 20
  • A new clan house has been added for the most accomplished clans: Castle
  • You can now view offline clan members
  • You can now optionally include a message in your application when joining a clan
  • Applications now show the applicants total level at the time of applying (doesn't apply to old applications retroactively)
  • Clan page (the view when you're not in a clan) was reworked and now displays the most active recruiting clans rather than the top clans, among other tweaks
  • Clan vault space IAP purchases now provide a tradeable token
  • The unlockable clan vault slots for normal clans have been significantly raised from 40 to 200. For ironman clans, the slots were raised to 80
  • Regular members can now claim leadership of a clan if the leader has been offline for more than 90 days. Deputy leaders are still able to claim it first at 28 days of the leader being offline
  • "Deputy leader" text was shortened to just "Deputy" in most places
Chat changes
  • Historic chat messages are now loaded into the chat when you log into the game to make it easier to engage with the community - especially for clans!
    • Public channels (General, Help, Trade) messages are retrieved from the past 20 minutes
    • Clan messages are retrieved from the past 24 hours at a cap of 50 messages
  • Channel configuration in settings
    • Channels can now be disabled so that you can neither receive or send messages in them
    • Channel notifications can now be disabled so that you can be alerted of activity only from channels you're interested in
Miscellaneous changes
  • The tutorial guide and clan event genie have received new sprites
  • Game background brightness can now be modified from settings
  • Confirmation popup buttons now scale up when hovered
  • Leaderboards went through some backend changes. As a result, your leaderboards profile might be slightly out of date until you relog
Bug fixes
  • Fixed the join date of some clan members not being set correctly. As a result of this change and some larger related refactoring, the join date of every existing member in every existing clan has been set to this date
  • Fixed the offline progress popup UI sometimes overlapping if you had a lot of item rewards
  • Fixed all of your arrows being worn when equipping arrows, regardless of the amount you entered
  • The game will now attempt to recalculate your clan event progress when you return to the game on a mobile device. For more context, when Idle Clans was paused or minimized on mobile devices whilst in a clan event, it would appear as if you made no progress during your time away from the game. This wasn't the case - as long as you're connected to the server, the server will correctly calculate the correct progression for you even if it doesn't appear that way on your device.
  • Ironmen can now send the loadout token to normal players
  • Fixed an issue in clan events with auto run & task loadouts where the item rewards and your equipped items could be added to your inventory in a different order between the client and server, causing a desync
  • Fixed the disconnection popup often showing an old message
  • Fixed the "Previous tier cape" being listed as a requirement for buying a tier 1 mastery cape
  • Fixed the combat group leader leaving the group sometimes causing unexpected errors to occur during group combat
  • Fixed an edge case issue causing food sometimes to go out of sync between the client and server during combat
  • Fixed manually looting boss keys without boss hunter unlocked sometimes causing your keys to go out of sync between client and server
SCUM - Beda
Hello everyone, hope you are all good. you might be wondering why there was no Dev update yesterday. Well the answer is simple and good news. We've been working so much that it had to be a bit late. So check out what the team has been up to.




  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Server profiling.
  • Server optimizations.
  • Working on crafting rework.
  • Resolving server issues.
  • Implemented tutorial system.
  • Improving vehicle physics.
  • Optimizing encounter manager.



  • Texture optimization.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.


  • Working on new trailer.
  • Bugfixing.
  • New concept art.
  • Working on new UI assets.
  • Working on vehicle damage visuals.
  • Working on pickup truck low poly.
  • Working on flamethrower animations.
  • Working on new items.


  • Working on new horde audio.
  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Setting up new items.
  • Porting crafting recipes to the new system.
  • Working on tutorials.

Nov 28, 2023
Juna - The Dreamwalker - Kay Winter
- some minor fixes
...