This official version and the beta version are updated at the same time, and the version number is the same
The first is the changelog from the previous beta version
Fixed the issue of frequent crashes in version 1.9.9.3
Adjusted the Launchpad icon detection to prevent icon loss
Adjust the way of hiding the redundant icons on the right side of myfinder, no longer need the mouse wheel to scroll, and will all be integrated into one hidden button
MyFinder adds the custom time format function, which can be enabled in Preferences - Time
MyDock adds the function of holding down the Alt key + middle mouse button to click on the icon to force the program to close
Optimized the mydock window preview, and optimized the interface spacing when the preview process title is turned off in the preferences
Mydock context menu: Added the ability to automatically display hidden in the "Options" when the shift key is held down
Fixed several crash issues
Fixed the issue of frame drops in CS2
Preferences - Launchpad, added the deleted Launchpad icon recovery function, which can restore the deleted Start Menu program
Mydock adds the function of multi-screen simultaneous display, open it in Preferences-MyDock General, it is not recommended to add icons and edit icons after opening, you can no longer drag and drop the dock icon to swap positions, it may cause the icon configuration to be confused, the subsequent version will be slowly optimized, it is recommended to back up the dock icon configuration before turning on multi-screen simultaneous display, and back up in Preferences-Advanced
Changelog
Fixed the issue that all previous versions of the volume synthesizer occasionally failed
Fixed the issue that all previous versions of Stage Manager and Dock were not enabled on the same screen. Before the mouse enters the dock background, there will be duplicate icons
Fixed the issue of minimized animation rendering error in the previous test version of the multi-screen dock
Fixed the issue that the icons were not synchronized after adding icons to the multi-screen Dock in the previous beta version
Fixed the issue that the dock could not be hidden when selecting auto on the screen of the previous test version
Fixed the issue that the previous test version displayed the wrong position of the new runner icon
The issue that the icon of the minimized window of the multi-screen dock in the previous beta version and the dock on the screen are not uniform is fixed
Fixed a crash on all previous versions due to Firefox or other Firefox-based browser conflicts
mydock adds support for Firefox PWA programs
mydock minimized animation rendering changed to DX12, if the graphics card does not support DX12, it will automatically switch to DX11, it is recommended to restart the computer system after this update version, because the system video memory will cache DX11 data, resulting in a crash in rendering minimized animation
Myfinder has added an account icon, which can be enabled in Preferences-MyFinder General
Added the detection that the window is accidentally hidden, to prevent the window from being displayed after the window is hidden due to the shutdown of the stage scheduling or other problems, and the window can be displayed when activated in the dock
Compatible with Zoom video conferencing software to prevent MyFinder from blocking the screen sharing toolbar
Corrected the Spanish translation, thanks to the netizens for @TraHu
Additional instructions
This time, DX12 only adds minimized rendering, and does not change all global rendering to DX12, for two reasons, the first is that the changelog says that if the graphics card does not support DX12, I must switch to DX11, so I need to write two sets of code to adapt and add detection to each rendering; The second problem is that most of the interface rendering is D2D, DX12 can't interact with D2D, I need to use the function of DX11On12 to interact with D2D, in fact, there is no difference with DX11, and the dock icons are also D2D bitmap and D3D11 textures, these two interactions are very convenient, but D2D bitmap and DX12 texture are very difficult
Once the Trash is deleted, it can be re-added in the Add System icon
The window display animation is not perfect at present, if there are more problems, you can close or add exclusions to individual programs, it is currently known that the window animation will occasionally disappear after the window animation is not displayed, and you need to reactivate the window to display, and the UWP program animation will be displayed twice
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar
Preview of the next release
Added a virtual desktop icon to the Dock
Added the function of adjusting the global custom font size
Sadly, we have lost one of our members in April. After a long sickness and many complications, when it looked like it's going to be alright. It was not.
In a bad turn of events, the issues started when we first released and been hampering us. Although we stood fast and tried to help as much as we could, it was not enough.
RIP.
The quick patches and upgrades we have planed turned into a huge one over the year and while it was basically ready in march, we were unable to go forward with anything at the time.
The delay may be for the better as we are now ready to deliver much more content all at once.
We absorbed all the feedback from you guys and considered all of it, many ideas have been integrated. Many QOL improvements are coming along the new features.
The game is much deeper on many fronts now, while being more accessible at the same time.
A Wiki has been made and the main page will link to it now. So information about stuff will be easier to find.
The game has been rebalanced slightly with the addition of many new features and items.
We have planed many new features and items for future updates,(^^spoiler)new engine gives us ways to build much faster and be more creative. The workflow has improved tremendously so we will be able to deliver some medium updates monthly mostly with content. And possibly even shorter maybe biweekly or weekly patches with some items or additions to the world along the yearly patches.
The elephant in the room (patch 2023) is literally here really soon, along with the soundtrack for Ark of Loif. Just give us a sec.
Resolved HtcVive issues that appeared around 1.04 Increased initial brightness of MR rooms Fixed initial male genitalia position too low in MR room Fixed a case where the hand would point in a strange direction after warping
Hello again! I have done yet another update to fix the problems that were affecting some players. Here are the changes below:
Increased window for landing hits during Circle Attack.
Fixed bug where a Steam Achievement was incorrectly given at the wrong time.
Fixed some item names displaying incorrectly in the PC.
Fixed bug where certain hold item stops you from being Weird.
Adjusted difficulty of shoot 'em up sections.
Fixed infinite leotards. :~(
Adjusted difficulty of Jank Attack.
Fixed bug with one of Mystery's variants.
Fixed a softlock from Chapter 3 puzzle and reduced difficulty.
Fixed a bug where leaving a certain area in Chapter 5 would cause the game to softlock.
Fixed an issue where you were able to enter a location early in Chapter 6.
Reduced background detail for enemy introduced in Chapter 6.
Removed overworld puzzle in Chapter 6.
Adjusted difficulty of all puzzles in Chapter 6.
Reduced puzzle difficulty in Chapter 7.
Resolved controller issue in Chapter 7 fight.
Fixed an issue where save files were bugged if the game is closed during the end credits.
Fixed crash late game when visiting a character in their house.
Fixed late game item crashing the game when consumed.
Added option to see Kickstarter backer credits again via the in-game arcade.
Additional item storage PCs added to overworld locations.
Thanks again for playing this game. I strongly advice everyone to update ASAP to have a smoother experience while playing. As always, you can confirm your version number by looking at the bottom-right side of the load screen.
Addressed an issue where the run history was not saved on certain computer configurations, and made the game softlocked at the end of the game (through the gate, game over, etc). Although it was not reproducible on our end, it seems that the new Queue<Type> to save the data was incompatible with some computer configurations. This fix should resolve the softlock issue you may have been experiencing since the 0.5.7a update. We apologize for any inconvenience caused by this bug.
[v2.4.0] ( Quantum Entanglements) A new enemy, "Quantum Quark," has been added. It introduces a new enemy effect that will tie into the new stats below, hopefully it proves to be engaging! It includes ways to farm ATK_2, HP_2, and DEF_2, as well as the first new source of Δz since Gamma was introduced! Don't underestimate this enemy though, it's very difficult!
Introducing 'Math Skill_2' Players will now have the opportunity to acquire 'Math Skill_2' from Quantum Quark. The drop rate for this item is set extremely low, making it a rare find unless you have a significantly high Rare Drop Rate. Acquiring Math Skill_2 will result in a further reduction of the enemy difficulty rate. The maximum reduction is set at 9%, which means, combined with the original rate, you can see a total enemy growth reduction of 99%. This should make rerolling enemy rewards much more meaningful, as you will now be able to reach difficulties much higher than before!
Introducing 'Attack Speed_2' 'Attack Speed_2' will now be obtainable through Loot. This addition is meant to increase the excitement surrounding Loot content and to make the Rare Loot Chance within Theories more meaningful. Attack Speed_2 will start to experience diminishing returns when it exceeds +100%. Attack Speed_2 is a direct multiplier to your time to attack, so don't underestimate it!
This update also introduces a brand new rendering system for spiral battle! This will allow spirals to look much more complex in the future, and introduces a framework that will make future development much easier. You might notice that your spiral looks much prettier in battle after updating! This framework is still being actively worked on, so you may notice some oddities with certain split spiral designs. This is known and will be fixed in a future update, but we didn't want to keep you waiting!
Added: • A new Tornado Prestige, T43 • A new enemy: Quantum Quark • A new Spiral Equation • Nuke Mode: x10,000 • A toggle to automatically claim loot if it reaches the cap of 9999 • New battle upgrades • New theory upgrades • x10 and x25 buttons for purchasing both battle upgrades and theory materials • Engineering notation • Distinct notation for ATK2, DEF2, and HP2 in the effect gain area • Once ω reaches a value greater than 50, a new box will appear on the main spiral, allowing you to change the rotation speed of the main spiral. This is purely visual and will not affect your actual stats. Make sure to make some great designs and share them! Changed: • Nuke mode will now use the stats of the targeted enemy rather than the current difficulty. For instance, if you are starting at difficulty 0 on nuke mode 1000, the first enemy you fight will have the stats of difficulty 1000. This should not cause any major changes to farming, but was necessary for balancing purposes • Functional attack speed will now be limited to 0.002 TTA to avoid issues with player framerate and spirals looking broken. This will not limit your ability to acquire more attack speed, but it will require nuke mode in order to make use of higher attack speeds. When TTA exceeds the cap, it will appear gray. • Added color indicators to theory 1's required resources to make it more clear what resources are required • Slightly buffed the rewards from Spiral Equations and Theory progress • Adjusted the Auto Start feature so that it does not function if a value smaller than the one for Nuke Mode is entered • In the challenge menu, challenges will now illuminate upon completion • When changing nuke modes, the enemy will reset in order to re-calculate its stats based on the target difficulty • Z reactor experience requirements now scale linearly. When first logging in at first, you may notice some stats increasing rapidly, this is expected with this change and should taper off shortly • The loot progress multiplier increase from difficulty in battle is now capped at 1,000% • Fixed an issue where Z-Reactor effects did not display properly • Slightly adjusted the UI when first launching the game to avoid offline bonuses from being cut off • Fixed an issue where the rewards for T39 and T40 were misaligned • Fixed an issue where significant digits were not correctly updated for all fields • Fixed an issue where the player’s spiral battle HP display did not update its notation when the notation setting was changed in settings from Normal, Scientific, or Engineering • Fixed an issue where challenge rewards did not display properly • Decreased the inspiration cost of the first theory after level 40 • Effect gain now only displays the stats farmed from within battle spiral, rather than all stats, to make it easier to distinguish what would be optimal to obtain. Some stats may appear to be lower after this patch, but they haven't changed in effectiveness