Territory: Farming and Warfare - loomingco
Numerical adjustment: The loan interest rate is adjusted to 3.5%, which is similar to a provident fund loan for buying a house.
Optimization: The pasture feed panel automatically enlarges the window according to the number of feed types.
Optimization: When switching animal types in the pasture, if there are animals in the pasture, popping up a confirmation box will cause the animals to escape.
BUG: The shield soldier has no shield, but the shield block problem is displayed
Optimization: When developing other villages, it is prohibited to send hired workers there
Optimization: Display difficulty information on the system menu
Optimization: The minimum number of animals retained in the pasture has been added to prevent all animals from being requisitioned and unable to breed.
BUG: In the pasture interface, when switching animals, the feed list is not refreshed immediately.
Optimization: When there is a well in the farmland, priority will be given to drawing water from the well in the farmland where you are.
BUG: Harvesting in advance resulted in the problem of no watering or fertilizing in the second year.
BUG: After the farmland is checked to prohibit fertilization, the problem will not be cultivated in the second year
Nov 25, 2023
Thriller Garden - 4 THE F**KING GLORY
Bug fix

1. Fixed a bug where engineers were unable to shoot with Gatling

2. Fixed a bug where the mob icon does not appear when unlocking the mob after ending the game

3. The sources of electric shock and flame damage can now be accurately calculated to avoid errors in the ratio of summon damage to player damage

Adjustment

1. Added lower resolution, now the game supports two resolutions: 1920 * 1080 and 1600 * 900, each supporting full screen and window mode switching
Helicopter Gunship DEX - Jimmy Arcade
This update adds in the GPU Instanced ground clutter system for the entire Libyan terrain.

I've also added in the terrain culling system which hides terrain that is not currently visible (I would recommend setting the maximum visual range in the Video Settings to 25km as you can't see further than that due to the desert haze anyway ːsteamsunnyː)

The ground clutter is basically only there to add a sense of scale, speed and some "frame of reference" to the desert. You cannot collide with anything - the bushes are quite small and assumed to be no match for a flying lawnmower!

I am also quite surprised at how fast the Hind now feels when zooming along 10m off the ground! Likewise, the Gazelle feels great to fly with its wide open cockpit views. Hopefully you'll have the same experience ːsteamhappyː

For testing purposes I have also added a FPS counter to the bottom right of the HUD. This value is your averaged frame rate over the last 30 frames.

For those who want ultra speed and no ground clutter I will be adding an option to the Video Settings to turn it off completely shortly.

Feedback on performance etc is, as always, very welcome ːsteamhappyː

Known Bugs

1. Foliage can now clip through the weapon load out screen again. This is only temporary. One of the awesome things about this system is that I can dynamically remove details from the terrain at run time. Essentially, when buildings etc are placed by the random system they will automatically remove any plant life that clips through them! This will also work for roads, runways etc too. ːsteamthumbsupː
Parking Tycoon: Business Simulator - GainaRoman
Hello, Tycoons!

We're rolling out a new update to make your parking empire even more dynamic and responsive. Here are the details of the improvements and new features you'll find after you patch the game:

  1. UI Enhancements: We've ironed out the kinks in the user interface for a smoother management experience.
  2. Vandal Mechanics: Look out for vandals with improved behavior and animations - your guard will now intercept them more effectively.
  3. Cleaner Worker AI: Our diligent cleaners have been retrained to keep your lots spick and span with added polish.
  4. NPC Life: NPCs come to life with new animations, adding more vibrancy to your lots.
  5. Sound Fixes: We've tuned out the car horn bug, no more endless beeping.
  6. Speedy Barriers: Cars now pass through automatic barriers at a quicker pace, reducing congestion.
  7. Achievement Unlocked: We've added a host of achievements for you to discover and earn.
  8. General Tweaks: Along with the major changes, we've made numerous small tweaks to improve gameplay.


Coming Soon: The Basement Level

Many of you have asked, and we've listened. Our next significant update will introduce the highly anticipated basement parking level. Get ready to expand downwards with a whole new level to manage. Stay tuned for more details and sneak peeks in the coming weeks. For now, here's a glimpse of what's to come with some exclusive screenshots.






We're committed to making "Parking Tycoon: Business Simulator" the best it can be, and your feedback is a big part of that. Keep it coming, and happy parking!

Keep expanding,
The Midnight Games Team
Pattaya - Alright Peaches Studio
Fix Achievements problem! Support Achievements, and will support more Achievements in the future!
Nov 25, 2023
Ctrl Alt Ego - mindthunk
Patch Notes v1.3.10
  • Fix: Merging Station left-side stairs collision was slightly off
  • Fix: Evil Eye on those stairs could see through external wall
  • Fix: Prevent worm from being collected through ceiling
Nov 25, 2023
只管战斗 Unorthodox game - 鸭脑壳六元丶3
1.在沙漠地图中添加了三个新的BOSS,分别出现在[圣殿]与[神庙]
2.新增一个防御类型的特殊物品,获得方式为BOSS掉落
3.新增四把升级武器,分别为两把枪系与两把弓系武器
NosTale - Anime MMORPG - [CM] Daveius GF


Haul in an extra 30% on purchases of NosDollars during our 28hr Happy Hour!

Offer period: From 25/11 at 17:00h (CET) till 26/11 at 21:00h (CET).
Red Nivis - iamcheeseman
I have not worked on the game for a few months now, and I've moved on from Red Nivis. I lost motivation and could not continue working on the game no matter how hard I tried. I spent 2 years working on it, and I don't feel it was even remotely finished. I didn't (and still don't) want to spend another 2 years finishing it, when my taste in games has moved away from what Red Nivis is.
Red Nivis will be removed from Steam sometime in the near future. Sorry to anyone who wanted to play my game.
Nov 25, 2023
The Last Catalyst Playtest - Grhyll
- Slightly updated red smoke behavior to make it clearer
- Fixed a bug in spell Conversion (and renamed it Armageddon)
- Various small tweaks
- Won difficulty 6 during my tests. This one was pretty hard.
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