First of all, thank you all folks! For making it possible for us to make a game and release it on Steam. We've got too much feedback from the initial version. Some of you guys were suggested skils, some of them said that they're getting crazy with the hardness of the game. Overall feedbacks were really incredibly useful for me to understand how should I approach the next update. So as a result of the community's feedback, the biggest update is live!!! Welcome to the Realm Of Boweria
12 New Skills
Lightning Strike (Strikes random enemies, with more strikes per level)
Eye Beaminator 3000 (Flying eye beams that focus on random enemies and cooldown per level)
Rain of Arrows (Arrows falling from the sky with cooldown reduction per level)
Circle of Arrows (More arrows drawn in a circle as you level up)
Defense (Increased damage reduction percentage per level)
Kamikaze Paperplanes (Paper planes that explode as they reach the enemy, with spawn rate increasing per level)
Bribery (Diplomatic enemy cannons that shoot projectiles, with more cannons per level)
Shuriken (Constantly throwing shurikens from behind, with faster spawn speed per level)
Desert Eagle (A gun that shoots bullets on the left side of the screen, with faster attack speed per level)
Chain Lightning (Deals damage to a fixed number of nearby enemies with diminishing damage per bounce, the number of bounces increases with level)
Toxic Arrow (Similar to Blaze with additional poison effect)
Gatling Gun (Thanks to inf3ri)
7 New Permanent Upgrade
Continuous Stretch & Fire (Purchase once)
Reroll Chance (Available every 5th level)
Revive Opportunity (Available every 2nd level)
Power Shot (Deal 2x-4x damage when fully charged)
Defense (Reduce damage by 10% per level)
Faster Stretching (10% increase in stretching speed per level)
Gift (Start with an extra skill)
2 New Maps;
Loot Lair: a farming map for experienced players.
God's Universe: Hardest map ever done...
3 New Enemy Types
Dice: Little frustrating jumping cubes
Barrel: Crawler enemies on ground
Medic: A nightmare for hard maps
Here are the the topics on gameplay and user experience;
Improved inventory and deck navigation
Added fandom Wikipedia page to get more informed about skill combinations
Changelog screen to main menu
Nashved, the ultimate mentor for players...
Tutorials on main pages
Dynamically balance adjusting to make it feel less silly when starting all over again
Automatically chooses gold when no available skill (you guys wanted it too much <3)
English ############Content################ [Samujier]New Location: The House of the 20th [Butterfly]Once you enter The House of the 20th, you can teleport to this location. [The House of the 20th]A butler will block your path for now. [The House of the 20th]Added 4 dialog options on the bulter. 简体中文 ############Content################ 【萨姆吉尔】新地点:第20号房 【蝴蝶之翼】在你首次进入第20号房后,你可以传送到这里。 【第20号房】目前,一个管家会阻挡你的去路。 【第20号房】为管家增加了4个对话选项。
Hey everyone! I've been hard at work addressing reported issues in Evil Seal to ensure a smoother gameplay experience. Here's what's been fixed in this latest update:
👾 Monster Spawn Fixes: Rest assured, the creatures will now spawn in the right places at the right times. 🔑 Key Items Inventory Save Issue: Key items will now properly save in your inventory, no more disappearing acts! 🧟 Improved Monster Behaviors: Monsters are behaving better now, no more odd antics disrupting your gameplay. 💊 Corrected Healing Items Quantities: Healing items will now have the right quantities, keeping you ready for the fight!
And more tweaks and fixes to enhance your adventure in the apocalypse.
Update your game on Steam now to enjoy a smoother Evil Seal experience! Your feedback has been invaluable in making these improvements. Keep the comments coming, and let's make this journey even better together!
We just patched the game with some juicy fixes: - Fixed the Multiplayer panel interface that would not show up properly - Fixed the achievements that would not registered properly
This update added a apparat for gas collecting (gas harvesting drone). It is capable of extracting gas from cosmic gas clouds (gas concentrates), which can be found in space locations - gas and dust accumulations, which were also added in this update. For example, one of these locations is a huge gas and dust accumulation, which was formed from the powerful impact of the stellar wind on the planet Vreada, as a result of which part of its atmosphere was blown away.
To get the Gas harvester you need a special module - Gas Harvester Launcher, from which the drone is already launched, this can be purchased from the Merchant Fleet (i.e. at the home station). Such a module is installed on a ship in a genera slot.
By the way, you can buy 2-3 drone at once and then harvesting will be more fun!
Also in this update: - Added a new product - nitrogen gas. Which you can just “dig” in a new cosmolocation. - Prices for all gases have been changed - argon, hydrogen, oxygen and helium-3 are now cheaper. - Fixed a bug when it was possible to enter a cosmolocation while already being in it. - Fixed a bug when, while in a cosmolocation, a player gave an order to move to the same location and it turned out that he “left this cosmolocation” even though he shouldn’t have. Now there will only be a message “you are already in this location.” - Minor corrections regarding the body filling visual of the Mining Drone mk1. Now the contents of the body disappear gradually when unloading onto a ship
Try gas harvesting as soon as possible, Commander!