Bancroft Academy - Bae Sumin
Hello, Bancroft Academy Enthusiasts!


Let's lighten up the mood shall we?

Knock knock. Who's there? Lettuce. Lettuce who? Lettuce give you the latest updates, even though we're a tad late! 😄



Firstly, a belated Happy Thanksgiving to all of you! We hope you enjoyed your holiday, filled with warmth, family, and loads of delicious food!


🌟 New Characters Incoming:

As we delve deeper into the captivating world of "Bancroft Academy," get ready to meet some exciting new characters in Episode 2. We're thrilled about these additions and can't wait for you to interact with them.


✍ Behind the Scenes Glimpse:

This week has been a whirlwind of creativity. We've been busy developing character bios, breathing life into the personalities that will soon grace your screens. While the bulk of Episode 2's story is still under construction, the introduction is polished and ready to enchant you. Our brainstorming sessions have been particularly intense, focusing on crafting a narrative that's as intriguing as it is immersive.


🌌 Visual Development:

In the realm of environment creation, we're pushing boundaries. Our 3D artist is currently honing their skills in lighting, striving to perfect the ambiance in every scene. Getting the lighting just right is a complex task, but it's a challenge we're tackling head-on to elevate your visual experience in Bancroft Academy.


📱 Tech Talk:

On the coding side, I've been diligently working on a cell phone system. This addition will enhance your gameplay by allowing you to track your progress with different characters and understand your standings in their stories. It's a dynamic feature that will expand and evolve with each new episode, adding a layer of depth and interactivity to your gaming experience.


Addressing Player Feedback:

We've received feedback from some players regarding similarities in our game's story to other games. We want to assure you that while our writing team may have been influenced by other game developers, we are committed to originality. We are reevaluating some of our game's plot to ensure its uniqueness. Our intent has never been to copy; however, we recognize the importance of this feedback. Rest assured, the next episode will take a completely original turn. We've had serious discussions with our team about this, and we apologize for any concerns this may have caused. Your trust in us is valued, and we promise to deliver five exciting episodes for Bancroft Academy. Thank you for your understanding and continued support.

New Pricing adjustments:

We're excited to announce an important update regarding the pricing of "Bancroft Academy." To maintain consistency and fairness for all our supporters, we've adjusted the price of the game to match our Patreon version.

New Price: $2.99 USD

This change reflects our commitment to offering you the best gaming experience at a value that aligns with our community's support on Patreon.

Thank you for your continued support and enthusiasm for "Bancroft Academy." We're thrilled to have you with us on this magical journey!


We're sorry for the slight delay in this update, but we're committed to keeping you in the loop with all the latest developments. Your understanding and support mean the world to us.



Your feedback, insights, and enthusiasm are the backbone of "Bancroft Academy." Keep your thoughts coming, and stay tuned for more magical updates soon!



Stay safe, and take care,


MrAuroraGames and the Sales Team



Surrounded - RodRuss
Dear Steam Community,

Steam Sale
We're excited to share exciting news during this festive season! Surrounded, is now available at a fantastic 10% discount as part of the Autumn/Black Friday Sale. This is the lowest price you'll find this year, so if you missed out on the Halloween sale, now's your chance to dive into the Surrounded world.

https://store.steampowered.com/app/1813170/Surrounded/
Next Update
But that's not all! We're also delighted to announce that a new update is in the works and scheduled for release later this year. This update is a direct result of the invaluable feedback you've shared with us. Get ready for a new game mode, a competitive level system, enhanced replayability, and more. Your reviews shape Surrounded, and we're grateful for your continued support.

Charity Event - Boxing Fight
In a surprising turn of events, Nightmare Studios is stepping into the ring for a noble cause. Our very own CEO (George Brown) will be representing us in a boxing match as part of the UWCB event, with all proceeds going towards Cancer Research UK. We are committed to contributing funds to support this important cause.

The main event is set for the 16th of March at Holiday Inn, St Georges Way, Stevenage, SG1 1HS outside of London. Event tickets will be available for purchase early next year, and all proceeds from ticket sales will also be directed towards charity.

George's has a personal note to share:
"I've dreamed of this opportunity for a long time, and I'm excited to take part. Cancer has touched my life, and I've seen its impact on families. The studio is fully supportive, and we're making a substantial donation. If you feel like giving, my DMs are open for discussions. Here's hoping I don't get my ass handed to me!"

To express our gratitude, we're offering a special incentive. Anyone who donates £50 or more through the provided link will have their name permanently included on a gravestone in Surrounded Chapter 2 as an appreciation gift. Send a discord DM to @trollpatrol with a copy/screenshot of your receipt.

🔗 https://www.justgiving.com/fundraising/george-brown27

Thank you for your continued support, and let's make this season of giving one to remember!

Cheers,
Nightmare Studios
Age of Gladiators Reforged - Creative Storm Entertainment
Small update based on feedback in the forums.

  • Penalties are now applied to combat stats instead of attributes (this was causing confusion when leveling up in the past)
  • Increased chances of side missions triggering
  • Fixed bug with enemy gladiators and last breath
  • Sleeping and shelter tooltips updated
  • Fixed Hesitant tooltip

Strike Force Heroes - Sky9 Games
Big Xp/Grind Overhaul
We've heard your voices and the grind is over!
The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!

v1.13
XP & Leveling
- Xp required to level up at later levels reduced by half.
- Fighting higher level enemies now gives full Xp for their levels.
- Gain 50% Xp from any AI allies who gets the kills
- Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost.
- Gaining Xp when 5+ levels under the mission level gives a huge exp boost.
- Bosses give Xp worth 25 kills (increased from 20)
- Zombies on Mission 9 are worth 200% Xp (increased from 100%)
- Zomgies on Mission 10 are worth 40% Xp (increased from 25%)

Balance
- Gain 50% more gold at higher levels
- Legendary weapons are 80% less likely to contain negative mods
- Epic/Rare are also ~50% less likely.
- AI will move more often as they level up (Lvl 30 AI will always be moving)
- Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%)
- 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does)
- Baseball bat attack speed reduced by 7%
- Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x"
- Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps
- Spawn points in objective modes are closer to center (instead of far ends of the map)
- All domination game modes have reduced score
- Lowered enemy count sin Mission 16, and all Missile side ops.
- Objective map spawns are closer to middle, not as far on the edges
- Behemoth spore health reduced by 50%
- Behemoth Spores will now move 25% further away when shot
- Behemoth Shield (his weapon) only blocks 20% damage (down from 50%)
- Max Heat drone health reduced by 25%

Fixes
- Enemies will no longer get stuck on objective maps
- Assault Drone and Bouncing Betty now display properly again
- Fixed a bump during the return section of Mission 9 that players could get stuck on
- Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music
- Final boss dialogue shifted to be less likely to overlap under certain conditions
- Teabagging (crouching on corpses) was modified to be much easier to perform

As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!

<3 Sky9 Games
Nov 24, 2023
Research Story - Mikixen
[✨Update v0.7 is in development, planning to release close to the end of 2023~✨]

Greetings Researchers!

I’ve started working on the v0.7 update, and just completed the Winter Festival! This Festival comes with its own decorations, NPC dialogue, and a minigame called Snowball Frenzy.

In Snowball Frenzy, players get to play a “snowball fight” with a twist! Collect snowballs as ammo, and throw them at targets (or your opponent) to score points. There are 3 different modes:
- Trial (no opponent, players get to practice)
- Casual (1-v-1 with no stakes)
- Competition (1-v-1 to win a prize!)



Snowball Frenzy is quite different from our usual mini games, as players will be interacting with the world itself instead of via a UI! I also had to make a simple AI for opponent NPCs. Those came with their own set of challenges during implementation. It took close to two weeks to make and have it feel good. I think it worked out quite well in the end! ☃️❄️❄️ A small detail I'm happy about is how the other townsfolk has little cheer emotes while the minigame is in progress.

Featuring some of the decor sold at the festival:


This is our 4th festival (one festival per season), and I plan to move on to the other parts of the game before adding any new festival content. You can see them as the “OG” festivals, hehe.

What’s next 📝
- New researchables, caves and creature content! They all tie into each other and I’ll give another update once we have made some progress on them.

Hello to new players~👋
Recently, we joined the Cozy Quest Festival on Steam and one of our community members shared about RS on Reddit (thank you again!) - bringing in an influx of new players! Thank you all for giving our game a chance, whether you just found out about us or were here since the beginning. I really appreciate this community for all your support and everything you do and have to say :)

But really, your kind words about the game give me life LOL.

Anyway, I hope you enjoy your time with us. We’ll continue to do our best and develop Research Story with all our hearts!

15% off until Nov 28!
Research Story will be 15% off until Nov 28 in the Steam Autumn Sales~

<3,
Miki
DR4X - UntrustedLife
Hey guys. This update is pretty big from a gameplay and future perspective. So hang right.
Final bit is stuff that was in the minor changelog a few weeks ago,

I also updated the store page! Let me know your thoughts!

Changes:

-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)


-Gave The GSTBTU a model that matches their 2d art better



-Gave Bailen Blindeye a unique model that matches his 2d art better.



-Added new Hero Unit (Alano Jenriss)


-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)


-Added new profile pic for Hell Goat Lair


-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.


-Touched up and improved hell goat model to match its art better

-Fixed typo with all "Deep Entrance's"

-Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future.

-Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future)

-Added new type of dialogue option that can win the mission (for use in new scenario)

-Fix Bailens 8th dialogue to intended story

-Fixed typo in farm description.

-Fixed and reworded typo in and reworded scorpion lair description.

-Fixed and reworded giant scorpion description

-Realmchild tumor is now randomly rotated

-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.

-Fixed a large amount of typos in dialogue/descriptions in various places in the game

-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.

-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)




-Reworded all skeleton enemy descriptions

Bug Fixes

-Fix minor typos in tutoringtons renovations tip.

-Fixed extra dark tile bug where it becomes undark after deselecting, properly

-Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed.

-Fixed bug where the city of nod was not considered deep water, i'm a dummy

-Fixed very annoying bug where healthbar would sometims break

-Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues

-Fixed bug where call to action after neutral end started before gray sequence ended

Bella Update!

Shes great, as usual!








Galaxy Bricks - EKILLC
Hello! Welcome to the galaxy bricks store page! I am happy to have you all here. Galaxy Bricks has launched, and I hope you enjoy it. I will be checking any reviews and comments about the game. I want to make sure everything is working as intended.


Swords 'n Magic and Stuff - Janna
Happy Friday Friends!

First off, we hope everyone had a fabulous Thanksgiving or if you aren't in the states, a fabulous Thursday.

We've been crazy busy over here! Michael (Kindred) has been streaming on both YouTube and Twitch at least twice a week for a while now. He's been working on Delver's Pass, Steam Achievements, and various performance updates. I've got a lot to cover for the last three weeks!

First some fine tuning was done on the last update. We've added an in-game option to change your difficulty. However, you cannot change to or from the hardcore permadeath mode. That can only be selected from a brand new character. This gives you more options while playing! We also added a text popup to show that a player in game has died.



While away from your friends, you can still call them out for falling to their death. Where was your glider, friend?

Next we added some functionality to the minor's cap. Which means we can add some more options for caves and dungeons that need light. We did add another light option, but you'll need to stay tuned to the patch notes for that one!



Then came Steam Achievements! I believe 7 achievements were made on stream. Then a few more were added after. All achievements have been tested by testers with only 1 reported as not working. Now to set them up on Steam and get them to you all! We'll add more after the first batch goes out!

Then there is performance.... The one thing that isn't cut and dry. For a while we've known that performance was becoming a problem with each new update, slowly tanking your FPS over time. We're getting some help from a fellow unreal dev who really knows his stuff to get things under control. Of course much of the problem stems from old code that happens to be connected to practically EVERYTHING in the game, which means a lot of other things broke in the process. We're almost finished fixing these things up, but here is some of the fun we went through:








And then came that sweet, sweet fps check:




I know these numbers are probably looking insane right now, and compared to what they were two weeks ago, they kind of are. But results may vary depending on your hardware. Just know that our target hardware is now, finally, hovering right around 60 frames per second, which has been our goal since the beginning. And more importantly, our graphics settings can finally be adjusted to improve your framerate even further.

In the past the game has been bottlenecked by the cpu thanks to all the complicated calculations we were doing with some old, rusty code. Now that that stuff has been cleaned up, now our bottleneck is, finally, coming from the game's graphics. Luckily we have sliders that can be adjusted to tune some of these to get your optimal experience. We couldn't be more excited!

That's not to say there isn't more to do, but we're taking steps in the right direction for sure.

But wait! There's more!

We've partnered with CreatorPlush to create a one of a kind chicken plush! This is a limited one time run of these guys! They're super soft and cuddly! This partnership comes in the form of a timed funding campaign though, which means these guys will only be made if we reach 200 sales before the timer runs out. Go check it out here before it's too late:

https://www.creatorplush.com/products/chicken-plush-by-kindred-games



Lastly, the game's on sale right now! Be sure to pick it up during the Autumn sale and grab a copy for a friend!

See you all next Friday OR with the next update! (whichever comes first)

Janna & Michael/Kindred Games

P.S. Check out this AMAZING build from some of our community members, Cass & Meat:


Nov 24, 2023
The Way of the Badass - The Golden Knight
After much deliberation, and with legally binding copyright in hand, I have decided to make this cute little book publicly available to ALL, through Gumroad!

{LINK REMOVED}



This will be going out through all social media platforms, so that anyone and everyone can look at it, whether they love me, hate me, or love to hate me. (And there's plenty of each.)

I won't spoil anything other than, on the Heroic Timeline, this DOES happen after "The Way of the Badass".

You can just put in a 0 for the price point, or whatever you think it's worth, as it's "pay what you want". I'm not planning on making money off this, I'm just super happy to finally share it with people, especially as I've waited well past any tiny hype I may have built from months ago. (We're talking half a year; I had a lot else on my mind during that time.)

So what HAVE I been doing? Short of it involves job search, and just trying to survive the ordeals of reality. You know, all the stresses that normal people go through, I'm not above such mortal woes.

OH YEAH, and I was writing a DIFFERENT Short Bus story, formatted very similarly, which focuses on the very teacher of the Special Ed class. No spoilers, but I really like how that one is shaping up, and I think it's "almost done", but no telling when (or IF) that'll see the light of day. After all, it took me HALF A YEAR of sitting on Scarlet's story before putting it on the publicly visible web. Feel free to comment and criticize.

Semper Bellum!
Jay
ARK: Survival Ascended - ARK: Survival Evolved

It's been a busy week, but a lot is coming up! Find out more about our annual ExtraLife event, CurseForge's ARKathon: Modding Contest that starts on December 5th, and a quick tease for ARK: Survival Ascended's bite-sized Turkey Trial!




Introducing the first set of ARK: Survival Ascended Cross-Platform Mods!

Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time ever across gaming platforms and stay tuned as we release more Cross-Platform Mods each week!



Exciting news! We're thrilled to share that we've given the green light to over 120 fantastic new mods for cross-platform play — what a leap from the ten approved just a couple of days ago! And guess what? There's more to come in the next few days!

Here is the current list of approved cross-platform mods:
  • Additions Ascended: Archelon
  • Additions Ascended: Brachiosaurus
  • Additions Ascended: Ceratosaurus
  • Additions Ascended: Deinosuchus
  • Additions Ascended: Deinotherium
  • Additions Ascended: Helicoprion
  • Additions Ascended: Xiphactinus
  • Alfa Oceanic Plataforms
  • Any Colour Sets
  • AP: Death Recovery
  • Ark Primal Chaos
  • Arkitect Structures Remastered
  • ArkNav
  • ArkWarfare Community Mod
  • Ascended Server Tracker
  • AutoDoors
  • Automated Ark
  • Autorunner
  • Bangin Tranqs
  • basilisks
  • Better Chat
  • Better Elevators
  • Better Feeding Troughs
  • Better Forges
  • Better Oviraptor
  • Better Refrigerator
  • Chaos Creator
  • Cheat Death (Homing Pigeon reloaded)
  • Classic Glider Ascended
  • Cliffans Vanilla Weapon Skins
  • CliffPlatforms
  • Configurable Stack Mod
  • CrunkQoL
  • Death Inventory Keeper
  • Death Recovery Item Tool
  • Dino Auto Attack
  • Dino Kill Potion
  • Dino+ (Nanny, Hatchey)
  • DinoCloud (a Dino Storage Solution)
  • DKA Mod
  • Draconic Chronicles (ALPHA) (Wyverns and more)
  • Dwarven Builders Mod
  • Easy Pumps
  • Eclectic-Ascended
  • Element Harvesting
  • Empire Gaming Community Mod
  • EnglarkMod
  • Ez Engram Unlocker
  • Ez Grapple Crossbow
  • Ez Guns on Dinos
  • Ez Resource Vouchers
  • EZ Stacks
  • Flyer Seatbelts (Cross Platform)
  • Gaia: Elixirs
  • Gaia: No Fall Damage
  • Gaia: Spawn Shield
  • Gaia: Starter Pack
  • Glyph Transformations
  • Gnome's Early Tek Binoculars
  • Gnome's Enhanced Fridge
  • GoA_Mod
  • griffins
  • Gryphons
  • Improved Industrial Cooker
  • Industrial Dehydrator
  • Infused ARK Community Mod
  • Irradiator
  • Itens Alfa
  • Just Be Reasonable! (rhynio craving change)
  • KJ's Ark
  • Klinger Additional Boats
  • Klinger Additional Structures
  • Legacy Meat Spoiler
  • LoyaltyARK Community Mod
  • maewings
  • Managarmrs
  • Marvelous Spyglass
  • More Rideables
  • MuchStuffPack
  • Mystic Isles Community Mod
  • Nanite Owls Structures
  • Nanoh's Reusables
  • No Untameables
  • Pelayori's Cryo Storage
  • PhoenixARK Mod
  • Pirate Chests
  • Project Zodiac
  • Radical Storage
  • Rockwell's Smithy
  • RR-FantasyGliderWings
  • RR-Homedeco and more! Beta
  • RR-Potions
  • S-dino Variants
  • ScrappedAssets
  • Silent Structures
  • Simple Flat Map
  • Sinomacrops
  • Sodium Den Community Mod
  • Solo Farm Mod
  • Super Spyglass Plus
  • Super Spyglass/Super Binoculars
  • Surprise Machines
  • Survival Ambience
  • Svartalfheim
  • Svartalfheim Armory
  • TC's Odin
  • TC's Storage Box
  • tekbows
  • TG Stacking Mod
  • TG Stacking Mod 1000-50
  • TG Stacking Mod 1000-90
  • The Working Class
  • TPC Pike
  • Ultimate Tranqs
  • Unknown's test 3
  • Upgrade Station
  • Utilities Plus
To browse all the mods, visit this page!




We eliminated 95% of join errors for the official network on PC this week. If you historically encountered an error with 'unet' in the title and a slew of server information, rest assured that’s now solved!

The client-server list is currently not always updating server population. What does this mean for you? You may be attempting to join a full server that displays at, say, 64/70, to no avail. We're working on addressing it as soon as possible.

Some players have misunderstood the new Auto Join feature as a Queue system. To clarify, it is not a queue but rather a tool that allows you to automatically attempt reconnection to a server, particularly useful when the server you're on is full. It operates similarly to manually joining but aims to streamline the process and save you clicks. However, you can still opt to join manually if you prefer.

As far as requests for more Official servers go, we plan to roll out some more new servers on our Official Network as we assess stability, capacity, and demand. And, of course, we will add more fresh console servers with boosted rates to help players catch up when PlayStation drops!

We’ll continue to iterate on performance, crashes, bugs, exploits, etc, as we navigate early post-launch LiveOps and stay informed about our ongoing progress via patch notes.

Happy Thanksgiving from the holiday skeleton team!





We are excited to be going live from our Seattle office Saturday December 2nd at 10AM Pacific for 24 hours of entertainment, amazing giveaways, plushies, and much more!

If you are interested in donating or joining the team to raise donations, click on the button below! All donations go to the Extra Life organization and contribute to raising the Official Network rates for 24 hours!

DONATE

We will announce the giveaways and sponsors, along with all the final details in the Crunch next week. Stop by and hang out out in our Twitch stream or Discord for an opportunity to win a cool giveaway from one of our amazing sponsors!

More about Extra Life Gameday

The Studio Wildcard Extra Life Team




Download in full resolution

As the aroma of Thanksgiving feasts fills the air, we're excited to share an update to our Event plans; Turkey Trial will be making a 2023 resurgence in abbreviated form!

Although we won’t be celebrating in true Turkey Trial fashion, we’re cooking up something planned to begin after Thanksgiving. As we want to be fully prepared, Turkey Trial will now commence on Friday, December 1st.


  • Bonnet Hat Skin
  • Dodo Pie Swim Bottom Skin
  • Dodo Pie Swim Top Skin
  • Dodorex Swim Bottom Skin
  • Dodorex Swim Top Skin
  • Dodorex-Print Shirt Skin
  • Meat Swim Bottom Skin 
  • Meat Swim Top Skin
  • Murder Turkey Swim Bottom Skin
  • Murder Turkey Swim Top Skin
  • Murder-Turkey-Print Shirt Skin
  • Pilgrim Hat Skin
  • Pitchfork Skin
  • Turkey Hat Skin
  • Turkey Leg Skin
  • Turkey Swim Bottom Skin
  • Turkey Swim Top Skin
  • Ugly Cornucopia Sweater Skin
  • Ugly Trike Sweater Skin
  • Turkey Costume Skin
  • Pumpkin Pie Hat *new*
  • Full-head Cooked Turkey Hat *new*
  • Wreath-like Forest Crown Hat *new*
  • Cornucopia-inspired Feeding Trough *new*
  • Turkey Deep Fryer Cooking Pot *new*

  • Belly Rub Emote
  • Food Coma Emote
  • Hungry Emote
  • Touchdown *new*
  • Friends Gesture *new*

  • Orange
  • Medium Autumn
  • Light Autumn
  • Burnt Sienna
  • Brown
  • Light Brown
  • Dark Magenta
  • Dark Violet
  • Vermillion
  • Red
  • Dark Red
  • Dino Dark Red
  • Midnight Blue
  • Black Sands
  • Dark Blue
  • Near Black
  • Black
  • Dino Darker Grey
  • Dino Albino




CurseForge is calling all ARK modders and game studios!

ARKathon is a massive ARK: Survival Ascended modding contest. Create and publish your best ARK: Survival Ascended mods for a chance to win big with $350,000 in rewards across two uniques tracks:

Modders Track:
  • Unleash your creativity to create new maps, skins, dinos, weapons and more.
  • Publish your mods cross-platform instantly
  • $50,000 worth of prizes
Studios Track:
  • It's time to dream big and aim high.
  • Curseforge is calling all studios to bring  their own content and IP to ARK in the form of DLC-level premium mods
  • 3 studios will win a $100,000 development grant each
Submissions start on December 5!

For more info, visit this page!





ARKpocalypse servers have been wiped today!

What are ARKpocalypse?
  • ARKpocalypse are monthly-wipe servers with higher than usual rates.
Next wipe:December 22nd 2023
  • Additional servers will be added at the same time.
  • Going forward they will all wipe at the same time every four weeks.
You can join them by searching in the server browser! Happy Surviving!



Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

Help us discover your talent by tagging your art with #ARKPhotoMode or #ARKFanart on social media!



Creator: Raasclark
Raasclark builds a water pen and attempts to speedrun two artifacts caves!


Creator: Etholdir
Etholdir rebuilds from The Island's ruins. Join him as he revisits his previous renovations and creates new expansions.




I want to meet the island's reliable Argen as soon as possible by @maMe_buDo


Kahuere's lunch by FrancoisL-Artblog


Sparkle by LeoMitchell


ARK comic - page 3 by BonnieFoxxx


ARK Fanart: Protoceratops, Sitting by Sonne-Spiritwind


River Queen by XantheDoodles


Ark Fire Wyvern by GraceH-09




Welcome to the ARK Xbox players! by @bluedragonark


Dude the photo mode is just too good by @VenoEdit


#LandscapeMonday by @NovA1990


PhotoMode by @thommoretti


It asks for a hug by @EgoSilentium


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark

Discord: discord.com/invite/playark

Reddit: reddit.com/r/playark

Instagram: instagram.com/survivetheark

Twitch: twitch.tv/survivetheark

Steam: steamcommunity.com/app/346110

Youtube: youtube.com/survivetheark

Facebook: facebook.com/survivetheark

Threads: threads.net/@survivetheark

Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki


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