Big Xp/Grind Overhaul We've heard your voices and the grind is over! The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!
v1.13 XP & Leveling - Xp required to level up at later levels reduced by half. - Fighting higher level enemies now gives full Xp for their levels. - Gain 50% Xp from any AI allies who gets the kills - Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost. - Gaining Xp when 5+ levels under the mission level gives a huge exp boost. - Bosses give Xp worth 25 kills (increased from 20) - Zombies on Mission 9 are worth 200% Xp (increased from 100%) - Zomgies on Mission 10 are worth 40% Xp (increased from 25%)
Balance - Gain 50% more gold at higher levels - Legendary weapons are 80% less likely to contain negative mods - Epic/Rare are also ~50% less likely. - AI will move more often as they level up (Lvl 30 AI will always be moving) - Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%) - 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does) - Baseball bat attack speed reduced by 7% - Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x" - Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps - Spawn points in objective modes are closer to center (instead of far ends of the map) - All domination game modes have reduced score - Lowered enemy count sin Mission 16, and all Missile side ops. - Objective map spawns are closer to middle, not as far on the edges - Behemoth spore health reduced by 50% - Behemoth Spores will now move 25% further away when shot - Behemoth Shield (his weapon) only blocks 20% damage (down from 50%) - Max Heat drone health reduced by 25%
Fixes - Enemies will no longer get stuck on objective maps - Assault Drone and Bouncing Betty now display properly again - Fixed a bump during the return section of Mission 9 that players could get stuck on - Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music - Final boss dialogue shifted to be less likely to overlap under certain conditions - Teabagging (crouching on corpses) was modified to be much easier to perform
As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!
[â¨Update v0.7 is in development, planning to release close to the end of 2023~â¨]
Greetings Researchers!
Iâve started working on the v0.7 update, and just completed the Winter Festival! This Festival comes with its own decorations, NPC dialogue, and a minigame called Snowball Frenzy.
In Snowball Frenzy, players get to play a âsnowball fightâ with a twist! Collect snowballs as ammo, and throw them at targets (or your opponent) to score points. There are 3 different modes: - Trial (no opponent, players get to practice) - Casual (1-v-1 with no stakes) - Competition (1-v-1 to win a prize!)
Snowball Frenzy is quite different from our usual mini games, as players will be interacting with the world itself instead of via a UI! I also had to make a simple AI for opponent NPCs. Those came with their own set of challenges during implementation. It took close to two weeks to make and have it feel good. I think it worked out quite well in the end! âď¸âď¸âď¸ A small detail I'm happy about is how the other townsfolk has little cheer emotes while the minigame is in progress.
Featuring some of the decor sold at the festival:
This is our 4th festival (one festival per season), and I plan to move on to the other parts of the game before adding any new festival content. You can see them as the âOGâ festivals, hehe.
Whatâs next đ
- New researchables, caves and creature content! They all tie into each other and Iâll give another update once we have made some progress on them.
Hello to new players~đ
Recently, we joined the Cozy Quest Festival on Steam and one of our community members shared about RS on Reddit (thank you again!) - bringing in an influx of new players! Thank you all for giving our game a chance, whether you just found out about us or were here since the beginning. I really appreciate this community for all your support and everything you do and have to say :)
But really, your kind words about the game give me life LOL.
Anyway, I hope you enjoy your time with us. Weâll continue to do our best and develop Research Story with all our hearts!
15% off until Nov 28!
Research Story will be 15% off until Nov 28 in the Steam Autumn Sales~
Hey guys. This update is pretty big from a gameplay and future perspective. So hang right. Final bit is stuff that was in the minor changelog a few weeks ago,
I also updated the store page! Let me know your thoughts!
Changes:
-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)
-Gave The GSTBTU a model that matches their 2d art better
-Gave Bailen Blindeye a unique model that matches his 2d art better.
-Added new Hero Unit (Alano Jenriss)
-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)
-Added new profile pic for Hell Goat Lair
-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.
-Touched up and improved hell goat model to match its art better
-Fixed typo with all "Deep Entrance's"
-Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future.
-Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future)
-Added new type of dialogue option that can win the mission (for use in new scenario)
-Fix Bailens 8th dialogue to intended story
-Fixed typo in farm description.
-Fixed and reworded typo in and reworded scorpion lair description.
-Fixed and reworded giant scorpion description
-Realmchild tumor is now randomly rotated
-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.
-Fixed a large amount of typos in dialogue/descriptions in various places in the game
-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.
-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)
-Reworded all skeleton enemy descriptions
Bug Fixes
-Fix minor typos in tutoringtons renovations tip.
-Fixed extra dark tile bug where it becomes undark after deselecting, properly
-Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed.
-Fixed bug where the city of nod was not considered deep water, i'm a dummy
-Fixed very annoying bug where healthbar would sometims break
-Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues
-Fixed bug where call to action after neutral end started before gray sequence ended
Hello! Welcome to the galaxy bricks store page! I am happy to have you all here. Galaxy Bricks has launched, and I hope you enjoy it. I will be checking any reviews and comments about the game. I want to make sure everything is working as intended.
First off, we hope everyone had a fabulous Thanksgiving or if you aren't in the states, a fabulous Thursday.
We've been crazy busy over here! Michael (Kindred) has been streaming on both YouTube and Twitch at least twice a week for a while now. He's been working on Delver's Pass, Steam Achievements, and various performance updates. I've got a lot to cover for the last three weeks!
First some fine tuning was done on the last update. We've added an in-game option to change your difficulty. However, you cannot change to or from the hardcore permadeath mode. That can only be selected from a brand new character. This gives you more options while playing! We also added a text popup to show that a player in game has died.
While away from your friends, you can still call them out for falling to their death. Where was your glider, friend?
Next we added some functionality to the minor's cap. Which means we can add some more options for caves and dungeons that need light. We did add another light option, but you'll need to stay tuned to the patch notes for that one!
Then came Steam Achievements! I believe 7 achievements were made on stream. Then a few more were added after. All achievements have been tested by testers with only 1 reported as not working. Now to set them up on Steam and get them to you all! We'll add more after the first batch goes out!
Then there is performance.... The one thing that isn't cut and dry. For a while we've known that performance was becoming a problem with each new update, slowly tanking your FPS over time. We're getting some help from a fellow unreal dev who really knows his stuff to get things under control. Of course much of the problem stems from old code that happens to be connected to practically EVERYTHING in the game, which means a lot of other things broke in the process. We're almost finished fixing these things up, but here is some of the fun we went through:
And then came that sweet, sweet fps check:
I know these numbers are probably looking insane right now, and compared to what they were two weeks ago, they kind of are. But results may vary depending on your hardware. Just know that our target hardware is now, finally, hovering right around 60 frames per second, which has been our goal since the beginning. And more importantly, our graphics settings can finally be adjusted to improve your framerate even further.
In the past the game has been bottlenecked by the cpu thanks to all the complicated calculations we were doing with some old, rusty code. Now that that stuff has been cleaned up, now our bottleneck is, finally, coming from the game's graphics. Luckily we have sliders that can be adjusted to tune some of these to get your optimal experience. We couldn't be more excited!
That's not to say there isn't more to do, but we're taking steps in the right direction for sure.
But wait! There's more!
We've partnered with CreatorPlush to create a one of a kind chicken plush! This is a limited one time run of these guys! They're super soft and cuddly! This partnership comes in the form of a timed funding campaign though, which means these guys will only be made if we reach 200 sales before the timer runs out. Go check it out here before it's too late:
After much deliberation, and with legally binding copyright in hand, I have decided to make this cute little book publicly available to ALL, through Gumroad!
This will be going out through all social media platforms, so that anyone and everyone can look at it, whether they love me, hate me, or love to hate me. (And there's plenty of each.)
I won't spoil anything other than, on the Heroic Timeline, this DOES happen after "The Way of the Badass".
You can just put in a 0 for the price point, or whatever you think it's worth, as it's "pay what you want". I'm not planning on making money off this, I'm just super happy to finally share it with people, especially as I've waited well past any tiny hype I may have built from months ago. (We're talking half a year; I had a lot else on my mind during that time.)
So what HAVE I been doing? Short of it involves job search, and just trying to survive the ordeals of reality. You know, all the stresses that normal people go through, I'm not above such mortal woes.
OH YEAH, and I was writing a DIFFERENT Short Bus story, formatted very similarly, which focuses on the very teacher of the Special Ed class. No spoilers, but I really like how that one is shaping up, and I think it's "almost done", but no telling when (or IF) that'll see the light of day. After all, it took me HALF A YEAR of sitting on Scarlet's story before putting it on the publicly visible web. Feel free to comment and criticize.
It's been a busy week, but a lot is coming up! Find out more about our annual ExtraLife event, CurseForge's ARKathon: Modding Contest that starts on December 5th, and a quick tease for ARK: Survival Ascended's bite-sized Turkey Trial!
Introducing the first set of ARK: Survival Ascended Cross-Platform Mods!
Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time ever across gaming platforms and stay tuned as we release more Cross-Platform Mods each week!
Exciting news! We're thrilled to share that we've given the green light to over 120 fantastic new mods for cross-platform play â what a leap from the ten approved just a couple of days ago! And guess what? There's more to come in the next few days!
Here is the current list of approved cross-platform mods:
We eliminated 95% of join errors for the official network on PC this week. If you historically encountered an error with 'unet' in the title and a slew of server information, rest assured thatâs now solved!
The client-server list is currently not always updating server population. What does this mean for you? You may be attempting to join a full server that displays at, say, 64/70, to no avail. We're working on addressing it as soon as possible.
Some players have misunderstood the new Auto Join feature as a Queue system. To clarify, it is not a queue but rather a tool that allows you to automatically attempt reconnection to a server, particularly useful when the server you're on is full. It operates similarly to manually joining but aims to streamline the process and save you clicks. However, you can still opt to join manually if you prefer.
As far as requests for more Official servers go, we plan to roll out some more new servers on our Official Network as we assess stability, capacity, and demand. And, of course, we will add more fresh console servers with boosted rates to help players catch up when PlayStation drops!
Weâll continue to iterate on performance, crashes, bugs, exploits, etc, as we navigate early post-launch LiveOps and stay informed about our ongoing progress via patch notes.
Happy Thanksgiving from the holiday skeleton team!
We are excited to be going live from our Seattle office Saturday December 2nd at 10AM Pacific for 24 hours of entertainment, amazing giveaways, plushies, and much more!
If you are interested in donating or joining the team to raise donations, click on the button below! All donations go to the Extra Life organization and contribute to raising the Official Network rates for 24 hours!
We will announce the giveaways and sponsors, along with all the final details in the Crunch next week. Stop by and hang out out in our Twitch stream or Discord for an opportunity to win a cool giveaway from one of our amazing sponsors!
As the aroma of Thanksgiving feasts fills the air, we're excited to share an update to our Event plans; Turkey Trial will be making a 2023 resurgence in abbreviated form!
Although we wonât be celebrating in true Turkey Trial fashion, weâre cooking up something planned to begin after Thanksgiving. As we want to be fully prepared, Turkey Trial will now commence on Friday, December 1st.
Bonnet Hat Skin
Dodo Pie Swim Bottom Skin
Dodo Pie Swim Top Skin
Dodorex Swim Bottom Skin
Dodorex Swim Top Skin
Dodorex-Print Shirt Skin
Meat Swim Bottom SkinÂ
Meat Swim Top Skin
Murder Turkey Swim Bottom Skin
Murder Turkey Swim Top Skin
Murder-Turkey-Print Shirt Skin
Pilgrim Hat Skin
Pitchfork Skin
Turkey Hat Skin
Turkey Leg Skin
Turkey Swim Bottom Skin
Turkey Swim Top Skin
Ugly Cornucopia Sweater Skin
Ugly Trike Sweater Skin
Turkey Costume Skin
Pumpkin Pie Hat *new*
Full-head Cooked Turkey Hat *new*
Wreath-like Forest Crown Hat *new*
Cornucopia-inspired Feeding Trough *new*
Turkey Deep Fryer Cooking Pot *new*
Belly Rub Emote
Food Coma Emote
Hungry Emote
Touchdown *new*
Friends Gesture *new*
Orange
Medium Autumn
Light Autumn
Burnt Sienna
Brown
Light Brown
Dark Magenta
Dark Violet
Vermillion
Red
Dark Red
Dino Dark Red
Midnight Blue
Black Sands
Dark Blue
Near Black
Black
Dino Darker Grey
Dino Albino
CurseForge is calling all ARK modders and game studios!
ARKathon is a massive ARK: Survival Ascended modding contest. Create and publish your best ARK: Survival Ascended mods for a chance to win big with $350,000 in rewards across two uniques tracks:
Modders Track:
Unleash your creativity to create new maps, skins, dinos, weapons and more.
Publish your mods cross-platform instantly
$50,000 worth of prizes
Studios Track:
It's time to dream big and aim high.
Curseforge is calling all studios to bring their own content and IP to ARK in the form of DLC-level premium mods
3 studios will win a $100,000 development grant each
Removed glowing Samurai Armor because it was too confusing
Changed AK47 size to medium
Added Trail Mix and Apple Juice recipe books to Kazai Village food and drink stalls
đˇ Audio Changes
Added all close/far fire audio to all guns
Added unique equip sounds to all guns
Added new internal mixer for projectile fire sounds
đ ď¸ General Fixes
Fixed issue when left clicking items physically into Anvils (and potentially other containers) which can result in cascading unforeseen consequences due to an argument exception
Fixed several disconnect to menu cases
Fixed ammo crates in the research tree to have the right icon and unlock the crates properly
Fixed the rewards for Orion Fowler post quest task where you can continually exchange rabbit meat for rifle bullets
Adjusted the Ronin Bamboo Hat so it doesn't fall through the world when knocked off of an enemy to smooth out completing the Helping Kazai Village quest
Adjusted the spawn position of the glider test flight collider to ensure you have to take the plunge
Updated some old journal text in Aiden's quest to talk about radiation in the Crater instead of acid rain (oldmechanic)
Fixed Quincy the Righteous dialogue restarting the quest after completing it
Fixed some localization issues with the Knight dweller NPC dialogue
Changed the rewards for the Longing for the Ordinary quest to a cap since the Party Hat is a deprecated item
Fixed incorrect gameplay scripting for Longing for the Ordinary quest
Fixed one case of Red Rocks showing as Red Mushrooms
Fixed one case of incorrect dialogue playing for some shop NPCs for clients
Fixed Wall Bamboo Sign not hanging on walls properly
Fixed one case of clients losing rarities upon switching from prologue to open world
Added fallback to never let saves save to file as 0 bytes
Fixed several cases of items not sticking to walls
Weâre delighted to unveil our first exploration area, Aryastone â a captivating beach that serves as your gateway into the enchanting world of aquascaping. Immerse yourself in the serene beauty of this coastal haven, where you can gather rocks, discover unique aquatic plants, and kick-start your aquascape design adventure.
Aryastone: The Gateway to Aquascape Bliss
Aryastone welcomes you with its picturesque shores, sparkling sands, and soothing melody of gentle ocean waves. Designed as the perfect starting point for beginners, this environment offers more than just scenic beauty. Within its tranquil surroundings, youâll find informative tutorials and step-by-step guides to help you grasp the fundamental concepts of aquascape design. Draw inspiration from the coastal ambience as you learn the basics and initiate your journey towards crafting breathtaking underwater landscapes.
Gather Materials: Discover Nature's Bounty
Explore the beach of Aryastone, adorned with an array of materials, including stones and aquatic plants, each possessing a unique shape and texture. Take a leisurely stroll along the shoreline, keeping an eye out for these natural treasures that can serve as stunning focal points and anchors in your aquascape. Collect items of varying sizes and colors to add depth and visual interest to your underwater masterpiece.
While Aryastone is the first environment youâll encounter, itâs just the beginning of your aquascaping adventure. Progress through the game, and new and exciting environments will unfold, each presenting unique gathering opportunities, plant species, and challenges. Aryastone sets the stage for the wonders that await you in other breathtaking locations, inviting you to delve deeper into the realm of aquascaping.
Thank you for being part of this journey. If you have any questions about the feature discussed or the Aquascape Simulator game, feel free to leave a comment or post on our discussion forum. And remember to add Aquascape Simulator to your wishlist so you wonât miss any news or updates about the game.