First off, we hope everyone had a fabulous Thanksgiving or if you aren't in the states, a fabulous Thursday.
We've been crazy busy over here! Michael (Kindred) has been streaming on both YouTube and Twitch at least twice a week for a while now. He's been working on Delver's Pass, Steam Achievements, and various performance updates. I've got a lot to cover for the last three weeks!
First some fine tuning was done on the last update. We've added an in-game option to change your difficulty. However, you cannot change to or from the hardcore permadeath mode. That can only be selected from a brand new character. This gives you more options while playing! We also added a text popup to show that a player in game has died.
While away from your friends, you can still call them out for falling to their death. Where was your glider, friend?
Next we added some functionality to the minor's cap. Which means we can add some more options for caves and dungeons that need light. We did add another light option, but you'll need to stay tuned to the patch notes for that one!
Then came Steam Achievements! I believe 7 achievements were made on stream. Then a few more were added after. All achievements have been tested by testers with only 1 reported as not working. Now to set them up on Steam and get them to you all! We'll add more after the first batch goes out!
Then there is performance.... The one thing that isn't cut and dry. For a while we've known that performance was becoming a problem with each new update, slowly tanking your FPS over time. We're getting some help from a fellow unreal dev who really knows his stuff to get things under control. Of course much of the problem stems from old code that happens to be connected to practically EVERYTHING in the game, which means a lot of other things broke in the process. We're almost finished fixing these things up, but here is some of the fun we went through:
And then came that sweet, sweet fps check:
I know these numbers are probably looking insane right now, and compared to what they were two weeks ago, they kind of are. But results may vary depending on your hardware. Just know that our target hardware is now, finally, hovering right around 60 frames per second, which has been our goal since the beginning. And more importantly, our graphics settings can finally be adjusted to improve your framerate even further.
In the past the game has been bottlenecked by the cpu thanks to all the complicated calculations we were doing with some old, rusty code. Now that that stuff has been cleaned up, now our bottleneck is, finally, coming from the game's graphics. Luckily we have sliders that can be adjusted to tune some of these to get your optimal experience. We couldn't be more excited!
That's not to say there isn't more to do, but we're taking steps in the right direction for sure.
But wait! There's more!
We've partnered with CreatorPlush to create a one of a kind chicken plush! This is a limited one time run of these guys! They're super soft and cuddly! This partnership comes in the form of a timed funding campaign though, which means these guys will only be made if we reach 200 sales before the timer runs out. Go check it out here before it's too late:
After much deliberation, and with legally binding copyright in hand, I have decided to make this cute little book publicly available to ALL, through Gumroad!
This will be going out through all social media platforms, so that anyone and everyone can look at it, whether they love me, hate me, or love to hate me. (And there's plenty of each.)
I won't spoil anything other than, on the Heroic Timeline, this DOES happen after "The Way of the Badass".
You can just put in a 0 for the price point, or whatever you think it's worth, as it's "pay what you want". I'm not planning on making money off this, I'm just super happy to finally share it with people, especially as I've waited well past any tiny hype I may have built from months ago. (We're talking half a year; I had a lot else on my mind during that time.)
So what HAVE I been doing? Short of it involves job search, and just trying to survive the ordeals of reality. You know, all the stresses that normal people go through, I'm not above such mortal woes.
OH YEAH, and I was writing a DIFFERENT Short Bus story, formatted very similarly, which focuses on the very teacher of the Special Ed class. No spoilers, but I really like how that one is shaping up, and I think it's "almost done", but no telling when (or IF) that'll see the light of day. After all, it took me HALF A YEAR of sitting on Scarlet's story before putting it on the publicly visible web. Feel free to comment and criticize.
It's been a busy week, but a lot is coming up! Find out more about our annual ExtraLife event, CurseForge's ARKathon: Modding Contest that starts on December 5th, and a quick tease for ARK: Survival Ascended's bite-sized Turkey Trial!
Introducing the first set of ARK: Survival Ascended Cross-Platform Mods!
Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time ever across gaming platforms and stay tuned as we release more Cross-Platform Mods each week!
Exciting news! We're thrilled to share that we've given the green light to over 120 fantastic new mods for cross-platform play — what a leap from the ten approved just a couple of days ago! And guess what? There's more to come in the next few days!
Here is the current list of approved cross-platform mods:
We eliminated 95% of join errors for the official network on PC this week. If you historically encountered an error with 'unet' in the title and a slew of server information, rest assured that’s now solved!
The client-server list is currently not always updating server population. What does this mean for you? You may be attempting to join a full server that displays at, say, 64/70, to no avail. We're working on addressing it as soon as possible.
Some players have misunderstood the new Auto Join feature as a Queue system. To clarify, it is not a queue but rather a tool that allows you to automatically attempt reconnection to a server, particularly useful when the server you're on is full. It operates similarly to manually joining but aims to streamline the process and save you clicks. However, you can still opt to join manually if you prefer.
As far as requests for more Official servers go, we plan to roll out some more new servers on our Official Network as we assess stability, capacity, and demand. And, of course, we will add more fresh console servers with boosted rates to help players catch up when PlayStation drops!
We’ll continue to iterate on performance, crashes, bugs, exploits, etc, as we navigate early post-launch LiveOps and stay informed about our ongoing progress via patch notes.
Happy Thanksgiving from the holiday skeleton team!
We are excited to be going live from our Seattle office Saturday December 2nd at 10AM Pacific for 24 hours of entertainment, amazing giveaways, plushies, and much more!
If you are interested in donating or joining the team to raise donations, click on the button below! All donations go to the Extra Life organization and contribute to raising the Official Network rates for 24 hours!
We will announce the giveaways and sponsors, along with all the final details in the Crunch next week. Stop by and hang out out in our Twitch stream or Discord for an opportunity to win a cool giveaway from one of our amazing sponsors!
As the aroma of Thanksgiving feasts fills the air, we're excited to share an update to our Event plans; Turkey Trial will be making a 2023 resurgence in abbreviated form!
Although we won’t be celebrating in true Turkey Trial fashion, we’re cooking up something planned to begin after Thanksgiving. As we want to be fully prepared, Turkey Trial will now commence on Friday, December 1st.
Bonnet Hat Skin
Dodo Pie Swim Bottom Skin
Dodo Pie Swim Top Skin
Dodorex Swim Bottom Skin
Dodorex Swim Top Skin
Dodorex-Print Shirt Skin
Meat Swim Bottom Skin
Meat Swim Top Skin
Murder Turkey Swim Bottom Skin
Murder Turkey Swim Top Skin
Murder-Turkey-Print Shirt Skin
Pilgrim Hat Skin
Pitchfork Skin
Turkey Hat Skin
Turkey Leg Skin
Turkey Swim Bottom Skin
Turkey Swim Top Skin
Ugly Cornucopia Sweater Skin
Ugly Trike Sweater Skin
Turkey Costume Skin
Pumpkin Pie Hat *new*
Full-head Cooked Turkey Hat *new*
Wreath-like Forest Crown Hat *new*
Cornucopia-inspired Feeding Trough *new*
Turkey Deep Fryer Cooking Pot *new*
Belly Rub Emote
Food Coma Emote
Hungry Emote
Touchdown *new*
Friends Gesture *new*
Orange
Medium Autumn
Light Autumn
Burnt Sienna
Brown
Light Brown
Dark Magenta
Dark Violet
Vermillion
Red
Dark Red
Dino Dark Red
Midnight Blue
Black Sands
Dark Blue
Near Black
Black
Dino Darker Grey
Dino Albino
CurseForge is calling all ARK modders and game studios!
ARKathon is a massive ARK: Survival Ascended modding contest. Create and publish your best ARK: Survival Ascended mods for a chance to win big with $350,000 in rewards across two uniques tracks:
Modders Track:
Unleash your creativity to create new maps, skins, dinos, weapons and more.
Publish your mods cross-platform instantly
$50,000 worth of prizes
Studios Track:
It's time to dream big and aim high.
Curseforge is calling all studios to bring their own content and IP to ARK in the form of DLC-level premium mods
3 studios will win a $100,000 development grant each
Removed glowing Samurai Armor because it was too confusing
Changed AK47 size to medium
Added Trail Mix and Apple Juice recipe books to Kazai Village food and drink stalls
🎷 Audio Changes
Added all close/far fire audio to all guns
Added unique equip sounds to all guns
Added new internal mixer for projectile fire sounds
🛠️ General Fixes
Fixed issue when left clicking items physically into Anvils (and potentially other containers) which can result in cascading unforeseen consequences due to an argument exception
Fixed several disconnect to menu cases
Fixed ammo crates in the research tree to have the right icon and unlock the crates properly
Fixed the rewards for Orion Fowler post quest task where you can continually exchange rabbit meat for rifle bullets
Adjusted the Ronin Bamboo Hat so it doesn't fall through the world when knocked off of an enemy to smooth out completing the Helping Kazai Village quest
Adjusted the spawn position of the glider test flight collider to ensure you have to take the plunge
Updated some old journal text in Aiden's quest to talk about radiation in the Crater instead of acid rain (oldmechanic)
Fixed Quincy the Righteous dialogue restarting the quest after completing it
Fixed some localization issues with the Knight dweller NPC dialogue
Changed the rewards for the Longing for the Ordinary quest to a cap since the Party Hat is a deprecated item
Fixed incorrect gameplay scripting for Longing for the Ordinary quest
Fixed one case of Red Rocks showing as Red Mushrooms
Fixed one case of incorrect dialogue playing for some shop NPCs for clients
Fixed Wall Bamboo Sign not hanging on walls properly
Fixed one case of clients losing rarities upon switching from prologue to open world
Added fallback to never let saves save to file as 0 bytes
Fixed several cases of items not sticking to walls
We’re delighted to unveil our first exploration area, Aryastone – a captivating beach that serves as your gateway into the enchanting world of aquascaping. Immerse yourself in the serene beauty of this coastal haven, where you can gather rocks, discover unique aquatic plants, and kick-start your aquascape design adventure.
Aryastone: The Gateway to Aquascape Bliss
Aryastone welcomes you with its picturesque shores, sparkling sands, and soothing melody of gentle ocean waves. Designed as the perfect starting point for beginners, this environment offers more than just scenic beauty. Within its tranquil surroundings, you’ll find informative tutorials and step-by-step guides to help you grasp the fundamental concepts of aquascape design. Draw inspiration from the coastal ambience as you learn the basics and initiate your journey towards crafting breathtaking underwater landscapes.
Gather Materials: Discover Nature's Bounty
Explore the beach of Aryastone, adorned with an array of materials, including stones and aquatic plants, each possessing a unique shape and texture. Take a leisurely stroll along the shoreline, keeping an eye out for these natural treasures that can serve as stunning focal points and anchors in your aquascape. Collect items of varying sizes and colors to add depth and visual interest to your underwater masterpiece.
While Aryastone is the first environment you’ll encounter, it’s just the beginning of your aquascaping adventure. Progress through the game, and new and exciting environments will unfold, each presenting unique gathering opportunities, plant species, and challenges. Aryastone sets the stage for the wonders that await you in other breathtaking locations, inviting you to delve deeper into the realm of aquascaping.
Thank you for being part of this journey. If you have any questions about the feature discussed or the Aquascape Simulator game, feel free to leave a comment or post on our discussion forum. And remember to add Aquascape Simulator to your wishlist so you won’t miss any news or updates about the game.
Dear players, we want to express our deep gratitude for all your support to this modest project and share the details of this small yet significant update.
In this week's update, we have increased the resilience of all enemies. Now, enemies will have a consistent life level across all difficulties. With this enhancement, we aim to add a touch of excitement to the battles for those who enjoy the normal mode. Additionally, we've introduced predefined events in two boss encounters, the Wendigo and the Alpha Wolf, aiming to make them more unique without overly increasing their difficulty, as these encounters happen at the beginning of the game.
Furthermore, we've added two new non-player characters (NPCs), adventurers from the city of Bayonett, each with a small story that will have significant consequences later on.
Finally, we've implemented the ability to rest in all beds in caves and NPC houses. Sleeping will allow you to restore your health and revive all your companions. However, be cautious, as resting in a dungeon without charcoal exposes you to attacks instead of receiving these benefits. Adventurers, rest with caution!
🔥 Black Friday has hit the city of Prominence! Prominence players can snag sweet deals, including 50% off select chip bundles, 50% off the Prominence Poker Original Soundtrack, plus score limited-time items with the Black Friday Buyout Bundle! These deals will be available through Sunday, Nov. 26 — so be sure to act fast before they're gone!
We know you all are wondering when our next game update will be — we're happy to share today that we'll have news on that this coming Tuesday, Nov. 28! Please stay tuned to our socials and community forums for more info in the coming days.
Official Prominence Poker Social Media & Community Forums:
Fixed : an issue where decorative plants would disappear after loading the game.
Fixed : items that were placed in the caravan or trailer sinking into the ground.
Fixed : Coins placed into the machine were not being removed from inventory.
Some building, items can't use new move mode (Press F)
Fixed : Can't build fence or any building, items on slope terrain
Wooden gates and fence doors are now being saved correctly.
Items on the ground no longer disappear when the game is loaded.
Hello Everyone,
This will be the final patch for the Test Branch. I'll be moving it to the Default Branch next month, but all future features and fixes will still be introduced in the Test Branch first. You can continue to test new systems before other players by playing on the Test Branch.
Please check the patch note below.
Optimization
Level Streaming Improvements: All Sectors
Reduced Runtime Memory Usage (by approximately 700MB)
Reduced Project Size
Improved NPC Hair and Clothing Physics Handling (Physics are suspended when off-screen)
Infected Corpses with no items will be automatically removed when players move out of range
Additional Feature
Added an RTX DLSS Option: To enable it, navigate to Options -> Graphic Settings
Fixed: Custom building walls had incorrect rotation when crafted.
Fixed: Trailer and caravan parts were not being saved.
Fixed: Vehicle parts that were already unlocked were not being saved.
Fixed: Mist and rain weather still had sunlight.
Fixed: Seed sack icon did not update after planting.
Fixed: Flashlight battery did not update.
Fixed: Items attached to the wooden cart would sink through the ground every time the cart was unmounted.
Fixed: Items attached to the wooden cart sometimes remained attached even after the player moved them out from the cart.
Fixed: Rotation bug when mounting the cart.
Fixed: Onhand carrying item still attached to the player when mounting the cart.
Fixed: Unable to attach decoration plants to pickup trucks or carts.
Fixed: Locker position bug.
Fixed: Camera and animation froze while filling the vehicle gas tank.
Fixed: Collision issue between carrying items and UI (when carrying items like gas cans, clicking the item icon caused the character to throw the gas can).
Fixed: Prevented left and right mouse clicks when using carrying item actions (e.g., Gas Can).
Fixed: Ember particles still existed even after infected bodies were removed.
Fixed: Trailer spawner starter floated in the air.
Fixed: Bow UI did not remove and duplicated when the player died while carrying a bow.
Fixed: FPS dropped significantly when spawning infected.
New Features
Ore Rework : The ore system has been reworked.
Ore Model Changes : Updated the models for ores.
Interactive Garage Door : Added an interactive garage door to the gas station.
Seed Sack Animation Rework : Improved the animation for using seed sacks.
Custom Building : Added the ability to add doors and windows to custom buildings.
Custom Building : Added 3D model displays when choosing parts for custom buildings.
Custom Building : Implemented the ability to save custom building.
New Crops : Added three new crops - Potato, Carrot, and Wheat.
Alien Pole, Nest, and Biomes : Enhanced animations and interactions for alien poles, nests, and biomes.
NPC Tank Behavior : New behavior with Rocket Launcher
New Item [ Tool ] : Added the Coffee Grinder tool to produce coffee powder.
New Item [ Material ] : Added Coffee Powder as a new material item.
New Item [ Seeds ] : Introduced new seed items - Potato with Sprout, Carrot Seed, and Wheat Seed.