Not only is Eastward currently 50% off in the Steam Autumn Sale...
Eastward Design Works
We've got some exciting news for you all: Introducing the "Eastward: Design Works" collection, including music, prints, and a stunning 250-page masterpiece of an artbook, all created in collaboration with our pals from Lost in Cult.
This exclusive artbook is a treasure trove of creativity, featuring never-before-seen artwork, thought-provoking analysis, and insightful interviews with the brilliant minds behind Eastward (our friends from Pixpil and Joel Corelitz).
The Eastward: Design Works takes you on a journey from sketch to screen, unraveling the mysteries of Pixpil's pixel-perfect art and development process. Explore the influences, design philosophies, and intricate details that breathe life into the game in 2 different options:
STANDARD EDITION - £39.99 RRP The Standard Edition of the Eastward: Design Works book is ideal for the casual fan, general artbook collector, or gaming culture observer.
Approx. 250+ pages tell the story of Eastward’s development, from sketch to screen, with concept art, sketches, breathtaking visuals, and design work on every single page.
Delve into the stunning locales and the historical contexts behind them. Unravel the influences behind Eastward from inside and outside of video games. Dive into the marketing approach from announcement to release, and identify the hidden messages and roaring reveals that marked Eastward’s grand unveiling and release. Explore the local cuisine found in each in-game location, analyse the characterisation of your favourite characters, and plunge into the in-house game engine used for development.
We leave no stone unturned in Eastward: Design Works - even exploring the upcoming Eastward: Octopia DLC. There truly is nothing quite as extensive as Design Works - this is the true preservation of video game culture.
NEW DAM CITY DELUXE EDITION - Campaign Exclusive, £119.99 RRP The ultimate, deluxe edition of Eastward: Design Works, presented in the way we feel is best deserving of this incredible game and the story behind it - available exclusively during our timed campaign.
This version features a spot gloss Hardcover, a made-to-measure yellow slipcase, section sewn binding, and unique outer box, with quality design befitting any adventurer’s bookshelf or coffee table.
Also included is an exclusive Earth Born zine - exploring the artistry and design of the surprisingly rich playable in-game curio that serves as a cultural cornerstone for the characters of Eastward, itself inspired by JRPGs like Dragon Quest, Final Fantasy, and Earthbound.
The New Dam City Deluxe Edition also features:
4 Art Prints
2 A3 Posters
4 Enamel Pin Badges
Fridge Bookmark (save those memories!)
A set of recipe cards to Eastward's dishes to the real world!
(As well as the Earth Born zine)
As a bonus, the first 500 copies of New Dam City Deluxe Edition will include an exclusive bookplate attached to the inside cover, signed by the development team at Pixpil.
Currently, the Lost in Cult team is expecting the Eastward Design Works books to ship in Summer 2024.
BUT WAIT, THERE'S MORE!
Eastward & Eastward: Octopia Music Collection
EASTWARD: OCTOPIA VINYL Signed Campaign Exclusive Yellow, Limited to 1000 Copies
This very limited edition vinyl comes in a striking 12” environmentally-friendly yellow Biovinyl with official character art, and includes the full Eastward: Octopia soundtrack as well as two additional bonus lost tracks from composer Joel Corelitz that aren’t included in the final DLC. Each of the 1000 copies also comes with a certificate of authenticity, signed by Joel Corelitz!
EASTWARD: OCTOPIA CD We haven’t forgotten about you track skippers! This CD provides the same musical selection as the vinyl, including the unreleased tracks, but in a jewel-case CD offering.
EASTWARD: OCTOPIA CASSETTE For those who like to rewind after a hard day, this cassette option offers the same musical selection, but in a wonderfully retro cassette form for nostalgic portable listening.
EASTWARD: COMPLETE ORIGINAL DOUBLE-CASSETTE For fans of the original soundtrack, we’re also thrilled to offer the complete and unabridged original Eastward OST in a beautiful yellow double-cassette - the biggest physical release of the Eastward soundtrack available anywhere! This exclusive musical curio also comes with two previously unreleased tracks from Joel Corelitz from the original game that can’t be heard anywhere else!
THE COMPLETE EASTWARD MUSIC COLLECTION - £89.99 RRP The entire soundtrack collection, including the Octopia vinyl, CD, cassette, and the double Eastward cassette, for a saving of £16! Also available in two other handy soundtrack bundles, so you can grab everything you want without the fuss.
PREMIUM HIGH-QUALITY A3 ART PRINTS - £80.00 RRP Lastly, to round off the collection, we’re releasing a series of high-quality A3 art prints. These large prints use Hahnemühle German Etching 310gsm stock, which has a tactile feel and fine surface texture, providing excellent reproduction of colour and detail, with deep blacks and optimum contrasts. These are high-end, gallery quality, archival tier prints one one of the best papers in the world, used by serious art print aficionados. These are separate add-ons from what you’ll find in the New Dam City Deluxe book.
All of the above physical music releases are estimated to ship in Q2 2024.
Dive deep into the enchanting world of Eastward and its beloved characters, but it's now or never: the Eastward Design Works is a limited-time project, meaning you have only 60 days to grab yours, ending on Jan 23rd.
As the team continues to make great progress on Enotria: The Last Song, we’re approaching a stage where the game can benefit a lot from player feedback.
Jyamma Games is excited to invite players on PC into the world of Canovaccio for an Early Closed Beta Test. The playtest will let players take a first look at ENOTRIA: THE LAST SONG and defeat the mighty Authors that created the Canovaccio and free the world from stagnation, by harnessing the power of Ardore.
To help us deliver the best possible experience at launch, we'll review participant feedback on their gameplay experience. Initially we are selecting a small pool of players. As we continue doing tests, we will increase the number of players invited.
This is an early Closed Beta Test and those invited will be under NDA not to share information about the test publicly. Chosen players will be notified via e-mail by receiving instructions prior to the test.
Yes, Cove James Holden is once again available in plushie form! Though this time he's eight-years-old and has some nifty extra features. He comes with a detachable firefly ball that actually glows, and his iconic pink cast does too.
It can be purchased only between now and Friday, December 14th 12:00pm ET. For an even more limited time it's at a discounted price. The plushie does ship internationally! Get your own silly little beach baby today. If you can and want to 😌
* With the coming update (0.20) Xbox, PS4,PS5 controllers work out of the box! * Joysticks and wheels are remembered even if disconnected and reconnected * Key combos will now replace the complicated workmodes
The control improvments is a major step in the right direction, and i think we managed to fix most of what you as the players wanted based on your feedback! ːsteamhappyː
Also coming in this update:
*The ability to paint steel blocks, this gives you 30 color options instead of the 3 planned * Default support for Xbox, Dualshock, Steam controller etc * Externaly saved controls that can be shared and wont be affected by updates * Actual input promts to help with the flow of gameplay * New default preset for Controller that feels way better *Additional Camera Settings *Improved Controls that doesnt drop the device *80+ new or updated building blocks *World grid build mode *Reworked control modes *Alot of minor changes
And we have way more being worked on that we cant wait to reveal!
Added option for controller button mapping in Settings menu.
Fixed a bug that resulted in items being rotated on game load. Unfortunately due to the nature of this bug, fixing the bug may not result in your items being rotated back to “normal”. This is because the bug happens during the loading/ saving process. However, it should not happen going forward as the bug has been fixed.
Fixed a display bug with the pan button. The toggle should always be in the correct state now.
Fixed a but that caused the inventory scrollbar thumb to disappear when loading into your room.
Fixed a bug that caused the music to stop playing once the last song completed.
This week's minor update brings many fixes and improvements to Stormworks!
These are important fixes that players have requested on the issue tracker. Many thanks to all the players who shared their feedback!
In a couple of months, we are planning to merge the dedicated server into the main game installation rather than having a separate Steam product. This simply means that server.exe and server64.exe will be installed with Stormworks, rather than the separate Steam App where they currently exist.
To help server communities, there will be a long transition period and we will be listening to their feedback. As we understand, it should be a simple process to make minor changes to their install scripts. We will let you know when the transition period starts with more info on what to do if you run a server.
The reason for this change is to ensure that the server and the game updates at the same time, removing the risk of an error where the game and the server may have different versions for some period of time.
The other reason is that Valve have released some new security measures requiring 2FA via SMS to update the game on Steam. This means that automated pipelines can no longer push updates, and a person with the right permissions must be standing by with the phone to confirm each release for each app.
I am not convinced this makes any sense. The SMS confirmation isn't required for beta branches or workshop uploads which can also go live directly to players, and its broadly agreed that automated release processes are less prone to errors than those involving humans. However, we love Valve and we appreciate they are just trying to make Steam as safe as they reasonably can.
Please see the patch notes below for full details on this update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.9.18
Balance/Rework - Wide scale adjustments to fluid pressure and flow through doors Balance - Rebalanced water jet energy conversion to better match old behaviour Balance - Reduced air scoop reaction to wind and velocity Balance - #23038 Rebalanced engine cooling and heat Balance - #22867 #22872 Reduced large firebox and diesel burner coolant capacity and reworked heat transfer to be higher in larger boilers Fix - #22752 Improved flow in restricted scenarios, apply flow limiting after resolving fluid islands Fix - Crash when attempting to offset the physics position of a group where not all vehicles were loaded Fix - Turbojets no longer apply force in space Fix - #22917 Weapons AI autocannon tanks not firing Fix - #22510 #23023 Updated weapons AI boats and fixed AI captain raycasts colliding with character physics Fix - #22191 Resolved default disaster siren not containing a battery (running out of electric) Fix - #21163 Fixed sharks dragging characters through thin walls Fix - #20947 Ordnance type default value Fix - #23109 Keep active block functionality for vehicle groups Fix - Flush addon script deferred events immediately before triggering initial autosave after onCreate (Some addon data based on onVehicleSpawn callbacks missing if load initial autosave of a game)
Hello again! Two updates in one week? What is this, an ambassador's reception?
I've just pushed v1.06 to live; as I mentioned in the previous update, this version adds achievement support. There are 12 achievements, and they unlock retroactively. As such, if you've played the game before, you can boot it up and wait on the title screen for a few seconds while it pops all of the achievements you previously got. I've tested it as thoroughly as I can, but please let me know if anything doesn't seem to be working as expected.
It's been over a year since Longvinter was released, and we're thrilled to share that we're still hard at work on our beloved game. As you may know the last week has been quite eventful with the game regarding the bugs and issues. Thankfully the most crucial parts have now been fixed.
We believe that getting nominated for the Steam Awards would be a fantastic opportunity to introduce our game to a wider audience. We're aiming for the "Labor of Love" award category because we've been consistently delivering updates and improvements to the game. We've received messages from many players expressing their appreciation for the direction we're taking Longvinter, and we're grateful for their support.
Now we are asking our community to help us get nominated to the steam awards which will be held December 2023.