* With the coming update (0.20) Xbox, PS4,PS5 controllers work out of the box! * Joysticks and wheels are remembered even if disconnected and reconnected * Key combos will now replace the complicated workmodes
The control improvments is a major step in the right direction, and i think we managed to fix most of what you as the players wanted based on your feedback! ːsteamhappyː
Also coming in this update:
*The ability to paint steel blocks, this gives you 30 color options instead of the 3 planned * Default support for Xbox, Dualshock, Steam controller etc * Externaly saved controls that can be shared and wont be affected by updates * Actual input promts to help with the flow of gameplay * New default preset for Controller that feels way better *Additional Camera Settings *Improved Controls that doesnt drop the device *80+ new or updated building blocks *World grid build mode *Reworked control modes *Alot of minor changes
And we have way more being worked on that we cant wait to reveal!
Added option for controller button mapping in Settings menu.
Fixed a bug that resulted in items being rotated on game load. Unfortunately due to the nature of this bug, fixing the bug may not result in your items being rotated back to “normal”. This is because the bug happens during the loading/ saving process. However, it should not happen going forward as the bug has been fixed.
Fixed a display bug with the pan button. The toggle should always be in the correct state now.
Fixed a but that caused the inventory scrollbar thumb to disappear when loading into your room.
Fixed a bug that caused the music to stop playing once the last song completed.
This week's minor update brings many fixes and improvements to Stormworks!
These are important fixes that players have requested on the issue tracker. Many thanks to all the players who shared their feedback!
In a couple of months, we are planning to merge the dedicated server into the main game installation rather than having a separate Steam product. This simply means that server.exe and server64.exe will be installed with Stormworks, rather than the separate Steam App where they currently exist.
To help server communities, there will be a long transition period and we will be listening to their feedback. As we understand, it should be a simple process to make minor changes to their install scripts. We will let you know when the transition period starts with more info on what to do if you run a server.
The reason for this change is to ensure that the server and the game updates at the same time, removing the risk of an error where the game and the server may have different versions for some period of time.
The other reason is that Valve have released some new security measures requiring 2FA via SMS to update the game on Steam. This means that automated pipelines can no longer push updates, and a person with the right permissions must be standing by with the phone to confirm each release for each app.
I am not convinced this makes any sense. The SMS confirmation isn't required for beta branches or workshop uploads which can also go live directly to players, and its broadly agreed that automated release processes are less prone to errors than those involving humans. However, we love Valve and we appreciate they are just trying to make Steam as safe as they reasonably can.
Please see the patch notes below for full details on this update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.9.18
Balance/Rework - Wide scale adjustments to fluid pressure and flow through doors Balance - Rebalanced water jet energy conversion to better match old behaviour Balance - Reduced air scoop reaction to wind and velocity Balance - #23038 Rebalanced engine cooling and heat Balance - #22867 #22872 Reduced large firebox and diesel burner coolant capacity and reworked heat transfer to be higher in larger boilers Fix - #22752 Improved flow in restricted scenarios, apply flow limiting after resolving fluid islands Fix - Crash when attempting to offset the physics position of a group where not all vehicles were loaded Fix - Turbojets no longer apply force in space Fix - #22917 Weapons AI autocannon tanks not firing Fix - #22510 #23023 Updated weapons AI boats and fixed AI captain raycasts colliding with character physics Fix - #22191 Resolved default disaster siren not containing a battery (running out of electric) Fix - #21163 Fixed sharks dragging characters through thin walls Fix - #20947 Ordnance type default value Fix - #23109 Keep active block functionality for vehicle groups Fix - Flush addon script deferred events immediately before triggering initial autosave after onCreate (Some addon data based on onVehicleSpawn callbacks missing if load initial autosave of a game)
Hello again! Two updates in one week? What is this, an ambassador's reception?
I've just pushed v1.06 to live; as I mentioned in the previous update, this version adds achievement support. There are 12 achievements, and they unlock retroactively. As such, if you've played the game before, you can boot it up and wait on the title screen for a few seconds while it pops all of the achievements you previously got. I've tested it as thoroughly as I can, but please let me know if anything doesn't seem to be working as expected.
It's been over a year since Longvinter was released, and we're thrilled to share that we're still hard at work on our beloved game. As you may know the last week has been quite eventful with the game regarding the bugs and issues. Thankfully the most crucial parts have now been fixed.
We believe that getting nominated for the Steam Awards would be a fantastic opportunity to introduce our game to a wider audience. We're aiming for the "Labor of Love" award category because we've been consistently delivering updates and improvements to the game. We've received messages from many players expressing their appreciation for the direction we're taking Longvinter, and we're grateful for their support.
Now we are asking our community to help us get nominated to the steam awards which will be held December 2023.
Dragon Riding UI improvements New Shroom Folks New rideable animals: Roller robots, Collie, Dragons, Mantas, Horses, Chunky dragons, Hipposaurus, golem, Shrooms, Alligators, Baedils, Ents, Bear, Boar, Giant Mushroom New music by Tomás Palazzi Auto spawn animal herds and babies (Options > Animals > Auto Spawn) Animal behaviours, migrate, patrol, explore, sleep Color coding in performant meter Jump up tree trunks Animal Generator to create animals on the fly (Options > Animals) Updated toon shader Updated UI, Splash screen and Inventory Pirate Ship stop spawning in puddles Animal feeding system Baedil and Hippo dung New items to collect Focus system -agents take interest and look at objects Emote system affects animal behaviours New Wilderless Logo Camera button now draggable Hundreds of updates and bug fixes Titanic Glarestone Golem is now super rare to find Volumetric Fog added to main fog options (Experimental) First Person Field of View options
v0.33 (Fixes) -Capture The Flag: Reduced score about rewarded after capturing the point: 500 > 250 -Capture the Flag: Recovering the flag from the middle of the map gives 100 score -Capture The Flag: Added sounds to Sekta Map -Capture The Flag: Fixed double spawning on all maps -Capture The Flag: Added capture and pickup sounds to Sekta Map -Sudbury & Sudbury Night: Issue with walking on stairs to Sekta Team Spawnpoint has been fixed
Known Issues: -Black Screen on leaving the server early might be due to the High Ping of the server owner. WIP -Dynamite is under re-construction -Battle Pass System is under re-construction -Competitive (wins and loses) systems is under re-construction.
"There's no escaping the night, Vulkan." – Konrad Curze
Most loyalists have fled Isstvan V, but there is yet one beacon of hope remaining on the ill-starred planet. One flame that Curze aims to extinguish. The hunt for Vulkan has begun.
Fight in the new event to test the new Night Lords collection in battle! Hunt down all remaining resistance on Isstvan as you hunt down Vulkan and earn a card from the new Legion with every event reward crate. Remember that you can earn a free event run by completing the guaranteed "Win 3 games in Legacy, Practice or Ranked mode" daily mission.
Today we're releasing another fix update, containing a major improvement for train-lovers: Improved trains platform choice.
Train stations in InfraSpace have multiple platforms, which on paper sounds like a good feature to have for high-traffic train stations.
The problem was, that InfraSpace trains already chose the platform they are going towards when they left the previous station. But, the journey is long and while the train was traveling, another train could easily slip in between and occupy the platform. Thus, the first train was still going towards the chosen platform even though it was occupied and many other free platforms were available!
With this update, trains keep watching out for changes in platform occupancy while driving and they adjust to path to an empty platform if possible. This makes thoughput on high-traffic stations much better.
Nuclear Power Water Rebalance
Also, we changed the balancing of the nuclear reactor water consumption again. Recently we had some issues with them either requesting too many resources or the storage for water being too large for early game buildings, so these are the new changes:
Reduced maximum storage of water to 36, so early game it does not take forever to fill buildings
Reduced consumption of water for nuclear power plants, so they are not stuck waiting for water
I know there are more things to improve. Especially on our mind are two issues that are plaguing a couple of people: Resources getting stuck in train stations and terraforming not being able to complete fully. If you are experiencing any other bugs really messing with your experience, feel free to let us know / remind us again, we're gonna keep fixing and improving for a while.