Nov 24, 2023
Run Tank Run - How
Hello

In order to let everyone enjoy the game more, we have made the following adjustments:

  • Reduced vehicle purchase costs.
  • Increased Arcade bonus time after clearing a stage.
  • Adjusted achievements, lowering the completion requirements.
  • Added progress display for achievements.

Let's fire everything.
Vivaldia 2 - Bendik
In our Q&A video with Porcelain Fortress, Björn revealed that there are many Easter eggs in the game. However, one of the most secretive elements you can discover within the game is a warp level. The question is, where is it?

We are not ready to disclose the location just yet, but we do have a hint for you.

Jump and shoot three times.

Good luck!
Metavoidal - Yellow Lab Games
If you came here expecting a breakdown on 'how to get into drumming', then I must unfortunately disappoint you. Instead, we'll be taking a closer look at our new combat system!

At Gamescom, and at events as far back as BitSummit, there were a few comments made about the 'lack of variety' in attacks in Metavoidal. These remarks were more than fair, since there's more to a drummer than simply banging sticks against things, right?

While we were initially planning on adding some spice to the move sets, we decided that a mere dash wouldn't suffice. That's why we've added new attacks & items altogether to put a bit more beat meat on the bones of each run.

ATTACKS:

A drummer has more up their hoodie's sleeve than just hitting things with sticks. That's exactly why, instead of delaying it in-lieu of doing something less important (like music) we've gone and actually added the new moves & fighting mechanics.

So apart from the old reliable down stroke and fling a stick, we've added 7 new drumming techniques to your repertoire:
  • Hi-Hat Tap
  • Crash Cymbal
  • Stick Trick
  • Drum Kick
  • Flam (a double whammy)
  • Blast Beat (jump attack)
  • Up Stroke
Not forgetting about the Double Time spin attack that has been in the game since August. So there's about 7 already in, or in the process of being added.

MECHANICS:
OK great, new things are coming. Whoo.
But does it play well with the systems already in-place? Well, about that...


In the pursuit of giving variety, we've opted for a more customisable option! You start out with the basics, but as you explore and defeat challenge rooms, you will unlock new techniques.
You can then chop & change your configuration at the end of each level with the new moves you've nabbed, or try out a new playstyle with what you have by changing the sequence of attacks.

How it works
Your drummer has 4 open attack slots, like this o > o > o > o.
Initially, 3 of them are filled with the basic* left-right-double attack move combo, with a pause at the end, to get you started. Like this Left > Right > Double > Pause.

*You're a fresh drummer, you gotta work your way up to the cool moves, you know?


As you progress through the levels, you'll unlock new moves that you'll be able to access through the drum set at the end of each level. Riiiight before you head into the next area.

Customise your sequence, try out what flows more with your style, or just select a new move as you please and get back to it!

It takes a second to get use to the new rhythm, but once you have it you'll be beating down baddies in no time!

Outro
This new combat system, coupled with the Trinkets (more on those SOON) you can unlock during a run, is sure to put the "Fun" in 'Funeral for a Friend'. But we'd love to hear what you think about this change!

If you have any questions, pop them in the comments, or find us on Discord to have a chat about it.
https://discord.gg/XhK7fNpH8N
War Robots: Frontiers - NathanOfCydonia
These patch notes detail changes for the War Robots: Frontiers build available after maintenance on November 24, 2023.

ECONOMY CHANGES
We are making Alloys more readily available to players at all levels. We are also redistributing Alloy income between scrapping them from items and purchasing them directly in Shop so both sources provide roughly the same amount of currency:
  • Scrapping an item now yields 80% of the initial item cost in Alloys (instead of 30%).
  • Account progression rewards now include Alloys at levels 7, 8, 9, 11, 13, 15, and 17.
  • Cell 6 in Daily Deal will now only contain Alloys. Some bundles from Cell 6 will now contain fewer Alloys at the same price (75k → 50k for 625 Credits, and 150k → 125k for 1,250 Credits).
As a result, the total amount of Alloys will increase, while daily and weekly contracts will remain the main source of Credit income.

BALANCE CHANGES
  • Increased reload time on Vortex (8.5 seconds at maximum level).
  • Added energy shields to Titans.
BUGS FIXED
  • Fenrir (Torso): The Unchained Ability now correctly deducts 20% durability from all Robot Parts when activated and proceeds to restore durability equal to 100% of the damage dealt. The restored durability is distributed evenly among all Robot Parts. If all parts are fully repaired, the Ability will charge the Robot’s energy shield instead.
  • Fenrir (Torso): Resolved incorrect walking animations on Fenrir when gaining speed while the Unchained Ability is active.
  • Ares (Torso): Resolved Retribution shield displaying incorrectly when looking from a distance.
  • Resolved issue where certain areas on various Robot chassis would not take any damage.
  • Resolved Vortex seizing fire when using Instant Reload.
  • Resolved the issue that prevented Pilots from being selected repeatedly in the Inventory.
  • Resolved issues where Robot Parts and Ability Modules would not be selected with the first click in the Inventory and Constructor menus.
  • Resolved incorrect announcements for Titan charge in Elimination and Team Deathmatch Modes.
  • Resolved visual issues on Alpha’s main weapon when heavily damaged.
  • Resolved an issue that prevented randomly-generated build names from being saved in presets.
  • Resolved Supply Line promotion displaying incorrectly after a match.
  • Resolved an issue that prevented quitting matchmaking by pressing ESC.
  • Resolved an issue that allowed the camera to move outside the map.
  • Resolved Speed Boost affecting Robot movement speed incorrectly.
  • Resolved various localization issues.

OTHER IMPROVEMENTS
  • Improved stability of the game client.
  • Added Ability descriptions to Grim’s F1 tooltip.
  • Added voice prompts to Robots’ energy shield capacity levels and durability status.
  • Added confirmation for resetting Pilot Skills.
  • Autodetect Setting will now turn on Upscaling (DLSS, FSR 2) if no other Upscaling settings were previously saved and if the player’s screen resolution is 1920×1080p or higher.
  • Updated the weapon icon on Alpha.
World of Warships - p_bogomolov


Captains!

What part of World of Warships captivates you most? Is it the global multiplayer environment? The gritty naval setting? Or is it perhaps the realistic ship models? Tell us what draws you to the game by applying tags here on Steam, and we'll grant you a full day of Warships Premium Account!

How to take part:
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
Voilà! Your Warships Premium Account will be activated precisely 7 days later.



Attention! The reward can only be granted once a month per player, regardless of the number of tags applied.

Good luck in battle, Captains!
Lost Oath - Novin
Everyone!

I know I haven't been working on this game for awhile, I've been busy with a new project. However, I decided to put that on hold for now to bring new content to this game. A whole new area with new platforming challenges and more lore.

This new area is called "The Cave". It is a secret optional area that can be accessed at the very beginning of the game. In this area you will find previously unused traps and enemies, more upgrades to help with the main areas, new boss(es), and even a new outfit.

I don't have a release date for this yet, however my estimate is within 2023. Stay tuned!
Realm of Ink - 默雨
Exciting news—our game "Realm of Ink" has officially hit over 10,000 wishlists on Steam! Hooray! A massive shout-out and heartfelt thanks to all our supporters who've been with us since day one. We sincerely appreciate every one of you. Thank you for the likes, comments, support, and suggestions you've shared online; it's your backing that has propelled us to this point. We are truly grateful for everything!



Our game announcement has caught the eye and was globally reported by renowned media like IGN, Rock Paper Shotgun, 電ファミニコゲーマー, 巴哈姆特, 80 LV, Gamertsu, and more, their compliments in the articles have greatly encouraged us. We're committed to putting in the effort to make the game even better, ensuring we don't let down your expectations.

And another good news is that we're gearing up for our first closed playtest! If you're keen on our game and itching to get a sneak peek, this is your opportunity for a firsthand experience. We're in the midst of figuring out the sign-up process, and we'll have more detailed instructions coming your way very soon!
Join our Discord for more information!

Remember to follow our social media:
Twitter
Facebook

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Take a look at the following website for media coverage:
IGN: https://www.ign.com/articles/realm-of-ink-announced-for-pc-and-consoles

Rock Paper Shotgun: https://www.rockpapershotgun.com/new-roguelike-realm-of-ink-is-hades-by-way-of-chinese-mythology

電ファミニコゲーマー: https://news.denfaminicogamer.jp/kikakuthetower/231121j

巴哈姆特: https://gnn.gamer.com.tw/detail.php?sn=259476

80 LV: https://80.lv/articles/a-roguelike-game-combines-hades-gameplay-with-chinese-ink-painting/

Gamertsu: https://www.gematsu.com/2023/11/roguelite-action-game-realm-of-ink-announced-for-consoles-pc
Cradles - mmorpg
Hello, adventurer,
The server is now open, and here are the details of our latest update:
1、Fix the issue of dropping the line caused by being killed with a full backpack.
2、Strengthen the detection of anti-cheat system
3. Optimized the logic of character name, no longer allow the use of special characters.
Wishing you an enjoyable gaming experience!
theHunter Classic - awhelan


Howdy!

Welcome to this year's face-off between the Forum and (mostly) League! Competitors, your tickets have been added and you will be able to join the Invitational. Hunters, there are 2 Open comps for you to join. In the spirit of the Forum, they're a little harder than we might normally do, but give them a shot and have fun. You have 4 days to submit your entries, good luck!

A special thank you this year to the Forum's own fon_Belkrofft_DK who made the Comp banners for this event!

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

SEE THE COMPETITION DETAILS

WEEKLY SALE!

✅ Most of the store. Really. A lot of stuff.

Up to 40% off!

SEE ALL THE ITEMS ON SALE


🕙 Sale ends on December 1st, 7:00 am UTC






Bride into the Cave - nigedema
We're thrilled to announce the release of the official demo for Bride into the Cave!

When the four of us first came together, we never imagined that we would be able to create a game like this. But here we are, presenting you with our demo and potentially a full version early next year.

The demo features Japanese, Chinese, and English localizations, and includes 2 chapters. We will continue to add more elements and characters to further enrich the story.

We hope you enjoy it! Feel free to join our Discord if you have any suggestions regarding gameplay or localization.

And of course,

WISHLIST US!

https://store.steampowered.com/app/2604410/Bride_into_the_Cave/



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