Construction Playground - Sunlight Games
Sunlight Games has released a new update for Construction Playground.

The update brings some optimizations, bug fixes and will again add more new content. It is now possible to set formwork walls and fill them with concrete to create walls. Construction Playground has already been released on Steam in Virtual Reality Early Access.

The main game should be finalized in 2024.
Alaskan Road Truckers - Theoban
Hello truckers!

We've just launched a brand new update for Alaskan Road Truckers. One of the key pieces of feedback has been about customizing your trucker journey, being able to choose a little more and play the game your way.

This update aims to address that. That's why we're inviting you to...

Become a Trucking Legend!


The Trucking Legends Update will give you three options to choose from when you start a new game. In addition to the standard balanced normal mode, you'll also have Casual and Legend options to choose from.

In Casual mode you'll experience an easier time when delivering, perfect if you just want to sit back and get on with trucking. Resources will deplete less fast, the weather will be less punishing - overall it'll be a kinder expeirence.

If you want to test your skills, however, you can choose the new Legend mode. Here you'll start in the depths of winter. Weather will be harder to deal with, missions will be tougher. The game will be much harder to play, and you'll have to fight for survival to become a true Trucking Legend.

Trucking Legend Patch Notes

  • New game modes! (We may add more in the future)
Casual
Better weather, more time for delivery and slower consumption of resources. You start in the summer.

Standard
This is the intended, balanced experience.

Legend
Difficult weather conditions and more demanding orders. You start in winter, with a jacket and wheel chains in your truck's equipment.

  • New Legend truck skin, available in customization workshops.
  • DLSS will now save properly after you set it and won't reset every time you launch the game. However, upon the introduction of the update, you will need to set your DLSS one final time.
  • Mechanics related to time flow are now fixed, parts or resources do not deplete when leaving the game on idle, sleeping, or being transported to the Hospital.
  • New controller scheme that can be selected in the Settings, offering a similar experience to other games in the genre.
  • Fixes to the way many texts are displayed, they should not go over the border anymore.
  • Fixed the bug that could cause a disappeareance of the truck left in the HQ.
  • Optimization of the southern part of the map. The optimization process as a whole continues.
  • Revamping the interior of the starting truck Westend Sorrow 420. More detail, better textures.
  • Fixed the bug that could cause the player to freeze when sleeping at a motel or being at the HQ.
  • Improved the way snow tracks are displayed.
  • Fixed the XP rewards for POI photos, incl. retroactively awarding the points for pics already taken.
  • Also: Additional optimization tweaks and general fixes, incl. translation fixes, based on community feedback from update testing.
Stay in Touch
Buy Alaskan Road Truckers on Steam:

https://store.steampowered.com/app/849100/Alaskan_Road_Truckers/

Join our Discord: https://discord.gg/7nzKkAVgN4
Like us on Facebook: https://www.facebook.com/alaskanroadtruckers
Follow us on Twitter: https://twitter.com/alaskantrucksim
Follow us on Instagram: https://www.instagram.com/alaskanroadtruckers/
Check out our Wiki: https://alaskanroadtruckers.wiki.gg/wiki/Alaskan_Road_Truckers_Wiki
Nov 24, 2023
Kingdom: The Blood - action_steam
Hello, this is Director Kang of Kingdom: The Blood.

In this dev blog, I'll be discussing the Chi system in the game which is an essential feature to familiarize for a successful battle. How much Chi you acquire and how you use it can be crucial.

There are different bars towards the bottom of the screen. The white one is for HP, the yellow for Chi, and the green orb is for Spirit.



When you get hit or succeed in landing a basic attack, you can Chi. And Chi affects diverse attack motions like the following.



When you roll, be sure to check your Chi. If you don't have Chi, you will be exhausted and have to endure a long delay.






If you want to use parry, you need to possess a certain amount of Chi and it will consume Chi so take that into account.



When you use a special attack with Chi, you can deal more damage and apply the status effect. Landing chain attacks using Spirit on enemies that are under status effect can be thrilling.



You will find that you have max Chi as you battle or are running very low. Make sure to always check, so you can use it when you need it.


If you have good ideas about our game, don't hesitate to tell us!
We are always eager to hear what you have to say.

Thank you

Steam Demo coming Dec. 5th!!!!!!!!!
The Request Access button is up on our Steam Page.
We will accept them all on the 5th!!
This is to help us get a grasp of the approximate number of players.
The playtest will automatically accept everyone applying after the 5th.
Nov 24, 2023
Halls of Torment - Aayph
Update - Known Bugs
  • Switching to uncommon variants does not carry over buff effects
  • Holy light does not trigger Warrior's Fervour
  • Wyrms on Ember Grounds are stuck
  • Max. HP can go into negative
  • Warrior'r Frevour variant not working at all
We'll be fixing bugs early next week, please keep reporting!

---

Hello Adventurers!

We have another small content update for you!
In this patch we’re addressing the more defensive items, trying to make them more interesting, relevant, and balanced against what you can get out of them compared to traits.


Level 5 Progress
We are making steady progress on the 5th world, but since this will be all new with a lot of new enemy types, animations, and gameplay features, it will all take a bit longer to cook. Currently, we do not expect this to be finished this year, but rather early next year.
Until then we’ll work on smaller updates like this to keep improving the game.


Crashes and Performance
Thank you all for your feedback and the many crash dumps you’ve sent us. They are still very helpful and we are tinkering on many rough edges to improve the overall stability of the game.
Because the technical details are quite involved, we aren’t listing any changes regarding stability. But in general, after the update, crashes should become less and overall performance should improve, especially for abilities like Hailstorm or Arcane Explosion.
If you continue to experience crashes, please let us know and send us the data!
More information here: https://steamcommunity.com/app/2218750/discussions/1/3833172326397666982/


What’s Next?
Regarding the smaller content updates, we’ll keep adding quests, ability upgrades, and new items as well as improving the existing ones. Since this patch is focussed more on item rework, in the next patch we’d like to focus more on getting additional ability upgrades into the game, aside from other new content (including items).
This update should most probably arrive before Christmas and it will be coupled with an engine update from Godot 4.1 to Godot 4.2. I will also contain adjustments for the freshly added content depending on your feedback.


Change Log | 2023-11-24

  • Various performance optimizations
  • Fixed several crash causes and improved overall stability


Features

  • Health potions and power ups now have simplified markers
  • Red markers are for potions and have a max. distance of 50 meters
  • Yellow markers are for power ups with a max. distance of 100 meters


New Items



Holy Relic (Ring)
  • Unlocked by the existing Cleric quest “Trained Cleric”
  • Includes two variants (Duality) and (Blessing)
Every 30s when damaged: Place Holy Light
> Heals 50HP and regenerates 0.5/s for 100s
Every 30s when full health: Drop Power Up

Warrior’s Fervour (Necklace)
  • Unlocked by the new Norseman quest “Warrior’s Fervour”
  • Collect 10 Power Ups in one run.
  • Includes two variants (Lingering) and (Potency)
Activates on picking up Potions or Heal Magic.
For 15s: +100% Damage & Attack Speed

Shepherd’s Boon (Necklace)
  • Unlocked by the new Warlock quest “Horde Summoner”
  • Have 20 Summons at the same active
  • Includes two variants (Numbers) and (Focus)
Per active summon: +0.10/s Regeneration
On full health, apply buff on every tick.
Tick Speed: 30s + 6s for every buff.
Buff: +5% Damage (Summon)


Item Reworks


Defiant Plate (Body)
  • Updating normal version of the item
  • Replaced uncommon version with new variants (Passive) and (Reactive)
On Damaged: +3 Defense for 10s (max. 30)
On Damaged: +0.5/s Reg. for 10s (max. 5/s)
For 6s undamaged: +3% Force (max. 30%)

Fighter’s Headband (Head)
  • Updating normal version of the item
  • Replaced uncommon version with new variants (Champion) and (Prepared)
Effect triggers when an Elite or Boss appears.
For 20s: Regenerate 1%/s
Always Spawn: Health Potion
Spawn on Full Health: Power Up

Pace Setters (Feet)
  • Updating normal version of the item
  • Replaced uncommon version with new variants (Recovery) and (Unrest)
Accumulate 5s not moved: Heal by 1%
Full Health: +20% Attack Speed
Wounded: +20% Movement Speed

Blood-Soaked Shirt (Body)
  • Updating normal version of the item
  • Replaced uncommon version with new variants (Rage) and (Undying)
On kill with 10% chance: +1 HP.
On full health when killing a foe:
0.4% chance for +1% Damage (Max. 50%)

Blood Catcher (Necklace)
  • Updating normal version of the item
  • Replaced uncommon version with new variants (Life) and (Enhancement)
On 200x max. HP damage dealt: +10 HP
Each time triggered: +1% to damage threshold.
On full health: +0.5% Damage (max. 50%)

Scars of Toil (Necklace)
  • Replaced uncommon version with new variants (Capacity) and (Sacrifice)
Per 1 HP missing:
+0.1% Damage

Maiden’s Tear (Necklace)
  • Updating normal version of the item
  • Replaced uncommon version with new variants (Quick Charge) and (Brimming)
Requires to be charged. (30s)
On Hit: Negate damage, charge is used.
While charged: +30% Force & +30% Damage


Balancing


Astronomer’s Orbs
  • The hit rate now scales with the orb amount in the Orbit
  • eg. with 15 orbs the hit rate is now every 0.1s instead of 0.5s for each enemy
  • Decreasing Base Damage from 40 to 30
  • Decreasing “Material”-Trait Base Damage improvement from 7 to 6

Mask of Madness
  • Doubled health reductions
  • Buffs reduced to 1-2%
  • Changing ratio of buffs
  • Damage 50%, Attack Speed 33.3%, Multistrike 16.6%
  • Expanded description of “Degeneration”-Variant
  • This variant scales with Health Regeneration
  • Mask of Madness now lists added sum of buffs in it’s stats

Agony
  • Fixed that agony rank was not decreasing on death
  • Increasing the time before enemies reduce agony by 25%
  • Increasing the amount by which enemies reduce agony by 400%
  • Agony does not rubberband anymore


Bug Fixes & Improvements

  • Fixed an issue with multiple sources of invincibility affecting each other.
  • Fixed an issue with the UI input which made it impossible to navigate to all quests with the gamepad.
  • Moved the “Ice Slayer”-Quest to a new location on the quest board.
  • Beast Huntress 2/hp per level bonus did not work, it just added 2 Max. HP in total.
  • The “Frost” Trait of Frost Avalanche wasn’t applying its effect.
  • Fencer Gauntlets now do work with the Sorceress.
  • Meteor Strike’s Attack Speed is no longer extended by the attack duration.
  • The Meteor Strike cooldown now will be displayed properly.
  • Some Ring Blades opacity weren’t affected by the settings.
  • Added a note for the Specialist quest of Phantom Needles regarding double crits.


__________________________________________

Q&A
If you have any questions regarding the patch or the outlook, please comment below the news for the next 24 hours and we’ll add the answer’s here.


Do you plan on increasing monster density on Agony 5 or adding additional Agony levels?
Undecided yet. Monsters will be definitely stronger and have higher defense on higher "difficulty" levels. But Increasing monster counts also means impact to the performance. And to add to that - We have a feature in mind where you can adjust difficulty level more freely from the start of a session that unlocks with or after Agony in the feature. (If you ever read something about "Torment Shrine" - that)


Any plans on adding interactables during runs?
Yes, but we haven't them scheduled yet :)


When will you add Steam trading cards and point shop items?
With the 1.0 release next year!


What's with the mysterious stairs to the south of the "camp?"
Originally it was the exist bringing you back to the desktop. People were heavily confused during the early stages of the game so removed that functionality. But we have found a new purpose for them that will be revealed at a later time.


How exactly will a "Turbo Mode" be implemented?
It will be a modifier in the "Shrine of Torment" where you can place artifacts to modify the game. We imagine one or two of those artifacts will be to make the duration shorter. Beware: This would be agony only.


Any plans on having a "Progression" level where the player has to travel between hand-crafted areas while fighting off regular spawns?
No, that would to big for Halls of Torment. There might be possible some handcrafted landmarks being added on the current maps, but that is the extend we'll probably go with the base game.


Are there any plans for adding a gold sink?
Yes, but they'll take a bit more time as they are not so high priority right now.


Are there any plans for localization into different languages ​​in the future?
We'll translate the game for the 1.0 release. Before that we'll continue in English only to hasten development. (Maintaining translations has a big overhead)


Any chance for a male/female variant for every class? What about other cosmetic customization?
Most likely no. While it would be great, because it is a pure 2D game with hundreds of sprites per character not only would it blow the size of the game, it would take months to create 1-2 additional skins for each character. That's the scale of a whole new stage including all enemies and bosses.


Anything in game that explicitly says how force applies to each individual weapon would be very helpful. Does force increase effect on hit %?
During a run you can open the statistics with [Space], you can look through all abilities and items, and any line with (Force) tagged is affected by Force.


Do you guys have any plans on buffing summons?
Buff is a difficult word, but the Skeleton and Imp Ring will get a rework much like the rats. Also, Spirit Warrior's ability will get better balance, we believe that it's currently not as usable as it should be. Outstanding are also 3rd Ability Upgrades for the Golem and Spirit Warriors.


Take care! 🥕
- Chasing Carrots



The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:

1. 修复村民取消派遣时因未清除派遣导致锁定数据进而引发过月报错的BUG
2. 修复结束摧破施展前打出重创伤害可能会直接击败敌人造成后续表现异常的BUG
3. 修复外道的技艺造诣高于正常值的 BUG

接口调整:

1. 新增StopVillagerWorkOptional方法以替代GameData.Domains.Taiwu.TaiwuDomain下已废弃的StopVillagerWork方法
Paper Bride 5 Two Lifetimes - luo6712402
Paper Bride 5 Two Lifetimes steam version will be launched globally on Dec.1st, with a 10% discount for the first week!

Life is like a play. Who is an actor? Who is the audience? Who is writing behind the scenes?
If this is a comedy, why is my laughter full of tears?
If this is a tragedy, why is there no end?

"Paper Bride 5 Two Lifetimes" is the 5th work in the "Paper Bride' series. Our cast from Zangling Village return to the stage to welcome players back to the world of paper bride...

Setting Collection: A collection of high-definition original promotional paintings and undisclosed setting
information of "Paper Bride 5 Two Lifetimes"

- Character setting: Paper Bride 5 character design ideas and early design drafts
-Scene setting: Another side and details of the theater that have never been seen in the game
- Original promotional images: including high-definition original promotional images specially provided for the steam version

Original Soundtrack Collection: Contains game theme songs and interludes. You can get the original mastering level lossless audio when you purchase the game!

Come and add to your wishlist and buy it asap.

Share and comment on this post, We will randomly select 5 friends on december 1 to get a Paper Bride 5 steam key!

MIR4 - MIR4


We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.

>> Operational Policy
>> Terms of Use

We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.

To date, we have permanently restricted more than 14,030,500 accounts.

[Accounts Banned or Restricted]
- Applicable Date: Friday, Nov. 24th, 2023
- Number of Accounts: 1,532 (Total 14,030,553)
- Reason: Use of unauthorized programs & Violation of Operational Policy

*If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website.

(https://cs.mir4global.com/customer)

Inquiry Route : Contact Us > Account > Objection of restriction

※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.

We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
Gift - sikeda
Here’s the model of the third playable character!



In Gift, you will need to control three characters and escape from the sinking ship.

More action scenes will be released soon! Stay tuned!
Community Announcements - 二十四
Hello players,
Version 1.0.3 of "7th Domain" has been released and is now available for online updates. In this version, we have continued to optimize and fix the existing issues in the game.
We are also starting the development of version 1.1.0, which will include regular patch updates as well as more complex optimizations in conjunction with major updates.

Here is a preview of the upcoming 1.1.0 version:
1. Addition of challenge maps.
2. More combat techniques, weapons, and equipment will be added.
3. Further optimization of skill and combat animations.
4. Introduction of new gameplay systems.

Now, let's take a look at the contents of this update:
【Optimizations】
1. Optimized the description text for summoning relics.
2. Further optimization of the timing, controls, and visual effects for shield counterattacks in both ranged and melee combat.
3. Improved the tracking time for certain ranged skills used by regular enemies.
4. Optimized the distance for challenging platform jumps in the palace map.
5. Fine-tuned the aerial rolling action.
6. Addressed the issue of excessive spawning of monsters at certain map spawn points and added invincibility effect upon spawning in jump maps.
7. Initial optimization of controller actions to reduce delay in basic actions such as running, jumping, sprinting, and rolling.
8. Optimized the knockback effect for certain early map regular enemies.
9. When selecting Difficulty VIII in the Black Tree difficulty selection, only the echoes of the "Fake God" will remain.
10. Improved the ability to customize controller buttons (default configuration can be restored if desired).
11. Added the option to retain the difficulty and card selection from the previous challenge when choosing a new challenge.
12. Optimized the display of the current difficulty during world difficulty selection.
13. Adjusted the combo attack reset for weapon attacks that exceed a certain duration.
14. Optimized Steam's automatic cloud synchronization logic to reduce the risk of account switching.
15. Fixed abnormal height issues with the wormhole map.
16. Optimized the dialogue of the Black Tree whisper when returning to the village.
17. Continuously optimized the stiffness of bow and arrow weapons.

【Bug Fixes】
1. Corrected the mismatched point cost of key talent nodes (3 points) and regular talent nodes (1 point) in the talent tree.
2. Fixed the issue where the skills "Power of Perseverance," "Strike of Perseverance," and "Residual Energy" did not provide enough character attributes.
3. Fixed the issue of shared item drop rates between multiple saves under the same account.
4. Fixed the issue where the "Limit" affix did not take effect immediately after resetting the map.
5. Fixed the display error when an attribute exceeds 10,000 in the reinforcement interface.
6. Corrected the incorrect display of certain boss names.
7. Fixed the issue of level assembly errors caused by quickly resetting the map.
8. Fixed the issue of very low spawn rate for the summon "Fire Dragon".
9. Fixed the energy restoration display issue after abandoning echoes and returning to the village.
10. Fixed the issue of map creation failure when the game is closed during map reset.
11. Fixed the abnormal effect of shield counterattacks.

【New Features】
1. Added a CG playback toggle switch in the settings interface to allow players to manually disable the CG feedback for end boss battles.
2. Added a "Memory" talent tab in the talent interface (allows direct access to 3 talent pages for talent switching, and all talent points previously allocated will be reset, apologies for any inconvenience caused).
3. Added the display of monster level difficulty in the bottom right corner of the screen.

【Skill Adjustments】
1. Optimized the cooldown of the base form skill "Shadow Clone Technique" to 12 seconds, and upgrading it will not change the cooldown time.
2. Improved the penetration limit of the skill "Blitz Shot".

【Difficulty Adjustments】
1. Reduced the survivability of the offspring of the Toxic mother.
RETOOLED - Swarm_Creations
Hello everyone! Small hotfix patch.

- Fixed the equipment progression that got broken by the previous patch.
- HUD changes to improve readability.

I'm extremely sorry about the progression being broken, and want to apologize for any inconvenience. Know that I have now changed up my patching process to avoid something like this to happen again.

I wish you all a great weekend,

/Oliver - Swarm Creations
...