Hate Free Heroes Tactics: Strategy Building MMO - Inspire đź’ˇ
The tactics mmorpg is no longer working and will no longer be supported. So sorry for this issue and we appreciate all the support the game had received. There were way too many flaws in the coding with some security risks we did not want to continue developing with the engine.
The RPG works fine and can be played no problem but can be purchased separately. Please consider getting the RPG as it is the backbone of the series and is a great game!
We are looking into developing another mmorpg from the ground up with a better engine and development team. Thanks again for your support and patience with us.
Please disregard any sales and do not buy the mmorpg version as it will be removed soon.
Thanks everybody for playing the new demo and for all your wonderful feedback, footage, discussion, speedrun tech and gem hunting so far!
I'm taking some time off after releasing the new demo, but my destiny compelled me to create this tiny patch to fix some annoying level design issues that have been bothering me since the new release. It only took me twenty minutes so I hope I didn't break anything.
Patch Notes:
Fixed respawn/checkpointing issue where one could get stuck in the area you collect Monty if unable to make the return jump after exiting the nearby trial statue.
Moved a certain spike exactly two pixels to the right.
Made "old method" for obtaining Petal easier, which is more in line with their original design.
Added a subtle hint for a certain fake wall, this hint does not infringe on Dot/Reyna's intellectual property rights.
Made Parting significantly easier to obtain, he was a little bit too stingy with his margin for error.
Removed mysterious gateway to the void that was mistakenly present in Reyna's room.
I hope you all continue to enjoy the game. <3 -ShaunJS
If you'd like to nominate Star Traders: Frontiers for a Steam award, we're a labor of love. With Update #330 just out, the labor continues, and it does so do to love of the game.
Thanks for all your support, reviews and shares! Andrew & Cory & the whole Team
You can also nominate Blasphemous II for Outstanding Visual Style in this years Steam Awards!
Visual style doesn't aspire to real-world graphical fidelity (though a noble goal in itself)… it describes a distinctive look and feel that suffuses an entire game.
We are immensely proud of our artists and the world they have created. And if you share this feeling, we'd love your support in the upcoming awards!
We've been hard at work readying up things for today. This is our biggest update so far and it brings a wealth of changes to improve your time in BEAST and give you lots of new content and variety now with more supported languages! It has been very important to us that we take our time with aspects that may alter the core gameplay. We have added new missions, enemies, weapons, companions, camps, and so much more.
We've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing BEAST to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them! Lastly if you believe in our work, feel free to nominate us for the Steam Awards and help spread the word about the game. It would mean so much!
Added UI and subtitle support (beta) for French, Italian, German, Spanish, Polish, Japanese and Simplified Chinese
Added 17 new missions on 13 new maps
Added 10 new enemy types and 5 new enemy classes
Added 19 new weapons
Added 9 new companions
Added 11 new cutscenes
Added 17 new camps
Added NVIDIA DLSS support
Added Nudity mode toggle to settings
Community Patch #1,2,3 and 4 are included in this major update as well as additional fixes:
Added difficulty options when starting a new campaign - 3 difficulty options: Easy, Normal, Hard
Added an Ironman mode option when starting a new campaign - In Ironman mode you only have one autosave slot
Added a Hardcore mode option when starting a new campaign - In Hardcore mode, allied characters don't go into a downed state when their Health reaches 0 but die instantly
Added Overwatch ability for Igor the Coachman
Added Tutorial skipping option
Added Permadeath Mode toggle in difficulty options
Cutscenes
Updated visuals for most cutscenes
Updated audio for cutscenes
Updated subtitles for cutscenes
Updated subtitles for level intros
Updated subtitles for character responses in gameplay
SFX/Audio
Audio volume rebalance
Added voiceovers to Commanders’ abilities to increase the clarity of their actions
Added SFX to Accelerate ability
Graphics
Visual improvements on levels
Visual improvements for Ruined Tower: Carriage
Visual improvements for Camp Chase Wagon
Updated high Insanity and Beast Mode environment for Plague Town: Hopeless map
Updated lighting on most maps
Visual improvements to Verchovne
Visual improvements to Camp after Verchovne
Visual improvements to the Cemetery map and moved enemy introduction accordingly
UX/UI
Added showing hit chance overhead infobox on hovering over a potential target
Removed the confirmation step for reloading weapons
Removed the confirmation step from using consumables
Added functionality to open the weapon selection menu when clicking on a weapon (additionally to clicking the “+” over the weapon
Added information on current character level to character examination screen
Added possibility to switch characters while in the character examination screen
Added confirmation popups to Restart Mission and Exit to Menu
Added a warning screen on trying to start a mission without maximum characters selected in party selection
Changed the character level icon background to yellow, for it to be more easily distinguished from the Action Points icon
Updated icons for consumable items and retreat info
Updated useful links
Added tooltip status text for downed/retreat/death characters
General UX/UI improvements
Updated armor names from “+1/+2” to “Reinforced/Masterwork”
Added new companion responses to completing or failing their side objectives
Animation
Improved blending animations between getting hit and being defeated
Improved timing of gameplay animations, especially the "supporting" ones, like reloading or getting into cover, and other abilities
Minor animation updates and fixes
Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
Multiple animation updates
Balance
Updated gameplay in Cemetery mission to adapt to the environment changes
Increased the amount of ammo through the levels (nearly doubled)
Stress actions should now properly reduce Action Points for the affected companion’s next turn
Removed Stress and Insanity features from Prince and his companions
It’s no longer possible to stack multiple armors in the character’s equipment
Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush, and Key Moment abilities
Characters encountered on Cemetery mission are present during combat instead of recruiting them after the mission
Increased the range of Now! The ability from 2m to 10m
Fixes
Fixed an issue with Landsknecht: Reputation ability not working properly
Fixed an issue with Vengeful ability not working properly
Fixed an issue with Rage ability not working properly
Fixed an issue with Second Wind ability not working properly
Fixed an issue with companion bios not displaying properly in Camps and Character Examination
Fixed an issue with enemy Overwatch cones not displaying properly
Fixed an issue with ability descriptions persisting on screen after moving the mouse pointer away from the ability bar
Fixed an issue with the item count not being reduced after using a consumable
Fixed an issue with stress triggers not working properly
Fixed an issue with wrong animations being played during finishers
Fixed multiple issues with characters briefly dipping into the ground during animations
Replaced the generic Unreal Engine application icon with our custom BEAST one
Fixed an issue with Health bars not showing for all characters targeted by area of effect abilities
Fixed an issue with the player not being able to close Options or Load Game menus while in Pause Menu
Fixed a potential issue with Overwatch being triggered by characters behind the attacker (outside of the visible cone)
Fixed a potential issue with VFX not being displayed when applying various bonuses to characters via abilities
Fixed a potential blocker with fear action triggered on Igor preventing the round from ending
Fixed potential blockers on levels caused by object collisions
Fixed some issues with Bullet Hell's ability
Fixed some issues with the grenade targeting system not working properly
Fixed an issue with “missing string table” in visual options
Fixed an issue with using the "Execute" ability on downed companion not generating enough insanity to enter Beast mode in the following turn
Fixed an issue with an empty loot chest that can be interacted with for the purpose of the mission's side objective
Fixed a potential issue with the player causing Igor to move by hovering over different movement destinations
Fixed a potential blocker with auto leveling characters feature after Plague Town: Market
Fixed a potential blocker with a main objective not completing properly during Plague Town: Hopeless mission
Fixed a potential blocker with the game soft locking after Townsfolk enemy triggers an Ambush attack
Fixed an issue with characters not staying in cover properly after crouching
Fixed an issue with Prince party and Igor’s XP level not being displayed properly on the Result Screen
Fixed an issue with Christoff and Alfred only leaving footprints with their left feet
Fixed an issue with the sound of the horse wagon still being heard in the Result Screen
Fixed a potential issue with enemies running up too close to player characters when attacking
Fixed a typo with the Increased Defense status name
Optimized AI planning phase
Fixed a potential blocker with game soft locking during the enemy turn
Fixed an issue with the camera not working properly in Ruined Tower: Rescue
Fixed an issue with objective requirements during a side quest in Verchovne
Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
Fixed an issue with not being able to attack an enemy after it was attacked by another character who got downed during the attack
Fixed an issue with the Stress counter still being visible on the portraits of dead companions
Fixed an issue with Accelerate ability reducing Insanity twice
Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
Fixed an issue with the bottom toolbar disappearing after selecting Options in the pause menu
Fixed an issue with Defender’s Distractor ability not working properly
Fixed an issue with Patricians and Banner Bearers not using Impassable ability properly
Fixed multiple issues with attacking a companion inside a burning area
Fixed some issues with UI scaling
Fixed a discrepancy between the Ritual dagger description and actual use effects
Fixed a potential issue with Anton dying during the ending cutscene of the first boss fight
Void Stranger's soundtrack album Elegy of the Stars has been released on both Steam and bandcamp! The OST can be purchased as a bundle with the game as well.
The soundtrack is available at both MP3 and lossless FLAC format, depending on your Steam settings. On that note, ZeroRanger's soundtrack - ORANGE SOUNDS - has also been updated to offer FLAC files through Steam!
In unrelated, patch-like news... Void Stranger's previous update 1.0.6 contained changes specifically aimed to make the game work better on a Steam Deck. Since then, Void Stranger has officially become Steam Deck Verified! That's nice.