We’ve got a small update for all of you! This patch should fix many of the day 1 bugs and address some common points of feedback. More improvements are in the works, but for now, check out the list below to see what we’ve changed and fixed!
Balance Changes:
Reduced global goop respawn chance by 35%.
Reduced global litter respawn chance by 60%.
Litter and goop will now only respawn inside of biomes.
Increased boost speed multiplier by 10%.
Increased the duration of the default and upgraded boost.
Reduced the boost meter recharge delay.
Increased boost meter regeneration speed.
Increased default Scrap Vac capacity from 10,000 to 15,000 microplastics.
Increased upgraded Scrap Vac capacity from 15,000 to 30,000 microplastics.
Increased Scrap Vac deposit speed.
Increased brightness of all glowing effects on the Scrap Vac to make the capacity meter more noticeable.
Loddles will now seek out fruit growing from plants when they’re hungry. Previously, this food-seeking behavior only triggered once they became starving.
Bug Fixes:
Fixed an issue that allowed the Storage, Fast Travel, Shipping, and Crafting Menus to be opened while in structure placement mode.
Fixed an issue that caused following loddles to not remove themselves from the “following player” list when they were released into the open ocean, which was eventually resulting in no new loddles being able to follow you.
Fixed an issue with the Equipment Menu being opened on top of the World Map menu if the two buttons were pressed on the same frame.
Added additional targeting logic to detect when an item has somehow become lodged inside of a wall or other collider. Those items will now be targetable and collectable.
Fixed an issue with favorite fruits not giving loddles an extra boost of happiness.
Fixed an issue with Puffer Form loddles having increased ability range and a shortened ability activation interval.
That’s all for now! Huge thanks to everyone who has played the game, given us a review, and provided feedback on the Steam forums or in our Discord server. We’ll see you in the next update!
Welcome to the fourth chapter of the Making of Last Train Home documentary series! In this episode, Ashborne Games' skilled Artists and Level Designers explore their craft within the dynamic in-game world.
In this captivating documentary series, you will find out details about Ashborne Games's history, familiarize yourself with the members of the studio, and discover interesting facts about Last Train Home's development. If you haven't seen the previous episodes, make sure to catch up. They were centered around the Establishment of the studio, the Narrative and The Creation Process of the game.
Last Train Home is an upcoming survival strategy in which players lead a group of Czechoslovak soldiers back home in the aftermath of World War I. It's coming to PC on November 28. You're welcome to try out the demo, available on our Steam page.
Enjoy watching the fourth part of the documentary, and let us know how you liked it!
On November 24, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 17:00 to 18:00 Moscow time.
Please note that completion times are indicative and subject to change.
You can now register your email from the new "MY DATA" section in the player profile. Still haven't done it? Do it now and get rewarded!
A new PROMO CODES section has been added to the player profile. Promotion codes will be loaded with prizes and benefits.
The Options section has been completely redesigned. Try it out. Access the Options screen by clicking the gear icon at the top right of the screen.
Added new controllers' configuration parameters and new golf club attachments presets for a much better customization. For example, Meta users can now easily set up the 90º attachments that work with the new Quest 3. Click CONTROLS on the Options screen to try it.
Callaway's Mavrik and Epic club sets now have a better look.
As we give thanks, we also release this update with some small changes and fixes.
Changes - Adjusted the Chapel Room to open up navigation options. - Added animation to the clouds outside the map.
Fixes - Fixed game hanging during map load when playing repeat games. From Feedback Form! - Fixed some menu display issues on non default resolutions.
Thanks everyone for playing, smashing F11 to give feedback, and for all the awesome reviews! Looking ahead, there may be whispers of a 2+ player Hide and Seek mode over the horizon...
I am excited to say the game has evolved a lot. Many new things:
Six times the game levels
Skin Menu
Over 100 normal skins and 30 secret Skins
Many secret paths
Optimization
Removed some annoying voice
Many sound effects to better immersive
Bouncy control
And, of course, fix a lot of bugs
The first version of the whole game is nearly finished.
Before launching this game on STEAM, I hope to have more playtests on the whole game or demo 2.0. I enable the release of the playtest option soon. Please feel free to comment if you have ANYTHING you want to say.
The playtest period should be around 1 December 2023 to 31 December 2023.
Finally, thanks a lot for playing this game. I am so happy I saw some gamers post the gameplay on YouTube or Twitch. It surprised me that I saw Korean, Japanese, Taiwanese, French, and American gamers playing my game. I will try my best to improve this, so let me know if there is any problem. ːsteamhappyː
Officially opened the Friends Leaderboards Fixed the bug that drinking relic potions would break the level cap of the relic itself Added leaderboard page flip and refresh function Fixed the bug that the game crashed due to a steam connection error. Fixed the problem that some players' game flashback will lead to the loss of the archive Fixed the issue that when using Spell Multishot + Pillar of Light, the generated position of the Pillar of Light is not correct. Fixed the issue that when using Spellbook + Spell Charge, the summoning staff would be charged in the wrong situation. Fixed a bug where a staff that adds its own movement speed would add movement speed to all enemies.
* Now only the highest tier crafted items will be loaded. * Now unique crafted items will be automatically picked up. * You won't get stuck when using a ring. * Fixed pick up backpack yellow alerts when picking up some unique items. * Fixed "Lost" skill. * Fixed some bugs with the markets. * Double damage to all bows.