Jump aboard the famous Blue Comet passenger train, hauled by the CNJ's powerful G3s Pacific's in blue or black liveries, or the later weathered version as the P47 class.
The package includes the Baldwin G3s Pacific locomotive in early condition, in both blue and black liveries, and a custom cab interior. Also included is a representation of the class as it appeared in later life on duty after Blue Comet services had been discontinued.
The set of fully featured rolling stock includes baggage, combine, coach, diner and observation cars, and each comes with a detailed passenger view enabling you to immerse in the nostalgic atmosphere. Take a seat at a table in the dining car or sneak up for a peak at the galley. Ride in style in the lavishly appointed coaches, pull up a wicker chair in the observation car, stowaway in the baggage car or chew tobacco in the smoker.
For almost 30 years the fast ICE trains have been determining the high-speed traffic in Germany.
The engineers in charge repeatedly set new benchmarks with sundry series. The latest series- the ICE 4- has been thundering along the rails with a top speed of impressive 250 km/h since 2017. 3DZUG has designed this train with an unprecedented detail degree. Each wagon has been elaborately crafted both on the in- and outside, so that you can enjoy this masterpiece of German engineering just as the original. This package features 5 different liveries of the ICE 4.
The Prussian Class G 8 locomotives were eight-coupled, superheated, freight locomotives operated by the Prussian state railways.
There were two variants: the G 8 built from 1902 with a 14 tonne axle load and the 'reinforced G 8' (Verstärkte G 8) built from 1913 (later designated the G 8.1) with a 17-tonne (17-long-ton; 19-short-ton) axle load. The latter was the most numerous German state railway (Länderbahn) locomotive, over 5,000 examples being built.
Check out the amazing Astalon Poster made by Marcel Mosqi (@Mosqi) — an electrifying re-interpretation of Arias, Algus and Kyuli, all in Marcel's signature watercolor style!
Available NOW worldwide on the Merch Store for close to nothing! Snag yours ASAP:
Immerse your gaming space in the unique charm of Astalon and Marcel's vision, bringing a fresh perspective to the game's gritty world.
The Power of Community:
Behind every epic adventure lies an even more incredible community. Your support has made Astalon : Tears of the Earth an amazing experience, and we're grateful for each and every one of you. So we made this poster as kind of a thank you to everyone ! Don't forget to share your excitement for the game, the poster, and the community that makes Astalon truly special!
Great news, Ara fans: A brand new Dev Diary episode is now available!
In this week’s super technical episode, we got a peek under the hood at the proprietary engine powering Ara: History Untold. To help explain the technical lingo and show us what Nitrous® is truly capable of, we sat down with the wizard behind the scenes, Dan Baker, Chief Graphics Architect and co-founder of Oxide Games, for a few questions.
Dan walked us through the various challenges and triumphs of creating a new game engine from the ground up. From the initial designs to partnering with Microsoft and AMD, the engine has seen its fair share of changes and improvements over the years.
Nitrous® is a next-gen game engine designed to navigate the vast realms of both visual and gameplay complexity. It’s able to handle thousands of units simultaneously, setting the stage for epic battles and scenes on a wide variety of platforms.
Unlike its counterparts, Nitrous distinguishes itself by intelligently distributing its workload across multiple CPUs, paving the way for more detailed worlds and units with seamless movement in between. Dan explains the evolutionary leap facilitated by DirectX 12, that allows Nitrous to harness multiple CPUs for unparalleled performance—a significant departure from older games that relied on a single CPU for their build command buffers.
For a deeper dive into the Nitrous Engine and a glimpse into the future of strategy games, catch the full episode on our YouTube channel. And, of course, hit the subscribe button to stay in the loop with our Dev Diary series!
Last week we revealed the name of our upcoming expansion Affliction, we always love discovering all the wild speculation our community comes up with! Today we’ve gathered a few reactions and a video that requires its own Betrayal board to keep up with all the theories! Check them out here.
Full support for level preview images! When setting a level image, it will be updated immediate if the level has already been published before, otherwise it will happen as part of publishing your level.
The windows version now uses the same Vulkan rendering as the Quest version, resulting in much better performance.
Networking now always uses a relay server, hopefully fixing connection issues that prevent some people from playing with others.
Levels now require a start and an end before they can be verified.
Fixed a glitch that allowed players to glitch through a wall with checkpoints.
Fixed a very common ghost block bug caused by grappling.
When holding on to something with two hands and the hand that grabbed first is too far away from the original grab position, it will now automatically let go. When the first hand was grappling instead, the grapple will break.
On November 29th, VR and PC players clash in epic cross-reality combat! In DAVIGO, become the GIANT in VR or a small KNIGHT on PC and fight your friends in local or online matches.
The latest version expands on previous Alpha releases with updated art, 4 game modes, 7 official maps, mod.io support to download custom maps created with the DAVIGO Map Editor, and a range of new mechanics for more balanced, competitive play.
KNIGHTS can play for free by downloading DAVIGO KNIGHT'S PASS.
DAVIGO will continue development to improve the game with your feedback, with the full version planned to release in early 2024.
We're so excited to finally share the game with a larger audience. Looking forward to reading your reviews soon, and see you online next week!
Nominate Operation: Harsh Doorstop in the "Best Game You Suck At" category!
This is an absolutely surreal moment for us. We've been working on Operation: Harsh Doorstop for years, and to now be nominated for a Steam award is an absolute life achievement. As many of you know, we still have a long road ahead of us, but we're incredibly excited about what is coming next. In a few mere weeks we'll be launching the biggest update to our game that we've ever launched, and we still have much more planned after that.
Our team is dedicated and full of loyal members who dedicate their time to building our ultimate vision together. A completely free, community developed, tactical shooter for the entire world to enjoy. If you also believe in that vision, please consider supporting our nomination by voting for us in the 2023 Steam Awards!
You can also become a supporter for 10% OFF during the ENTIRE STEAM AWARDS EVENT!