SOUTH PARK: SNOW DAY! - THQ Nordic


SOUTH PARK: SNOW DAY! - New gameplay trailer!

Vienna, Austria - November 22, 2023: Hold onto your hats! South Park Digital Studios & THQ Nordic GmbH have released a brand-new SOUTH PARK: SNOW DAY! gameplay trailer today. As the New Kid in town, you will join Cartman, Stan, Kyle, and Kenny in this three-dimensional adventure.

Watch the new trailer: https://youtu.be/CHjfdlsMDyA

SOUTH PARK: SNOW DAY! is being published by THQ Nordic GmbH, Austria and developed by Question Games and will be available for PC, Nintendo Switch™, PlayStation®5 and Xbox Series S|X at an SRP for € 29.99 / $ 29.99 / £ 24.99. The game will be available in 2024.

Wishlist Now!
https://store.steampowered.com/app/1214650/SOUTH_PARK_SNOW_DAY/

For more info visit www.southparksnowday.com

Follow South Park on Social Media:
Enjoy & stay tuned!
House Flipper - Reczberg
Another year, another Steam Awards celebration, and yet another occasion to let you know that you can nominate House Flipper for the ❤️ Labor of Love ❤️ award!

We hope that after all these years you guys still have lots of fun with our creation!

Even if you think there are better nominees for this award, we totally get it, and we'd like to encourage you to go and vote for your favorite games in all of the Steam Awards categories this year!



Have fun with the nominations, don't forget about the Steam Autumn Sale, and have a wonderful rest of the week! 🍂

Also, make sure to check out our House Flipper discord for all the latest news:

Contraption Maker - Kevin Ryan
So our return to Oklahoma has been delayed (details at the end of this post) - so I tackled a few more requested features for Contraption Maker.

What's New

  • Added a "Pause" and "Single Step" mode. Hit "P" to pause a running contraption/puzzle and "S" to advance a single step. Should make it easier for puzzle and contraption building to see exactly what is going on.
  • Added projection to see where the the Energy Burst from the Ray Gun will go.
  • Added a projection to see where the Water Drop for the Dripping Bucket will go.
  • Added green areas to show how far the various creatures (Dog, Cat, Mouse, Toolman Tim, and Zombie Toolman Tim) can see.
  • Add CTRL-Z to Undo and CTRL-Y to Redo.
  • Workshop puzzles and contraptions now default to the "Most Popular" instead of "Newest"
  • Added some more parts to the Part Creator part: Stable Candle, Flying Saucer, Brain, Tennis Racket, Curling Stone, Bucket, Dripping Bucket, Paper Lantern, Dog Toy, and Ghost.
  • Added a button to reset puzzles to the default zoom level.
  • Changed code so that if a bunch of parts are selected at the same time (in a rect) and one or more of them are locked, it'll just select the unlocked ones. Before it wouldn't allow the selection.

The project lines will make it easier to see exactly where things are going without having to run a contraption. Same with the creature sights - gives a better sense of how far they can see.

Here some of them in action:


Here is where you can find the Reset Zoom button:



What's Next?

The plan was to head back to Oklahoma from California in just a few days, but that is on hold because my son's liver numbers went up (slightly) in his labs last week. He had a liver transplant at 4 months old so they track those numbers closely. Got new labs today - will see the results tomorrow. So he has a MRCF (a type of MRI) scheduled for December 15th in San Francisco. A liver biopsy make be back on the table if today's numbers are even higher. We'll see.

I'll probably work on another CM update in the next week or two. I have a list of possible parts to add, but I left that in Oklahoma. I also really need to spend some time on Minigolf Blast which is coming out in the 2nd half of February after the next Next Fest.
Rusty Lake Paradise - BloodRaven
The much-awaited Steam Autumn Sale is here just as the winter chill is starting to creep up on us! We're very excited to participate in this event with a 33% OFF discount on Rusty Lake: Paradise!

https://store.steampowered.com/app/744190/Rusty_Lake_Paradise/

So there is no better time for you to grab a copy of our point-and-click puzzle adventure, Rusty Lake: Paradise, for you, or a friend, and cosy up for an evening or two of solving puzzles on a mysterious island in Rusty Lake: Paradise!

And with the Steam Autumn Sale, voting for nominees for the Steam awards is also in full swing! With your help, we hope Underground Blossom can make a stop among the nominees. If you enjoyed your metro journey, consider nominating Underground Blossom for the Outstanding Story-Rich Game Award category, or in any other category you may find suitable!

https://store.steampowered.com/app/2291850/Underground_Blossom/

PS. All our Rusty Lake premium games are 33% OFF as part of the 🍂 Steam Autumn Fest 🍂 - just in time for you to enjoy an extended fall vacation at The Lake!

https://store.steampowered.com/developer/rustylake
Nov 22, 2023
Halo Infinite - misplacedyank
Would you believe we’re over a month into Season 5 already?



We were floored by what folks were creating with the Forge AI Toolkit within the first week, and that momentum is still building with incredible new creations that we can’t wait to share with you.



Credits: Nikos4476
Mode: Easy | Normal | Heroic | Legendary



Forgers have no chill. This much has become clear with our first spotlighted map. We anticipated that folks would recreate various moments and scenarios from previous Halo campaigns, but I don’t think we ever expected that we would see the entirety of The Silent Cartographer from Halo: CE remade – the island, enemy placements, substructures, objectives...



Credits: Lemonsquare7609, Trooper509, vacant10086, Arxchangel, Donut Droper, Xitespdrman
Mode: Halo Wars 2 Terminus Firefight



Twenty-one waves of Banished enemies are ready to throw themselves at you, your allies, and the cores you must protect. Get upgrades to strengthen your team, use vehicles to bring superior firepower to bear, and prepare to experience Halo Wars from a first-person perspective. (8-12 players recommended)



Credits: Private1179529
Mode: Corrosion Campaign



The Banished have discovered a rare, highly toxic fluid that they are mining to enhance their fuel rod-based weaponry, and it’s up to you to stop them. Are you taking this on alone, as a Headhunter team of two, or will you deploy a full fireteam of four to bring an end to this dire threat?



Credits: AngeloGrotti



“The horn of Helm Hammerhand shall sound in the deep one last time. Let this be the hour when we draw swords together. Fell deeds awake. Now for wrath, now for ruin, and the red dawn. Forth Èorlingas!”



Credits: Im Adopted69527



Plankton has enlisted the aid of the Banished to steal the Krabby Patty formula! Fight to defend Bikini Bottom from this evil, diabolical, lemon-scented scheme!



Tutorial Training

Zechariot has been turning out some fantastic tutorials for Forgers to use in a variety of creative ways. To kick things off, how about a “vending machine” where you can buy AI units for your team?



And on the aesthetic side of things, Ducain23 has a guide to help you create murky algae water and custom trees.





That’ll round us out for this issue of Forge Features! If you’ll excuse me, I’ve got a very important appointment with the Custom Game Browser – Bikini Bottom needs rescuing at three, and first light on the fifth day is rapidly approaching so we’ve gotta make sure we’re in the right spot when the forces there look to the east...

Happy Forging!
Dark Table CCG - Doonamai, LLC
Hey Keymasters!

Thanks for all the great feedback everyone, and also thanks to those that jumped in the discord server to chat. We have heard the suggestions and are actively working fixes for everyone. Based on the comments, here were the major issues people want fixed:

- Performance overall (Ram and GPU usage were high)
- Peer to Peer being an issue for Hosts leaving
- Matchmaking time being annoying because players were resetting the wait timer
- Crashes (on Startup and In-Game)
- No interactive tutorial

Patch 23 addresses a lot of the first 4 issues:

- Cut memory usage by roughly 80%
- Cut GPU usage by roughly 80%
- Fixed UI scaling issue on Game Level
- Improved game performance and load times
- Fixed lobby timers to not restart when someone joins
- Added 1v1 mode to Solo Queue so you don't have to worry about host leaving (Working Dedicated Servers soon to fix altogether) *Keep in mind the cards are not balanced for 1v1, they are meant for 3-4 players*

This update should help those that were crashing with Ram and GPU memory issues. It should also provide better matchmaking timers, plus 1v1 mode means that the host doesn't need to stay after the game is over (until we fix altogether with dedicated servers.

For the in-game crashes we have hired a quality team to help track those down so we can fix those, so stand by on that front. We will try to address these in a timely manner.

For interactive tutorials and dedicated servers, we have those on the list to tackle after the crashes are cleared. More info on that soon.

Thanks for following along and for playing! Drop in the Discord if you haven't already, and come chat with us. We love the feedback and want to grow this game with you.

Thanks,
Kyle @Doonamai
Alien Hominid HD - Behemoth Sarah


The 2023 Steam awards are here, and while we were sifting through the categories, trying to find the most suitable one for our first game baby, one really hit the mark – Best Game You Suck At.

If you’ve spent a lightyear or two beating your head against Alien Hominid HD’s levels, you understand. This game isn’t for the faint of heart. This game is for EPIC GAMERS ONLY.



Just kidding! Anyone can enjoy Alien Hominid HD, but part of the enjoyment is sucking at the game repeatedly until you GET IT. That feeling of chomping 10 heads in a row without touching the ground is worth it, right? Don’t even get me started on that woodchipper…

If you GET IT, please consider nominating Alien Hominid HD for the Best Game You Suck At! Thanks for sucking at our game! Unless you’re good at our game, then please disregard this message…
Fantôme - gloacgames2019
Greetings, Fearless Explorers!

We're thrilled to unveil our latest major update, introducing the haunting 'School' map. Step into the eerie corridors of a long-forgotten educational institution, where mysteries and terrors await. But that's not all – we've also addressed nagging lag issues that some players faced, ensuring a smoother and more immersive experience.

As you delve into the chilling atmosphere of the 'School' map, prepare to uncover secrets, face relentless challenges, and test your wits against the unknown. With updated gameplay mechanics and a more seamless environment, you'll find yourself fully immersed in the world of horror.

And as a special treat, here are two screenshots to give you a sneak peek into the darkness that awaits. Get ready for an unforgettable journey!




Happy exploring, and may you emerge unscathed from the abyss!
Alien Hominid Invasion - Behemoth Sarah


Aliens are better in HORDES!

Thank you to all of our hard-working invaders for so dutifully destroying city blocks since launch day! We can’t wait to share planned updates to the game with you soon!

The Steam Awards have beamed down to Earth, and it looks like an easy mission for thousands of aliens, especially through the power of CO-OP and FRIENDSHIP!



Nominate Alien Hominid Invasion for the “Better With Friends” category if you brought along a buddy to the Invasion! Alien invading is always better done together, right?

And always remember, Mothership loves you most KILL-IT-FOR-MAMA!

Desynced - Kerrigan
Last time, we learned how to build a base that functions without buildings, and now it's time to learn how to operate with almost no bots!

And as a bonus, a simple and clear recipe for creating a Police-bot, which will add bright colors to your virtual world!



Author: StS73

Description: A high performance factory complex which moves ingredients and product by full stacks. Supports up to 30 production buildings. Works with both item transporters (late game) or portable transporters (early game). Works with all production components.


Usage:

  • Build a central 3x2 building (2M2S)
  • Install the following inside: Item Transporter (M), Medium Storage (M), Behavior Controller (I)
  • Surround it with 2x1 buildings (2M) and 2 Storage Blocks (24) as shown in screenshot 1
  • In each building, install the component that is necessary for the production of the desired resource. For example, a Fabricator
  • Reserve slots in the storage of each structure for all necessary input and output resources as shown in screenshot 2, to ensure there is enough space for each ingredient involved in the production.
  • Disconnect ALL buildings from the logistic network, except for the storage where the final resource (output storage) will be sent
  • Assign each Fabricator the product it should produce.

    Screenshot 1:





    Screenshot 2:





    Behavior script:
    DSC29g1Z8YXY1IS1Xf3vka7E2apZGs4aL1Mg0MVML84FJYFB2xwV6T4Hu2UY0x4HPW1TzHqH0W6nu01CYgAv3IQ0X10Lctx12Php9M2GMzAF0ZCfjb0GtlOe0n1Ox70dkCxO3msqWI0wAWjO2SyzpD2SnnOI2sw8Pu3nxSVE35PUN04LoKli47PAQZ4FydTF41LLNZ38qQAj1V3Tj61m6kGC19SAvk1oxbc74H0Fka4WEpzL1QSnPY3y46FV1wzqCu0zvUH41M1k120vYvj20HsxES3CqbuJ2yPShs0DX13f0ej7QH1EctIF3S35dB04XRMG3umqbC0CwCGL0f9W4T0lJEm74KFiaw0eklzR4HsYUK3ezfXC2Lb0753PrRj31tz4hk1tK5wK0DFTZ61LR4Px2ptnqg1nMri60rF4Bj1zqwQS2dAcnF3qcy7V0g5OHA00GIa73lS09z3w0RA71I457Z2mNinl1I0nSL4Ssbh92u1oB52usb6o42VYvI3j0lhN1MPtoa2twlGs0CzJnv3JmvpC1A8FgG17Iq3c4dD7f11xCbzB0UO1EX0FjhR13yJ1I52nsQzW352nYc3YfDZ92f7ZrM0czUzx2jwRL03C0Uxf1vepTp1QqK420SyzAV438QYa1Ybw9V2TtCiL0P7sl40xZ11N2DKx771i6jDT2PwPBT0Gr3yd3idLSM3HI6ln2MMETr3SopJO2nURnT1w8XtD0aglOA3lr2J91kj5IY1O0p3h3DdVDp12Me813ZYzCm2wFZEo0PkG2B1l6BpW3SU5Su09GmC544LRqg2ASxoG2Iq96s0uAhfD0yIldT2QuRq02M2Df405LMhD3VcKBv3OOE5033Evkg1RTPmt4TE9rE2SLC4C220h1P0aoTqK0zfwkd1cDW9Y1Dwebc0v7Cki3eTVSv3xiTpD44QnBM3H5aDt1M8O363D9FAd0qSdNu2ZnEvr3G2xpW0BH2lV28TAAa2dUnP71PhgL30S82W84SFBfs1onkPr4RizlE2qukB24F1Am63jC7zM33mgK31gaf553ZW29E0O5ODH3e9g9C0zQlXz37vxKQ0Ig7Sz47Lao81XF1BJ01oEye2Iibwh0yY0Yu3sjLhS3ZrQfN1teFgj00w5EG3vm0PF11KSoY4aF1tL1EKA0h1jJWtz3SkjgK2DJSZz4Iw8S12DDDIz1m7QkW39gnzf44ydPX2mpv304KBYyM0xOmpS3wYe1J2McbkC2k0FIO1Dj42o2jzuhx35ozHx3pCtb031zwgC1RBOrl33hRK22dSCQy1kFzyn0YuIhn3UVqN103oSfR1Xf8800cBbUm1d4ffs3yPqAl019jAO1WNcxM3gDhMf0uln5o3YGmGW0E9TLZ2NRT8C2sxAsg40GI1N4IbtMt3jFDE40aJ2lw2Maoa89

    Copy the behavior script into the behavior controller and link the appropriate structures for proper operation as described below:

  • P1 input storage
  • P2 output storage
  • P3 your product
  • All other slots are production buildings. Slots may be left empty.


Be aware that you need lots of resources to fill up all the ingredient slots in all your production buildings.






Author: Johan

Because you just found the Light Component and someone needs arresting.
Designed for direct link from P1 to the light register. P2 for when you have a Twinbot or multiple lights. P3 is the flashing speed of the lights. (I recommend a value of 2-3 which is approximately 0.4-0.6 seconds)



Behavior script:

hQ4CgIACAKZ1bmxvY2uib3AAgQYCAIACAKx2X2NvbG9yX2JsdWWiaWQAgAIACqNudW0AAapzZXRfbnVtYmVyom9wAIEGAgCAAgCrdl9jb2xvcl9yZWSiaWQAgAIACqNudW0AAqpzZXRfbnVtYmVyom9wAIECAgADpHdhaXSib3AAgQYCAIACAKt2X2NvbG9yX3JlZKJpZACAAgAKo251bQABqnNldF9udW1iZXKib3AAgQYCAIACAKx2X2NvbG9yX2JsdWWiaWQAgAIACqNudW0AAqpzZXRfbnVtYmVyom9wAIECAgADpHdhaXSib3AAANkwUDEgTGVmdCBMaWdodCwgUDIgUmlnaHQgTGlnaHQsIFAzIEZsYXNoaW5nIFNwZWVkpGRlc2MAkwDDw8KqcGFyYW1ldGVycwasUG9saWNlIExpZ2h0pG5hbWUA

* * *

If you have any questions, please feel free to ask them in the comments. Also, be sure to check out the previous collection if you missed it:

https://store.steampowered.com/news/app/1450900/view/3808417211633108188

https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator

...