It's been awhile! We've decided to move back into steam with our game releases due to the demand of our latest title Deathwish Enforcers.
First off, we're launched a new title "GuardGrave" which is a single player or co-op experience set in the vein of classics such as BurgerTime. You play as two aging grave diggers, "Deek" and "Cecil" as they combat the forces of darkness and take on the evil necromancer "Bob" who has been raising the dead in their local cemeteries.
This game is a classic single screen game where you must hammer coffin lids down to their matching coffins below, trapping any undead you can on the way! Close all of the coffins to complete the stage and move to the next!
There are three game modes: Kids Mode which allows you to always have a hammer even in co-op and more time to complete a stage along with more lives.
Normal Mode which one player or the other must grab the hammer as it appears on screen in order to close coffin lids. You also have a regular amount of time and lives for this mode. And like Kids Mode, if you die you respawn without restarting the stage.
Hard Mode The same as regular mode except you have less time, less lives and if you die, the stage you are in will restart (both players must die in co-op for this to happen).
The game also features an online leaderboard and if you complete it, it will ramp up the difficulty and speed and let you start from the beginning to continue building on your high score.
Coming next is our game Deathwish Enforcers Special Edition!
This one was released on console about 7 months ago and we have had quite a few requests for a Steam release so here it is with extra content!
Deathwish Enforcers Special Edition is an Arcade Run and Gun game which is a spiritual successor to games like Sunset Riders and Mystic Warriors but with a far more adult sense of humour.
Take on the role of one of five officers of the special "Deathwish Enforcers" unit of the San Francisco police force in the year 1969.
Take the trash to the curb!
It's 1969, and an evil crime syndicate is trying to take over the streets of San Francisco. As part of the city's elite police force, the “Deathwish Enforcers,” it’s your duty to bring down the scum that litters your streets in any way possible! Take the fight off the streets and back to the syndicate's leader: Big Boss X!
In this parody of classic action films of the ‘60s and ‘70s, venture through drug-filled streets, tame undead-filled cemeteries, take on biker gangs, and beat the crap out of criminals for power-ups in this gritty, non-stop blood bath from the creator of Insanity's Blade, Super Battle Princess Madelyn and GuardGrave.
FEATURES - 7 levels of arcade shooting mayhem! - 5 elite squad members to choose from! - Power up your weapon or destroy enemies with a special! - Immerse yourself in the seedy underbelly of the city! - Up to 4-player local co-op! - Simplistic pick up and play arcade action! - Get funked by the master of retro audio, Gryzor87!!
The Special Edition comes with all of the fixes from the original console version plus the edition of a new character, Maxwell Bondage who is a spoof of Roger Moore's James Bond, a new Title screen and the player movement speed now matches that of Sunset Riders closely.
DEATHWISH ENFORCERS... There's gonna be hell to pay!
Deathwish Enforcers Special Edition will be coming out soon for Steam and was rated M17+
The wait is over, and it's time to dive back into the heart-pounding world of The Riflemen. We've been toiling away in the shadows, and now we're thrilled to unveil our most explosive update yet: Mines! And mines!
🌟 Embark on an Underground Adventure 🌟 Picture this: the claustrophobic, dark corridors of our brand-new map, Mines. Each step echoes in the underground labyrinth, a perfect setting for ambushes. Navigate carefully, as danger lurks around every corner. The landmine, our latest deadly addition, is your best friend in these tight spaces. Find it in supply drops and lay your traps to catch your enemies off-guard. Boom! Victory is sweeter when it's unexpected.
💥 Gold Rush: A Frenzy of Fortune 💥 In the midst of chaos, there's a chance to strike gold. Literally. Our new mode, "Gold Rush", isn't just about shooting - it's a mad dash to collect gold from fallen comrades and foes alike. Sprint to the depot, deposit your loot, and feel the rush of being on top. It's not just a game; it's a gold heist with guns!
🏅 A Journey of Growth and Rewards 🏅 As you rise through the ranks, every 10th level marks a milestone, rewarding you with exclusive cosmetics. Your soldier’s journey is now more rewarding than ever, with challenges that promise not just glory, but also style. And for our dedicated premium players, we've got something extra special. You are the champions who keep the battlefield alive, and your presence now brings an XP bonus for everyone in the game. A true leader lifts others, and in The Riflemen, everyone gets stronger together.
🔄 Revamped, Refined, Reimagined 🔄 It's not just about new additions; it's about making the good even better. We've tweaked our supply drops to keep the arsenal fresh, highlighted your achievements on the leaderboard with a golden touch, and made progress tracking a breeze with new post-match bars. Your feedback has been our guiding star, leading to refined animations, smarter bots that know how to dodge a bullet, and even lush trees in the Overpass map for that extra cover.
🎧 Hear the Battle Roar 🎧 And let’s not forget the sounds of war - from the unique audio cues as you equip new skins to the revamped announcer adding spice to your medal achievements. Every element has been tuned to make your battlefield experience as immersive as it gets.
So, gear up, Riflemen! Dive into Mines, feel the rush of Gold Rush, and embrace the thrill of new challenges. Your journey in The Riflemen just got a whole lot more exciting. We're in this together, and together, we'll redefine the art of virtual warfare.
Stay sharp, stay lethal, and most importantly, enjoy the adventure!
Embark on an exhilarating gaming journey with MILFs of Sunville!
Enjoy the Steam Autumn Sale, spanning from November 21st to November 28th, and seize the opportunity to acquire our game at an exclusive price.
But that's not all – become an integral part of gaming history by casting your vote for MILFs of Sunville in the prestigious Steam Awards.
As the categories for Steam Awards encompass achievements such as 'Game of the Year,' 'Best Story,' 'Best Graphics,' 'Best Atmosphere,' 'Best Music,' 'Best Multiplayer,' and more, your vote holds the power to influence the game's standing in these aspects.
This event is about more than just discounted prices; it's an opportunity for each fan to make a lasting impact. Your engagement during the Steam Awards is another way to provide valuable insights and feedback from you, our dear fans, that shape the trajectory of MILFs of Sunville's future development.
Every gamer and fan of MILFs of Sunville plays a pivotal role in this journey.
Your votes in the Steam Awards not only determine the winners but also contribute to the ongoing success and improvement of our game. The voice of each of our players can sway the decisions influencing the direction we take in enhancing and expanding the MILFs of Sunville experience.
Join us in this exciting venture during the Steam Autumn Sale, cast your vote in the Steam Awards, and let's collectively make MILFs of Sunville a standout success.
On 11/22/2023 (Server Time), the balance of all positions will be adjusted during the regular maintenance.
- Following maintenance, 100,000 points have been granted to all accounts, and the Mastery of the SF position have been reset. *Please verify if items have been received and Majesty have been applied before playing the game.
Normal Skill Balance Changes - The One Step Pass skill for the PG position has been removed.
Play Coefficient Changes A. V-Cut - There has been a slight increase in Stamina consumption when using the V-Cut skill.
B. V-Cut Drive Upgrade - There has been a slight increase in Stamina consumption when using the V-Cut Drive Upgrade skill.
C. Away Screen Move 1) Increased Stamina consumption for Away Screen Move - The Stamina consumption for Away Screen Move, which was the same as a normal Dash, has been increased. 2) Adjustment of Away Screen Move usability - Stamina will not be recovered while Away Screen Move is usable. (This applies to Stamina recovery skills and Stamina buffs.) 3) Tripping added to Away Screen Move - Stamina will be increace while tussle - Face Up Tuessle cause 100% fall and significantly reduce stemina.
D. Last Resistance Upgrade - If the C, PF, and CT positions possess the ball for longer than 0.8 seconds, the “Last Resistance Activation Chance” gradually increases. (0.8 seconds: 40% chance, 2 seconds: 100% chance)
Please be guided by the following tables below showcasing the changes made so you can modify your character attributes to align with the adjusted balance.
From Early Access to v1.0, you've fought tooth and nail, baseball bat and broken bottle. You've offered your blood to weird nurses and peeked inside that package you found on the subway.
Maybe it didn't always make sense. Maybe it didn't always seem fair. But hey, it's called WORLD OF HORROR, we tried to warn you. We hope you love the game all the same.
It'd mean the WORLD to have your support in the Steam Awards. All you need to do is tick the box above!
First, function optimization 1. Optimized the display of alchemy route. 2. Added bonus for first refining. Each recipe earns 1 feat bonus for its first successful refining. 3. Add an elixir that can obtain psychic power. 4. Increased the talent bonus for perfect breakthrough. 5. Optimized the speed of the monthly knot animation. 6. Optimized auction house guidance. 7. Optimized the guidance of the source stone square. 8. Optimized the description of some items and missions. 9. Optimized the description of alchemy play. 10. Optimized the description of Zongmen industry. 11. Optimized breakthrough interface. 12. Optimize the equipment of some NPCS.
2. Bug repair 1, repair Fuyu Mountain, Shuo Jinyuan, crystal rock cave no first pass reward problem. 2. Fix the abnormal display of saved game time. 3. Fix the problem that the "Descent of Purgatory" can grow indefinitely in battle. 4. Fix the problem that the "Intermediate Shadow Technique" has no effect. 5, fix the adventure "Danlu Girl" and "Youdu currency" reward abnormal issues.
At the beginning of the game, this image will be displayed. Clicking anywhere will cause it to disappear, and it can also be found in the built-in document.
This update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned. Unlockable abilities in the shop are not meant to replace the starting ones - and are often more specialized - but they still need to relevant!
Abilities
One new loyalty ability for Besk, Iwie and Sunyang
Pet rat: range melee -> 3. Pet rat is about making pickpocket more convenient, so a little more convenience was needed to justify its use.
Chaos Strike: 1 -> 0 action cost, and is now "quick". Chaos strike has already a lot of restriction to its use (melee, and at high danger only), so it could use some love.
Decoy: 5 -> 3 turn cooldown.
Spirit Curse: 2 -> 3 uses.
Deadly Nightmare Curse: 1 -> 2 uses.
Fear Curse: 2 -> 3 uses.
Chaos Glyph: 2 -> 3 uses.
Fear Glyph: 2 -> 3 uses.
Hook: 1 -> 0 action cost.
Disguise: 1 -> 0 action cost, added a 5 turns cooldown. Since using disguise has now some real downside (being close to a guard will reveal it), the action cost was excessive. Instead the cooldown make it a commitment for a couple of turns.
Caltrops: 1 -> 0 action cost.
Madboom: 1 -> 0 action cost, and is now "quick".
Changes
Easy difficulty setting now has reduced guards and simpler puzzle by default (like Story difficulty setting)
Soul lantern: minor changes to the anti-Besk boulder.
Spider Burrows: only one enemy is possessed instead of 3.
Spider Burrows: modified the "suicidal" cutthroat's patrol path so that she doesn't jump into a trap.
Fixes
Pushed enemies correctly trigger traps.
Evil spirits can now target tiles with smoke.
Trin could get blocked while using long range teleport.
Cave: enemies don't forget their patrol after a rewind.
Cave: music isn't stopped after a rewind.
Guards' tower: Trin/Dumdum can't trigger the office cutscene.