挂姬恶魔 IDLE DEVILS - HYY
【New content】

*. Added Sylvia's medium-sized trait [Block Specialization]: block rate +10%, damage block rate +20%;
*. Added Sylvia's medium-sized trait [Step Voltage]: When the enemy moves, there is a 50% chance that [Unstable Electricity] will be triggered, and the skill multiplier of [Unstable Electricity] is increased by 250%;
*. Added Sylvia's medium-sized trait [Quick Charge]: When blocking, restore 3% of its maximum health;
*. Added a new large-scale trait of Sylvia [the more you fight, the braver you get]: each block increases the team's critical hit damage by 10%, with a maximum stack of 99, and the continuous battle ends;
*. Added Sylvia's large-scale trait [Avoid the most important and take advantage of the light]: for every 1% of your own dodge rate, your own block rate will increase by 0.3%, and you can no longer dodge;
*. Added Sylvia's large-scale trait [Energy Conversion]: every 1 point of attack power you have will increase your health by 10 points, and every 100 health points you have will increase your attack power by 10 points (no cyclic conversion);

【Character adjustment】
*.Adjusted the effect of Sylvia's medium-sized trait [Charge]: for every 1% of the maximum health damage received, 1 layer of [Charge] effect will be obtained. Each layer of charge increases one's own lightning damage by 1%, with a maximum of 999 layers. , the continuous battle ends;
*. The effect of Sylvia's large trait [Overload] has been adjusted. It will no longer rely on [Charge]: every 20 times it receives damage, it will cause lightning damage of 1000% of the maximum health to all enemies;
*.Adjusted the effect of Sylvia's large-scale trait [Magnetic Field], and now it will no longer rely on [Electromagnetic Wave]: When the battle starts, it carries the [Magnetic Field] effect, which will give 5% of the enemy's attack power to itself;
*.Adjusted the trigger frequency of the 3-piece set of [God's Punishment]: 50% chance of triggering [Sky Thunder] when oneself is damaged >> 35% chance of triggering [Sky Thunder] when oneself is damaged;

*.Reduced the number of damage stages of the enemy's [Death Slicer] ultimate move, and increased the cooldown time of the skill;

【Problem fix】
*.Fixed a bug: This bug caused Sylvia's skill [Arc of Revenge] to end the round calculation early (and may also cause a crash) when triggered;

Super Mecha Champions - TroubleMaker
Dear players,
To bring you an improved gaming experience, we will undergo online maintenance on November 23 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!

MEMORIES OF FIRST SNOW PRIZE POOL NOW AVAILABLE

With this new snowfield as your canvas
Write a hymn to praise winter!
S-level "Winter Melody" appearance for Serena, S-level "Snowfield Shotgun" appearance for Shatterstar Shotgun, and A-level "Glacier Warrior" appearance for Northern Knight are now available!
An Avatar Pack event corresponding to the prize pool will be available at the same time. Share the game to claim Tickets and purchase packs to unlock exclusive avatars!
Get all prizes in this pool to get Serena: Winter Melody's exclusive accessory Snow Velvet Hat!

NEW EVENTS

Twilight is here!
A new mecha is coming! Log in to the game from November 23 to November 30 every day to get a 30% discount coupon for Twilight!

MECHA ADJUSTMENTS

Caramel
Increased the fire rate and bullet flight velocity bonuses granted to Blaster form by the "Rapid Volley" core module.
Increased the Max Fuel from 90 to 100.

Akashic
Increased the damage of the "Charged Reflector Shield" secondary weapon after it decays with explosion distance.

VIRTUAL ARENA ADJUSTMENTS

1. New Save Feature
If players exit Virtual Arena Mode without completing it, players' progress will now be recorded in a unique save file. When entering Virtual Arena Mode again, players can choose whether to load the save or start a new match.
Rewards will only be settled when clearing the stage or completing missions and not when the progress is saved.
2. Optimized monsters' performance logic, resolving an issue that sometimes caused some enemies to lag or not respond.
3. Optimized the display color of Virtual Tokens when they are used to upgrade mecha. Virtual Tokens will appear red when there are insufficient tokens and will appear green when there are enough tokens.
4. Optimized the location where some Dimension Stores appear on the map.
5. Fixed an issue that caused errors to appear on the screen in the Japanese version of the game in extreme situations.
6. Fixed an issue that sometimes made it possible to start fighting in non-combat areas in extreme situations.
7. Fixed an issue that caused some sound effects to not be played correctly in extreme situations.

ADJUSTMENTS & OPTIMIZATIONS

1. Added the new "Share the displayed skin" option for Super Perk Skin Sharing. After enabling this, players will allow teammates to share the skin appearance that is on display in the Lobby.
2. Added a portal in Base Raid - Extreme Sportsground. Its location and function are the same as in Team Deathmatch.
3. Adjusted the capacity limit of the inventory to allow players to store more items.
4. Fixed an issue that caused Skyfire's A-level "Samadhi Fire" League Pass to be displayed abnormally.
5. Fixed an issue that caused Akashic's "Link Shield" defense module' additional Shield to become abnormal in extreme situations.
6. Fixed an issue that sometimes caused Tempest to be pulled back when using a tactical skill normally in extreme situations.

DECLARATION OF FAIR PLAY

We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience, such as maliciously teaming up with others. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Nov 22, 2023
Holy Purge : Exorcist - Architect


YOU GET 3 HAUNTED MAPS + NEW MAP IS COMING!

THE ORPHANAGE MAP!
[Coming Soon!] Save the russian orphans from malevolent ghost nuns.


HAUNTED RANCH MAP!
Repel a flying demon and exorcise possessed feral children.


EXORCISM HOUSE MAP!
Exorcise a possessed daughter in a suburban house.


CURSED VILLAGE MAP!
Cleanse a medieval village from an ancient reaper witch.


https://store.steampowered.com/app/1844060/Holy_Purge/
Aliens: Dark Descent - Hecate
Hi everyone,

Thanks to your feedback, we worked on a hotfix to resolve the issue regarding your missing marines when launching a New Game + campaign. We are sorry for the inconvenience and hope you'll have a great time facing the new difficulty parameters we brought for you in the last update.

You should now properly get your marines when creating a NG+ campaign using a save created before the release of the New Game + Update but please note that in some cases the experience won during the Mission 11 Olduvai Dig Site will not be saved. If you want to be sure to have your marines with the experience gained during that mission please follow those steps:

  • Load your last Otago save or your last Olduvai Dig Site (Mission 11) save
  • Complete the mission 12: Redemption
  • Go back to the main menu

Disclaimer: This hotfix is aiming players creating New Game + campaigns based on campaign saves that were created before the release of the New Game + update. For the players that already created a NG+ campaign and have some marines missing, you will need to create a new NG+ campaign if you want to get back all your marines. We are once again sorry for the inconvenience.

Thank you for your patience. Have a great time playing Aliens: Dark Descent!

EDIT:

Hi everyone,

We released a hotfix yesterday that was aiming to fix a bug where marines were missing when creating a New Game + campaign. Unfortunately when we released the patch some players reported that it was now impossible to create a New Game + campaign using a save from a campaign dating from prior the New Game + update.

We immediatly looked into it and we fixed the issue. With this hotifx you will now be able to create a New Game + campaign and get all your marines just like it was intented. You should now be able to correctly create a NG+ campaign using a save from a campaign created before the release of the New Game + update.
Like we said in the patch note yesterday, in some cases the experience won during the Mission 11 Olduvai Dig Site will not be saved. If you want to be sure to have your marines with the experience gained during that mission please follow those steps:
  • Load your last Otago save or your last Olduvai Dig Site (Mission 11) save
  • Complete the mission 12: Redemption
  • Go back to the main menu
We are truly sorry for this unexpected bug and hope you'll have a great time playing Aliens: Dark Descent.
Thank you for your patience and your passion.
theHunter: Call of the Wild™ - EW_Patrycja
Dear Hunters,

Can you believe it has been almost seven years since we launched theHunter: Call of the Wild on PC? Since that day, we’ve released 14 distinct reserves spread across the globe, added more than 90 animal species, welcomed one (soon two!) companion dogs, and introduced numerous new weapons, equipment, and trophy lodges. But more importantly, we’ve done it together with you, our fantastic players.

If you’re looking for a great way to support the game, please consider nominating us for the Steam Labor of Love award.

We’re incredibly grateful for your support over these past few years, and can’t wait to continue this amazing journey together with you.

Thank you,
theHunter: Call of the Wild Team
Emi - New Beginning - Cell
Hey all,

I just wanted to give a little update on Emi, as it's been a while since we last saw her. As a last-minute decision, we decided to make a Christmas special for her. And when I say last minute, I mean, I have less than a month to do all the art, which I'm not 100% confident I'll hit, so we're going to call this a Christmas-ish special. Maybe it'll be a New Year's special. But I have high hopes we'll meet the deadline :P

We'll also have another announcement coming for Emi in 2024, where we have a sequel in the works!

If you're interested in the Christmas special, be sure to add it to your wishlist, and maybe Santa will bring it in time :P

https://store.steampowered.com/app/2700910/Emi__Christmas_Special/
Zeepkist - Fiets38
- Made a small tweak to reset timing of moving/rotating objects, should in theory be more consistent now
Warface: Clutch - Runabel


Dear players!

This year, Warface has celebrated its 10th anniversary. Throughout all these years, the game has had its ups and downs, but still it is regularly updated and attracts thousands of new players. Warface is our true Labor of Love, we adore it and try to deliver you, our beloved community, high-quality content and many hours of fun.

We know that the competition will be really tough since an incredible number of games will be eligible for the same category, so the chances of winning are slim. However, let's just hype ourselves up and make the name of our favourite game be heard.

This is your chance to demonstrate support and inspire us even more! Get your nominations in till November 28th.



We hope you'll nominate Warface for Labor of Love. Thank you very much for your continuous support!

Discuss on Facebook
Discuss on Discord

Mortal Shell - LizPlaystack


Mortal Shell is in the Steam Autumn Sale! Get Mortal Shell at 80% OFF and deluxe bundle at 76% OFF!

Grab it before the sale ends!

https://store.steampowered.com/bundle/26145/Mortal_Shell_Digital_Deluxe_Edition/

https://store.steampowered.com/app/1110910/Mortal_Shell/



Nov 22, 2023
Community Announcements - kate.pet
A somewhat major update to SixGrid has been released. This update will be applied automatically when you restart SixGrid. The major changes include;

  • Fix Metrics not working as intended
  • Implemented Keybind system, and partially implemented actions to be triggered by keybinds.
  • Single-key binds have been implemented for things used by the main thread (i.e, window shortcuts, debug overlay, force reload, etc...)
  • Fix application not closing properly, and staying open in the background.
  • Add ability to change the UI Scaling (for Big Picture and Steam Deck users)
  • Force framerate to be >=60FPS on the Steam Deck
...