PROTOCOL 11 - Episode 1 - SysOp
Enjoy a brand new console that lets you control your game in a much advanced way, including new cheats. Cut-scenes were added, a new vertical takedown and critical hits. Experience faster and smoother gameplay, more gore and realism, and various bug fixes and level polish. Finally, we have made various level design tweaks, improving the aesthetics and the gameplay of the game.

Here's the full change log:

⦁ Added console and cheats 💡Press HOME to toggle the console. Here's the list of available cheats:
noclip (makes you fly around the map) god (invulnerable) episode_one_complete (enables the use of skins and a level selection area) give_ammo give_money give_items (things like medkits, bombs) give_resources (things like wood, rag, chemicals, etc)
⦁ Added cut-scene & small tutorial on prison sequence, feedback on hacking and button door is now easier to activate 🎬🔧
⦁ Added vertical takedowns



⦁ Added critical hits on jetpack, on common grunts 💥



⦁ Added flying ships ✈️🚢
⦁ Player movement response is now faster ⚡
⦁ Stop using pushables is now easier 🛑
⦁ Decreased AI reaction times slightly ⏱️
⦁ Old lady won't leave her spot at night, on level 2 🌙👵
⦁ Fixed power-up tutorial incorrectly set as a slow-motion tutorial 🛠️
⦁ Takedowns are more bloody now 💉
⦁ Fixed issues with enemy icon classes 🚫👥
⦁ Fixed full bright particles when looting wood 🌳✨
⦁ Fixed alpha issues on blood shader 🩸
⦁ Fixed minor UI issues 🛠️
⦁ Various level design tweaks 🌟🎮


We continue working towards Episode 2 and we should be having more news soon. Hope you enjoy these updates and have a blast playing the first episode!

Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
Abalon: Roguelike Tactics CCG - Ross
v1.30.1 Patch Notes
  1. Fixed Bug where units revived by Scroll of Resurrection or Raise Dead might vanish after being revived (Thanks PorkDiesel and Dustbunney)
  2. Fixed Bug where loading a Horde Survival game after having played equipment based satchel cards could result in having a negative mana balance. (Thanks Dustbunney)
  3. AI Improvement: Fixed reported bug where AI was casting Flash Bomb on its own units instead of enemy cluster. I added a special trait for AOE related actions to improve how the AI uses this heuristic (Thanks Pork Diesel)
  4. Fixed Bug where player found another copy of unique satchel artifact after having already discovered it in Horde Survival. This unique satchel bug is actually caused by the fact that the space on which the satchel is dropped is storing a shop, so it reuses the same card choices as earlier in the level. The solution is not to store shop property on spaces. (Thanks PorkDiesel)
  5. Fixed Bug where attacking and killing a Skeleton Captain with a Vampire Lord could result in increasing the remaining health of the enemies’ skeletons. This occurred because the unit was temporarily mind control before death, so I added an additional check not to mind control units with 0 or less life remaining. (Thanks PorkDiesel)
  6. Fixed Bug where Dreamstealer would cast spells at the closest space (relative to the clockwise order) but not the closest space faced. (Thanks PorkDiesel)
  7. Fixed Bug where losing on a wave would still count as having survived up to that wave number. (Thanks Dustbunney)
  8. Balance Increased Death’s power and life stats.
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