DREDGE is a game of contrasts, and our incredible composer David Mason elevated this to new levels in the audio design of DREDGE. The subtle use of soft instrumental stingers during the day and a sinister soundscape at night is intended to help amplify the feelings of loneliness and claustrophobia we wanted the open waters to evoke. Each area has its own distinct set of instruments, and each dock has its own theme within the world. For a quick refresher, check out the free version of our soundtrack:
We are so happy David decided to send us an e-mail completely out of the blue one day to see if we needed a composer for DREDGE, and that he was still keen a few months later when we realised we really did! We are all so proud of the combination of his music and our game world.
Please help us show our appreciation by nominating DREDGE for Best Soundtrack in this year’s Steam Awards.
It's Steam Awards season, and we'd like to humbly ask Frogsong fans to consider nominating Frogsong for the Steam Awards! A lot of amazing games have come out this year, so there's some pretty heavy competition, but if you enjoyed Frogsong it would mean a lot if you considered nominating it! You can choose any category, but we're recommending Outstanding Story-Rich Game.
looks like this year, Valve is allowing mods to be nominated for the Steam awards! Or more likely they made a mistake and will remove them again ...
But on the off-chance it's not a mistake and you think our efforts might deserve the title, please consider nominating Half-Life 2 VR: Episode Two for the "VR Game of the Year" category. It would mean the world to us! :)
The multiplayer is mostly complete! I will roll out additional options after release especially if I'm getting feedback on what people would like to see next.
I am currently working on the single player, specifically upgrades & level design. Will also working on implementing achievements this week. There is lots happening, if you're excited please share & wishlist. If you have any requests feel free to ping me on socials below and I will see what I can do.
Hey guys it’s Blake from VitruviusVR, for the past 3 years we have been working on a new Sci-fi Fantasy title called Arken Age and we’re excited to share the announcement trailer with you today! (Full release in early 2024)
Arken Age is a single-player VR adventure set in the Bio-Chasm, a terraformed fantasy world created by the Grand Arborist. In the game you can engage in full physics-based combat using Arkenite infused swords & guns; and freely explore the densely filled environments under siege by Hyperion's neural corruption.
When developing Arken Age our biggest focus was on realistic physics-based combat, one-of-a-kind VR weaponry, and creating a full length 10-hour campaign with the addition of an endless replayability mode.
The game has been designed with everything we have learned in VR over the past 8 years and we hope it’s something you guys will really enjoy. You can check out the Wishlist page on Steam or follow our progress on Discord. The sign-up page for our final round of beta-testing in December/ Early January will be available there as well.
VRCat has imagined itself back into your re- meowww! ... reality. The many worlds of VRChat just weren't enough for this free-ranging feline!
Be sure to pick yours up before orders close on December 9, 2023! Click on the banner or image above to get yours from Makeship today!
How does this Makeship Campaign Work?
The VRCat Vinyl Cat Toy is available for 21 days to reach the minimum funding goal. If the goal is not reached, the toy will not be made and everyone who ordered will be refunded.
If Makeship receives at least 500 orders, the toy will be made and shipped to all those who preordered!
Everyone who ordered a VRCat Vinyl Toy can expect theirs to ship sometime in April. Keep an eye on the Makeship campaign page for more details!
If you like this campaign, we might just partner with Makeship again! Maybe even for something other than VRCat...
Hello Dreamers of House Fruit! It would be super cool if you nominated The Dream Team for Labor of Love in this years Steam game awards! This year we got the AbouTimeJoey Daydream, and I've got even more Daydreams cooking! This game has been my love letter to the Mr. Fruit community, and I intend of keeping it going! Thanks in advance for your nomination! <3 *guilt guilt*
- Fixed an issue where on the first turn the first action of the first adventurer couldn't be a delay action - Fixed an issue where removing the mouse from the enemy would sometimes also remove all highlighted tiles of a skill - Added the ability to cycle through adventurers in the training ground when teaching a skill or retraining
Hi everyone ! I have been working since releasing this game back in june to make it a series of short stories adventure games. So the idea is to have multiple scenarios around 2 hours of gameplay each in a different cities of Quebec.
This one takes place in St-Tite Festival Western. It is even more epic than the precedent. It is completed and you can play now!
All the scenarios will also be based on a cinema genre. For example the first one is horror and this one is western. Film-noir and sci-fi coming soon !