This patch fixes or attempts to fix a number of significant issues such as a render crash that happened to alot of players, a crash after drinking beers, and several gameplay issues like Machine events not spawning and Wardens not wardin’
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Potential fix for Unreal render crash that happened to many miners - Fixed Machine Events not spawning - Fix for a crash when using the Stubby - Fix for Wardens are no longer warding as well as korlokk healing pod - Potential crash fix for drinking certain beers and interacting with the spacerig (Management apologizes for the temporary lapse in morale) - Fixed Burning Hell OC having the wrong heat-up rate bonus - Fixed that Turret Arc has no effect on Shard Diffractor T5A upgrade
Sentry Gun tweaks: - Ammo Counter - Fixed ammo counters clipping through sentry guns when firing. - Emp Overclock - Fixed potential crash and emp range indicator not turning on in specific cases. - Arc Overclock - Fixed potential crash and issue where the arc range indicator is not turned on, on first equip of sentry gun item.
+ Add support for 20 languages + Art: Complete scene maps of all islands + Bug fix: fixed crash issue caused by tourists + Bug fix: Fixed crash issue caused by energy batteries
Hi Everyone! As always, thank you so much for your support.
As it's been a while since my last page update I wanted to what I'm working on. I've been developing a new artstyle with some tools that will speed up level design times.
The Jack-monster spawn has been deactivated, and Witch's Eyes will no longer be found in discoveries and loot. Crafting of the broom mount and pumpkin lantern has been disabled. You can still cultivate pumpkins, prepare dishes, and summon the witch in the tavern basement. The blue and pink dust can now be transformed into a toxic reagent. Furthermore, we've introduced the capability to construct new varieties of walls, made substantial enhancements to the witchcraft skill upgrade system, and provided accurate details on the experience gained by pets.
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 2.2.356. Changelog
Changes and improvements:
- Construction of new types of walls made of marble and durable wood has been added. - Castle walls with towers and stone walls have been added to the game shop. - Jack-monster spawns have been disabled, and recipes for brooms and pumpkin lanterns have been removed. - The witch can still be summoned in the tavern basement using the witch's eyes found during the event. - Blue and purple dust drops and pumpkin faces for lantern creation have been removed from ominous sacks. - Recipes for pumpkin pie and juice have been moved to the "events" subsection of cooking. - The ability to transform blue and purple dust into a toxic reagent for witchcraft recipes has been added. - The radius of the pumpkin lantern's effect has increased significantly. - Basic experience for applying witchcraft combat skills has been removed; now, all skills will provide experience for targets with a 20-level difference, with an increased experience multiplier. - Experience in skinning witchcraft organs and transforming them into a toxic reagent has been significantly increased. - A bug that caused the attack block of witchcraft skills to give experience to light shields has been fixed. The additional experience level for successful mob blocks is now limited to level 26. - Level requirements in recipes for crafting consumable witchcraft potions have been balanced, and increased experience in crafting potions. - A mini-icon indicating items with quest objectives has been added. - The placement of the "Add to blacklist" chat button has been corrected; it is now the second to last (next to the red "complain" button). - The bug has been fixed, which allowed exploiting weaknesses, provocation, and medical skills through another target without distance verification. - A bug with the non-pvp zone in the mountains has been fixed. - Fixed an issue with the ability to build above the cupboard from grim wood. - Fixed an issue with the cape clipping through the mount of the polar dragon.
We are almost done with its general features. And as all always, it all started with an idea!
Global Map
We have finished the basic movement between Eolites and, finally, have managed to get our Zeppelins to doc to the land properly in all kind of situations: whether Eolite is overrun with monsters; or it’s occupied by your competitors; or it’s guarded by enemy Zeppelin… etc.
Properly entering combat state is an important milestone. In Hidden Pass you can encounter a fight en route to your next Eolite , and also on the land itself in an attempt to claim the land for yourself.
It’s very important for us to make a visually appealing global map since that's the place where the players will spend most of their time planning their journey through the Belt . Our VFX artist did an amazing job bringing the environment of the global map to life. (and more improvements of the background are on the way!). We took some notes from Space Rangers 2, where the map is simple, yet beatiful.
Slowly, but surely we are working on the Tower. Tower is the player's main base of operation. Its design, main interactions and concept art are done. First iteration of 3D model is almost complete and will be presented in the following month.
Combat
At the same time as developing the Global Map, we are adding some small changes to the Combat System: new VFX and animations. These changes will be available in March Alpha Version!
Thanks for reading our October DevDiary! We hope you found them interesting. If you have any questions or would like to share your thoughts, feel free to leave your comments on our Discord or X (ex-Twitter).
Hey Everyone! Another day another patch, here are some nice to have goodies with several requested features.
Meanwhile im making enourmous progress on the behind the scenes update. How about this: the 3rd Realm is 50% done and you know what? Winning in the Heaven realm will upgrade your class's evolution lvl, gaining new special characteristics! Im still not sure about the release date, on one hand i would like to bring it to you as soon as possible, on the other hand I do need to do more marketing stuff to gain more eyes on the game and such a large expansion is best fit for this... Till next time and here are the notes:
reduced fireball size by 30% (Was hotfixed in earlier)
by accident cough by analyzing the current difficulty of the first challenge, reduced the fire ball size in the challenge by 30% ...
buffed the damage of the laser walls prophecies, the harder one was also much weaker than intended (magnets are still safe 😄, but careful those walls aren't useless anymore)
introduced a minimal and maximum enemy size, no more enemies the size of the entire map in some special occasions....
you can now go into the pausemenu with your stats even when already in other menus, which pause the game (Even in the "You win/You lose" spell stat screen)
added a new page to the pausemenu, where you can see the currently selected blessing and the elements and spells which can appear in this run
fixed a bug where mods like "additional relic rerolls" or "extra banishes" weren't working properly when found on boots
rephrased the part with the - %resistances relics to " Your elemental resistances will be reduced by x%"
mouse cursor now automatically hides itself when not moved for 6 sec, and instantly appears if mouse is moved
fixed a bug where the tooltip of imprinted item sometimes did not show correctly
fixed a bug where settings did not save when exiting the pausemenu via ESC
fixed a bug where the setting "hide player skill effects" wasn't applied when those skills were used by a summoned slime from the Decoy spell
- It is now no longer possible to obtain the same skill multiple times after leveling up. - Fixed a softlock issue with Weapon Mastery. - Corrected the display of hit chances with Sparring, Flurry of Blows, and Akuta's Feint. - Fixed the Complex Personality achievement, which was not unlocking correctly.