Fix to the chicken coop to stop items shifted in DE spawning. Increased the games inventory capacity. This is temporary quick fix for any users that are reaching any game upper limits.
Intended changes for this next weekend, Fair warning:-
Change the goblin helmet to degrade over time and eventually break, requiring replacements, this is to stop the player being too safe for too long. You will be able to acquire replacements. Schematics are no longer going to spawn in the moon base and will require the player to travel to the moon mine system to find them.
Omar Rabi was a treasure hunter born in the ancient Egyptian lands, pursuing the secrets hidden under the historical sands. The history of the land he lived in began to attract him more and more every day. Despite his young age, Omar attracted attention with the knowledge and skills he acquired in treasure hunting. He was known not only for chasing legendary treasures, but also for his ability to solve these mysteries.
When Omar Rabi's story caught the attention of Larry, the leaders of the Gladio team, he was offered a special mission. Gladio had a special weapon, imbued with ancient power and available only to legendary treasure hunters. Omar accepted this task and embarked on a difficult journey.
During the days spent in forgotten temples and ancient cemeteries in search of this weapon called ""Messenger"", Omar Rabi was tested both physically and mentally. But overcoming every difficulty, he found the special weapon and managed to empower it with an ancient Egyptian spell.
The addition of this special weapon to the Gladio team showed that Omar was more than just a treasure hunter. His proficiency in close combat and the power of his special weapon made him one of Gladio's most valuable members. When he joined the team, Omar Rabi became known as a new warrior, not only on the trail of legendary treasures, but also fighting against Zula.
As a new member of the Gladio team, Omar Rabi's background and knowledge gave the team a significant advantage in the fight against strategic enemies. Omar Rabi, who always has a story full of mystery and excitement, brought a new breath to Gladio in his war with Zula.
ADDING TDM AND BR SEASONS
The season system has been activated for TDM and BR modes and Champion and Leader ranks have been added for both modes. Additionally, with this article, the design of all BR ranks has changed.
Champion, Leader rank skins for TDM;
All ranks for BR (remastered):
NEW SEASON “DESERT”
Zula Pass Season “DESERT” is on air with its very special design and content.
CUSTOM CLAN LOGOS Logos specially designed by the clans are online:
ELITE “REPORTER” SERIES” AND GLOVES The "Reporter" series, for which Gladio organized an operation in Egypt, is now in Zula
HEROIC “Pitch Black” SERIES AND GLOVES
New Heroic "Pitch Black" series is now in Zula!
C5 and DOUBLE C5 BOMB SKINS
You asked, we did it, C5 and the second C5 Bomb Skıns are now in Zula!
WOLF SKINS New Legendary Skıns Wolf is now in Zula!
“ANGRY CAT” KNIFE SKINS and GLOVES
Angry Cat (Legendary) skins and gloves are now in Zula!
BABA KARAM AND VARGAS STATEMENTS
Baba Karam and Vargas expressions are in Zula!
SPRAYS Specially designed sprays are available:
NEW BADGETS Competition (Champion, Leader), KBG and Desert Season badge designs;
OTHER ITEMS AND IMPROVEMENTS - Minimaps have been zoomed out for all maps. With this development, players will be able to gain greater control over the minimap. - The entire minimap is now visible when the tab screen is open. While players follow their statistics on the tab screen, they will also be able to follow what is happening on the entire map via the minimap. - The duration of being invulnerable when you spawn on the Disco map has been reduced from 3 seconds to 1 second. - In some skins and series, weapons appeared faded at low settings, this was fixed. -Zula Guard updated 24/7 -Arabic language support added.
● The bottom "preset classification" in event preview mode has added support for importing and displaying video format webm
● The game archive is compressed and encrypted after the game is packaged, avoiding players from modifying the archive and reducing the file size
● Other minor adjustments
Bug repair
● Fixed the issue of ineffective materials for scene objects other than the player's scene objects
● Fixed an error where the video component (UIVideo) failed to correctly mark isPlaying as true in certain situations
API adjustment
● UIVideo has added a dispatch event: PLAY_ START, PLAY_ STOP, PLAY_ PAUSE
Official game template - AVG "Eyes of star"
● Command 'Display Video' to no longer check loop playback by default (supplement the previous version announcement)
● Add instruction to 'wait for video playback to complete' (supplement previous version announcement)
● Adjusting the 'wait for video playback to complete' will also trigger correctly when the current video is deleted by 'clear image', making it considered as waiting to complete
● Optimizing the video may cause several frames of black screen during display
● Fixed the issue of incorrect phrase descriptions for 'display video' and 'display image' in variable mode
Heartless & Dreadful : Return by 72 Hours - Kirillian
There are no "major" back-end changes in the game, so this update is skipping the Beta channel.
Changelog: - Brain MSG - will no longer trigger a notification in the missions if the game has been completed on the save file. - Claws - Now have "Toxic" property, dealing additional damage over time and slowing down basic enemy movement, this should make the weapon feel less "boring" and have more use with crowd control. - Claws - Now have different visual effects and particles. This should help to ensure the player can easily tell which weapon they are using based on the VFX and color alone. (Previously, this weapon caused some confusion with Quee, as the effects looked rather similiarly to each other.) - Extras - Now can scroll through the character text similiarly to World and Enemy text. - Game completion - Fixed incorrect text showing up instead of "Unlocked:" - Huntress - Can no longer flap her wings or switch weapons if she is dead. Because she is dead. - Main Menu - Added the ability to check collected collectibles in the extras menu, so you don't have to enter the mission to check what's left to collect. - Main Menu - Now can use back arrows to go to the last unlocked mission, and forward arrow to go back to 1 if you reached the last unlocked mission. - Mission 1 - Fixed an issue where if you were to restart from the checkpoint, wrong music track will play and the waypoint will be incorrect. - Mission 11 - Fixed the sensetivity being different in the Turret Section compared to normal gameplay. - Mission 12 - Performance improvements in the last arena. - Shotgun - Now can re-charge even if the charged ammo isn't spent. - Tutorial - Fixed the compass overlaying on-top of the tutorial text. - Vs Knight - Lowered HP regain on lower difficulties. - Vs Knight - Projectiles spawned during Knight's CT are now slower, this scales back up on higher difficulties.
Ages of Conflict: World War Simulator - joysparkgames
Hello everyone!
I have been working on revamping the current UI of the game, which is why there hasn't been an update this month. Since the beginning, the game has had a pretty wide mix of art styles in its UI, like a mix or pixel and non-pixel art, and some players have noted that the UI is a bit simple looking.
As such the new UI will be much more cohesive, in a unified pixel art style. I'm also making attempts to make the UI more responsive and understandable, especially on Scenario Editor.
Below are some WIP comparison images between the old and new UI. Some things can still change like item placement and colours. Let me know what you think. I hope many players aren't too attached to the old UI. But I think this will be an upgrade overall. In any case the simulation itself is the most important part anyway.
Remember you can join the Official Discord Server to stay up to date with what I'm working on. I will try to get this update out at soon as possible, though since there is some work left in the new UI, there might be a different smaller update out before this. Thank you for your patience :)