Axiom of Maria Playtest - Studio Ganzheit
This update might have the most extensive list of adjustments so far.

  • Overall lighting adjustments
  • Fixed a bug where lights in the Underground facilities appeared too dark with certain graphic options
  • Adjusted player movement speed/acceleration
  • Removed player's grunting sounds
  • Fixed the issue where object sounds were not playing during slow motion after defeating the last enemy
  • Added scan help in the Delta Listening Room
  • Adjusted dash and attack FX
  • Fixed a bug where the player repeatedly sticks to the wall when jumping
  • Fixed a bug that slows down crouching walk
  • Adjusted the main menu for better visibility
  • Improved destination visibility during scanning
  • Improved text visibility
  • Adjusted jump timing
  • Fixed a bug where the player doesn't stop under certain conditions after wall running and landing
  • Fixed a bug that occurs when opening the skills window at a specific point in the tutorial
  • Potentially fixed a bug with player looking around
  • Fixed an animation bug during climbing in certain situations
  • Made slight adjustments at the start
Once Human - 101.Studio
Dear Metas,
The dev team behind Once Human has been working hard to bring you the most heart-pounding gaming experience possible. With the December beta test just around the corner, we just can't wait to give you a sneak peek of what's to come!

Territory On the Move
Imagine the joy of finally finding respite in your very own humble abode, after battling tirelessly against Deviants. However, Metas are like rolling stones, always yearning for new horizons and refusing to be confined to a single location. It's time to set your sights on constructing an extraordinary, heavy-duty RV with your Hive. This marvel of engineering is no ordinary vehicle; it is a mobile sanctuary, a fortress on wheels, bringing unparalleled security and comfort to your nomadic journey.

Mix and match a variety of materials and facilities to tailor the RV to your specific needs, and power everything up with personalized electric circuits.
Having an appetite for battling? Then look no further. With the right modification, the RV can reign supreme in both offense and defense. Gear it up, and be ready to unleash pure havoc as you target your weapons and ram Rosetta into gibs.
Seeking a little slice of peace? The RV also gets you covered. Equip it with parts that enhance passing abilities and navigate through difficult road conditions. Don't forget the cozy amenities that turn your RV into a home away from home: a fridge to store your fish fresh off the hook, and a kitchen to transform basic ingredients into a scrumptious feast whenever you please. And the best part? The RV can be cost-effective, and maintenance won't break the bank!

Do keep in mind that building and maintaining an RV is a team effort, so rally your Hive! Though it is not meant to serve as a teleportation portal, your RV can be set as a respawn point, providing you and your Hive with a much-needed refuge to regroup, recharge, and strategize for your next move.
Metas, fasten your belts and take hold of the wheel—the vast world is yours to conquer.

Deviations and S-Vessel
As the Starfall showered the world with stardust, ordinary objects have been transformed into mischievous Deviations that roam freely, wreaking havoc wherever they go. It's up to you, to secure these troublemakers. However, Deviations won't go down without a fight but employ every cunning tactic to breach your security. Stay on high alert as you navigate through a thrilling cat-and-mouse game. Dodge their explosive bombs with lightning reflexes, or go head-to-head with sly cheaters.

You can place your new Deviated friend in an S-Vessel inside your Territory for safekeeping. Unfortunately, however, it's not enough to simply lock up these little troublemakers and forget about them. You also need to take good care of them. Each Deviation is a unique little snowflake, with its own personality and preferences. Light, temperature, and humidity are just the basics. Will your next Deviated roommate be more of an all-night raver or a figurine collector? Go catch one, and find out!

Taking care of Deviations can be exhausting, but keeping them happy has its benefits. Deviations can manipulate the space around them, and if you're careful to always treat your Deviations with the respect they deserve, they will bestow powerful new Territory Effects upon your Camp. Highly secured Deviations will even produce vital resources needed for crafting Whims.
Whilst you're out in the Nalcott wilderness, slaying foes and making a name for yourself, try not to forget about the lil' Deviations waiting for you at home. If you neglect them too much, they may self-destruct, and even smash their S-Vessel in a fit of rage. Think of it like owning a temperamental - and supernatural - new pet.

The Cradle System

Ever wondered about that Cradle that V gifted you? Crafted by Victor ("Dr. Source" as he likes to call himself), your Cradle has been fashioned from a state-of-the-art, ultra-lightweight material, allowing you to stay nimble even on long journeys. The Meta-Human Cradle has also been tailor-made, giving you a perfect fit regardless of size. It's truly your closest companion in this harsh world. As you get used to your Cradle, you'll be able to upgrade your Memetic system, making you stronger, and more capable.
Victor is not a fashion designer, and the Cradle isn't just an accessory. The key features of a Meta-Human's Cradle are the Memetic System, and the Override feature. Memetics serves as the Cradle's database, directly influencing the wearer's thoughts and consciousness. As you explore the world and get stronger, you'll be able to understand and acquire more of these Memetics, enhancing your survival skills. Override, on the other hand, is a way to boost the Cradle's securement capabilities. As you become a better Deviation hunter, your Cradle will evolve and grow, until Override is finally triggered. Use your Cradle to push your limits and gain mastery of the material world!

With a Cradle, even the power of telekinesis can become yours. Once you become sufficiently strong, you can learn to harness the power of Source to move small objects in the space around you. Never again will you miss out on any of those little bits of scrap that are scattered across the Nalcott landscape.
In this Stardust-infested world, Meta-Humans need all the help they can get. In this world, certain things are hidden, invisible to the naked eye. And that's where the Cradle's Spacetime feature comes in. Use Spacetime to transcend human limitations and reveal hidden objects in the environment. From hidden Deviations to elite units and to Hoards - nothing can escape your eagle eye!

To learn more about Once Human, please visit:
Official Website: https://www.oncehuman.game/

Facebook: https://www.facebook.com/OnceHuman-108731781483917/

Discord: https://discord.gg/oncehuman

Twitter: https://twitter.com/OnceHuman_
Nov 20, 2023
Keali - MandableGames
Gameplay
- Added an end level screen which will show your time and rank compared to a par time.
- Added the ability to skip levels from the pause screen. (This is an early access only feature.)
- Charge up tether points should now be easier to charge.
- Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly.
- Many levels have been reworked to be more challenging and engaging.
- Completing a mural fragment will now instantly show its related lore and then restart the level.
- Added additional tutorial text.

Art
- Kill on most levels should now be more tightly bound to terrane. (Visual only change.)
- Terrane should now have a more vibrant look on all levels.
- Tether jump and stored dash have a new indicator.
- No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.)
- Level end visuals have been expand to be more visible.
Yerr Out - Green Valley Games
VERY excited to announce that Yerr Out 1.0 is on track for a Spring 2024 release!

A sneak peak at what to expect in this next version:

  • 12 new unlockable characters
  • 60+ new unlockable "alternate" characters/skins
  • Minigame modes
  • A short 1P story mode
  • 5 new unlockable fields (hopefully)

  • UI to view lifetime stats over your Yerr Out career
  • UI to explore details about the animals you've unlocked

  • Overall gameplay improvements



Shadows of Rogue: The Sorcerer's Curse - BigBlueAce
*Added new screen with the option to start with 25% of the current gold, or no gold. Starting a new run with all collected gold is not possible anymore.
*Fixed bug where the shots were starting at the wrong position. This was caused on the previous update with the insertion of new position markers for the new floating items.
*Changed the way the luck system works. Now you won't be sent to the random event screen each minute, you have the option to press a button(space bar by default) to go there once your luck is high enough. Additionally, you can visit all stores, not only one per time.
*Fixed some minor visual glitches on message balloons
Nov 20, 2023
A Fool's Art Gallery - reflectionfrequency


I finished up trimming the Gallery up into a demo file, it has the secret areas, some art to look at and all the current NPCs. It won't have any future NPCs, the larger secret areas, and what not. It gives a good idea of the Art Gallery for gamers to see and experience a bit; because this is a fairly different title, so it makes sense people would want to see it in action as a demo first.

The demo will be launched soon, but I just found out most of my ad campaigns on different ad places were set up so that they advertised to a bunch of 3rd world nations, who frankly; probably have other things on their mind for their personal budget and not video games from some whacked out Canadian. So I want to see how these ads actually perform before launching the demo and having that influence stats as well.

The Dream of Cocoon - roamingolh
Hi,everyone, Dream land is my first game, and I m happy to make it done. Now my new game Tunstan released its store page, and planned to be ready in first half of 2024, welcome to visit there. I will still keep updating Dream land, if there is new issues.
The Police Mystery - rpgamedesign
- Mission bug fixes
The Police Mystery - rpgamedesign
- Mission bug fixes
Wonder Wandelier - Mushroomallow
Hi Steam folks and Wandmakers!

I promise I'm not trying to drop a surprise title on you, but after noticing that many registered playtesters are a bit confused about how 'open signup' works, we've decided to launch the playtest build as a demo available to everyone at all times (or until further notice).

So, until November 25 (11 pm WIB to be exact cuz I need sleep ok?), you'll find two options on our page: one for the playtest and the other for the demo. But they both have the exact same build.

Here's the deal—we've already sent a notification email to our registered playtesters when we made the call to upload the demo. If we close the playtest right away, those registered playtesters who haven't downloaded the game might get confused wondering why it's not working. So, here's me crossing my fingers that they read this announcement because I don't want to spam them with emails.

The demo will drop a bit later today, including the latest patch to fix some bugs and unpolished bits we stumbled upon. The playtest build will also get this patch. More updates will be rolled out soon!

Character Art Update
We're also updating Wonder Wandelier character art!

Our artist is still hard at work on the new character art for Totti, Gochinco, and Pekepeke, but they'll soon make their debut in the game. Any favorites so far? (Besides our best girl Pucelle, of course)

Afterwords
As always, many thanks for reading this. We welcome all of your feedback, which you can send to us directly in our DISCORD SERVER.

Hope you have fun crafting and selling magic wand in Wonder Wandelier!
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